Live racing refers to racing codes in which the racers drive their laps simultaneously with little or no time for corrections and retries. It is both the most primeval kind of competition and an ideal of shared Stunts experience. The ultimate form of live racing involves racers meeting face-to-face, either using multiple computers or some hotseat arrangement, as in a WSM for instance. As space and time constraints can make meet-ups in meatspace difficult, ways of holding live races across the Internet have been devised. Virtual live races involve short deadlines (15 minutes being a typical choice) or a limited number of attempts. Coordination can be done through a Stunts chatroom, as was very common in the times of the Golden Generation. Replay Handling may be allowed or not, but either way the rules preclude its intensive usage (for instance, by the means of short deadlines).
The second incarnation of Le Stunts can be considered a kind of live racing. The original Le Stunts also had many elements of the live experience, even if the racers did not compete simultaneously.
Live racing v. NoRH racing
While both live racing and NoRH are often motivated by a wish to keep replay handling usage under control, they are quite different from each other. Replay handling is sometimes allowed in a live race, even if it is hardly feasible to use it for more than recovering from crashes. Conversely, most races described as NoRH are not live; rather, they tend to be ran with deadlines on the scale of weeks (the canonical examples are the SDR and FTT contests). In such NoRH races, while there is no possibility of recovering from errors within a lap the added pressure of having to produce a satisfactory replay within minutes is absent. Therefore, while the skillsets required for the NoRH and live disciplines have some overlap, they do not coincide. Conventional NoRH demands somewhat less raw concentration and nerves than live racing; on the other hand, an average NoRH track can be significantly harder than a typical live racing one.