|no picture available|
|Born:||14 September 1978|
|First race:||probably, Outrun (WSC)|
|as of February 2015|
Argentinian racer. A veteran of the early days of Paleke's WSC, Cas is the developer of Bliss, a full-featured track editor with the explicit goal of supplanting Track Blaster. He is currently part of the Slowdrive team.
Cas first met Stunts in 1993, when he had his first PC. A friend brought some games to share, including Stunts 1.0. Since then, Cas played Stunts with his friends and built tracks, more focusing on surviving the race than on winning it. Old tracks by Cas feature extremely long, hazardous paths, with confusing splits and cycles.
As an online Stunts racer
Around middle 2005, Cas was part of "La Cueva de Clásicos", a forum that belonged to an abandonware site. The forum was hosting a subforum dedicated to World Stunts Championship, run by Paleke. Cas joined the tournament in the middle of the season and participated actively until some point of 2007.
Cas was aware of other tournaments running at that same time, including ZakStunts and even registered in one or more, but was more comfortable with WSC. His registration in Stunts forum was on 21 November 2005, but did not join ZakStunts until March 2015, according to ZakStunts site, after a long hiatus from online Stunts.
While ZakStunts reports Cas' registration in the tournament as March 2015, when he started posting regularly, Cas remembers having tried an earlier race, but maybe did not post then. However, Paleke appears as to have registered in 2007, yet, in 2005, when Cas registered in the forum, Paleke asked Zak if Cas could join his team Poder Sudaka, suggesting he was already registered in ZakStunts.
In 2016, he organised a one-race event, Race For Immortality, an OWOOT race from which the time estimations were taken for Bliss. The participants would remain forever in the list of famous racers of Bliss. After this race, he hosted his own tournament for a few months, called Race For Kicks.
As a programmer
Since he joined the Stunts online community, Cas has been interested in Stunts internals and wanted to participate somehow in developing for it and analysing the code. He tried to disassemble a part of the game, but other community members have made much better progress with other methods. In early 2010, Cas embarked in a project called Vizcacha, an attempt at verifying noRH replays. Despite some success on the computer he was testing the program on, he failed to make it universal and the project was abandoned later that year.
Cas' most significant software contribution to the Stunts community is Bliss Track Editor, which has become the most commonly used tool for track design in the community, surpassing Track Blaster Pro. Cas has said the project is designed especially for the community and that he has great respect for Track Blaster, whose author also created in the community in mind.