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  • ==Season 1 (2003)== | bgcolor="#d4af37"|1
    32 KB (3,920 words) - 00:55, 8 January 2022
  • ...pular endurance bonus, dropping support of game versions other than [[BB 1.1]] and a switch from month long to four-week long rounds. As for the cars, t ...change on cars: the bonus increment for unused cars was lowered from 3% to 1%. The change brought bonuses closer to each other, quickly making multi-car
    57 KB (8,295 words) - 23:47, 6 January 2024
  • | 1 || CTG || Lancia || 1:05.25 || 0:39.80 | 2 || Renato Biker || Lancia || 1:05.30 || 0:39.83
    4 KB (432 words) - 15:48, 4 May 2020
  • | bgcolor="#d4af37"|1 | bgcolor="#d4af37"|1
    16 KB (2,015 words) - 08:50, 6 February 2023
  • * 05 Oct. : [[Stunts 1.0]] for PC is finalized, published by [[Brøderbund]]. * 13 Dec. : [[4D Sports Driving 1.1]] (first version) for PC is finalized, published by [[Mindscape]].
    14 KB (1,264 words) - 23:55, 15 December 2023
  • ...[[Bonzai Joe]], 1:01.10 ([[live racing]], [[WSM]] '06); [[Renato Biker]], 1:01.65 (claimed) ...OT]] and NoRH with the [[Porsche 962 IMSA]] on 26 August 2020. Lap time is 1:15.45. The best official Free-Style record, also from R4K, is actually long
    8 KB (1,129 words) - 03:26, 29 June 2023
  • | 1 || [[McLaren Honda MP4/4]] || 58.65 || 2013-10-24 (Part 11) || | 2 || [[Porsche March Indy]] || 1:01.65 || 2013-10-20 (Part 8) ||
    3 KB (297 words) - 12:59, 3 September 2014
  • | bgcolor="#d4af37"|1 | 22{{ToFoot|1}}
    4 KB (551 words) - 20:27, 7 October 2015
  • ...sing either [[4D Driving 1.1|MS 1.1]] or [[Stunts 1.0|BB 1.0]] version. BB 1.0 users were allowed to use the [[4D_Contest_Car|Contest Car]] 0.85 created | bgcolor="#d4af37"|1
    4 KB (504 words) - 23:43, 20 January 2023
  • ...ue || <span style="color:#0000A8">████</span> <tt>0000A8</tt> || 1 || Blue ...|| <span style="color:#00007C">████</span> <tt>00007C</tt> || 156 || Blue 1 || Car body
    17 KB (1,789 words) - 04:55, 24 January 2024
  • ...onally, the fastest driver and the "best loser" of each round were awarded 1 bonus point. The first draw resolution criteria on overall standings was ov | bgcolor="#d4af37"|1
    18 KB (2,363 words) - 08:51, 6 February 2023
  • | 1 | 1:12.60
    3 KB (517 words) - 09:57, 21 September 2020
  • ...that result to meters gives the useful fact that one tile length is about 1/16th of a kilometre; since Stunts seems to use Imperial units mostly everyw ...speed at a fixed value. The final result is incredibly simple: '''1gsu = (1/256)(rpm/mph)'''. Finding the car speed at some rpm, therefore, just requir
    22 KB (3,503 words) - 23:22, 19 September 2016
  • ...The "old format", used by the 1990 [[game versions]] (Broderbund [[Stunts 1.0|Stunts v1.0]] and Mindscape 4D Sports Driving 1990-12-13), and the "new f * (1 byte) Car colour code of player's car
    7 KB (1,167 words) - 02:28, 22 March 2023
  • ...the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00). ...to reach. That is why rewinding is so slow on the 1990 Broderbund (Stunts 1.0) [[Game versions|version of the game]] (and gets slower the further ahead
    14 KB (2,338 words) - 05:06, 14 February 2024
  • Stunts (BB 1.1) includes three '''font files''', which have a ".FNT" extension and a very * (1 byte) Fixed = 3
    8 KB (1,367 words) - 22:28, 2 April 2021
  • ...10 as with decimal numbers). For instance, 17C9h = 1*16^3 + 7*16^2 + 12*16^1 + 9 = 6089 . Self-explanatory. Acceptable values range from 1 to 6. If you plan to add a 6th gear to a car, remember to set all other gea
    31 KB (5,315 words) - 01:34, 6 December 2023
  • | 1 | 1
    1 KB (123 words) - 03:51, 5 January 2023
  • | 1 | 1
    9 KB (1,215 words) - 23:50, 15 December 2023
  • shl ax, 1 mov al, (simd_player.spdpoints+1)[bx]
    7 KB (1,197 words) - 20:30, 15 April 2024

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