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From Stunts Wiki
- ...Test Drive and Test Drive 2 before. A number of different versions of the game were published and are still circulating.<br> ...gine will process the input stored in the replay file differently for each version.<br>10 KB (1,421 words) - 09:17, 5 April 2023
- ...ctive Software|DSI]]) was easy to spot because of the similar graphics and game structure. ==The game==5 KB (800 words) - 03:18, 10 February 2013
- ...e and, more importantly, the number of floppy disks used to distribute the game. == Formats by game version ==21 KB (3,397 words) - 19:23, 23 January 2024
- '''Whose idea was the game concept?''' I don't really remember but it started out as a demolition derby game but changed early on. I think it was a combination of Don Mattrick, Rob Mar7 KB (1,281 words) - 18:06, 19 May 2009
- ...is of how performance-related CAR*.RES parameters quantitatively affect in-game behaviour, done through the definition of a consistent measurement unit sys ...to each quantity an ''internal unit'' which can be read directly from the game or CAR*.RES and then work out the corresponding real-world units.22 KB (3,503 words) - 23:22, 19 September 2016
- ...run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] ...To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, re14 KB (2,338 words) - 05:06, 14 February 2024
- ...which is of crucial importance to Stunts racers, not only for allowing the game to be played under recent Windows versions or Linux, but also for making [[ ...ry is <tt>C:\Games\Stunts</tt> and that the main executable in your Stunts version is <tt>stunts_k.exe</tt>. Open DOSBox and enter the following commands:12 KB (2,011 words) - 02:48, 17 May 2020
- ...], [[ZakStunts]] and [[Race For Kicks]] as well as the [[DOS Game Club|DOS Game Club Stunts Leaderboard]]. It comes included with [[Bliss|Bliss Track Edito ...t that, which was planned for Castunts. This was never implemented in that version, but later on, this meta-data present in the track file would cause some pr6 KB (995 words) - 06:41, 22 June 2023
- ...ded to be actual scenery elements and thus are not available form the [[in-game editor]]. [[Track Blaster]] is able to insert the player ghost car as a reg ...dots and even a few cause a crash. But even if there is no crash, once the game starts or the internal editor is opened, all these turn to vertical paved r21 KB (3,237 words) - 08:20, 22 October 2020
- ...contain a number of independent resources, used on different places or in-game situations. Here a rundown of those resources contained within each file wi ...es for the same car (that is, sharing the four-letter abbreviation) in the game folder these will be loaded in expense of the uncompressed files.16 KB (2,487 words) - 03:48, 10 January 2022
- ...versions|PC versions]]. The [[4D Sports Driving 1.2|Amiga]] version of the game is almost bug-free. Stunts game engine is based upon vector graphics, but it is known to have not been opti2 KB (377 words) - 06:59, 28 February 2010
- * 13 Dec. : [[4D Sports Driving 1.1]] (first version) for PC is finalized, published by [[Mindscape]]. * 25 Feb. : [[4D Sports Driving 1.1]] (second version) for PC is finalized, published by [[Mindscape]].14 KB (1,264 words) - 23:55, 15 December 2023
- ...Kicks]] records, [[ZakStunts]] old ''Permanent Competition'' and the [[DOS Game Club]] Stunts Leaderboard. On 10 June 2023, [[Tijn]], from [[DOS Game Club]], created a Stunts Leaderboard that follows the same format as the ot7 KB (1,176 words) - 03:48, 29 June 2023
- ...e used, often interchangeably with ''cheat car'', to refer to any modified version of the Stunts' set of original cars, created by hex-editing CAR*.RES files ...|| [[Image:Kitt.png |80 px|center]] || [[Pontiac Firebird Turbo T/A - KITT version]] || 164mph || 245mph || 4.80s|| 13s (6s)|| [[Zapper]]||Grip: 24617 KB (2,175 words) - 20:47, 17 March 2024
- ...tes added to the latter, but because the physics engine does change from a version to another, the same moves will not yield the same results. Therefore, repl ...our characters (usually alphanumeric) that identify a car's files. For the game's original cars, these are as follows:7 KB (1,167 words) - 02:28, 22 March 2023
- ...ation of car parameters (original and almost every custom car added to the game) separated into feature sections: ...first to be released, although it was stated that this was still a "beta" version.3 KB (433 words) - 04:40, 21 March 2023
- ...took part using either [[4D Driving 1.1|MS 1.1]] or [[Stunts 1.0|BB 1.0]] version. BB 1.0 users were allowed to use the [[4D_Contest_Car|Contest Car]] 0.85 c !| Rank !! Name !! Version !! Nation !! Points4 KB (504 words) - 23:43, 20 January 2023
- ...re versatile administration and moderation panel were implemented. The new version was presented in March, but including only the permanent competition with t ...ur lap time, but consists of more than just driving, rather exploiting the game's unreal physics. In many tournaments, this is not allowed. In Race for Kic17 KB (2,865 words) - 02:26, 12 July 2023
- ...ns as primary means of spreading Stunts, BB 1.0 was by far the most common version (except in countries like France which had the [[Mindscape]] 4D Driving 1.1 * [[Game versions]]1 KB (171 words) - 03:10, 10 February 2013
- ...ts will fail to start in the lack of a track file named DEFAULT.TRK in the game root directory). Since it is nearly always the very first track a player co The track file name is, of course, ''DEFAULT.TRK''. It has to be so for the game to properly load it at the begin it. However, there's a very solid theory t8 KB (1,129 words) - 03:26, 29 June 2023