Race For Kicks

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Race For Kicks (sometimes stylised "R4K") is a tournament hosted by Cas which spawned as a natural continuation from the historical Race For Immortality event and has been active intermittently between 2016 and 2018. Races may start at any time of the month and can be anywhere from two two six weeks long, approximately. For each race, one fixed car (or more, like in race 2, season 2018) is mandated for everyone to use (usually, a fast car) and the rules are those of a moderately strict OWOOT with and without replay handling. The tournament is run at http://dimioca.com/r4k.



In middle October 2016, an event called Race For Immortality was held by Cas to record the skill level of the racers that were active at the time. The race had to be OWOOT to make this measurement reliable, so Cas chose to set rules similar to those in Paleke's World Stunts Championship, where he had first participated. The success of R4I prompted Cas to continue with a similar approach, so the rules were refined and the website was improved. Because "immortality" had already been achieved, there was no other reason to continue racing but for fun, so the tournament was called Race For Kicks. The first race was held shortly after R4I ended in late November that same year.


Early races

One could say a season 2017 exists, yet, it was only individual races all held during that year, some with significant separation. Information on the races held in the tournament that year appears to be very incomplete. Only the complete information of the last race so far has been recovered. The track used was Rulos, by Cas, and the race ran from 10 September 2017 to 10 October 2017. On this particular race, all participants used replay handling and the results were as follows:

Position Racer Lap (RH)
1 Finrok 1:21.00
2 dreadnaut 1:21.80
3 arturbmallmann 1:30.20
4 Cas 1:31.15
5 Shoegazing Leo 1:38.80

Before that race, basing on information from the forum and from the tournament chat, it is known that a race was held starting 3 January 2017 on the track New Year - 2017. That race probably ended on 16 February 2017. Next race started on the 22nd of the same month and the selected track was Gálvez, a track that had been designed by Paleke for the 2006 season of his WSC. Because AbuRaf70 had participated in it back then and now had passed away on the 21st of January, his final lap from 2006 was posted at the beginning of the race, so that other pipsqueaks could "race with him", as a tribute. That race ended on 31 March 2017. Apparently, there wasn't any other racer until the one described above. Another race occured early in R4K, on a track called Dubai, also by Cas, but it is not clear when this race was held. It could have been in middle-to-late 2017 or in late 2016, after Race For Immortality. This is currently under research by Cas.

2018 season

After significant changes in its PHP code, the tournament was reopen on 12 September 2018, for a brief season. The first race ran from that date until 20 October on a track by Overdrijf called A Literal Race, honouring Race For Kicks with its design (which graphically represents the tournament's name). Overdrijf was wanting to race with his creation, the SuperKart, which wasn't among the available cars for the 2018 season of ZakStunts. Cas offered to start a R4K season with a racer for the Kart.

This is intended to be a three-race season, with the other two races running from the 1st till the 25th of months November and December. The second race will feature the new DTM pack of three cars by Overdrijf, as Cas has shown interest in experimental and custom cars for his tournament. The track will also be of Overdrijf's design. The third race will likely also allow for one or more custom car, this time on a track by Cas.



Race for Kicks is an OWOOT racing event. This means you must remain on or over the asphalt/dirt/ice at all times (one wheel on or over the track) and you must execute all stunts. You may not use shortcuts or skip stunts in any way.

How being OWOOT is defined

Replays are checked by using the F3 view, rotating the viewport upwards to the maximum and then clockwise (to the right) three times. No change is to be made to the zoom level. If at any point, from this view, none of the four wheels is at least in contact with the main material of the track (asphalt, dirt or ice), then the replay is invalid. Even if it is apparent that there would be no pixel overlap, the replay is valid as long as there is contact. The reason is that overlap is an abstract concept (as the background pixel really does not exist) and in curves and chicanes, it may not be clearly defined. Other rotations or zoom levels may give different results, but these are not to be taken into account. Still, it is recommended that you avoid any situation that may produce doubts.

Executing all stunts

Each track element usually has an intuitively defined stunt-action. For example, when facing a loop, you're supposed to roll through it, not jump off. When you get to a tunnel, it is understood you must go through it, not over it or on top of it. If you get to a slalom, you're expected to dodge the stones, not go straight through them. This is usually described as "following the yellow/white lines", although this is rather vague (for example, it's clear that there is no violation in rolling inside a pipe).


A speed-up is something you do that is clearly going to improve your lap time, but consists of more than just driving, rather exploiting the game's unreal physics. In many tournaments, this is not allowed. In Race for Kicks, speed-ups are allowed as long as you stick to the OWOOT rules. For instance, when driving on a highway, you may use the boulevard division to jump and accelerate, but the bolevard division is not considered part of the track (asphalt), so at least one wheel must remain partially on or over the asphalt for the replay to be valid. Also, at a pipe entrance, you may use the side to jump in, but the replay will be invalid if the car is seen to be fully off the asphalt. Jumping at the start of banked roads is OK, but make sure you don't fly over the grass if there's a banked corner just after the straightway-to-banked-road transition.

Replay handling

You are allowed to use replay handling. If you did not use it, you can specify that when uploading your replay and this will show up in the scoreboard. Currently, there is no efficient way to verify replay handling use, so replays labeled NoRH will not add any scoreboard advantage.

Replay publicity

All replays will remain private during the race and will be published once it ends. This may change on future races.

Car and gears

For every track, a car will be assigned and all racers must use that car. You are free to use any colour and to select manual or automatic transmission. It is planned to improve this in the future so that racers have some degree of freedom in choosing a car.

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