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- ...ment shape. A similar situation is observed for the [[cork l/r]] and the [[pipe]] round surface. GAME.PRE also contains the ''wall'' resource, which stores |58 ||229 ||21C6 ||Pipe surface (grounded)10 KB (1,502 words) - 05:15, 13 March 2019
- | Pipe || Track direction | Half pipe (obstacle) || Track direction21 KB (3,237 words) - 08:20, 22 October 2020
- ...ue (for example, it's clear that there is no violation in rolling inside a pipe). ...in partially on or over the asphalt for the replay to be valid. Also, at a pipe entrance, you may use the side to jump in, but the replay will be invalid i17 KB (2,865 words) - 02:26, 12 July 2023
- * '''4.e''' Half-pipes: traverse the pipe without speeding-up using side-wall jumps3 KB (467 words) - 04:42, 8 April 2021
- | Pipe pupil2 KB (344 words) - 05:47, 9 January 2023
- ...|| <span style="color:#202020">▒▒▒▒</span> <tt>202020</tt> || 31 || || Pipe surface17 KB (1,789 words) - 04:55, 24 January 2024
- Features looping through a pipe to save time, taking a corkscrew at a 90° angle, humping over highway tile4 KB (609 words) - 23:44, 17 April 2024