https://wiki.stunts.hu/index.php?title=Aspect_ratio&feed=atom&action=historyAspect ratio - Revision history2024-03-29T06:19:33ZRevision history for this page on the wikiMediaWiki 1.35.7https://wiki.stunts.hu/index.php?title=Aspect_ratio&diff=4201&oldid=prevDuplode: Adding Category:Internals2019-08-04T20:50:15Z<p>Adding Category:Internals</p>
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</table>Duplodehttps://wiki.stunts.hu/index.php?title=Aspect_ratio&diff=3090&oldid=prevDuplode: Reverted edits by 139.6.1.24 (Talk); changed back to last version by Duplode2011-12-30T14:24:07Z<p>Reverted edits by <a href="/wiki/Special:Contributions/139.6.1.24" title="Special:Contributions/139.6.1.24">139.6.1.24</a> (<a href="/index.php?title=User_talk:139.6.1.24&action=edit&redlink=1" class="new" title="User talk:139.6.1.24 (page does not exist)">Talk</a>); changed back to last version by <a href="/wiki/User:Duplode" title="User:Duplode">Duplode</a></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:24, 30 December 2011</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">I wanted </del>to <del class="diffchange diffchange-inline">spend </del>a <del class="diffchange diffchange-inline">miutne </del>to <del class="diffchange diffchange-inline">thank you </del>for <del class="diffchange diffchange-inline">this</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">On VGA settings, Stunts runs at an internal resolution of 320x200, typical of [http://en.wikipedia.org/wiki/Mode_13h VGA Mode 13h]. 320x200 is a non-standard aspect ratio (horizontal:vertical ratio 8:5, as opposed </ins>to <ins class="diffchange diffchange-inline">the regular 4:3), and thus images are effectively stretched vertically by </ins>a <ins class="diffchange diffchange-inline">factor of 6:5 in order to fit the 4:3 ratio before being displayed. [[DOSBox]] users should be aware that unless the aspect=true setting under the <nowiki>[render]</nowiki> section of dosbox.conf is present the adjustment may not be done, leading </ins>to <ins class="diffchange diffchange-inline">inconsistent length:width ratios for 3D models and vertically shorter dimensions for both 3D objects and bitmaps. Modders should also account for aspect ratio adjustments, since [[Resource file format#bitmap images|bitmaps]] and [[Resource file format#3D shapes|3D shapes]] should be designed taking in account the stretch - that is, vertical dimensions be input reduced by a factor of 5:6 in relation to the desired results. [[stressed]] applies the 6:5 correction on its preview window for 3D models, but not </ins>for <ins class="diffchange diffchange-inline">bitmaps</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
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</table>Duplodehttps://wiki.stunts.hu/index.php?title=Aspect_ratio&diff=3016&oldid=prev139.6.1.24: pwcIbNReh2011-12-25T01:40:23Z<p>pwcIbNReh</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:40, 25 December 2011</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">On VGA settings, Stunts runs at an internal resolution of 320x200, typical of [http://en.wikipedia.org/wiki/Mode_13h VGA Mode 13h]. 320x200 is a non-standard aspect ratio (horizontal:vertical ratio 8:5, as opposed </del>to <del class="diffchange diffchange-inline">the regular 4:3), and thus images are effectively stretched vertically by </del>a <del class="diffchange diffchange-inline">factor of 6:5 in order to fit the 4:3 ratio before being displayed. [[DOSBox]] users should be aware that unless the aspect=true setting under the <nowiki>[render]</nowiki> section of dosbox.conf is present the adjustment may not be done, leading </del>to <del class="diffchange diffchange-inline">inconsistent length:width ratios for 3D models and vertically shorter dimensions for both 3D objects and bitmaps. Modders should also account for aspect ratio adjustments, since [[Resource file format#bitmap images|bitmaps]] and [[Resource file format#3D shapes|3D shapes]] should be designed taking in account the stretch - that is, vertical dimensions be input reduced by a factor of 5:6 in relation to the desired results. [[stressed]] applies the 6:5 correction on its preview window for 3D models, but not </del>for <del class="diffchange diffchange-inline">bitmaps</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">I wanted </ins>to <ins class="diffchange diffchange-inline">spend </ins>a <ins class="diffchange diffchange-inline">miutne </ins>to <ins class="diffchange diffchange-inline">thank you </ins>for <ins class="diffchange diffchange-inline">this</ins>.</div></td></tr>
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</table>139.6.1.24https://wiki.stunts.hu/index.php?title=Aspect_ratio&diff=1767&oldid=prevDuplode at 03:19, 18 February 20102010-02-18T03:19:40Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:19, 18 February 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On VGA settings, Stunts runs at an internal resolution of 320x200, typical of [http://en.wikipedia.org/wiki/Mode_13h VGA Mode 13h]. 320x200 is a non-standard aspect ratio (horizontal:vertical ratio 8:5, as opposed to the regular 4:3), and thus images are effectively stretched vertically by a factor of 6:5 in order to fit the 4:3 ratio before being displayed. [[DOSBox]] users should be aware that unless the aspect=true setting under the <nowiki>[render]</nowiki> section of dosbox.conf is present the adjustment may not be done, leading to inconsistent length:width ratios for 3D models and vertically shorter dimensions for both 3D objects and bitmaps. Modders should also account for aspect ratio adjustments, since [[Resource file format#bitmap images|bitmaps]] and [[Resource file format#3D shapes]] should be designed taking in account the stretch - that is, <del class="diffchange diffchange-inline">with </del>vertical dimensions reduced by a factor of 5:6 in relation to the desired results. [[stressed]] applies the 6:5 correction on its preview window for 3D models, but not for bitmaps.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On VGA settings, Stunts runs at an internal resolution of 320x200, typical of [http://en.wikipedia.org/wiki/Mode_13h VGA Mode 13h]. 320x200 is a non-standard aspect ratio (horizontal:vertical ratio 8:5, as opposed to the regular 4:3), and thus images are effectively stretched vertically by a factor of 6:5 in order to fit the 4:3 ratio before being displayed. [[DOSBox]] users should be aware that unless the aspect=true setting under the <nowiki>[render]</nowiki> section of dosbox.conf is present the adjustment may not be done, leading to inconsistent length:width ratios for 3D models and vertically shorter dimensions for both 3D objects and bitmaps. Modders should also account for aspect ratio adjustments, since [[Resource file format#bitmap images|bitmaps]] and [[Resource file format#<ins class="diffchange diffchange-inline">3D shapes|</ins>3D shapes]] should be designed taking in account the stretch - that is, vertical dimensions <ins class="diffchange diffchange-inline">be input </ins>reduced by a factor of 5:6 in relation to the desired results. [[stressed]] applies the 6:5 correction on its preview window for 3D models, but not for bitmaps.</div></td></tr>
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</table>Duplodehttps://wiki.stunts.hu/index.php?title=Aspect_ratio&diff=1755&oldid=prevDuplode: New page: On VGA settings, Stunts runs at an internal resolution of 320x200, typical of [http://en.wikipedia.org/wiki/Mode_13h VGA Mode 13h]. 320x200 is a non-standard aspect ratio (horizontal:verti...2010-02-16T16:57:01Z<p>New page: On VGA settings, Stunts runs at an internal resolution of 320x200, typical of [http://en.wikipedia.org/wiki/Mode_13h VGA Mode 13h]. 320x200 is a non-standard aspect ratio (horizontal:verti...</p>
<p><b>New page</b></p><div>On VGA settings, Stunts runs at an internal resolution of 320x200, typical of [http://en.wikipedia.org/wiki/Mode_13h VGA Mode 13h]. 320x200 is a non-standard aspect ratio (horizontal:vertical ratio 8:5, as opposed to the regular 4:3), and thus images are effectively stretched vertically by a factor of 6:5 in order to fit the 4:3 ratio before being displayed. [[DOSBox]] users should be aware that unless the aspect=true setting under the <nowiki>[render]</nowiki> section of dosbox.conf is present the adjustment may not be done, leading to inconsistent length:width ratios for 3D models and vertically shorter dimensions for both 3D objects and bitmaps. Modders should also account for aspect ratio adjustments, since [[Resource file format#bitmap images|bitmaps]] and [[Resource file format#3D shapes]] should be designed taking in account the stretch - that is, with vertical dimensions reduced by a factor of 5:6 in relation to the desired results. [[stressed]] applies the 6:5 correction on its preview window for 3D models, but not for bitmaps.<br />
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[[Category:Game]]<br />
[[Category:Modding]]</div>Duplode