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  • ...Test Drive and Test Drive 2 before. A number of different versions of the game were published and are still circulating.<br> ...gine will process the input stored in the replay file differently for each version.<br>
    10 KB (1,421 words) - 09:17, 5 April 2023
  • ...ctive Software|DSI]]) was easy to spot because of the similar graphics and game structure. ==The game==
    5 KB (800 words) - 03:18, 10 February 2013
  • ...e and, more importantly, the number of floppy disks used to distribute the game. == Formats by game version ==
    21 KB (3,397 words) - 19:23, 23 January 2024
  • '''Whose idea was the game concept?''' I don't really remember but it started out as a demolition derby game but changed early on. I think it was a combination of Don Mattrick, Rob Mar
    7 KB (1,281 words) - 18:06, 19 May 2009
  • ...is of how performance-related CAR*.RES parameters quantitatively affect in-game behaviour, done through the definition of a consistent measurement unit sys ...to each quantity an ''internal unit'' which can be read directly from the game or CAR*.RES and then work out the corresponding real-world units.
    22 KB (3,503 words) - 23:22, 19 September 2016
  • ...run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] ...To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, re
    14 KB (2,338 words) - 05:06, 14 February 2024
  • ...which is of crucial importance to Stunts racers, not only for allowing the game to be played under recent Windows versions or Linux, but also for making [[ ...ry is <tt>C:\Games\Stunts</tt> and that the main executable in your Stunts version is <tt>stunts_k.exe</tt>. Open DOSBox and enter the following commands:
    12 KB (2,011 words) - 02:48, 17 May 2020
  • ...], [[ZakStunts]] and [[Race For Kicks]] as well as the [[DOS Game Club|DOS Game Club Stunts Leaderboard]]. It comes included with [[Bliss|Bliss Track Edito ...t that, which was planned for Castunts. This was never implemented in that version, but later on, this meta-data present in the track file would cause some pr
    6 KB (995 words) - 06:41, 22 June 2023
  • ...ded to be actual scenery elements and thus are not available form the [[in-game editor]]. [[Track Blaster]] is able to insert the player ghost car as a reg ...dots and even a few cause a crash. But even if there is no crash, once the game starts or the internal editor is opened, all these turn to vertical paved r
    21 KB (3,237 words) - 08:20, 22 October 2020
  • ...contain a number of independent resources, used on different places or in-game situations. Here a rundown of those resources contained within each file wi ...es for the same car (that is, sharing the four-letter abbreviation) in the game folder these will be loaded in expense of the uncompressed files.
    16 KB (2,487 words) - 03:48, 10 January 2022
  • ...versions|PC versions]]. The [[4D Sports Driving 1.2|Amiga]] version of the game is almost bug-free. Stunts game engine is based upon vector graphics, but it is known to have not been opti
    2 KB (377 words) - 06:59, 28 February 2010
  • * 13 Dec. : [[4D Sports Driving 1.1]] (first version) for PC is finalized, published by [[Mindscape]]. * 25 Feb. : [[4D Sports Driving 1.1]] (second version) for PC is finalized, published by [[Mindscape]].
    14 KB (1,264 words) - 23:55, 15 December 2023
  • ...Kicks]] records, [[ZakStunts]] old ''Permanent Competition'' and the [[DOS Game Club]] Stunts Leaderboard. On 10 June 2023, [[Tijn]], from [[DOS Game Club]], created a Stunts Leaderboard that follows the same format as the ot
    7 KB (1,176 words) - 03:48, 29 June 2023
  • ...e used, often interchangeably with ''cheat car'', to refer to any modified version of the Stunts' set of original cars, created by hex-editing CAR*.RES files ...|| [[Image:Kitt.png |80 px|center]] || [[Pontiac Firebird Turbo T/A - KITT version]] || 164mph || 245mph || 4.80s|| 13s (6s)|| [[Zapper]]||Grip: 246
    18 KB (2,270 words) - 20:43, 7 May 2024
  • ...tes added to the latter, but because the physics engine does change from a version to another, the same moves will not yield the same results. Therefore, repl ...our characters (usually alphanumeric) that identify a car's files. For the game's original cars, these are as follows:
    7 KB (1,167 words) - 02:28, 22 March 2023
  • ...ation of car parameters (original and almost every custom car added to the game) separated into feature sections: ...first to be released, although it was stated that this was still a "beta" version.
    3 KB (433 words) - 04:40, 21 March 2023
  • ...took part using either [[4D Driving 1.1|MS 1.1]] or [[Stunts 1.0|BB 1.0]] version. BB 1.0 users were allowed to use the [[4D_Contest_Car|Contest Car]] 0.85 c !| Rank !! Name !! Version !! Nation !! Points
    4 KB (504 words) - 23:43, 20 January 2023
  • ...re versatile administration and moderation panel were implemented. The new version was presented in March, but including only the permanent competition with t ...ur lap time, but consists of more than just driving, rather exploiting the game's unreal physics. In many tournaments, this is not allowed. In Race for Kic
    17 KB (2,865 words) - 02:26, 12 July 2023
  • ...ns as primary means of spreading Stunts, BB 1.0 was by far the most common version (except in countries like France which had the [[Mindscape]] 4D Driving 1.1 * [[Game versions]]
    1 KB (171 words) - 03:10, 10 February 2013
  • ...ts will fail to start in the lack of a track file named DEFAULT.TRK in the game root directory). Since it is nearly always the very first track a player co The track file name is, of course, ''DEFAULT.TRK''. It has to be so for the game to properly load it at the begin it. However, there's a very solid theory t
    8 KB (1,129 words) - 03:26, 29 June 2023
  • ...ith BB 1.1 ; [[Car Blaster]] also does not work as smoothly with the newer version in comparison to BB 1.0 . * [[Game versions]]
    978 bytes (145 words) - 23:36, 8 January 2011
  • ...t_2022-02-11_18-46-48.png|320px|right|thumb|The Stunts Cartography viewer, version 1.0.0.0]] ...s auxiliary tools for setting up visualisations of data extracted from the game, such as animations of race laps.
    3 KB (507 words) - 02:59, 20 January 2024
  • version = 1.1| ...ent zone up. This change was made mainly to fix the presentation of the in-game replay controls.
    2 KB (369 words) - 05:32, 11 March 2023
  • ...are ZIP archives which contain a crack (ST.COM) suitable for the included version and are otherwise unaltered, i.e. no tracks have been added and nothing has To start the game, either run STUNTS.COM and use the lists provided above to look up the corr
    2 KB (250 words) - 14:09, 4 September 2022
  • ...tion for the foreseeable future. The current version of the article covers version 0.2.1 (Mercurial changeset e0d96cd9b0b1) of stressed. ...essed bitmaps or 3D shape files (.PVS, .P3S) should be moved away from the game folder so that the unpacked files are loaded. Please refer to the [[Resourc
    14 KB (2,305 words) - 04:24, 29 January 2013
  • Althought it is named 4D Driving 1.0, it is the most recent version of the game, all support altogether.<br> This version is the name of versions converted to [[FM Towns]] and [[PC-9801]] computers
    277 bytes (41 words) - 16:24, 30 December 2011
  • version = 1.0| ...remarkable Stunts omission by bringing the iconic late 80s supercar to the game that was only present in the [[:File:Stunts_Replay_Interface.png|replay int
    2 KB (244 words) - 16:46, 18 February 2022
  • ...have to be the original, which has led to some diversity depending on the version and of the particular copy one has. ...ent in almost every distribution. When this is not the case, we assume the game copy was tampered with. With the default replay, this is less clear. The mo
    1 KB (269 words) - 01:18, 24 January 2021
  • version = 1.1| ...ind an underestimated Ford Sedan 1932 being one of the fastest cars in the game.
    2 KB (341 words) - 17:21, 11 November 2023
  • ...uplode]], aims at providing unique identifiers which do not clash with the version numbers from the original releases. A DESC number is of the form P.Y.R, wit * P indicates the project or series of releases the game build belongs to;
    2 KB (226 words) - 01:48, 20 January 2024
  • ...crashing against it was impossible, thus, it makes sense to allow this for version 1.1. Skipping a slalom was allowed as long as the car remained OWOOT at all * The version of Stunts to be used is Broderbund 1.1 (in earlier seasons, 1.0 was allowed
    7 KB (1,196 words) - 20:15, 27 April 2024
  • version = 1.1| ...as projected to be part of Stunts to fit short and "twisted" tracks in the game.
    3 KB (446 words) - 03:29, 13 January 2024
  • ...ing the MT15.DRV file by the file of the same name from the Brøderbund 1.0 version of Stunts. [[Category:Game]]
    4 KB (733 words) - 04:10, 15 December 2020
  • version = 1.1| ...pic that contained a [http://www.accursedfarms.com/forums/topic/2467-rosss-game-dungeon-test-drive-3/page/5/?tab=comments#comment-219733 link] to another f
    4 KB (731 words) - 20:59, 26 January 2022
  • Also, each car has a defined "z" suffix for the in-game fastest time record table and the car descriptions state "Tuned For Real by ...car pack is formed with modified versions of all the original cars in the game but also contains two new cars:
    4 KB (675 words) - 16:34, 17 February 2022
  • version = 1.0| ...hich result in a significant performance advantage for 1.1 versions (see [[Game versions]] for details). It was implemented in his competition [[Stunts Gra
    1 KB (195 words) - 23:45, 20 January 2023
  • version = All| ...Countach''' is one of the eleven original cars of Stunts, available in all game versions. The Countach is, alongside with [[Ferrari GTO]], one of the cars
    2 KB (256 words) - 18:09, 25 January 2022
  • This is the most used external track/terrain editor. Latest version is v5.3. Original name of this tool was Track Blaster, but name was changed ...standard roads on water terrain for example, while the [[in-game_editor|in-game track editor]] allow only elevated roads on water terrain.
    2 KB (317 words) - 14:13, 27 October 2011
  • version = 1.1| ...83 is the police interceptor that appears in '''Test Drive 2 & The Duel''' game. Since there are alredy built cars such [[Ferrari F40]], [[Porsche 959]] or
    2 KB (269 words) - 17:12, 11 November 2023
  • version = All| ...removed from the [[IMSA]] car traits. It has the best acceleration in the game by a wide margin (specially in the first four gears), and, although the fla
    3 KB (534 words) - 18:12, 25 January 2022
  • Latest version is v1.1, made in early 1993. ...r with a full view of the terrain (30x30) and close to [[in-game_editor|in-game track editor]].
    477 bytes (81 words) - 14:46, 14 January 2008
  • Latest version is v1.7, made in 1994. ...m is a very good feature that allow you to create a full terrain (valid by game engine, with no bug) automatically in one click !
    708 bytes (121 words) - 15:03, 14 January 2008
  • version = All| ...rari GTO''' is one of the eleven original cars of Stunts, available in all game versions. The GTO is the fastest non-racing car from the original set, havi
    1 KB (155 words) - 18:08, 25 January 2022
  • version = All| ...racteristics make Carrera driving a more realistic experience than most in-game alternatives, and eventually proved influential on the approach taken to th
    1 KB (197 words) - 18:11, 25 January 2022
  • ...m displays the speed values (in mph) of all 6 computer drivers used in the game, so they can be easily compared to each other. ...onent files|opp?.res files]], that's why it works only with [[Stunts 1.0]] version.
    443 bytes (70 words) - 16:18, 24 February 2010
  • version = 1.1| ...s. It's tunned to meet the requeriments for chasing the luxury cars of the game.
    686 bytes (97 words) - 16:27, 3 February 2022
  • version = 1.1| The first hearse of the game!
    422 bytes (51 words) - 03:32, 26 February 2023
  • version = 1.1| ...s of [[Stressed]], custom bodywork and dashboard were provided as well. In game, the straight-line performance lies between [[Acura NSX|NSX]] and [[Corvett
    1 KB (197 words) - 04:54, 21 March 2023
  • version = 1.1| ...at of the other cars in the pack, is slower than most original cars in the game. Grip is close to the [[Acura NSX]] or [[Ferrari GTO]] values, making for a
    1 KB (169 words) - 17:06, 11 November 2023
  • version = 1.1| It is the 1st monster truck of the game. A left window was incorporated in the dashboard mask. Also Chevrolet Silve
    1 KB (178 words) - 17:08, 11 November 2023
  • version = 1.1| ...e that of other cars in the pack, is slower than most original cars in the game. Grip is close to the [[Acura NSX]] or [[Ferrari GTO]] values, making for a
    1 KB (200 words) - 17:23, 11 November 2023