https://wiki.stunts.hu/api.php?action=feedcontributions&user=Duplode&feedformat=atomStunts Wiki - User contributions [en-us]2024-03-29T07:27:54ZUser contributionsMediaWiki 1.35.7https://wiki.stunts.hu/index.php?title=Template:Team&diff=5863Template:Team2024-02-18T03:59:41Z<p>Duplode: Use #if parser function to properly omit unspecified fields</p>
<hr />
<div><includeonly><br />
{|align="right" style="padding:1em; margin:1em; width: 8cm; text-align: left; font-size: 85%; background:#fafafa; border:2px solid grey"<br />
|-<br />
| colspan="2" style="text-align:center; font-size: large;" | '''{{{name|''unnamed''}}}'''<br />
|-<br />
| colspan="2" style=" text-align=center;"| {{{logo|}}}<br />
|- style="vertical-align:top;"<br />
! Established:<br />
| {{{established|''unknown''}}}<br />
{{#if: {{{currentmembers|}}} | {{!}}- style="vertical-align:top;"<br />
! Current members:<br />
{{!}}<br />
{{{currentmembers}}}<br />
|}}<br />
{{#if: {{{pastmembers|}}} | {{!}}- style="vertical-align:top;"<br />
! Past members:<br />
{{!}}<br />
{{{pastmembers}}}<br />
|}}<br />
|-<br />
| colspan="2" style="font-size: smaller;" | * : Founding member.<br />
{{#if: {{{rosterupdate|}}} | {{!}}-<br />
{{!}} colspan="2" style="font-size: smaller;" {{!}} &dagger; : Registered for ZakStunts season {{{rosterupdate}}}.<br />
|}}<br />
|}<br />
</includeonly><br />
<noinclude><br />
{{Team<br />
| name = Cork's Crew<br />
| established = 2002<br />
| currentmembers =<br />
* [[Bonzai Joe]] *<br />
* [[Duplode]] &dagger;<br />
* [[Overdrijf]] &dagger;<br />
* [[Spoonboy]] &dagger;<br />
* [[Zak McKracken]] *<br />
| pastmembers =<br />
* [[Argammon]]<br />
* [[satanziege]]<br />
* [[CTG]]<br />
* [[Mislav]]<br />
| rosterupdate = 2024<br />
}}<br />
Usage example displayed on the right.<br />
</noinclude></div>Duplodehttps://wiki.stunts.hu/index.php?title=Cork%27s_Crew&diff=5862Cork's Crew2024-02-18T03:34:28Z<p>Duplode: /* History */</p>
<hr />
<div>{{Team<br />
| name = Cork's Crew<br />
| established = 2002<br />
| currentmembers =<br />
* [[Bonzai Joe]] *<br />
* [[Duplode]] &dagger;<br />
* [[Overdrijf]] &dagger;<br />
* [[Spoonboy]] &dagger;<br />
* [[Zak McKracken]] *<br />
| pastmembers =<br />
* [[Argammon]]<br />
* [[satanziege]]<br />
* [[CTG]]<br />
* [[Mislav]]<br />
| rosterupdate = 2024<br />
}}<br />
Cork's Crew is a Stunts Team led by the mysterious leader know as [[Cork]], and the team members are not called racers here, but followers. Followers of [[Cork]]. <br />
Cork's Crew is not a democratic institution. Followers act according to the directives of their master and in exchange enjoy benefits, which other drivers can't even dream of. <br />
Master Cork is involved in various other activities, so prefers to stay in the background, leaving only his directives and moderate freedom of act for those, who believe in him.<br />
<br />
== History ==<br />
<br />
One of the oldest Stunts teams in existence. Cork's Crew was brought to life in 2002 by founding members after the directive of their chosen master, [[Cork]]: [[Bonzai Joe]] and [[Zak McKracken]]. The team won [[ZakStunts]] Team Championship in the year of its birth (both the team and the championship). <br />
<br />
In 2003 the team expanded with two new racers, [[Argammon]], who transferred from [[Orion]] and [[satanziege]], a talented newbie. Despite all the efforts, the team only finished third by a very little margin, after [[Orion]] and [[Opponent Near]].<br />
<br />
The team continued it's battle in the same formation during 2004, and came second after [[MeganiuM Aces High]]. In 2005 the position and the team overtaking us was the same, the only difference was a new member, [[CTG]], who transferred from [[Damage Inc.]], but left the team quite early due to some stress between him and other members. <br />
<br />
In 2006 CTG's place was filled with another newbie, Mislav. This year we have seen a fierce team battle again, and Cork's Crew only finished third on the scoreboard, not being able to achieve its previous glory. <br />
<br />
In 2007 teams were falling apart, and Cork's Crew was facing major problems as well. Only two active racers remained - the two founders (and Cork of course), but Zak skipped 3 tracks, Bonzai Joe nearly the whole season, so the weak result was no surprise to anyone. <br />
<br />
After a year long break in the team championship at [[ZakStunts]], in 2009 several teams returned, and many news were formed. Cork's Crew was also back on the racetrack, and by recruiting a top driver, [[Duplode]] as a member. He would eventually take that year's title, while the combined efforts of the three racers would bring the team championship to Cork by a wide margin.<br />
<br />
Results-wise, 2010 was a somewhat less successful year for Cork's Crew, with all of its racers taking a sabbatical at one point or another. On the bright side, the long-vacant fourth seat was finally filled by [[Overdrijf]] a talented racer of the "new generation" of 2009.<br />
<br />
In the rest of the 2010s, the team won again the championship in 2012 and 2019, by placing second in 2011 and in every year of the period 2014-2018. Notably, Overdrijf's return to Stunts racing in 2018 after a long break was instrumental in bringing the team to the new 2020's decade.<br />
<br />
For the 2024 season, Cork's Crew expanded its roster for the first time in many years, with [[Spoonboy]], formerly of the [[DOS Game Club]] team, joining its ranks after impressive showings in late 2023.<br />
<br />
== Communication ==<br />
<br />
Cork's Crew is known for a very vibrant and active team life. The active use of the team subforum at the [[Stunts Forum]] characterizes the team, and most of the internal communication also takes place here. Replays are shared continusly throughout each race, allowing each member to further improve their skills.<br />
<br />
[[Category:Teams]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Doubleplusspeed&diff=5861Doubleplusspeed2024-02-18T03:00:53Z<p>Duplode: </p>
<hr />
<div>{{Team<br />
| name = Doubleplussspeed<br />
| established = 2022<br />
| currentmembers =<br />
* [[Alan Rotoi]] * &dagger;<br />
* [[dreadnaut]] * &dagger;<br />
* [[Erik Barros]] &dagger;<br />
* [[Frieshansen]] * &dagger;<br />
| rosterupdate = 2024<br />
}}<br />
'''Doubleplussspeed''' is a Stunts team founded in 2022. It was started by [[Alan Rotoi]] and [[dreadnaut]], respectively founder and alumnus of [[MeganiuM Aces High]], who, after spending 2021 without a team, decided to rejoin forces, while recruiting [[Frieshansen]], a standout newbie at the time. The new team readily achieved success, winning the team championship with a record score for the post-2008 point system as its members attained an impressive 1-3-5 in the season scoreboard. In 2023, [[Erik Barros]] completed the ZakStunts roster of the team, going on to win the Amateur League title of that season.<br />
<br />
[[Category:Teams]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Doubleplusspeed&diff=5860Doubleplusspeed2024-02-18T03:00:40Z<p>Duplode: Add category Teams</p>
<hr />
<div>{{Team<br />
| name = Doubleplussspeed<br />
| established = 2022<br />
| currentmembers =<br />
* [[Alan Rotoi]] * &dagger;<br />
* [[dreadnaut]] * &dagger;<br />
* [[Erik Barros]] &dagger;<br />
* [[Frieshansen]] * &dagger;<br />
| rosterupdate = 2024<br />
}}<br />
'''Doubleplussspeed''' is a Stunts team founded in 2022. It was started by [[Alan Rotoi]] and [[dreadnaut]], respectively founder and alumnus of [[MeganiuM Aces High]], who, after spending 2021 without a team, decided to rejoin forces, while recruiting [[Frieshansen]], a standout newbie at the time. The new team readily achieved success, winning the team championship with a record score for the post-2008 point system as its members attained an impressive 1-3-5 in the season scoreboard. In 2023, [{Erik Barros]] completed the ZakStunts roster of the team, going on to win the Amateur League title of that season.<br />
<br />
[[Category:Teams]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Doubleplusspeed&diff=5859Doubleplusspeed2024-02-18T03:00:13Z<p>Duplode: Created page with "{{Team | name = Doubleplussspeed | established = 2022 | currentmembers = * Alan Rotoi * &dagger; * dreadnaut * &dagger; * Erik Barros &dagger; * Frieshansen *..."</p>
<hr />
<div>{{Team<br />
| name = Doubleplussspeed<br />
| established = 2022<br />
| currentmembers =<br />
* [[Alan Rotoi]] * &dagger;<br />
* [[dreadnaut]] * &dagger;<br />
* [[Erik Barros]] &dagger;<br />
* [[Frieshansen]] * &dagger;<br />
| rosterupdate = 2024<br />
}}<br />
'''Doubleplussspeed''' is a Stunts team founded in 2022. It was started by [[Alan Rotoi]] and [[dreadnaut]], respectively founder and alumnus of [[MeganiuM Aces High]], who, after spending 2021 without a team, decided to rejoin forces, while recruiting [[Frieshansen]], a standout newbie at the time. The new team readily achieved success, winning the team championship with a record score for the post-2008 point system as its members attained an impressive 1-3-5 in the season scoreboard. In 2023, [{Erik Barros]] completed the ZakStunts roster of the team, going on to win the Amateur League title of that season.</div>Duplodehttps://wiki.stunts.hu/index.php?title=Rolling_Stunts&diff=5858Rolling Stunts2024-02-18T01:40:35Z<p>Duplode: </p>
<hr />
<div>{{Team<br />
| name = Rolling Stunts<br />
| established = 2016<br />
| currentmembers =<br />
* [[afullo]] * &dagger;<br />
* [[Argammon]]<br />
* [[Cas]] * &dagger;<br />
* [[Daniel3D]]<br />
* [[KyLiE]]<br />
| pastmembers =<br />
* [[dosbox92]] *<br />
* [[dreadnaut]]<br />
* [[Imperas]]<br />
* [[Seeker1982]]<br />
| rosterupdate = 2024<br />
}}<br />
'''Rolling Stunts''' is a Stunts team. As of 2024, its members are [[afullo]], [[Argammon]], [[Cas]], [[Daniel3D]] and [[KyLiE]].<br />
<br />
== History ==<br />
<br />
The team was founded in 2016 by [[afullo]] and [[dosbox92]], two Italian racers. The former one has been champion of the newbie league in 2014 while racing for [[Damage Inc.]], and has confirmed his affiliation for that team in 2015, while the latter one was new of the community.<br />
<br />
The first two years were not so much glorious: in two seasons where 5 teams took part to the team competition, Rolling Stunts finished last in 2016 and fourth in 2017. But at the dawn of 2018 several facts happened: afullo decided to start playing more seriously, after a season in which he submitted only a not-so-elaborated lap per race; a new Italian racer, [[Imperas]], had emerged from the crowd during the previous summer with several promising results, and was interested in joining a team; the [[Yellow Fleas]] had basically had only [[dreadnaut]] as an active member for the majority of the previous year, so he started to have interest in changing affiliation to a team with active racers.<br />
<br />
So in 2018 the team competed with afullo, dosbox92, dreadnaut and Imperas as members, and the results were largely unexpected: Rolling Stunts won the team competition, ahead of [[Cork's Crew]] and [[Slowdrive]], by winning also six races. It had been noteworthy that ''all'' the four racers brought points to the team, having everyone of them placed at least once as the first or the second racer of the squad, by being also in one of the first 12 positions overall, and that they were all from the same nation: Italy.<br />
<br />
The year 2019 saw some changes. Apart from the previous observations, dosbox92 and Imperas played only one race out of 12 in the whole year, respectively the tenth and the first, so the team restarted without them; instead, German racer [[Seeker1982]], champion of newbie league in 2018, joined it, by being also the first non-Italian to do so. The team won again the first two races of the season, but later started to lose to Cork's Crew, with the tandem [[Duplode]]-[[Overdrijf]] gaining the upper hand in the majority of the following tracks. Rolling Stunts ended the season in second place, behind them, but not before winning other three races during the year, one of which tied with the champions.<br />
<br />
The year 2020 started and ended with the very same members, by placing again second in the team championship, behind Cork's Crew, after winning four races, two of which tied with the champions.<br />
<br />
The team saw significant changes in season 2021. After ending the previous season, it became clear that afullo would be the only remaining member of the team so he called for new members. [[KyLiE]] and [[Daniel3D]], who were not in a team at that time, decided to join and [[Cas]] moved in from [[Slowdrive]]. The team obtained again the second place in the team championship, still won by Cork's Crew, but without winning any race.<br />
<br />
With the same roster, the team arrived third in 2022, behind the new team [[Doubleplusspeed]] that won the yearly championship in its very first year of existence, and again Cork's Crew. As in the previous season, Rolling Stunts was unable to win any race. <br />
<br />
The 2023 saw the arrival of [[Argammon]], who led the team to its second title, with ten races won, two of which tied with [[Doubleplusspeed]], that year the second place finishers. The German driver achieved also the individual title as a racer, being the first one in the history of Rolling Stunts to obtain so.<br />
<br />
[[Category:Teams]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Rolling_Stunts&diff=5857Rolling Stunts2024-02-18T01:39:59Z<p>Duplode: Add infobox; add Daniel3D to the member list</p>
<hr />
<div>{{Team<br />
| name = Rolling Stunts<br />
| established = 2016<br />
| currentmembers =<br />
* [[afullo]] * &dagger;<br />
* [[Argammon]]<br />
* [[Cas]] * &dagger;<br />
* [[Daniel3D]]<br />
* [[KyLiE]]<br />
| pastmembers =<br />
* [[dosbox92]] *<br />
* [[dreadnaut]]<br />
* [[Imperas]]<br />
* [[Seeker1982]]<br />
| rosterupdate = 2024<br />
}}<br />
'''Rolling Stunts''' is a Stunts team. As of 2024, its members are [[afullo]], [[Argammon]], [[KyLiE]], [[Cas]] and [[Daniel3D]].<br />
<br />
== History ==<br />
<br />
The team was founded in 2016 by [[afullo]] and [[dosbox92]], two Italian racers. The former one has been champion of the newbie league in 2014 while racing for [[Damage Inc.]], and has confirmed his affiliation for that team in 2015, while the latter one was new of the community.<br />
<br />
The first two years were not so much glorious: in two seasons where 5 teams took part to the team competition, Rolling Stunts finished last in 2016 and fourth in 2017. But at the dawn of 2018 several facts happened: afullo decided to start playing more seriously, after a season in which he submitted only a not-so-elaborated lap per race; a new Italian racer, [[Imperas]], had emerged from the crowd during the previous summer with several promising results, and was interested in joining a team; the [[Yellow Fleas]] had basically had only [[dreadnaut]] as an active member for the majority of the previous year, so he started to have interest in changing affiliation to a team with active racers.<br />
<br />
So in 2018 the team competed with afullo, dosbox92, dreadnaut and Imperas as members, and the results were largely unexpected: Rolling Stunts won the team competition, ahead of [[Cork's Crew]] and [[Slowdrive]], by winning also six races. It had been noteworthy that ''all'' the four racers brought points to the team, having everyone of them placed at least once as the first or the second racer of the squad, by being also in one of the first 12 positions overall, and that they were all from the same nation: Italy.<br />
<br />
The year 2019 saw some changes. Apart from the previous observations, dosbox92 and Imperas played only one race out of 12 in the whole year, respectively the tenth and the first, so the team restarted without them; instead, German racer [[Seeker1982]], champion of newbie league in 2018, joined it, by being also the first non-Italian to do so. The team won again the first two races of the season, but later started to lose to Cork's Crew, with the tandem [[Duplode]]-[[Overdrijf]] gaining the upper hand in the majority of the following tracks. Rolling Stunts ended the season in second place, behind them, but not before winning other three races during the year, one of which tied with the champions.<br />
<br />
The year 2020 started and ended with the very same members, by placing again second in the team championship, behind Cork's Crew, after winning four races, two of which tied with the champions.<br />
<br />
The team saw significant changes in season 2021. After ending the previous season, it became clear that afullo would be the only remaining member of the team so he called for new members. [[KyLiE]] and [[Daniel3D]], who were not in a team at that time, decided to join and [[Cas]] moved in from [[Slowdrive]]. The team obtained again the second place in the team championship, still won by Cork's Crew, but without winning any race.<br />
<br />
With the same roster, the team arrived third in 2022, behind the new team [[Doubleplusspeed]] that won the yearly championship in its very first year of existence, and again Cork's Crew. As in the previous season, Rolling Stunts was unable to win any race. <br />
<br />
The 2023 saw the arrival of [[Argammon]], who led the team to its second title, with ten races won, two of which tied with [[Doubleplusspeed]], that year the second place finishers. The German driver achieved also the individual title as a racer, being the first one in the history of Rolling Stunts to obtain so.<br />
<br />
[[Category:Teams]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=DOS_Game_Club&diff=5856DOS Game Club2024-02-18T01:31:53Z<p>Duplode: Add category Teams</p>
<hr />
<div>[[image:Dosgameclub2023.png|320px|right|thumb|DOS Game Club website as of June 2023]]<br />
'''DOS Game Club''' is an online community dedicated to classic DOS games and offering a podcast and a forum. Every month, they focus on one game, trying it and discussing about it and engaging in activities that can help them get to know the game well and getting in touch with people who may have been involved in its development or otherwise related to it. At the end of the month, they record a round-table podcast. The community is based on https://www.dosgameclub.com.<br />
<br />
The Club has been active since at least March 2017, when they featured their first game: Doom. In June 2023, the game chosen for focus was Stunts, which led to an encounter between them and our community.<br />
<br />
== Contact between the communities ==<br />
In May 2023, some DOS Game Club members began registering in [[ZakStunts]] and [[Race For Kicks]]. The ZakStunts shoutbox welcomed them to ''ZCT262 - Coastal Revenge'', while Race For Kicks was happy to receive the newcomers for ''2023-06 - Tina Turner''. Joining our scoreboards were [[Tijn]], [[Spoonboy]] and [[DJ_HiP]]. They soon told us they were coming from DOS Game Club because Stunts would be the star of the following month. Some Stunts community members, like [[Cas]] and [[Marco]] joined their forum and began participating there too.<br />
<br />
== Stunts Leaderboard ==<br />
The Club opened a Stunts Leaderboard at https://www.dosgameclub.com/stunts-leaderboard/?page=overview on 10 June 2023, with some tracks with a free-style rule set by strictly forbidding [[replay handling]]. On 20 June, [[Cas]] uploaded [[4:00am]] to the Leaderboard. A week later, the 27th of June, [[Tijn]] confirmed that the Leaderboard would remain open the following month, once the Club changes focus towards another DOS game. This signifies the establishment of a new [[permanent competition]] in the online Stunts community!<br />
<br />
== Podcast ==<br />
After a few months from initial contact, the Club scheduled their podcast on Stunts for the 24th of August 2023. Invitations were extended to the Stunts community to participate either by joining the podcast, or by sending a short voice message. In the end, [[Cas]] and [[KyLiE]] were present for the podcast recording, which started at noon UTC and took over three hours. [[Overdrijf]] had the intention to be there too, but was unable to. No voice messages were issues. Other DGC members present where the hosts [[Tijn]] and [[rnlf]] (Florian) as well as [[Spoonboy]] and [[DJ_HiP]]. While the talk was long, there was so much to say that it could've easily taken even longer. The podcast was finally made available on the site on the 13th of September the same year. It can be listened to [https://www.dosgameclub.com/stunts/ here].<br />
<br />
[[Category:Competitions]]<br />
[[Category:Teams]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Slowdrive&diff=5855Slowdrive2024-02-17T23:32:33Z<p>Duplode: Add infobox</p>
<hr />
<div>{{Team<br />
| name = Slowdrive<br />
| established = 2015<br />
| currentmembers =<br />
* [[dstien]] * &dagger;<br />
* [[Marco]] * &dagger;<br />
* [[Mark Nailwood]] &dagger;<br />
* [[Shoegazing Leo]] * &dagger;<br />
| pastmembers =<br />
* [[Cas]] *<br />
| rosterupdate = 2024<br />
}}<br />
'''Slowdrive''' is a team founded in 2015 by [[Shoegazing Leo]]. Its original members, besides the founder himself, were [[Marco]], [[Cas]] and [[dstien]]. It was able to win the team championship in 2017 with this line-up although Dstien had entered hiatus in August 2016 and has been inactive since. Marco announced his retirement several times, but he remained very active until season 2017, with occasional participation in 2018. Cas left for [[Rolling Stunts]] for season 2021.<br />
<br />
[[Category:Teams]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Cork%27s_Crew&diff=5854Cork's Crew2024-02-17T23:28:44Z<p>Duplode: </p>
<hr />
<div>{{Team<br />
| name = Cork's Crew<br />
| established = 2002<br />
| currentmembers =<br />
* [[Bonzai Joe]] *<br />
* [[Duplode]] &dagger;<br />
* [[Overdrijf]] &dagger;<br />
* [[Spoonboy]] &dagger;<br />
* [[Zak McKracken]] *<br />
| pastmembers =<br />
* [[Argammon]]<br />
* [[satanziege]]<br />
* [[CTG]]<br />
* [[Mislav]]<br />
| rosterupdate = 2024<br />
}}<br />
Cork's Crew is a Stunts Team led by the mysterious leader know as [[Cork]], and the team members are not called racers here, but followers. Followers of [[Cork]]. <br />
Cork's Crew is not a democratic institution. Followers act according to the directives of their master and in exchange enjoy benefits, which other drivers can't even dream of. <br />
Master Cork is involved in various other activities, so prefers to stay in the background, leaving only his directives and moderate freedom of act for those, who believe in him.<br />
<br />
== History ==<br />
<br />
One of the oldest Stunts teams in existence. Cork's Crew was brought to life in 2002 by founding members after the directive of their chosen master, [[Cork]]: [[Bonzai Joe]] and [[Zak McKracken]]. The team won [[ZakStunts]] Team Championship in the year of its birth (both the team and the championship). <br />
<br />
In 2003 the team expanded with two new racers, [[Argammon]], who transferred from [[Orion]] and [[satanziege]], a talented newbie. Despite all the efforts, the team only finished third by a very little margin, after [[Orion]] and [[Opponent Near]].<br />
<br />
The team continued it's battle in the same formation during 2004, and came second after [[MeganiuM Aces High]]. In 2005 the position and the team overtaking us was the same, the only difference was a new member, [[CTG]], who transferred from [[Damage Inc.]], but left the team quite early due to some stress between him and other members. <br />
<br />
In 2006 CTG's place was filled with another newbie, Mislav. This year we have seen a fierce team battle again, and Cork's Crew only finished third on the scoreboard, not being able to achieve its previous glory. <br />
<br />
In 2007 teams were falling apart, and Cork's Crew was facing major problems as well. Only two active racers remained - the two founders (and Cork of course), but Zak skipped 3 tracks, Bonzai Joe nearly the whole season, so the weak result was no surprise to anyone. <br />
<br />
After a year long break in the team championship at [[ZakStunts]], in 2009 several teams returned, and many news were formed. Cork's Crew was also back on the racetrack, and by recruiting a top driver, [[Duplode]] as a member. He would eventually take that year's title, while the combined efforts of the three racers would bring the team championship to Cork by a wide margin.<br />
<br />
Results-wise, 2010 was a somewhat less successful year for Cork's Crew, with all of its racers taking a sabbatical at one point or another. On the bright side, the long-vacant fourth seat was finally filled by [[Overdrijf]] a talented racer of the "new generation" of 2009.<br />
<br />
In the rest of the 2010s, the team won again the championship in 2012 and 2019, by placing second in 2011 and in every year of the period 2014-2018.<br />
<br />
== Communication ==<br />
<br />
Cork's Crew is known for a very vibrant and active team life. The active use of the team subforum at the [[Stunts Forum]] characterizes the team, and most of the internal communication also takes place here. Replays are shared continusly throughout each race, allowing each member to further improve their skills.<br />
<br />
[[Category:Teams]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Cork%27s_Crew&diff=5853Cork's Crew2024-02-17T23:28:13Z<p>Duplode: Add infobox; remove heading from the lead</p>
<hr />
<div>{{Team<br />
| name = Cork's Crew<br />
| established = 2002<br />
| currentmembers =<br />
* [[Bonzai Joe]] *<br />
* [[Duplode]] &dagger;<br />
* [[Overdrijf]] &dagger;<br />
* [[Spoonboy]] &dagger;<br />
* [[Zak McKracken]] *<br />
| pastmembers =<br />
* [[Argammon]]<br />
* [[satanziege]]<br />
* [[CTG]]<br />
* [[Mislav]]<br />
| rosterupdate = 2024<br />
}}<br />
<br />
Cork's Crew is a Stunts Team led by the mysterious leader know as [[Cork]], and the team members are not called racers here, but followers. Followers of [[Cork]]. <br />
Cork's Crew is not a democratic institution. Followers act according to the directives of their master and in exchange enjoy benefits, which other drivers can't even dream of. <br />
Master Cork is involved in various other activities, so prefers to stay in the background, leaving only his directives and moderate freedom of act for those, who believe in him.<br />
<br />
== History ==<br />
<br />
One of the oldest Stunts teams in existence. Cork's Crew was brought to life in 2002 by founding members after the directive of their chosen master, [[Cork]]: [[Bonzai Joe]] and [[Zak McKracken]]. The team won [[ZakStunts]] Team Championship in the year of its birth (both the team and the championship). <br />
<br />
In 2003 the team expanded with two new racers, [[Argammon]], who transferred from [[Orion]] and [[satanziege]], a talented newbie. Despite all the efforts, the team only finished third by a very little margin, after [[Orion]] and [[Opponent Near]].<br />
<br />
The team continued it's battle in the same formation during 2004, and came second after [[MeganiuM Aces High]]. In 2005 the position and the team overtaking us was the same, the only difference was a new member, [[CTG]], who transferred from [[Damage Inc.]], but left the team quite early due to some stress between him and other members. <br />
<br />
In 2006 CTG's place was filled with another newbie, Mislav. This year we have seen a fierce team battle again, and Cork's Crew only finished third on the scoreboard, not being able to achieve its previous glory. <br />
<br />
In 2007 teams were falling apart, and Cork's Crew was facing major problems as well. Only two active racers remained - the two founders (and Cork of course), but Zak skipped 3 tracks, Bonzai Joe nearly the whole season, so the weak result was no surprise to anyone. <br />
<br />
After a year long break in the team championship at [[ZakStunts]], in 2009 several teams returned, and many news were formed. Cork's Crew was also back on the racetrack, and by recruiting a top driver, [[Duplode]] as a member. He would eventually take that year's title, while the combined efforts of the three racers would bring the team championship to Cork by a wide margin.<br />
<br />
Results-wise, 2010 was a somewhat less successful year for Cork's Crew, with all of its racers taking a sabbatical at one point or another. On the bright side, the long-vacant fourth seat was finally filled by [[Overdrijf]] a talented racer of the "new generation" of 2009.<br />
<br />
In the rest of the 2010s, the team won again the championship in 2012 and 2019, by placing second in 2011 and in every year of the period 2014-2018.<br />
<br />
== Communication ==<br />
<br />
Cork's Crew is known for a very vibrant and active team life. The active use of the team subforum at the [[Stunts Forum]] characterizes the team, and most of the internal communication also takes place here. Replays are shared continusly throughout each race, allowing each member to further improve their skills.<br />
<br />
[[Category:Teams]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Template:Team&diff=5852Template:Team2024-02-17T23:26:18Z<p>Duplode: Remove the category from the infobox</p>
<hr />
<div><includeonly><br />
{|align="right" style="padding:1em; margin:1em; width: 8cm; text-align: left; font-size: 85%; background:#fafafa; border:2px solid grey"<br />
|-<br />
| colspan="2" style="text-align:center; font-size: large;" | '''{{{name|''unnamed''}}}'''<br />
|-<br />
| colspan="2" style=" text-align=center;"| {{{logo|}}}<br />
|- style="vertical-align:top;"<br />
! Established:<br />
| {{{established|''unknown''}}}<br />
|- style="vertical-align:top;"<br />
! Current members:<br />
|<br />
{{{currentmembers|''unknown''}}}<br />
|- style="vertical-align:top;"<br />
! Past members:<br />
|<br />
{{{pastmembers|''unknown''}}}<br />
|-<br />
| colspan="2" style="font-size: smaller;" | * : Founding member.<br />
|-<br />
| colspan="2" style="font-size: smaller;" | &dagger; : Registered for ZakStunts season {{{rosterupdate|''unspecified''}}}. <br />
|}<br />
</includeonly><br />
<noinclude><br />
{{Team<br />
| name = Cork's Crew<br />
| established = 2002<br />
| currentmembers =<br />
* [[Bonzai Joe]] *<br />
* [[Duplode]] &dagger;<br />
* [[Overdrijf]] &dagger;<br />
* [[Spoonboy]] &dagger;<br />
* [[Zak McKracken]] *<br />
| pastmembers =<br />
* [[Argammon]]<br />
* [[satanziege]]<br />
* [[CTG]]<br />
* [[Mislav]]<br />
| rosterupdate = 2024<br />
}}<br />
Usage example displayed on the right.<br />
</noinclude></div>Duplodehttps://wiki.stunts.hu/index.php?title=Template:Team&diff=5851Template:Team2024-02-17T23:25:01Z<p>Duplode: Created page with "<includeonly> {|align="right" style="padding:1em; margin:1em; width: 8cm; text-align: left; font-size: 85%; background:#fafafa; border:2px solid grey" |- | colspan="2" style="..."</p>
<hr />
<div><includeonly><br />
{|align="right" style="padding:1em; margin:1em; width: 8cm; text-align: left; font-size: 85%; background:#fafafa; border:2px solid grey"<br />
|-<br />
| colspan="2" style="text-align:center; font-size: large;" | '''{{{name|''unnamed''}}}'''<br />
|-<br />
| colspan="2" style=" text-align=center;"| {{{logo|}}}<br />
|- style="vertical-align:top;"<br />
! Established:<br />
| {{{established|''unknown''}}}<br />
|- style="vertical-align:top;"<br />
! Current members:<br />
|<br />
{{{currentmembers|''unknown''}}}<br />
|- style="vertical-align:top;"<br />
! Past members:<br />
|<br />
{{{pastmembers|''unknown''}}}<br />
|-<br />
| colspan="2" style="font-size: smaller;" | * : Founding member.<br />
|-<br />
| colspan="2" style="font-size: smaller;" | &dagger; : Registered for ZakStunts season {{{rosterupdate|''unspecified''}}}. <br />
|}<br />
[[Category:Teams|{{PAGENAME}}]]</includeonly><br />
<noinclude><br />
{{Team<br />
| name = Cork's Crew<br />
| established = 2002<br />
| currentmembers =<br />
* [[Bonzai Joe]] *<br />
* [[Duplode]] &dagger;<br />
* [[Overdrijf]] &dagger;<br />
* [[Spoonboy]] &dagger;<br />
* [[Zak McKracken]] *<br />
| pastmembers =<br />
* [[Argammon]]<br />
* [[satanziege]]<br />
* [[CTG]]<br />
* [[Mislav]]<br />
| rosterupdate = 2024<br />
}}<br />
Usage example displayed on the right.<br />
</noinclude></div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5850Unstable replays2024-02-14T03:06:40Z<p>Duplode: /* Fast play (aka double speed) */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL is similar, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
One of the puzzling aspects of unstable replays is the way in which some divergences are so easily fixed to be barely noticeable, while others are recalcitrant enough to be nightmare fuel. Such variation arises from a replay mechanic that is an integral part of RH racing: rewinding.<br />
<br />
The first thing to note is that the game does not rewind a replay by moving backwards in time. Rather, it fast-forwards the tape from the beginning to the point you want to reach. That is why rewinding is so slow on the 1990 Broderbund (Stunts 1.0) [[Game versions|version of the game]] (and gets slower the further ahead the tape is). To improve on that, later versions store checkpoints of the game state every thirty seconds, so that there is no need to fast-forward from the beginning, but only from the latest checkpoint. For a demonstration, rewind frame by frame across a xx:00 or xx:30 timestamp. You'll notice the game takes noticeably longer to update once you go behind the checkpoint:<br />
<br />
[[image:Rewinding-past-a-checkpoint.gif|320px|float|center|thumb|Demonstration of the increase in frame loading times when rewinding a replay past a 30-second checkpoint (replay: C260DUP.RPL).]]<br />
<br />
That's a nifty optimisation if replays always play in consistent ways. If they don't, though, things get interesting. For instance, if you are on a divergent timeline, and the divergence point lies behind a checkpoint, there will be a visible discontinuity when you rewind past the checkpoint. Depending on how far away checkpoint and divergence are, the discontinuity can be very obvious, as in [[Usrin]]'s ZCTP03 replay around 2:00 (divergence at 1:38.95)...<br />
<br />
[[image:p03zusr-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
... or incredibly subtle, as in [[Overdrijf]]'s ZCT232 replay around 0:30 (divergence at 28.05):<br />
<br />
[[image:C232OVE-discontinuity.gif|320px|float|center|thumb|Subtle discontinuity observed while rewinding an unstable replay (C232OVE.RPL).]]<br />
<br />
== Why rewinding fixes replays (sometimes) ==<br />
<br />
To keep things simple, for now let's just consider replays with a single divergence point. Suppose that you're on a divergent timeline. Since rewinding amounts to fast-forwarding from the nearest checkpoint, any rewinding within the 30-second window between checkpoints which contains the divergence point switches to the fast-forward timeline. That being so, if said window lies behind a checkpoint, you see discontinuities like the ones above upon crossing it, and rewinding without crossing it will preserve the divergence. However, if you're already into the window, any use of the rewind button will instantly snap you back into fast-forward timeline. For instance, here is what would happen in an attempt to fix this wayward jump in the divergent timeline of [[Duplode]]'s ZCT099 replay (divergence at 42.00):<br />
<br />
[[image:099zdup-leaving-a-divergent-timeline.gif|320px|float|center|thumb|Snapping out of a divergence, started before the latest checkpoint, by rewinding a single frame (replay: 099zdup.rpl).]]<br />
<br />
This explains why most unstable RH replays complete the lap successfully in the fast-forward timeline. What typically happens is that the racer enters a divergent timeline while driving and then, a few seconds later but before reaching a checkpoint, rewinds slightly to fix something. At this point, the replay switches to the fast-forward timeline (a change that might be barely noticeable, depending on how close the divergence point is), and the racer completes the lap on it. For the same reason, replays driven like that are easily played to the end: once the spectator notices something amiss, like an unexpected crash, any rewinding will put the replay back into the fast-forward timeline, which will be successful.<br />
<br />
Instability usually gets harder to handle, though, if the divergence point is just before a checkpoint. The most familiar example is Overdijf's replay at ZCT232. Here is a demo of its successful divergent timeline:<br />
<br />
[[image:C232OVE-successful-timeline.gif|320px|float|center|thumb|The successful divergent timeline in Overdrijf's ZCT232 lap (replay: C232OVE.RPL).]]<br />
<br />
In this case, the most likely sequence of events is that Overdrijf entered the divergent timeline at 28.05, completed the jump over the bridge on the first attempt and found no need to rewind past the 30.00 checkpoint for the rest of his racing session, until the lap was done. That being so, the lap was completed on the divergent timeline. To watch that timeline, though, you need to play the lap from 28.05 or earlier and hope for the best.<br />
<br />
Two corollaries are worth mentioning here:<br />
<br />
Firstly, attempting to "fix" an unstable replay with a successful fast-forward timeline can make things worse if the successful timeline becomes a divergent one which is hard to reproduce. This is likely what happened to [[Frieshansen]]'s laps on ZCT251 (C251FRE.RPL, 1-17-45.RPL and 1-17-50.RPL).<br />
<br />
Secondly, any [[NoRH]] unstable replay must be completed on the divergent timeline. Since NoRH unstable replays are very unlikely to arise in practice, given how instability is associated with powerslides, a set piece had to be prepared to demonstrate this. The resulting replay is SLIDER.RPL. Its track has a moat surrounding the middle of the map. In the divergent timeline, which is the one driven NoRH, the car sinks from inside the moat at 2:09.15, whereas in the fast-forward timeline it sinks from outside the moat at 1:56.95. The divergence point comes very early at 30.50, and for a long time after that the differences between the timelines are barely noticeable by the naked eye. Below are two example screenshots at 1:20.00:<br />
<br />
<gallery caption="SLIDER.RPL" heights=200px mode=packed><br />
File:SLIDER-divergent-1-20-00.png|Divergent timeline, 1:20.00.<br />
File:SLIDER-fast-forward-1-20-00.png|Fast-forward timeline, 1:20.00.<br />
</gallery><br />
<br />
SLIDER.RPL also demonstrates that divergences can happen as you drive a lap or watch a replay without anything being done with the replay controls, to the point that unstable NoRH replays are possible. Broadly speaking, the replay controls provide a way to switch timelines, not to create them.<br />
<br />
=== The alternative divergent timeline ===<br />
<br />
The "broadly speaking" qualifier was added to the paragraph just above due to a kind of divergent timeline which is unlikely to arise except by toying with the replay controls. It was discovered by [[Argammon]], with the defining example being the parked-by-the-beach ending of [[Friker]]'s deleted ZCT260 replay (FRI15695.RPL). If you advance the tape to the divergence point (in this case, 1:46.00) and play to the end, you will get a divergent timeline. However, fast-forwarding a single frame ahead from the divergence point and playing from there can result in a slightly different divergence. With Friker's replay, the margins are thin enough that such a subtle change leads to a finish completely different from what happens in the two main timelines.<br />
<br />
== Fast play (aka double speed) ==<br />
<br />
What about fast play — is it a viable way of watching unstable replays, as has been suggested in the past? By and large it is, though using it has its own subtleties.<br />
<br />
In all examples that have been analysed thus far, fast play follows either the fast-forward timeline or the (main) divergent one, depending on the point of the tape at which fast play is started. Assuming a staring point earlier than the divergence, we have:<br />
<br />
*If the timestamps of the starting point and divergence point end with the same digit, it will follow the divergent timeline.<br />
* Otherwise, it will follow the fast-forward timeline.<br />
<br />
For instance, fast-playing FRI15695.RPL from the beginning (0:00.00) leads to the (crashing) divergent timeline, as the divergence point is 1:46.00, while starting from 0:00.05 leads to the (successful) fast-forward timeline.<br />
<br />
Fast play works by stepping through each frame of the simulation normally, as it must be, but only rendering graphics for every other frame (note how the timestamps in the replay bar advance by 0.10 s while using fast play). That we seemingly get different results from fast play depending on whether graphics get rendered at the divergence point is one more piece of evidence suggesting that divergences fundamentally have to do with graphics rendering in the game loop. <br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5849Unstable replays2024-02-14T03:02:26Z<p>Duplode: /* Why rewinding fixes replays (sometimes) */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL is similar, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
One of the puzzling aspects of unstable replays is the way in which some divergences are so easily fixed to be barely noticeable, while others are recalcitrant enough to be nightmare fuel. Such variation arises from a replay mechanic that is an integral part of RH racing: rewinding.<br />
<br />
The first thing to note is that the game does not rewind a replay by moving backwards in time. Rather, it fast-forwards the tape from the beginning to the point you want to reach. That is why rewinding is so slow on the 1990 Broderbund (Stunts 1.0) [[Game versions|version of the game]] (and gets slower the further ahead the tape is). To improve on that, later versions store checkpoints of the game state every thirty seconds, so that there is no need to fast-forward from the beginning, but only from the latest checkpoint. For a demonstration, rewind frame by frame across a xx:00 or xx:30 timestamp. You'll notice the game takes noticeably longer to update once you go behind the checkpoint:<br />
<br />
[[image:Rewinding-past-a-checkpoint.gif|320px|float|center|thumb|Demonstration of the increase in frame loading times when rewinding a replay past a 30-second checkpoint (replay: C260DUP.RPL).]]<br />
<br />
That's a nifty optimisation if replays always play in consistent ways. If they don't, though, things get interesting. For instance, if you are on a divergent timeline, and the divergence point lies behind a checkpoint, there will be a visible discontinuity when you rewind past the checkpoint. Depending on how far away checkpoint and divergence are, the discontinuity can be very obvious, as in [[Usrin]]'s ZCTP03 replay around 2:00 (divergence at 1:38.95)...<br />
<br />
[[image:p03zusr-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
... or incredibly subtle, as in [[Overdrijf]]'s ZCT232 replay around 0:30 (divergence at 28.05):<br />
<br />
[[image:C232OVE-discontinuity.gif|320px|float|center|thumb|Subtle discontinuity observed while rewinding an unstable replay (C232OVE.RPL).]]<br />
<br />
== Why rewinding fixes replays (sometimes) ==<br />
<br />
To keep things simple, for now let's just consider replays with a single divergence point. Suppose that you're on a divergent timeline. Since rewinding amounts to fast-forwarding from the nearest checkpoint, any rewinding within the 30-second window between checkpoints which contains the divergence point switches to the fast-forward timeline. That being so, if said window lies behind a checkpoint, you see discontinuities like the ones above upon crossing it, and rewinding without crossing it will preserve the divergence. However, if you're already into the window, any use of the rewind button will instantly snap you back into fast-forward timeline. For instance, here is what would happen in an attempt to fix this wayward jump in the divergent timeline of [[Duplode]]'s ZCT099 replay (divergence at 42.00):<br />
<br />
[[image:099zdup-leaving-a-divergent-timeline.gif|320px|float|center|thumb|Snapping out of a divergence, started before the latest checkpoint, by rewinding a single frame (replay: 099zdup.rpl).]]<br />
<br />
This explains why most unstable RH replays complete the lap successfully in the fast-forward timeline. What typically happens is that the racer enters a divergent timeline while driving and then, a few seconds later but before reaching a checkpoint, rewinds slightly to fix something. At this point, the replay switches to the fast-forward timeline (a change that might be barely noticeable, depending on how close the divergence point is), and the racer completes the lap on it. For the same reason, replays driven like that are easily played to the end: once the spectator notices something amiss, like an unexpected crash, any rewinding will put the replay back into the fast-forward timeline, which will be successful.<br />
<br />
Instability usually gets harder to handle, though, if the divergence point is just before a checkpoint. The most familiar example is Overdijf's replay at ZCT232. Here is a demo of its successful divergent timeline:<br />
<br />
[[image:C232OVE-successful-timeline.gif|320px|float|center|thumb|The successful divergent timeline in Overdrijf's ZCT232 lap (replay: C232OVE.RPL).]]<br />
<br />
In this case, the most likely sequence of events is that Overdrijf entered the divergent timeline at 28.05, completed the jump over the bridge on the first attempt and found no need to rewind past the 30.00 checkpoint for the rest of his racing session, until the lap was done. That being so, the lap was completed on the divergent timeline. To watch that timeline, though, you need to play the lap from 28.05 or earlier and hope for the best.<br />
<br />
Two corollaries are worth mentioning here:<br />
<br />
Firstly, attempting to "fix" an unstable replay with a successful fast-forward timeline can make things worse if the successful timeline becomes a divergent one which is hard to reproduce. This is likely what happened to [[Frieshansen]]'s laps on ZCT251 (C251FRE.RPL, 1-17-45.RPL and 1-17-50.RPL).<br />
<br />
Secondly, any [[NoRH]] unstable replay must be completed on the divergent timeline. Since NoRH unstable replays are very unlikely to arise in practice, given how instability is associated with powerslides, a set piece had to be prepared to demonstrate this. The resulting replay is SLIDER.RPL. Its track has a moat surrounding the middle of the map. In the divergent timeline, which is the one driven NoRH, the car sinks from inside the moat at 2:09.15, whereas in the fast-forward timeline it sinks from outside the moat at 1:56.95. The divergence point comes very early at 30.50, and for a long time after that the differences between the timelines are barely noticeable by the naked eye. Below are two example screenshots at 1:20.00:<br />
<br />
<gallery caption="SLIDER.RPL" heights=200px mode=packed><br />
File:SLIDER-divergent-1-20-00.png|Divergent timeline, 1:20.00.<br />
File:SLIDER-fast-forward-1-20-00.png|Fast-forward timeline, 1:20.00.<br />
</gallery><br />
<br />
SLIDER.RPL also demonstrates that divergences can happen as you drive a lap or watch a replay without anything being done with the replay controls, to the point that unstable NoRH replays are possible. Broadly speaking, the replay controls provide a way to switch timelines, not to create them.<br />
<br />
=== The alternative divergent timeline ===<br />
<br />
The "broadly speaking" qualifier was added to the paragraph just above due to a kind of divergent timeline which is unlikely to arise except by toying with the replay controls. It was discovered by [[Argammon]], with the defining example being the parked-by-the-beach ending of [[Friker]]'s deleted ZCT260 replay (FRI15695.RPL). If you advance the tape to the divergence point (in this case, 1:46.00) and play to the end, you will get a divergent timeline. However, fast-forwarding a single frame ahead from the divergence point and playing from there can result in a slightly different divergence. With Friker's replay, the margins are thin enough that such a subtle change leads to a finish completely different from what happens in the two main timelines.<br />
<br />
== Fast play (aka double speed) ==<br />
<br />
{{sectstub}}<br />
<br />
WIP<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5848Unstable replays2024-02-14T02:58:30Z<p>Duplode: /* Why rewinding fixes replays (sometimes) */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL is similar, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
One of the puzzling aspects of unstable replays is the way in which some divergences are so easily fixed to be barely noticeable, while others are recalcitrant enough to be nightmare fuel. Such variation arises from a replay mechanic that is an integral part of RH racing: rewinding.<br />
<br />
The first thing to note is that the game does not rewind a replay by moving backwards in time. Rather, it fast-forwards the tape from the beginning to the point you want to reach. That is why rewinding is so slow on the 1990 Broderbund (Stunts 1.0) [[Game versions|version of the game]] (and gets slower the further ahead the tape is). To improve on that, later versions store checkpoints of the game state every thirty seconds, so that there is no need to fast-forward from the beginning, but only from the latest checkpoint. For a demonstration, rewind frame by frame across a xx:00 or xx:30 timestamp. You'll notice the game takes noticeably longer to update once you go behind the checkpoint:<br />
<br />
[[image:Rewinding-past-a-checkpoint.gif|320px|float|center|thumb|Demonstration of the increase in frame loading times when rewinding a replay past a 30-second checkpoint (replay: C260DUP.RPL).]]<br />
<br />
That's a nifty optimisation if replays always play in consistent ways. If they don't, though, things get interesting. For instance, if you are on a divergent timeline, and the divergence point lies behind a checkpoint, there will be a visible discontinuity when you rewind past the checkpoint. Depending on how far away checkpoint and divergence are, the discontinuity can be very obvious, as in [[Usrin]]'s ZCTP03 replay around 2:00 (divergence at 1:38.95)...<br />
<br />
[[image:p03zusr-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
... or incredibly subtle, as in [[Overdrijf]]'s ZCT232 replay around 0:30 (divergence at 28.05):<br />
<br />
[[image:C232OVE-discontinuity.gif|320px|float|center|thumb|Subtle discontinuity observed while rewinding an unstable replay (C232OVE.RPL).]]<br />
<br />
== Why rewinding fixes replays (sometimes) ==<br />
<br />
To keep things simple, for now let's just consider replays with a single divergence point. Suppose that you're on a divergent timeline. Since rewinding amounts to fast-forwarding from the nearest checkpoint, any rewinding within the 30-second window between checkpoints which contains the divergence point switches to the fast-forward timeline. That being so, if said window lies behind a checkpoint, you see discontinuities like the ones above upon crossing it, and rewinding without crossing it will preserve the divergence. However, if you're already into the window, any use of the rewind button will instantly snap you back into fast-forward timeline. For instance, here is what would happen in an attempt to fix this wayward jump in the divergent timeline of [[Duplode]]'s ZCT099 replay (divergence at 42.00):<br />
<br />
[[image:099zdup-leaving-a-divergent-timeline.gif|320px|float|center|thumb|Snapping out of a divergence, started before the latest checkpoint, by rewinding a single frame (replay: 099zdup.rpl).]]<br />
<br />
This explains why most unstable RH replays complete the lap successfully in the fast-forward timeline. What typically happens is that the racer enters a divergent timeline while driving and then, a few seconds later but before reaching a checkpoint, rewinds slightly to fix something. At this point, the replay switches to the fast-forward timeline (a change that might be barely noticeable, depending on how close the divergence point is), and the racer completes the lap on it. For the same reason, replays driven like that are easily played to the end: once the spectator notices something amiss, like an unexpected crash, any rewinding will put the replay back into the fast-forward timeline, which will be successful.<br />
<br />
Instability usually gets harder to handle, though, if the divergence point is just before a checkpoint. The most familiar example is Overdijf's replay at ZCT232. Here is a demo of its successful divergent timeline:<br />
<br />
[[image:C232OVE-successful-timeline.gif|320px|float|center|thumb|The successful divergent timeline in Overdrijf's ZCT232 lap (replay: C232OVE.RPL).]]<br />
<br />
In this case, the most likely sequence of events is that Overdrijf entered the divergent timeline at 28.05, completed the jump over the bridge on the first attempt and found no need to rewind past the 30.00 checkpoint for the rest of his racing session, until the lap was done. That being so, the lap was completed on the divergent timeline. To watch that timeline, though, you need to play the lap from 28.05 or earlier and hope for the best.<br />
<br />
Two corollaries are worth mentioning here:<br />
<br />
Firstly, attempting to "fix" an unstable replay with a successful fast-forward timeline can make things worse if the successful timeline becomes a divergent one which is hard to reproduce. This is likely what happened to [[Frieshansen]]'s laps on ZCT251 (C251FRE.RPL, 1-17-45.RPL and 1-17-50.RPL).<br />
<br />
Secondly, any [[NoRH]] unstable replay must be completed on the divergent timeline. Since NoRH unstable replays are very unlikely to arise in practice, given how instability is associated with powerslides, a set piece had to be prepared to demonstrate this. The resulting replay is SLIDER.RPL. Its track has a moat surrounding the middle of the map. In the divergent timeline, which is the one driven NoRH, the car sinks from inside the moat at 2:09.15, whereas in the fast-forward timeline it sinks from outside the moat at 1:56.95. The divergence point comes very early at 30.50, and for a long time after that the differences between the timelines are barely noticeable by the naked eye. Below are two example screenshots at 1:20.00:<br />
<br />
<gallery caption="SLIDER.RPL" widths=320px mode=packed><br />
File:SLIDER-divergent-1-20-00.png|320px|Divergent timeline, 1:20.00.<br />
File:SLIDER-fast-forward-1-20-00.png|320px|Fast-forward timeline, 1:20.00.<br />
</gallery><br />
<br />
SLIDER.RPL also demonstrates that divergences can happen as you drive a lap or watch a replay without anything being done with the replay controls, to the point that unstable NoRH replays are possible. Broadly speaking, the replay controls provide a way to switch timelines, not to create them.<br />
<br />
=== The alternative divergent timeline ===<br />
<br />
The "broadly speaking" qualifier was added to the paragraph just above due to a kind of divergent timeline which is unlikely to arise except by toying with the replay controls. It was discovered by [[Argammon]], with the defining example being the parked-by-the-beach ending of [[Friker]]'s deleted ZCT260 replay (FRI15695.RPL). If you advance the tape to the divergence point (in this case, 1:46.00) and play to the end, you will get a divergent timeline. However, fast-forwarding a single frame ahead from the divergence point and playing from there can result in a slightly different divergence. With Friker's replay, the margins are thin enough that such a subtle change leads to a finish completely different from what happens in the two main timelines.<br />
<br />
== Fast play (aka double speed) ==<br />
<br />
{{sectstub}}<br />
<br />
WIP<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=File:SLIDER-fast-forward-1-20-00.png&diff=5847File:SLIDER-fast-forward-1-20-00.png2024-02-14T02:43:05Z<p>Duplode: SLIDER.RPL from the unstable replays collection at 1:20.00 in its fast-forward timeline.</p>
<hr />
<div>== Summary ==<br />
SLIDER.RPL from the unstable replays collection at 1:20.00 in its fast-forward timeline.</div>Duplodehttps://wiki.stunts.hu/index.php?title=File:SLIDER-divergent-1-20-00.png&diff=5846File:SLIDER-divergent-1-20-00.png2024-02-14T02:42:45Z<p>Duplode: SLIDER.RPL from the unstable replays collection at 1:20.00 in its divergent timeline.</p>
<hr />
<div>== Summary ==<br />
SLIDER.RPL from the unstable replays collection at 1:20.00 in its divergent timeline.</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5845Unstable replays2024-02-14T02:27:44Z<p>Duplode: /* How rewinding works */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL is similar, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
One of the puzzling aspects of unstable replays is the way in which some divergences are so easily fixed to be barely noticeable, while others are recalcitrant enough to be nightmare fuel. Such variation arises from a replay mechanic that is an integral part of RH racing: rewinding.<br />
<br />
The first thing to note is that the game does not rewind a replay by moving backwards in time. Rather, it fast-forwards the tape from the beginning to the point you want to reach. That is why rewinding is so slow on the 1990 Broderbund (Stunts 1.0) [[Game versions|version of the game]] (and gets slower the further ahead the tape is). To improve on that, later versions store checkpoints of the game state every thirty seconds, so that there is no need to fast-forward from the beginning, but only from the latest checkpoint. For a demonstration, rewind frame by frame across a xx:00 or xx:30 timestamp. You'll notice the game takes noticeably longer to update once you go behind the checkpoint:<br />
<br />
[[image:Rewinding-past-a-checkpoint.gif|320px|float|center|thumb|Demonstration of the increase in frame loading times when rewinding a replay past a 30-second checkpoint (replay: C260DUP.RPL).]]<br />
<br />
That's a nifty optimisation if replays always play in consistent ways. If they don't, though, things get interesting. For instance, if you are on a divergent timeline, and the divergence point lies behind a checkpoint, there will be a visible discontinuity when you rewind past the checkpoint. Depending on how far away checkpoint and divergence are, the discontinuity can be very obvious, as in [[Usrin]]'s ZCTP03 replay around 2:00 (divergence at 1:38.95)...<br />
<br />
[[image:p03zusr-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
... or incredibly subtle, as in [[Overdrijf]]'s ZCT232 replay around 0:30 (divergence at 28.05):<br />
<br />
[[image:C232OVE-discontinuity.gif|320px|float|center|thumb|Subtle discontinuity observed while rewinding an unstable replay (C232OVE.RPL).]]<br />
<br />
== Why rewinding fixes replays (sometimes) ==<br />
<br />
To keep things simple, for now let's just consider replays with a single divergence point. Suppose that you're on a divergent timeline. Since rewinding amounts to fast-forwarding from the nearest checkpoint, any rewinding within the 30-second window between checkpoints which contains the divergence point switches to the fast-forward timeline. That being so, if said window lies behind a checkpoint, you see discontinuities like the ones above upon crossing it, and rewinding without crossing it will preserve the divergence. However, if you're already into the window, any use of the rewind button will instantly snap you back into fast-forward timeline. For instance, here is what would happen in an attempt to fix this wayward jump in the divergent timeline of [[Duplode]]'s ZCT099 replay (divergence at 42.00):<br />
<br />
[[image:099zdup-leaving-a-divergent-timeline.gif|320px|float|center|thumb|Snapping out of a divergence, started before the latest checkpoint, by rewinding a single frame (replay: 099zdup.rpl).]]<br />
<br />
This explains why most unstable RH replays complete the lap successfully in the fast-forward timeline. What typically happens is that the racer enters a divergent timeline while driving and then, a few seconds later but before reaching a checkpoint, rewinds slightly to fix something. At this point, the replay switches to the fast-forward timeline (a change that might be barely noticeable, depending on how close the divergence point is), and the racer completes the lap on it. For the same reason, replays driven like that are easily played to the end: once the spectator notices something amiss, like an unexpected crash, any rewinding will put the replay back into the fast-forward timeline, which will be successful.<br />
<br />
Instability usually gets harder to handle, though, if the divergence point is just before a checkpoint. The most familiar example is Overdijf's replay at ZCT232. Here is a demo of its successful divergent timeline:<br />
<br />
[[image:C232OVE-successful-timeline.gif|320px|float|center|thumb|The successful divergent timeline in Overdrijf's ZCT232 lap (replay: C232OVE.RPL).]]<br />
<br />
In this case, the most likely sequence of events is that Overdrijf entered the divergent timeline at 28.05, completed the jump over the bridge on the first attempt and found no need to rewind past the 30.00 checkpoint for the rest of his racing session, until the lap was done. That being so, the lap was completed on the divergent timeline. To watch that timeline, though, you need to play the lap from 28.05 or earlier and hope for the best.<br />
<br />
{{sectstub}}<br />
<br />
WIP<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5844Unstable replays2024-02-14T02:27:06Z<p>Duplode: /* How rewinding works */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL is similar, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
One of the puzzling aspects of unstable replays is the way in which some divergences are so easily fixed to be barely noticeable, while others are recalcitrant enough to be nightmare fuel. Such variation arises from a replay mechanic that is an integral part of RH racing: rewinding.<br />
<br />
The first thing to note is that the game does not rewind a replay by moving backwards in time. Rather, it fast-forwards the tape from the beginning to the point you want to reach. That is why rewinding is so slow on the 1990 Broderbund (Stunts 1.0) [[Game versions|version of the game]] (and gets slower the further ahead the tape is). To improve on that, later versions store checkpoints of the game state every thirty seconds, so that there is no need to fast-forward from the beginning, but only from the latest checkpoint. For a demonstration, rewind frame by frame across a xx:00 or xx:30 timestamp. You'll notice the game takes noticeably longer to update once you go behind the checkpoint:<br />
<br />
[[image:Rewinding-past-a-checkpoint.gif|320px|float|center|thumb|Demonstration of the increase in frame loading times when rewinding a replay past a 30-second checkpoint (replay: C260DUP.RPL).]]<br />
<br />
That's a nifty optimisation if replays always play in consistent ways. If they don't, though, things get interesting. For instance, if you are on a divergent timeline, and the divergence point lies behind a checkpoint, there will be a visible discontinuity when you rewind past the checkpoint. Depending on how far away checkpoint and divergence are, the discontinuity can be very obvious, as in [[Usrin]]'s ZCTP03 replay around 2:00 (divergence at 1:38.95)...<br />
<br />
[[image:p03zusr-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
... or incredibly subtle, as in [[Overdrijf]]'s ZCT232 replay around 0:30 (divergence at 28.05):<br />
<br />
[[image:C232OVE-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
== Why rewinding fixes replays (sometimes) ==<br />
<br />
To keep things simple, for now let's just consider replays with a single divergence point. Suppose that you're on a divergent timeline. Since rewinding amounts to fast-forwarding from the nearest checkpoint, any rewinding within the 30-second window between checkpoints which contains the divergence point switches to the fast-forward timeline. That being so, if said window lies behind a checkpoint, you see discontinuities like the ones above upon crossing it, and rewinding without crossing it will preserve the divergence. However, if you're already into the window, any use of the rewind button will instantly snap you back into fast-forward timeline. For instance, here is what would happen in an attempt to fix this wayward jump in the divergent timeline of [[Duplode]]'s ZCT099 replay (divergence at 42.00):<br />
<br />
[[image:099zdup-leaving-a-divergent-timeline.gif|320px|float|center|thumb|Snapping out of a divergence, started before the latest checkpoint, by rewinding a single frame (replay: 099zdup.rpl).]]<br />
<br />
This explains why most unstable RH replays complete the lap successfully in the fast-forward timeline. What typically happens is that the racer enters a divergent timeline while driving and then, a few seconds later but before reaching a checkpoint, rewinds slightly to fix something. At this point, the replay switches to the fast-forward timeline (a change that might be barely noticeable, depending on how close the divergence point is), and the racer completes the lap on it. For the same reason, replays driven like that are easily played to the end: once the spectator notices something amiss, like an unexpected crash, any rewinding will put the replay back into the fast-forward timeline, which will be successful.<br />
<br />
Instability usually gets harder to handle, though, if the divergence point is just before a checkpoint. The most familiar example is Overdijf's replay at ZCT232. Here is a demo of its successful divergent timeline:<br />
<br />
[[image:C232OVE-successful-timeline.gif|320px|float|center|thumb|The successful divergent timeline in Overdrijf's ZCT232 lap (replay: C232OVE.RPL).]]<br />
<br />
In this case, the most likely sequence of events is that Overdrijf entered the divergent timeline at 28.05, completed the jump over the bridge on the first attempt and found no need to rewind past the 30.00 checkpoint for the rest of his racing session, until the lap was done. That being so, the lap was completed on the divergent timeline. To watch that timeline, though, you need to play the lap from 28.05 or earlier and hope for the best.<br />
<br />
{{sectstub}}<br />
<br />
WIP<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5843Unstable replays2024-02-14T02:26:51Z<p>Duplode: /* How rewinding works */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL is similar, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
One of the puzzling aspects of unstable replays is the way in which some divergences are so easily fixed to be barely noticeable, while others are recalcitrant enough to be nightmare fuel. Such variation arises from a replay mechanic that is an integral part of RH racing: rewinding.<br />
<br />
The first thing to note is that the game does not rewind a replay by moving backwards in time. Rather, it fast-forwards the tape from the beginning to the point you want to reach. That is why rewinding is so slow on the 1990 Broderbund (Stunts 1.0) [[Game versions|version of the game]] (and gets slower the further ahead the tape is). To improve on that, later versions store checkpoints of the game state every thirty seconds, so that there is no need to fast-forward from the beginning, but only from the latest checkpoint. For a demonstration, rewind frame by frame across a xx:00 or xx:30 timestamp. You'll notice the game takes noticeably longer to update once you go behind the checkpoint:<br />
<br />
[[image:Rewinding-past-a-checkpoint.gif|320px|float|center|thumb|Demonstration of the increase in frame loading times when rewinding a replay past a 30-second checkpoint (replay: C260DUP.RPL).]]<br />
<br />
That's a nifty optimisation if replays always play in consistent ways. If they don't, though, things get interesting. For instance, if you are on a divergent timeline, and the divergence point lies behind a checkpoint, there will be a visible discontinuity when you rewind past the checkpoint. Depending on how far away checkpoint and divergence are, the discontinuity can be very obvious, as in [[Usrin]]'s ZCTP03 replay around 2:00 (divergence at 1:38.95)...<br />
<br />
[[image:p03zusr-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
... or incredibly subtle, as in [[Overdijf]]'s ZCT232 replay around 0:30 (divergence at 28.05):<br />
<br />
[[image:C232OVE-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
== Why rewinding fixes replays (sometimes) ==<br />
<br />
To keep things simple, for now let's just consider replays with a single divergence point. Suppose that you're on a divergent timeline. Since rewinding amounts to fast-forwarding from the nearest checkpoint, any rewinding within the 30-second window between checkpoints which contains the divergence point switches to the fast-forward timeline. That being so, if said window lies behind a checkpoint, you see discontinuities like the ones above upon crossing it, and rewinding without crossing it will preserve the divergence. However, if you're already into the window, any use of the rewind button will instantly snap you back into fast-forward timeline. For instance, here is what would happen in an attempt to fix this wayward jump in the divergent timeline of [[Duplode]]'s ZCT099 replay (divergence at 42.00):<br />
<br />
[[image:099zdup-leaving-a-divergent-timeline.gif|320px|float|center|thumb|Snapping out of a divergence, started before the latest checkpoint, by rewinding a single frame (replay: 099zdup.rpl).]]<br />
<br />
This explains why most unstable RH replays complete the lap successfully in the fast-forward timeline. What typically happens is that the racer enters a divergent timeline while driving and then, a few seconds later but before reaching a checkpoint, rewinds slightly to fix something. At this point, the replay switches to the fast-forward timeline (a change that might be barely noticeable, depending on how close the divergence point is), and the racer completes the lap on it. For the same reason, replays driven like that are easily played to the end: once the spectator notices something amiss, like an unexpected crash, any rewinding will put the replay back into the fast-forward timeline, which will be successful.<br />
<br />
Instability usually gets harder to handle, though, if the divergence point is just before a checkpoint. The most familiar example is Overdijf's replay at ZCT232. Here is a demo of its successful divergent timeline:<br />
<br />
[[image:C232OVE-successful-timeline.gif|320px|float|center|thumb|The successful divergent timeline in Overdrijf's ZCT232 lap (replay: C232OVE.RPL).]]<br />
<br />
In this case, the most likely sequence of events is that Overdrijf entered the divergent timeline at 28.05, completed the jump over the bridge on the first attempt and found no need to rewind past the 30.00 checkpoint for the rest of his racing session, until the lap was done. That being so, the lap was completed on the divergent timeline. To watch that timeline, though, you need to play the lap from 28.05 or earlier and hope for the best.<br />
<br />
{{sectstub}}<br />
<br />
WIP<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5842Unstable replays2024-02-14T02:26:14Z<p>Duplode: /* Why rewinding fixes replays (sometimes) */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL is similar, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
One of the puzzling aspects of unstable replays is the way in which some divergences are so easily fixed to be barely noticeable, while others are recalcitrant enough to be nightmare fuel. Such variation arises from a replay mechanic that is an integral part of RH racing: rewinding.<br />
<br />
The first thing to note is that the game does not rewind a replay by moving backwards in time. Rather, it fast-forwards the tape from the beginning to the point you want to reach. That is why rewinding is so slow on the 1990 Broderbund (Stunts 1.0) [[Game versions|version of the game]] (and gets slower the further ahead the tape is). To improve on that, later versions store checkpoints of the game state every thirty seconds, so that there is no need to fast-forward from the beginning, but only from the latest checkpoint. For a demonstration, rewind frame by frame across a xx:00 or xx:30 timestamp. You'll notice the game takes noticeably longer to update once you go behind the checkpoint:<br />
<br />
[[image:Rewinding-past-a-checkpoint.gif|320px|float|center|thumb|Demonstration of the increase in frame loading times when rewinding a replay past a 30-second checkpoint (replay: C260DUP.RPL).]]<br />
<br />
That's a nifty optimisation if replays always play in consistent ways. If they don't, though, things get interesting. For instance, if you are on a divergent timeline, and the divergence point lies behind a checkpoint, there will be a visible discontinuity when you rewind past the checkpoint. Depending on how far away checkpoint and divergence are, the discontinuity can be very obvious, as in Usrin's ZCTP03 replay around 2:00 (divergence at 1:38.95)...<br />
<br />
[[image:p03zusr-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
... or incredibly subtle, as in Overdijf's ZCT232 replay around 0:30 (divergence at 28.05):<br />
<br />
[[image:C232OVE-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
== Why rewinding fixes replays (sometimes) ==<br />
<br />
To keep things simple, for now let's just consider replays with a single divergence point. Suppose that you're on a divergent timeline. Since rewinding amounts to fast-forwarding from the nearest checkpoint, any rewinding within the 30-second window between checkpoints which contains the divergence point switches to the fast-forward timeline. That being so, if said window lies behind a checkpoint, you see discontinuities like the ones above upon crossing it, and rewinding without crossing it will preserve the divergence. However, if you're already into the window, any use of the rewind button will instantly snap you back into fast-forward timeline. For instance, here is what would happen in an attempt to fix this wayward jump in the divergent timeline of [[Duplode]]'s ZCT099 replay (divergence at 42.00):<br />
<br />
[[image:099zdup-leaving-a-divergent-timeline.gif|320px|float|center|thumb|Snapping out of a divergence, started before the latest checkpoint, by rewinding a single frame (replay: 099zdup.rpl).]]<br />
<br />
This explains why most unstable RH replays complete the lap successfully in the fast-forward timeline. What typically happens is that the racer enters a divergent timeline while driving and then, a few seconds later but before reaching a checkpoint, rewinds slightly to fix something. At this point, the replay switches to the fast-forward timeline (a change that might be barely noticeable, depending on how close the divergence point is), and the racer completes the lap on it. For the same reason, replays driven like that are easily played to the end: once the spectator notices something amiss, like an unexpected crash, any rewinding will put the replay back into the fast-forward timeline, which will be successful.<br />
<br />
Instability usually gets harder to handle, though, if the divergence point is just before a checkpoint. The most familiar example is Overdijf's replay at ZCT232. Here is a demo of its successful divergent timeline:<br />
<br />
[[image:C232OVE-successful-timeline.gif|320px|float|center|thumb|The successful divergent timeline in Overdrijf's ZCT232 lap (replay: C232OVE.RPL).]]<br />
<br />
In this case, the most likely sequence of events is that Overdrijf entered the divergent timeline at 28.05, completed the jump over the bridge on the first attempt and found no need to rewind past the 30.00 checkpoint for the rest of his racing session, until the lap was done. That being so, the lap was completed on the divergent timeline. To watch that timeline, though, you need to play the lap from 28.05 or earlier and hope for the best.<br />
<br />
{{sectstub}}<br />
<br />
WIP<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=File:C232OVE-successful-timeline.gif&diff=5841File:C232OVE-successful-timeline.gif2024-02-14T02:21:38Z<p>Duplode: The successful divergent timeline in Overdrijf's ZCT232 lap.
The replay here is C232OVE.RPL from the unstable replays collection.</p>
<hr />
<div>== Summary ==<br />
The successful divergent timeline in Overdrijf's ZCT232 lap.<br />
<br />
The replay here is C232OVE.RPL from the unstable replays collection.</div>Duplodehttps://wiki.stunts.hu/index.php?title=File:099zdup-leaving-a-divergent-timeline.gif&diff=5840File:099zdup-leaving-a-divergent-timeline.gif2024-02-14T02:14:21Z<p>Duplode: Example of a replay snapping out of a divergent timeline, seemingly by itself, upon rewinding a single frame.
The replay here is 099zdup.rpl from the unstable replays collection.</p>
<hr />
<div>== Summary ==<br />
Example of a replay snapping out of a divergent timeline, seemingly by itself, upon rewinding a single frame.<br />
<br />
The replay here is 099zdup.rpl from the unstable replays collection.</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5839Unstable replays2024-02-14T02:07:00Z<p>Duplode: /* How rewinding works */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL is similar, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
One of the puzzling aspects of unstable replays is the way in which some divergences are so easily fixed to be barely noticeable, while others are recalcitrant enough to be nightmare fuel. Such variation arises from a replay mechanic that is an integral part of RH racing: rewinding.<br />
<br />
The first thing to note is that the game does not rewind a replay by moving backwards in time. Rather, it fast-forwards the tape from the beginning to the point you want to reach. That is why rewinding is so slow on the 1990 Broderbund (Stunts 1.0) [[Game versions|version of the game]] (and gets slower the further ahead the tape is). To improve on that, later versions store checkpoints of the game state every thirty seconds, so that there is no need to fast-forward from the beginning, but only from the latest checkpoint. For a demonstration, rewind frame by frame across a xx:00 or xx:30 timestamp. You'll notice the game takes noticeably longer to update once you go behind the checkpoint:<br />
<br />
[[image:Rewinding-past-a-checkpoint.gif|320px|float|center|thumb|Demonstration of the increase in frame loading times when rewinding a replay past a 30-second checkpoint (replay: C260DUP.RPL).]]<br />
<br />
That's a nifty optimisation if replays always play in consistent ways. If they don't, though, things get interesting. For instance, if you are on a divergent timeline, and the divergence point lies behind a checkpoint, there will be a visible discontinuity when you rewind past the checkpoint. Depending on how far away checkpoint and divergence are, the discontinuity can be very obvious, as in Usrin's ZCTP03 replay around 2:00 (divergence at 1:38.95)...<br />
<br />
[[image:p03zusr-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
... or incredibly subtle, as in Overdijf's ZCT232 replay around 0:30 (divergence at 28.05):<br />
<br />
[[image:C232OVE-discontinuity.gif|320px|float|center|thumb|Obvious discontinuity observed while rewinding an unstable replay (p03zusr.rpl).]]<br />
<br />
== Why rewinding fixes replays (sometimes) ==<br />
<br />
{{sectstub}}<br />
<br />
WIP<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=File:C232OVE-discontinuity.gif&diff=5838File:C232OVE-discontinuity.gif2024-02-14T02:06:11Z<p>Duplode: Example of a subtle discontinuity observed while rewinding an unstable replay.
The replay here is C232OVE.RPL from the unstable replays collection.</p>
<hr />
<div>== Summary ==<br />
Example of a subtle discontinuity observed while rewinding an unstable replay.<br />
<br />
The replay here is C232OVE.RPL from the unstable replays collection.</div>Duplodehttps://wiki.stunts.hu/index.php?title=File:P03zusr-discontinuity.gif&diff=5837File:P03zusr-discontinuity.gif2024-02-14T02:02:41Z<p>Duplode: Example of an obvious discontinuity observed while rewinding an unstable replay.
The replay here is p03zusr.rpl from the unstable replays collection.</p>
<hr />
<div>== Summary ==<br />
Example of an obvious discontinuity observed while rewinding an unstable replay.<br />
<br />
The replay here is p03zusr.rpl from the unstable replays collection.</div>Duplodehttps://wiki.stunts.hu/index.php?title=File:Rewinding-past-a-checkpoint.gif&diff=5836File:Rewinding-past-a-checkpoint.gif2024-02-14T01:51:25Z<p>Duplode: Demonstration of the increase in frame loading times when rewinding a replay past a 30-second checkpoint.
The replay here is C260DUP.RPL from the unstable replays collection, reproduced with the 1991 Broderbund game version.</p>
<hr />
<div>== Summary ==<br />
Demonstration of the increase in frame loading times when rewinding a replay past a 30-second checkpoint.<br />
<br />
The replay here is C260DUP.RPL from the unstable replays collection, reproduced with the 1991 Broderbund game version.</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5835Unstable replays2024-02-14T01:42:28Z<p>Duplode: /* Navigating unstable replays */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL is similar, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
{{sectstub}}<br />
<br />
WIP<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Indy_Racing_Cup&diff=5827Indy Racing Cup2024-01-25T21:31:21Z<p>Duplode: Link to ISA page</p>
<hr />
<div>Indy Racing Cup is the second season of [[ISA competition]] managed by Mingva. The competition inherited the scoreboard, the spirit, schedule and rules. There were minor updates in the rules making them more strict but maintained the "OWOOTR" rules. More changes were the hosting and site design.<br />
<br />
''will be updated soon''<br />
<br />
<br />
== IRC Rules ==<br />
*Only "Stunts v.1.1" is allowed;<br />
*The competition is open to all persons. New racers should write some personal information (nickname, nation, team name) by sending their first replay;<br />
*Racers may form new teams or join to existing. Racers number per team is unlimited but it's not recommended teams with more than 3 members;<br />
*All racers must drive with original Porsche March Indy car on the given month track. No modifications on the car and/or track are allowed;<br />
*At least one wheel allways should be on/over the road. It means that shortcuts aren't allowed;<br />
*It is necessary to drive all the distance of the loop and corkscrews. It means that neither loop jumps nor driving on one side of corkscrew left/right are allowed;<br />
*Using bugs is not allowed. For example, bugs are driving through an obstacle like a loop, wall or a beton-block;<br />
*Breaking the rules will cause the disqualification or penalty time;<br />
*Each event generally starts on 16th day of the month (00:00 GMT) and ends on 15th (21:00 GMT);<br />
*The last five days of a month are quiet days. All received replays on those days won't be shown on the scoreboard until the end of the event;<br />
*After each event the best 8 racers will gain points according to their times. Point system is 10-8-6-5-4-3-2-1;<br />
*One bonus point is awarded to the racer (as well as team and nation) that leads the most on the scoreboard. Counting starts from 16th day of the month and ends with quiet days;<br />
*Winners will receive awards after the closure of 2003 season.<br />
<br />
<br />
== ISA/IRC Medal table ==<br />
<br />
{| style="padding:0.5em; margin:1em; width: 10cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:25%" | Racer<br />
! style="width:15%" bgcolor="#d4af37"| 1st<br />
! style="width:15%" bgcolor="#c0c0c0"| 2nd<br />
! style="width:15%" bgcolor="#cd7f32"| 3rd<br />
|-<br />
| 1<br />
| [[Alan Rotoi]]<br />
| 9<br />
| 2<br />
| 2<br />
|-<br />
| 2<br />
| [[Bonzai Joe]]<br />
| 3<br />
| 3<br />
| 3<br />
|-<br />
| 3<br />
| [[Akoss Poo]]<br />
| 2<br />
| 6<br />
| 1<br />
|-<br />
| 4<br />
| [[CAP]]<br />
| 2<br />
| 2<br />
| 0<br />
<br />
|-<br />
<br />
| 4<br />
| [[Alain]]<br />
| 2<br />
| 2<br />
| 0<br />
|-<br />
<br />
| 6<br />
| [[Roy Wiegerinck]]<br />
| 1<br />
| 2<br />
| 0<br />
|-<br />
<br />
| 6<br />
| [[Tsino]]<br />
| 1<br />
| 2<br />
| 0<br />
|-<br />
| 8<br />
| [[pArAnO]]<br />
| 0<br />
| 4<br />
| 4<br />
|-<br />
| 9<br />
| [[Ben Snel]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| 9<br />
| [[CTG]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| 11<br />
| [[Zak McKracken]]<br />
| 0<br />
| 0<br />
| 3<br />
|-<br />
| 11<br />
| [[Pershing II]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
|}<br />
<br />
==External Links==<br />
<br />
[http://stunts.hu/irc/ Indy Racing Cup]<br />
<br />
[[Category:Competitions]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Shape_materials&diff=5816Shape materials2024-01-24T02:55:31Z<p>Duplode: /* Materials */ Possibly better names for some of the car body colours</p>
<hr />
<div>This article lists all the materials on the predefined set to which [[Resource file format#3d shapes|3d shape]] resources refer to. A material defines the appearance of a polygon with a color and a pattern. Most materials are opaque colors, while some have see-through patterns. Multiple polygons with different material patterns can be layered to achieve certain effects, such as multi-colored grilles and lights.<br />
<br />
==Materials==<br />
{| class="wikitable sortable"<br />
! # !! Hex # !! Pattern !! Color !! Pal # !! Name !! Comment<br />
|-<br />
| 0 || 0 || Opaque || <span style="color:#000000">████</span> <tt>000000</tt> || 0 || Black<br />
|-<br />
| 1 || 1 || Opaque || <span style="color:#0000A8">████</span> <tt>0000A8</tt> || 1 || Blue<br />
|-<br />
| 2 || 2 || Opaque || <span style="color:#00A800">████</span> <tt>00A800</tt> || 2 || Green<br />
|-<br />
| 3 || 3 || Opaque || <span style="color:#00A8A8">████</span> <tt>00A8A8</tt> || 3<br />
|-<br />
| 4 || 4 || Opaque || <span style="color:#A80000">████</span> <tt>A80000</tt> || 4 || || Highway light / cork l/r wall<br />
|-<br />
| 5 || 5 || Opaque || <span style="color:#A800A8">████</span> <tt>A800A8</tt> || 5<br />
|-<br />
| 6 || 6 || Opaque || <span style="color:#A85400">████</span> <tt>A85400</tt> || 6 || || Barn roof<br />
|-<br />
| 7 || 7 || Opaque || <span style="color:#A8A8A8">████</span> <tt>A8A8A8</tt> || 7 || || Gas station doors<br />
|-<br />
| 8 || 8 || Opaque || <span style="color:#545454">████</span> <tt>545454</tt> || 8<br />
|-<br />
| 9 || 9 || Opaque || <span style="color:#5454FC">████</span> <tt>5454FC</tt> || 9<br />
|-<br />
| 10 || A || Opaque || <span style="color:#54FC54">████</span> <tt>54FC54</tt> || 10 || || Tree (pine)<br />
|-<br />
| 11 || B || Opaque || <span style="color:#54FCFC">████</span> <tt>54FCFC</tt> || 11<br />
|-<br />
| 12 || C || Opaque || <span style="color:#FC5454">████</span> <tt>FC5454</tt> || 12 || || Highway split light<br />
|-<br />
| 13 || D || Opaque || <span style="color:#FC54FC">████</span> <tt>FC54FC</tt> || 13<br />
|-<br />
| 14 || E || Opaque || <span style="color:#FCFC54">████</span> <tt>FCFC54</tt> || 14 || || Sharp turn sign<br />
|-<br />
| 15 || F || Opaque || <span style="color:#FCFCFC">████</span> <tt>FCFCFC</tt> || 15 || || Tennis court lines<br />
|-<br />
| 16 || 10 || Opaque || <span style="color:#246820">████</span> <tt>246820</tt> || 108 || || Grass<br />
|-<br />
| 17 || 11 || Opaque || <span style="color:#5CFCFC">████</span> <tt>5CFCFC</tt> || 116 || || Sky<br />
|-<br />
| 18 || 12 || Opaque || <span style="color:#FCFCFC">████</span> <tt>FCFCFC</tt> || 15 || || Highway centerline<br />
|-<br />
| 19 || 13 || Opaque || <span style="color:#484848">████</span> <tt>484848</tt> || 28 || || Asphalt pavement<br />
|-<br />
| 20 || 14 || Opaque || <span style="color:#383838">████</span> <tt>383838</tt> || 29 || || Tunnel centerline<br />
|-<br />
| 21 || 15 || Opaque || <span style="color:#FCFC54">████</span> <tt>FCFC54</tt> || 14 || || Asphalt centerline<br />
|-<br />
| 22 || 16 || Grate || <span style="color:#484848">▒▒▒▒</span> <tt>484848</tt> || 28 || || Loop / Elev. road surface <br />
|-<br />
| 23 || 17 || Grate || <span style="color:#202020">▒▒▒▒</span> <tt>202020</tt> || 31 || || Pipe surface<br />
|-<br />
| 24 || 18 || Grate || <span style="color:#FCFC54">▒▒▒▒</span> <tt>FCFC54</tt> || 14<br />
|-<br />
| 25 || 19 || Opaque || <span style="color:#9C6438">████</span> <tt>9C6438</tt> || 200 || || Dirt pavement<br />
|-<br />
| 26 || 1A || Opaque || <span style="color:#B48054">████</span> <tt>B48054</tt> || 198<br />
|-<br />
| 27 || 1B || Opaque || <span style="color:#CCA080">████</span> <tt>CCA080</tt> || 196 || || Dirt centerline<br />
|-<br />
| 28 || 1C || Opaque || <span style="color:#D8FCFC">████</span> <tt>D8FCFC</tt> || 112 || || Ice pavement<br />
|-<br />
| 29 || 1D || Opaque || <span style="color:#9CFCFC">████</span> <tt>9CFCFC</tt> || 114<br />
|-<br />
| 30 || 1E || Opaque || <span style="color:#5CFCFC">████</span> <tt>5CFCFC</tt> || 116 || || Ice centerline<br />
|-<br />
| 31 || 1F || Opaque || <span style="color:#E4C4AC">████</span> <tt>E4C4AC</tt> || 194 || || Bridges, buildings, etc.<br />
|-<br />
| 32 || 20 || Opaque || <span style="color:#C0906C">████</span> <tt>C0906C</tt> || 197 || || Bridges, buildings, etc.<br />
|-<br />
| 33 || 21 || Opaque || <span style="color:#9C6438">████</span> <tt>9C6438</tt> || 200 || || Bridges, buildings, etc.<br />
|-<br />
| 34 || 22 || Grate || <span style="color:#9C9CFC">▒▒▒▒</span> <tt>9C9CFC</tt> || 146<br />
|-<br />
| 35 || 23 || Opaque || <span style="color:#FC4040">████</span> <tt>FC4040</tt> || 37 || || Banked road outer side<br />
|-<br />
| 36 || 24 || Opaque || <span style="color:#FC7C7C">████</span> <tt>FC7C7C</tt> || 35 || || Tunnel walls / Bankings<br />
|-<br />
| 37 || 25 || Opaque || <span style="color:#FC40FC">████</span> <tt>FC40FC</tt> || 181 || || Bridge cables<br />
|-<br />
| 38 || 26 || Opaque || <span style="color:#383838">████</span> <tt>383838</tt> || 29 || || Wheel (tyre tread)<br />
|-<br />
| 39 || 27 || Opaque || <span style="color:#202020">████</span> <tt>202020</tt> || 31 || || Wheel (tyre sidewall)<br />
|-<br />
| 40 || 28 || Opaque || <span style="color:#C0C0C0">████</span> <tt>C0C0C0</tt> || 19 || || Wheel ("rim")<br />
|-<br />
| 41 || 29 || Opaque || <span style="color:#00A8A8">████</span> <tt>00A8A8</tt> || 3 || || Windows (LM002 car1)<br />
|-<br />
| 42 || 2A || Opaque || <span style="color:#54FCFC">████</span> <tt>54FCFC</tt> || 11 || || Gas station windows<br />
|-<br />
| 43 || 2B || Opaque || <span style="color:#545454">████</span> <tt>545454</tt> || 8 || || Windows and windshields<br />
|-<br />
| 44 || 2C || Opaque || <span style="color:#000000">████</span> <tt>000000</tt> || 0 || || Windows and windshields<br />
|-<br />
| 45 || 2D || Opaque || <span style="color:#A80000">████</span> <tt>A80000</tt> || 4<br />
|-<br />
| 46 || 2E || Opaque || <span style="color:#A80000">████</span> <tt>A80000</tt> || 4<br />
|-<br />
| 47 || 2F || Opaque || <span style="color:#FC5454">████</span> <tt>FC5454</tt> || 12<br />
|-<br />
| 48 || 30 || Opaque || <span style="color:#00007C">████</span> <tt>00007C</tt> || 156 || Blue 1 || Car body<br />
|-<br />
| 49 || 31 || Opaque || <span style="color:#0000A8">████</span> <tt>0000A8</tt> || 1 || Blue 2 || Car body<br />
|-<br />
| 50 || 32 || Opaque || <span style="color:#0000D0">████</span> <tt>0000D0</tt> || 152 || Blue 3 || Car body<br />
|-<br />
| 51 || 33 || Opaque || <span style="color:#0004FC">████</span> <tt>0004FC</tt> || 150 || Blue 4 || Car body<br />
|-<br />
| 52 || 34 || Opaque || <span style="color:#B40000">████</span> <tt>B40000</tt> || 42 || Red 1 || Car body<br />
|-<br />
| 53 || 35 || Opaque || <span style="color:#E40000">████</span> <tt>E40000</tt> || 40 || Red 2 || Car body<br />
|-<br />
| 54 || 36 || Opaque || <span style="color:#FC2020">████</span> <tt>FC2020</tt> || 38 || Red 3 || Car body<br />
|-<br />
| 55 || 37 || Opaque || <span style="color:#FC4040">████</span> <tt>FC4040</tt> || 37 || Red 4 || Car body<br />
|-<br />
| 56 || 38 || Opaque || <span style="color:#545454">████</span> <tt>545454</tt> || 8 || Graphite 1 || Car body<br />
|-<br />
| 57 || 39 || Opaque || <span style="color:#606060">████</span> <tt>606060</tt> || 26 || Graphite 2 || Car body<br />
|-<br />
| 58 || 3A || Opaque || <span style="color:#707070">████</span> <tt>707070</tt> || 25 || Graphite 3 || Car body<br />
|-<br />
| 59 || 3B || Opaque || <span style="color:#7C7C7C">████</span> <tt>7C7C7C</tt> || 24 || Graphite 4 || Car body<br />
|-<br />
| 60 || 3C || Opaque || <span style="color:#E4D800">████</span> <tt>E4D800</tt> || 72 || Yellow 1 || Car body<br />
|-<br />
| 61 || 3D || Opaque || <span style="color:#FCF420">████</span> <tt>FCF420</tt> || 70 || Yellow 2 || Car body<br />
|-<br />
| 62 || 3E || Opaque || <span style="color:#FCF85C">████</span> <tt>FCF85C</tt> || 68 || Yellow 3 || Car body<br />
|-<br />
| 63 || 3F || Opaque || <span style="color:#FCFC9C">████</span> <tt>FCFC9C</tt> || 66 || Yellow 4 || Car body<br />
|-<br />
| 64 || 40 || Opaque || <span style="color:#009C9C">████</span> <tt>009C9C</tt> || 123 || Turquoise 1|| Car body<br />
|-<br />
| 65 || 41 || Opaque || <span style="color:#00CCCC">████</span> <tt>00CCCC</tt> || 121 || Turquoise 2|| Car body<br />
|-<br />
| 66 || 42 || Opaque || <span style="color:#00E4E4">████</span> <tt>00E4E4</tt> || 120 || Turquoise 3|| Car body<br />
|-<br />
| 67 || 43 || Opaque || <span style="color:#40FCFC">████</span> <tt>40FCFC</tt> || 117 || Turquoise 4|| Car body<br />
|-<br />
| 68 || 44 || Opaque || <span style="color:#508400">████</span> <tt>508400</tt> || 92 || Green 1 || Car body / Tree (palm)<br />
|-<br />
| 69 || 45 || Opaque || <span style="color:#74B400">████</span> <tt>74B400</tt> || 90 || Green 2 || Car body / Tree (palm)<br />
|-<br />
| 70 || 46 || Opaque || <span style="color:#90E400">████</span> <tt>90E400</tt> || 88 || Green 3 || Car body / Tree (palm)<br />
|-<br />
| 71 || 47 || Opaque || <span style="color:#A0FC00">████</span> <tt>A0FC00</tt> || 87 || Green 4 || Car body<br />
|-<br />
| 72 || 48 || Opaque || <span style="color:#440070">████</span> <tt>440070</tt> || 173 || Violet 1 || Car body<br />
|-<br />
| 73 || 49 || Opaque || <span style="color:#60009C">████</span> <tt>60009C</tt> || 171 || Violet 2 || Car body<br />
|-<br />
| 74 || 4A || Opaque || <span style="color:#8000CC">████</span> <tt>8000CC</tt> || 169 || Violet 3 || Car body<br />
|-<br />
| 75 || 4B || Opaque || <span style="color:#A800FC">████</span> <tt>A800FC</tt> || 167 || Violet 4 || Car body<br />
|-<br />
| 76 || 4C || Opaque || <span style="color:#B0B0B0">████</span> <tt>B0B0B0</tt> || 20 || Silver 1 || Car body<br />
|-<br />
| 77 || 4D || Opaque || <span style="color:#C0C0C0">████</span> <tt>C0C0C0</tt> || 19 || Silver 2 || Car body<br />
|-<br />
| 78 || 4E || Opaque || <span style="color:#CCCCCC">████</span> <tt>CCCCCC</tt> || 18 || Silver 3 || Car body<br />
|-<br />
| 79 || 4F || Opaque || <span style="color:#DCDCDC">████</span> <tt>DCDCDC</tt> || 17 || Silver 4 || Car body<br />
|-<br />
| 80 || 50 || Opaque || <span style="color:#6C5800">████</span> <tt>6C5800</tt> || 77 || Gold 1 || Car body<br />
|-<br />
| 81 || 51 || Opaque || <span style="color:#847400">████</span> <tt>847400</tt> || 76 || Gold 2 || Car body<br />
|-<br />
| 82 || 52 || Opaque || <span style="color:#B4A400">████</span> <tt>B4A400</tt> || 74 || Gold 3 || Car body<br />
|- <br />
| 83 || 53 || Opaque || <span style="color:#CCC000">████</span> <tt>CCC000</tt> || 73 || Gold 4 || Car body<br />
|-<br />
| 84 || 54 || Opaque || <span style="color:#700000">████</span> <tt>700000</tt> || 45 || Carmine 1 || Car body<br />
|-<br />
| 85 || 55 || Opaque || <span style="color:#840000">████</span> <tt>840000</tt> || 44 || Carmine 2 || Car body<br />
|-<br />
| 86 || 56 || Opaque || <span style="color:#B40000">████</span> <tt>B40000</tt> || 42 || Carmine 3 || Car body<br />
|- <br />
| 87 || 57 || Opaque || <span style="color:#CC0000">████</span> <tt>CC0000</tt> || 41 || Carmine 4 || Car body<br />
|-<br />
| 88 || 58 || Opaque || <span style="color:#000040">████</span> <tt>000040</tt> || 159 || Indigo 1 || Car body<br />
|-<br />
| 89 || 59 || Opaque || <span style="color:#280040">████</span> <tt>280040</tt> || 175 || Indigo 2 || Car body<br />
|-<br />
| 90 || 5A || Opaque || <span style="color:#340058">████</span> <tt>340058</tt> || 174 || Indigo 3 || Car body<br />
|-<br />
| 91 || 5B || Opaque || <span style="color:#500084">████</span> <tt>500084</tt> || 172 || Indigo 4 || Car body<br />
|-<br />
| 92 || 5C || Opaque || <span style="color:#383838">████</span> <tt>383838</tt> || 29<br />
|-<br />
| 93 || 5D || Opaque || <span style="color:#484848">████</span> <tt>484848</tt> || 28<br />
|-<br />
| 94 || 5E || Grate || <span style="color:#CCCCCC">▒▒▒▒</span> <tt>CCCCCC</tt> || 18 || || Tennis net<br />
|-<br />
| 95 || 5F || Opaque || <span style="color:#74B400">████</span> <tt>74B400</tt> || 90 || || Tennis grass<br />
|-<br />
| 96 || 60 || Opaque || <span style="color:#FCFCFC">████</span> <tt>FCFCFC</tt> || 15 || || Clouds<br />
|-<br />
| 97 || 61 || Opaque || <span style="color:#A8A8A8">████</span> <tt>A8A8A8</tt> || 7 || || Clouds<br />
|-<br />
| 98 || 62 || Opaque || <span style="color:#9C6438">████</span> <tt>9C6438</tt> || 200 || || Pinetree trunk<br />
|-<br />
| 99 || 63 || Opaque || <span style="color:#C0602C">████</span> <tt>C0602C</tt> || 219 || || Pinetree trunk<br />
|-<br />
| 100 || 64 || Opaque || <span style="color:#0080D0">████</span> <tt>0080D0</tt> || 136 || || Water<br />
|-<br />
| 101 || 65 || Opaque || <span style="color:#84E084">████</span> <tt>84E084</tt> || 99 || || Grass (hilltop)<br />
|-<br />
| 102 || 66 || Opaque || <span style="color:#70C46C">████</span> <tt>70C46C</tt> || 101 || || Grass (hill slope)<br />
|-<br />
| 103 || 67 || Opaque || <span style="color:#58A858">████</span> <tt>58A858</tt> || 103 || || Grass (angled slope)<br />
|-<br />
| 104 || 68 || Opaque || <span style="color:#509C4C">████</span> <tt>509C4C</tt> || 104 || || Grass (angled slope)<br />
|-<br />
| 105 || 69 || Opaque || <span style="color:#388034">████</span> <tt>388034</tt> || 106 || || Grass (angled slope)<br />
|-<br />
| 106 || 6A || Opaque || <span style="color:#DCDCDC">████</span> <tt>DCDCDC</tt> || 17 || || Gas station / Joe's<br />
|-<br />
| 107 || 6B || Opaque || <span style="color:#B0B0B0">████</span> <tt>B0B0B0</tt> || 20 || || Gas station / Joe's<br />
|-<br />
| 108 || 6C || Opaque || <span style="color:#905410">████</span> <tt>905410</tt> || 60 || || Trunk (palmtree)<br />
|-<br />
| 109 || 6D || Opaque || <span style="color:#6C5800">████</span> <tt>6C5800</tt> || 77 || || Trunk (palmtree)<br />
|-<br />
| 110 || 6E || Opaque || <span style="color:#580000">████</span> <tt>580000</tt> || 46 || || Joe's roof<br />
|-<br />
| 111 || 6F || Opaque || <span style="color:#744008">████</span> <tt>744008</tt> || 61 || || Windmill (base)<br />
|-<br />
| 112 || 70 || Opaque || <span style="color:#700000">████</span> <tt>700000</tt> || 45 || || Windmill (base)<br />
|-<br />
| 113 || 71 || Opaque || <span style="color:#80542C">████</span> <tt>80542C</tt> || 202 || || Windmill (blades)<br />
|-<br />
| 114 || 72 || Opaque || <span style="color:#540054">████</span> <tt>540054</tt> || 190 || || Joe's flashing sign<br />
|-<br />
| 115 || 73 || Opaque || <span style="color:#A400A4">████</span> <tt>A400A4</tt> || 186 || || Joe's flashing sign<br />
|-<br />
| 116 || 74 || Opaque || <span style="color:#E000E4">████</span> <tt>E000E4</tt> || 183 || || Joe's flashing sign<br />
|-<br />
| 117 || 75 || Opaque || <span style="color:#FC5CFC">████</span> <tt>FC5CFC</tt> || 180 || || Joe's flashing sign<br />
|-<br />
| 118 || 76 || Transparent || <span style="color:#FFFFFF"></span> <tt>N/A</tt> || 255 || || Windmill animation mask<br />
|-<br />
| 119 || 77 || Grille || <span style="color:#484848">▒▒▒▒</span> <tt>484848</tt> || 28<br />
|-<br />
| 120 || 78 || Inverse grille || <span style="color:#2C2C2C">▒▒▒▒</span> <tt>2C2C2C</tt> || 30<br />
|-<br />
| 121 || 79 || Glass || <span style="color:#FCFCFC">▓▓▓▓</span> <tt>FCFCFC</tt> || 15<br />
|-<br />
| 122 || 7A || Inverse glass || <span style="color:#B0B0B0">░░░░</span> <tt>B0B0B0</tt> || 20<br />
|-<br />
| 123 || 7B || Glass || <span style="color:#FCF85C">▓▓▓▓</span> <tt>FCF85C</tt> || 68<br />
|-<br />
| 124 || 7C || Inverse glass || <span style="color:#FCAC54">░░░░</span> <tt>FCAC54</tt> || 54<br />
|-<br />
| 125 || 7D || Glass || <span style="color:#FC0000">▓▓▓▓</span> <tt>FC0000</tt> || 39<br />
|-<br />
| 126 || 7E || Inverse glass || <span style="color:#9C0000">░░░░</span> <tt>9C0000</tt> || 43<br />
|-<br />
| 127 || 7F || Opaque || <span style="color:#FC5454">████</span> <tt>FC5454</tt> || 12 || || Corner kerbs<br />
|-<br />
| 128 || 80 || Opaque || <span style="color:#DCDCDC">████</span> <tt>DCDCDC</tt> || 17 || || Corner kerbs<br />
|}<br />
<br />
==Patterns==<br />
Patterns are used as a mask when drawing the polygon akin to polygon stippling in OpenGL.<br />
<br />
<gallery widths="128px" heights="128px" perrow="3"><br />
Image:Pattern_Grille.png|Grille<br />
Image:Pattern_Glass.png|Glass (lights)<br />
Image:Pattern_Grate.png|Grate (ramps, bridges)<br />
Image:Pattern_Grille_Inverse.png|Inverse grille<br />
Image:Pattern_Glass_Inverse.png|Inverse glass<br />
</gallery><br />
<br />
[[Category:Modding]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Custom_cars&diff=5815Custom cars2024-01-24T01:39:23Z<p>Duplode: /* Examples of custom cars */ Remove section, which was very outdated and superseded by the tables above</p>
<hr />
<div>The term '''custom car''' can be used, often interchangeably with ''cheat car'', to refer to any modified version of the Stunts' set of original cars, created by hex-editing CAR*.RES files (either directly or through the [[Car_Blaster|Car Blaster]] tool) and, optionally, swapping, mixing or modifying the car graphics files (see the [[Car_files|explanations on car files]]).<br />
<br />
Although some custom cars have much better performance than any of the original cars (thus being cheat cars ''stricto sensu''), such as the Lada Niva Comeback, others were developed as vehicles with reasonably realistic characteristics, the most prominent example being the [[Melange XGT-88]]. Custom cars approved for usage in [[ZakStunts]] (as of 2009, [[Nissan Skyline|Skyline]], [[Speedgate]] and [[Ford Ranger|Ranger]]) can also be included into the latter category. Custom car design, which once appeared to have become something of a lost art, is experiencing a revival largely thanks to the new possibilities of graphics customization opened by [[stressed]]. <br />
<br />
<br />
<br />
== List of original cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| ID !! Picture !! Car Name !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Category !! Grip value<br />
|-<br />
||ANSX || [[Image:AcuraNSX1.png |80 px|center]] || [[Acura NSX]] || 173mph || 203mph || 5.30s||12.80s|| Road Car||Grip: 211<br />
|-<br />
||AUDI || [[Image:AudiQuattro1.png|80 px|center]]|| [[Audi Quattro Sport]] ||144mph || 218mph || 5.10s|| 14.40s || Off-Road Car ||Grip: 211<br />
|-<br />
||VETT || [[Image:Vett1.png |80 px|center]] || [[Corvette ZR1]] || 180mph || 245mph || 5.00s||11.30s|| Road Car||Grip: 211<br />
|-<br />
||FGTO || [[Image:FerrariGTO1.png |80 px|center]] || [[Ferrari GTO]] || 192mph || 245mph || 4.70s|| 10.40s|| Road Car||Grip: 211<br />
|-<br />
||JAGU || [[Image:Jaguar1.png|80px|center]] || [[Jaguar XJR9 IMSA]] || 212mph || 212mph || 3.40s||6.30s|| Racing Car ||Grip: 500<br />
|-<br />
||COUN || [[Image:Countach.png|80 px|center]] || [[Lamborghini Countach]] || 188mph || 245mph || 4.90s||11.50s|| Road Car||Grip: 210<br />
|-<br />
||LM02 || [[Image:Lm0021.png|80 px|center]] || [[Lamborghini LM-002]] || 125mph || 125mph || 6.20s||15.90s|| Off-Road Car ||Grip: 211<br />
|-<br />
||LANC || [[Image:Lancia1.png|80 px|center]] || [[Lancia Delta Integrale]] || 140mph || 218mph || 5.10s||14.70s|| Off Road Car||Grip: 211<br />
|-<br />
||P962 || [[Image:P9621.png|80 px|center]] || [[Porsche 962 IMSA]] || 212mph || 212mph || 3.25s||6.15s|| Racing Car ||Grip: 500<br />
|-<br />
||PC04 || [[Image:Pc041.png|80 px|center]]|| [[Porsche Carrera 4]] ||166mph || 178mph || 5.50s|| 13.70s || Road Car||Grip: 211<br />
|-<br />
||PMIN || [[Image:Pmin1.png|80 px|center]]|| [[Porsche March Indy]] ||216mph || 245mph || 2.60s|| 5.00s || Racing Car ||Grip: 600<br />
|}<br />
<br />
== List of custom cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| ID !! Picture !! Car Name !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Designer !! Comments<br />
|-<br />
|| GATE || [[Image:Speedgate.png |80 px|center]] || [[Speedgate XSD]] || 209mph || 245mph || 1.80s|| 4.80s|| [[Mark L. Rivers]]||Grip: 500<br />
|-<br />
|| ZCS7 || [[Image:Caterham.png|80 px|center]]|| [[Caterham Super Seven JPE]] ||148mph || 177mph || 3.20s|| 7.40s || [[Zapper]] ||Grip: 320<br />
|-<br />
|| ZF40 || [[Image:F40.png |80 px|center]] || [[Ferrari F40]] || 204mph || 219mph || 3.60s||7.50s|| [[Zapper]]||Grip: 358 {{ToFoot|1}}<br />
|-<br />
|| ZPFT || [[Image:Kitt.png |80 px|center]] || [[Pontiac Firebird Turbo T/A - KITT version]] || 164mph || 245mph || 4.80s|| 13s (6s)|| [[Zapper]]||Grip: 246<br />
|-<br />
|| ZPTR || [[Image:Zptr-showroom.png|80px|center]] || [[Porsche 911 Turbo]] || 165mph || 167mph || 5.10s||12.30s|| [[Zapper]]||Grip: 211<br />
|-<br />
|| ZLET || [[Image:Lotus1.png|80 px|center]] || [[Lotus Esprit Turbo SE]] || 167mph || 192mph || 4.90s||12.20s|| [[Zapper]]||Grip: 232 {{ToFoot|2}}<br />
|-<br />
|| ZMP4 || [[Image:Mclarenhonda.png|80 px|center]] || [[McLaren Honda MP4/4]] || 212mph || 212mph || 2.00s||3.50s|| [[Zapper]]||Grip: 640<br />
|-<br />
|| ZTCG || [[Image:Toyota_Corolla_Gti.png|80 px|center]] || [[Toyota Corolla Gti]] || 125mph || 130mph || 8.50s||22.50s|| [[Zapper]]||Grip: 150<br />
|-<br />
|| ZTST || [[Image:Toyotatrueno.png|80 px|center]] || [[Toyota Sprinter Trueno]] || 125mph || 129mph || 8.50s||21.50s|| [[Zapper]]||Grip: 224 {{ToFoot|3}}<br />
|-<br />
|| || || [[Audi Quattro TDI]] || ? mph || ? mph || ? s||? s|| [[Zapper]]<br />
|-<br />
|| LWZR || [[Image:Vett1.png|80 px|center]]|| [[LWT-ZR1 GTC Mark I]] ||198mph || 236mph || 3.40s|| 8.05s || [[Duplode]]||Grip: 222<br />
|-<br />
|| ZGT3 || [[Image:Gt3.png|80 px|center]]|| [[LWT-ZR1 GT3 Mark II]] ||208mph || 243mph || 3.30s|| 7.20s || [[Duplode]]||Grip: 222<br />
|-<br />
|| NSKY || [[Image:Skyline2.png|80 px|center]]|| [[Nissan Skyline]] ||173mph || 199mph || 4.80s|| 12.20s || [[Duplode]]||Grip: 232<br />
|-<br />
|| SUKA || [[Image:Kart.png|80 px|center]]|| [[Superkart]] ||154mph || 156mph || 2.90s|| 5.60s || [[Overdrijf]]||Grip: 334<br />
|-<br />
|| DAUD || [[Image:Rdtmaud.png|80 px|center]]|| [[Audi V8 Quattro DTM]] ||190mph || 197mph || 3.15s|| 7.40s ||[[Overdrijf]]||Grip: 467<br />
|-<br />
|| DBMW || [[Image:Rdtmbmw.png|80 px|center]]|| [[BMW M3 E30 DTM]] ||186mph || 199mph || 3.15s|| 7.30s ||[[Overdrijf]]||Grip: 467<br />
|-<br />
|| DMCB || [[Image:Rdtmmer.png |80 px|center]]|| [[Mercedes-Benz 190 E DTM]] ||188mph || 196mph || 3.15s|| 7.30s || [[Overdrijf]]||Grip: 467<br />
|-<br />
|| CERV || [[Image:CervIII.png |80 px|center]]|| [[Chevrolet Corvette CERV III]] ||225mph || 225mph || 3.90s|| 7.80s|| [[KyLiE]]||Grip: 247<br />
|-<br />
|| [https://drive.google.com/file/d/1jiGspLvizCdaL7m7-OGMIAVmFd5gZpAQ/view?usp=drive_link CDOR] || [[Image:Melangered.png|80 px|center]]|| [[Melange XGT-88]] ||218mph || 218mph || 3.55s|| 6.10s || [[Alan Rotoi]]||Grip: 500<br />
|-<br />
|| [https://drive.google.com/file/d/1duo8r21Mp-oxDdhStZzIjtCX0k0b-cH_/view?usp=drive_link PFCR] || [[Image:Crownvictoria.png |80 px|center]] || [[Ford Crown Victoria Police Interceptor]] || 192mph || 200mph || 5.50s||11.30s|| [[Alan Rotoi]]||Grip: 466<br />
|- <br />
|| [https://drive.google.com/file/d/18QhVGuprGWKUeqCfAXlzE7JgfHejjAJ-/view?usp=drive_link CSIL] || [[Image:Monstertruck.png |80 px|center]] || [[Chevrolet Silverado Monster Truck]] || 132mph || 133mph || 5.70s|| 13.50s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/11DTIzfK9P_j-Q9DVcJqMFRQZPwYmCoai/view?usp=drive_link LOLA] || [[Image:Lola.png|80px|center]] || [[Lola Cosworth Indy]] || 234mph || 236 mph || 2.55s||4.80s|| [[Alan Rotoi]]||Grip: 600<br />
|-<br />
|| [https://drive.google.com/file/d/1Df0V3_A5fsDy0nqGW2MomQ9hvSYHemzK/view?usp=drive_link PACK] || [[Image:Packard8.png|80 px|center]] || [[Packard Eight]] || 119mph || 245mph || 14.10s||29.80s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1Qnip0GwE_sf-9dUNAIJV9bLskce8XD1M/view?usp=drive_link FSRR] || [[Image:Fordsierra2.png|80px|center]] || [[Ford Sierra RS Cosworth]] || 144mph || 212 mph || 5.65s||14.15s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1EPCER46KkmL2ZjUt9ddMTdD6xAk6zhNE/view?usp=drive_link PNSK] || [[Image:Pk1.png|80px|center]] || [[Penske Chevrolet Indy]] || 229mph || 229mph || 2.60s||4.85s|| [[Alan Rotoi]]||Grip: 620<br />
|-<br />
|| [https://drive.google.com/file/d/1cnEpzGa4WTA20kglZihV8LfK7U65MDen/view?usp=drive_link 50CI] || [[Image:Chevimpala.png|80px|center]] || [[Chevrolet Impala]] || 138mph || 140 mph || 8.55s||18.05s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1-1E4taZ_z1BeFG-h4l08Imk3F3AK3GYd/view?usp=drive_link 50PF] || [[Image:Plymouth.png|80px|center]] || [[Plymouth Fury]] || 150mph || 152 mph || 8.45s||19s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1nf-fJBvRFNJHqeedEgTwUgmyd0KM7Zak/view?usp=drive_link 50FT] || [[Image:Fthunderbird.png|80px|center]] || [[Ford Thunderbird]] || 147mph || 148 mph || 8.60s||19.40s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1eRA4FQXBtKgLbdwL821QSoFpeh_Bo710/view?usp=drive_link DTPA] || [[Image:Detopantera.png|80px|center]] || [[De Tomaso Pantera]] || 164mph || 177 mph || 4.95s||12.50s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1mZkzU-26LWUvkuGpL69emfm18qLjGBXC/view?usp=drive_link TCTO] || [[Image:Torino2.png|80px|center]] || [[IKA Torino GS]] || 185mph || 193mph || 4.30s||8.05s|| [[Alan Rotoi]]||Grip: 400<br />
|-<br />
|| [https://drive.google.com/file/d/1v3WQuMFVwOV4k7yz99SaYB9bivGQPRc3/view?usp=drive_link M1DC] || [[Image:Dodgecharger1969.png|80px|center]] || [[Dodge Charger]] || 180mph || 184mph || 3.60s||8.65s|| [[Alan Rotoi]]||Grip: 283<br />
|-<br />
|| [https://drive.google.com/file/d/1Kv6RAT4OisatQWynvBAzuQQ1MFd3rJiD/view?usp=drive_link M1PL] || [[Image:Superbird1970.png|80px|center]] || [[Plymouth Superbird]] || 174mph || 181mph || 3.65s||8.25s|| [[Alan Rotoi]]||Grip: 280<br />
|-<br />
|| [https://drive.google.com/file/d/1nGr91lcdjAPoZt1O8IjsBARggIYGAKXV/view?usp=drive_link M1PO] || [[Image:Pontiacgto1965.png|80px|center]] || [[Pontiac GTO]] || 167mph || 177mph || 3.75s||9.00s|| [[Alan Rotoi]]||Grip: 286<br />
|-<br />
|| CADF || [[Image:Cadillachearse.png|80px|center]] || [[Cadillac Fleetwood Hearse]] || 110mph || 110mph || 10.45s||29.35s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1X76NY35HhiLJrxrvTGvcSJBcSWTB6p5n/view?usp=drive_link HUMM] || [[Image:Hummerh1b.png|80px|center]] || [[Hummer H1]] || 123mph || 123mph || 6.45s||17.85s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1yKU60DgMk7wVOhtevXwSVnpjFnkTCMPg/view?usp=drive_link RUFT] || [[Image:Ruftwinturbo.png|80px|center]] || [[Ruf CTR Yellowbird]] || 184mph || 199mph || 4.25s||11.00s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1a60yBQlqir6f4u3XSqmDuIgdBwRsPZMO/view?usp=drive_link RRP3] || [[Image:Rolls-Royce Phantom III.png|80px|center]] || [[Rolls-Royce Phantom III]] || 117mph || 118mph || 13.95s||29.40s|| [[Alan Rotoi]]||Grip: 190<br />
|-<br />
|| [https://drive.google.com/file/d/11Sr26D63gWpzfOj96yrpJnZGo14iQgDf/view?usp=drive_link LANI] || [[Image:Lada Niva 4x4.png|80px|center]] || [[Lada Niva 4x4]] || 123mph || 125mph || 5.95s||16.45s|| [[Alan Rotoi]]||Grip: 211<br />
<br />
|-<br />
|| RANG || [[Image:Ranger.png|80 px|center]] || [[Ford Ranger]] || 144mph || 162mph || 5.20s||12.90s|| [[Cody]]||Grip: 304<br />
|-<br />
|| XCFX || [[Image:Xylo2.png|80 px|center]] || [[Xylocaine XF]] || 210mph || 245mph || 3.00s|| 6.25s || [[Crazy Jimmy]]||Grip: 480<br />
|-<br />
|| I260 || [[Image:I260.png |80 px|center]]|| [[Ikarus 260]] ||74mph || 74mph || 29.80s|| -|| [[CTG]]||Grip: 120<br />
|-<br />
|| DC70 || [[Image:Dodge.png |80 px|center]]|| [[Dodge Challenger]] ||164mph || 200mph ||4.80s||10.85|| [[CTG]] ||Grip: 208<br />
|-<br />
|| CC09 || [[Image:Contestcar.png|80 px|center]] || [[4D Contest Car]] || 230 mph || 245 mph || 2.30s||?|| [[Lukas Loehrer]]||Grip: 638<br />
|-<br />
|| STRA || [[Image:Stratos.png |80 px|center]]|| [[Lancia Stratos]] ||156mph || 164mph || 6.80s|| 15.75s|| [[Ryoma]] ||Grip: 256<br />
|-<br />
|| LLC1 || [[Image:Lc1.png |80 px|center]]|| [[Lancia LC1]] || 204mph || 206mph || 2.05s|| 4.50s || [[Ryoma]]||Grip: 430<br />
|-<br />
|| LLC2 || [[Image:Lancialc2.png |80 px|center]]|| [[Lancia LC2]] || 236mph || 236mph || 1.45s|| 3.05s || [[Ryoma]]||Grip: 500<br />
|-<br />
|| F641 || [[Image:F641.png |80 px|center]]|| [[Ferrari 641 F1]] || ? || 204mph || 2.30s|| 3.55s || [[Ryoma]]||Grip: 670<br />
|-<br />
|| F637 || [[Image:F637.png |80 px|center]]|| [[Ferrari 637 Indy]] || ? || 245mph || 2.15s|| 3.80s || [[Ryoma]]||Grip: 600<br />
|-<br />
|| XJ22 || [[Image:Jaguarxj220.png |80 px|center]]|| [[Jaguar XJ220]] || 210mph || 231mph || 4.15s|| 7.70s || [[Ryoma]] ||Grip: 224<br />
|-<br />
|| EB11 || [[Image:Bugattieb110.png |80 px|center]]|| [[Bugatti EB110]] || ? || 226mph || 3.45s|| 7s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| MLF1 || [[Image:Mclarenf1.png |80 px|center]]|| [[McLaren F1]] || 231mph || 245mph || 2.95s|| 5.70s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| VWX3 || [[Image:Vectorwx3.png |80 px|center]]|| [[Vector WX3]] || 245mph || 245mph || 4.35s|| 5.50s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| DIA3 || [[Image:Diablovt.png |80 px|center]]|| [[Lamborghini Diablo VT]] || 207mph || 218mph || 4.30s|| 9s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| MG67 || [[Image:Fordmustang.png |80 px|center]]|| [[Ford Mustang GT350]] || 136mph || 137mph || 6.30s|| 12.50s || [[Ryoma]]||Grip: 208<br />
|-<br />
||MYTH || [[Image:Mythos.png |80 px|center]]|| [[Ferrari Mythos]] || ? || 196mph || 3.85s|| 8.45s || [[Ryoma]]||Grip: 212<br />
|-<br />
|| RT10 || [[Image:DodgeViper.png |80 px|center]]|| [[Dodge Viper]] || ? || 245mph || 4.60s|| 10.60s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| 512T || [[Image:F512tr.png |80 px|center]]|| [[Ferrari 512 TR]] || 194mph || 216mph || 5.10s|| 10.05s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| STEA || [[Image:DodgeStealth.png |80 px|center]]|| [[Dodge Stealth R/T]] || ? || 184mph || 6.20s|| 15.60s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| FETR|| [[Image:Testarossa.png |80 px|center]]|| [[Ferrari Testarossa]] || ? || 195mph || 5.25s|| 11.50s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| P959|| [[Image:P959.png |80 px|center]]|| [[Porsche 959]] || 209mph || 218mph || 3.75s|| 8.10s || [[Ryoma]]||Grip: 256<br />
|}<br />
<br />
{{Footn|1}} {{Footn|2}} {{Footn|3}} Value adjusted to account for nonstandard asphalt grip modifier.<br />
<br />
== List of cheat cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| Picture !! Car !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Designer !! Comments<br />
|-<br />
|| [[Image:Skoda1.png |80 px|center]]|| [[Skoda Felicia Kompressor]] ||245mph || 245mph || 1.9s||2.6s|| [[Mr. Eriksson]] ||<br />
|-<br />
|| [[Image:Lm0021.png |80 px|center]]|| [[Lada Niva Comeback]] ||245mph || 245mph ||0.45s||0.7s|| [[Mr. Eriksson]] ||BIG Turbo V-16 Russian Power It reaches top speed in 1.5s. Grip: 13011. Maybe the fastest car ever made.<br />
|-<br />
|| [[Image:Pc041.png |80 px|center]]|| [[Porsche 911 Turbo (Mr. Eriksson)|Porsche 911 Turbo]] ||245mph || ? || ?||?|| [[Mr. Eriksson]] ||Boxer 6-cyl<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Knight Rider]] ||255mph || || ? || ?|| [[Mr. Eriksson]] ||Super Motor FETT STARK V8 med Femtioelva-cyl<br />
|-<br />
|| [[Image:AcuraNSX1.png |80 px|center]]|| [[Honda NSX]] ||255mph || ? ||?||?|| [[Mr. Eriksson]] ||Fyrh julsdrift 6-cylindrar<br />
|-<br />
|| [[Image:Countach.png |80 px|center]]|| [[The Ditsch Car]] ||255mph || ? ||?||?|| [[brainSteen]] ||For [[Magnus]] by [[brainSteen]]. Off the Wall<br />
|-<br />
|| [[Image:AudiQuattro1.png |80 px|center]]|| [[Coconut Car Coronet Pulsar STi-R]] ||215mph || ? ||?||?|| [[The Swedish Stunts Team|TSST]]||Jaguar in Audi Quattro skin<br />
|-<br />
|| [[Image:Jaguar1.png |80 px|center]]|| [[Coconut Car GTR 7.5 GT IMSA]] ||245mph || ? ||?||?|| [[The Swedish Stunts Team|TSST]]||<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Wooden wireFire]] ||245mph || ? ||?||?|| [[Unknown]]||Mahogany Engine 2000 V-24 prototype<br />
|-<br />
<br />
|| [[Image:Countach.png |80 px|center]]|| [[Lamborghini Pro]] ||245mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. Tuned version of Lamborhini Countach<br />
|-<br />
|| [[Image:Lancia1.png |80 px|center]]|| [[Lancia Speed]] ||215mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. Tuned version of Lancia Delta Integrale<br />
|-<br />
|| [[Image:Pc041.png |80 px|center]]|| [[Porsche Supra]] ||215mph || ? ||?||?|| [[Chris Valleriani]]||From 1998.<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Super Corvette]] ||245mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. <br />
|-<br />
|| [[Image:Pmin1.png |80 px|center]]|| [[Warrior Car]] ||245mph || 0.1s ||?||?|| [[Chris Valleriani]]||From 1998. <br />
|-<br />
|| [[Image:FerrariGTO1.png |80 px|center]]|| [[The Phantom]] ||245mph || ? ||?||?|| [[Roy Forever]]||From 1998. RX62 AFTERBURNER<br />
|-<br />
|| [[Image:Lm0021.png |80 px|center]]|| [[Turbo Racer]] ||245mph || ? ||?||?|| [[Roy Forever]]||From 1998. <br />
<br />
<br />
|}<br />
<br />
== Rumoured cars ==<br />
<br />
Some additional cars, mentioned as "hidden cars", used to be described in the Stunts page in English main Wikipedia encyclopedia :<br />
<br><br />
''In addition to the cars listed above there were 4-6 cars in the PC Version which were not in the game proper, but which could be accessed through a sub directory in the game. Some of the cars in this directory included the following;<br />
<br />
* Antique Roadster <br />
* K-Car Type <br />
* Economy Hatchback'' <br />
<br><br />
No link or proof has been provided by the person who added these comments in the Wikipedia page. I put a "citation needed" comment and hope to see the writer explain where this comes from and, if possible, provide a link to get these cars.<br />
<br />
== See also ==<br />
<br />
*[[:Category:Modding]] and [[:Category:Tools]] for information on means of creating custom cars.<br />
<br />
== External links ==<br />
<br />
*[http://scr.stunts.hu/mods.php The downloads page in Southern Cross site, from which several custom cars are available] <br />
*[http://forum.stunts.hu/index.php?board=88.0 The Car Creation board on Stunts forum, where development of new custom cars may be followed]<br />
<br />
[[Category:Driving]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Stunts_Cartography&diff=5801Stunts Cartography2024-01-20T00:59:36Z<p>Duplode: /* History and goals */ Version 1.1</p>
<hr />
<div>[[image:Cartography-Screenshot_2022-02-11_18-46-48.png|320px|right|thumb|The Stunts Cartography viewer, version 1.0.0.0]]<br />
<br />
'''Stunts Cartography''', or '''Cartography''' for short, is a set of tools for creating track maps. It provides a configurable, vector track viewer with support for various kinds of annotations, as well as auxiliary tools for setting up visualisations of data extracted from the game, such as animations of race laps.<br />
<br />
== History and goals ==<br />
<br />
The Stunts Cartography project was started in January 2013 as an experiment by [[Duplode]]. The initial goal was creating a track viewer geared towards race analysis, with support for conveniently adding track sector markers and other annotations. An early design decision was to, rather than using raster icons to display track and terrain elements, render the tiles using computed vector graphics. That allows for generating sharp-looking maps of multiple sizes, as well as making certain visual aspects of the maps, such as road width and bridge height, configurable.<br />
<br />
In a serendipitous way, just as the initial prototype of the vector track renderer was being finished in February 2013, a discussion started on the [[Stunts Forum]] about the possibility of recording car positions from a lap for further analysis (see the [http://forum.stunts.hu/index.php?topic=2862.0 "Replay logging"] thread for the chronicles). Sensing that would be a perfect fit for the track viewer, Duplode added support to the renderer for overlaying lap traces on the map, both as a single path from start to finish and as separate frames with markers for the car position, which could then be combined into a video reconstitution of the lap. In a parallel development, [[dstien]] prepared the [[restunts]]-powered tool [[repldump]], which creates, from a replay file, a binary dump of the car and game states through a lap. repldump made obtaining lap traces considerably simpler, and a converter for its binary format was incorporated to Cartography not long afterwards. Visualisations of game data have been part of the scope of the Cartography project ever since.<br />
<br />
The first release of Stunts Cartography was in July 2013, with the basic functionality of the track viewer being made available through a browser-based GUI. Below are the releases of Cartography and the major features added by each of them:<br />
<br />
{| class="wikitable"<br />
|-<br />
!| Version!! Release date !! Major features <br />
|-<br />
|| 0.1 || 2013-07-30 || Initial release<br />
|-<br />
|| 0.2 || 2013-08-10 || [[Replay file format|Replay file]] support; terrain extraction; map cropping<br />
|-<br />
|| 0.3 || 2013-09-01 || Map annotations, specified through the viewer interface <br />
|-<br />
|| 0.4 || 2014-02-23 || Lap trace annotations; generation of flipbooks (frame-by-frame rendering of lap traces, suitable for making videos)<br />
|-<br />
|| 1.0 || 2022-01-30 || Overhaul of the annotation system; rendering of multi-track maps; processing of [[trackdata]] for visualisation; support for tracks with [[Bliss]] metadata<br />
|-<br />
|| 1.1 || 2024-01-13 || Generation of maps for a directory of tracks from the command line; additional annotation features<br />
|}<br />
<br />
== External links ==<br />
<br />
* [https://github.com/duplode/stunts-cartography Source code repository at GitHub]<br />
<br />
* [https://github.com/duplode/stunts-cartography/releases Releases at GitHub] (Windows binaries can be found there)<br />
<br />
* [https://github.com/duplode/stunts-cartography#readme Readme] (includes an overview of the available commands)<br />
<br />
[[Category:Tracks]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=DESC_number&diff=5800DESC number2024-01-19T23:48:31Z<p>Duplode: /* List of DESC numbers */</p>
<hr />
<div>The '''DESC number''' (short for '''Distinct Editions of Stunts Catalogue''') is a catalogue number for [[game versions]]. The numbering scheme, designed by [[Daniel3D]] and [[Duplode]], aims at providing unique identifiers which do not clash with the version numbers from the original releases. A DESC number is of the form P.Y.R, with the three components being numbers such that:<br />
<br />
* P indicates the project or series of releases the game build belongs to;<br />
<br />
* Y corresponds to the release year, with 0 standing for 1990 (the year of the first release of Stunts), 1 for 1991, and so on; and<br />
<br />
* R is a sequence number for the release within a given year and project.<br />
<br />
Though the system is primarily meant for identifying custom versions, the original releases of the game have also been assigned DESC numbers for the sake of consistency.<br />
<br />
== List of DESC numbers ==<br />
<br />
* Series 1: Original versions, DOS:<br />
** 1.0.0: Brøderbund Stunts 1.0 (1990-10-05)<br />
** 1.0.1: Mindscape 4D Sports Drving 1.1 (1990-12-13)<br />
** 1.1.0: Brøderbund Stunts 1.1 (1991-02-12)<br />
** 1.1.1: Mindscape 4D Sports Drving 1.1 (1991-02-25)<br />
<br />
* Series 2: Original versions, Amiga:<br />
** 2.2.0: Mindscape 4D Sports Driving 1.2 (1992-01-10)<br />
<br />
* Series 3: Original versions, Japanese releases:<br />
** 3.3.0: Electronic Arts 4D Driving 1.0 (1993-01-18), PC-9801 build<br />
** 3.3.1: Electronic Arts 4D Driving 1.0 (1993-01-18), FM Towns build<br />
<br />
* Series 4: Stunts 1.1 Mod 1.0<br />
** 4.31.0: 2021-09-01 release<br />
** 4.31.1: 2021-10-24 release<br />
<br />
* Series 5: Stunts Ferrari Edition<br />
** 5.31.0<br />
** 5.31.1<br />
<br />
* Series 6: Stunts NoRH Edition<br />
** 6.33.0: 2023-04-02<br />
<br />
* Series 7: DAF Museum Edition<br />
** 7.33.0: 2023-05-25<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=DESC_number&diff=5799DESC number2024-01-19T23:47:10Z<p>Duplode: /* List of DESC numbers */ Adding DAF Museum 7.33.0</p>
<hr />
<div>The '''DESC number''' (short for '''Distinct Editions of Stunts Catalogue''') is a catalogue number for [[game versions]]. The numbering scheme, designed by [[Daniel3D]] and [[Duplode]], aims at providing unique identifiers which do not clash with the version numbers from the original releases. A DESC number is of the form P.Y.R, with the three components being numbers such that:<br />
<br />
* P indicates the project or series of releases the game build belongs to;<br />
<br />
* Y corresponds to the release year, with 0 standing for 1990 (the year of the first release of Stunts), 1 for 1991, and so on; and<br />
<br />
* R is a sequence number for the release within a given year and project.<br />
<br />
Though the system is primarily meant for identifying custom versions, the original releases of the game have also been assigned DESC numbers for the sake of consistency.<br />
<br />
== List of DESC numbers ==<br />
<br />
* Series 1: Original versions, DOS:<br />
** 1.0.0: Brøderbund Stunts 1.0 (1990-10-05)<br />
** 1.0.1: Mindscape 4D Sports Drving 1.1 (1990-12-13)<br />
** 1.1.0: Brøderbund Stunts 1.1 (1991-02-12)<br />
** 1.1.1: Mindscape 4D Sports Drving 1.1 (1991-02-25)<br />
<br />
* Series 2: Original versions, Amiga:<br />
** 2.2.0: Mindscape 4D Sports Driving 1.2 (1992-01-10)<br />
<br />
* Series 3: Original versions, Japanese releases:<br />
** 3.3.0: Electronic Arts 4D Driving 1.0 (1993-01-18), PC-9801 build<br />
** 3.3.1: Electronic Arts 4D Driving 1.0 (1993-01-18), FM Towns build<br />
<br />
* Series 4: Stunts 1.1 Mod 1.0<br />
** 4.31.0: 2021-09-01 release<br />
** 4.31.1: 2021-10-24 release<br />
<br />
* Series 5: Stunts Ferrari Edition<br />
** 5.31.0<br />
** 5.31.1<br />
<br />
* Series 6: Stunts NoRH Edition<br />
** 6.33.0: 2022-04-02<br />
<br />
* Series 7: DAF Museum Edition<br />
** 7.33.0: 2023-05-25<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Caterham_Super_Seven_JPE&diff=5791Caterham Super Seven JPE2024-01-13T01:29:45Z<p>Duplode: Update test results</p>
<hr />
<div>{{Cars|<br />
carname = Caterham Super Seven JPE|<br />
image = [[Image:Caterham.png|260 px|center]]|<br />
designer = Zapper|<br />
year = 2021|<br />
version = 1.1|<br />
engspec = Front Engine, RW Drive DOHC inline 4, 1998cc|<br />
torquerpm = 6250 rpm|<br />
maxhp = 250 hp|<br />
gears = 5-speed|<br />
sixty = 3.2 s|<br />
hundred = 7.4 s|<br />
halfmile = ?|<br />
top = 148 mph|<br />
realtop = 177 mph|<br />
}}<br />
The very special '''Caterham Super Seven Jonathan Palmer Evolution''' from 1992 is a custom car that was projected to be part of Stunts to fit short and "twisted" tracks in the game.<br />
<br />
This car was allowed to be used in the [[ZakStunts]] 2022 season.<br />
<br />
== Development ==<br />
<br />
The creation of this car was somehow difficult by the fact that this is a highly customized car in the real world and because of its rarity, only 50 examples were made.<br />
Some compromises were taken in terms of color schemes and dashboard layout, mainly because there was no official brochure, but in the end, details like the original lime yellow background of the speedometer and rev counter, the small windshield with transparency and the right hand drive steering wheel, were reproduced.<br />
<br />
On the 8th of April 2021, the car was released but was rapidly updated so a [http://forum.stunts.hu/index.php?action=dlattach;topic=3720.0;attach=7284 1.1 version] was released the next day for speedometer and grip adjustment purposes.<br />
<br />
On the 4th of November 2021, a version [http://forum.stunts.hu/index.php?action=dlattach;topic=3720.0;attach=8608 1.1 mod 1.0] was made after the creation of a new custom [http://forum.stunts.hu/index.php?topic=3810.msg82262#msg82262 feature] that allows using custom colored needles for the speedometer and rev counter in Stunts, which improved the readability by changing the default white needles to black.<br />
<br />
== Performance ==<br />
<br />
The natural lightness of this car allows great 0-100 MPH times and at the same time, very effective braking. It's a characteristic which made the real world model brake the 0-100-0 MPH record when released in 1992 (relegating the [[Ferrari F40]]).<br />
<br />
The base specification of this car uses a 5 speed "long ratio" gearbox like one of several options available for this model. This choice allows it to get a better top speed (~145 MPH) comparatively over a 6 speed "short ratio" gearbox (~125 MPH).<br />
<br />
'''Note:''' This "feather weight" car is prone to "flying carpets" and "fast landings".<br />
<br />
== Gallery ==<br />
<br />
[[image:CS7 trailer.png|400px|Caterham Super Seven JPE - On track exterior view]]<br />
[[image:CS7 dashboard.jpg|333px|Caterham Super Seven JPE - Dashboard view with custom needle color]]<br />
[[image:CS7 exterior2.png|330px|Caterham Super Seven JPE - On track exterior view]]<br />
<br />
== External Links ==<br />
<br />
[http://www.motorlegend.com/histoire-automobile/la-lotus-seven-a-50-ans/caterham-super-seven-jpe/6,14197,14194.html Motorlegend "La Lotus Seven a 50 ans" article]<br />
<br />
[http://www.hagerty.co.uk/articles/record-breaker-driving-the-caterham-7-jpe-is-a-very-fast-blast-from-the-past/ Hagerty "Record breaker! Driving the Caterham 7 JPE is a very fast blast from the past" article]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Custom_cars&diff=5790Custom cars2024-01-13T01:28:59Z<p>Duplode: /* List of custom cars */ Update Caterham test results</p>
<hr />
<div>The term '''custom car''' can be used, often interchangeably with ''cheat car'', to refer to any modified version of the Stunts' set of original cars, created by hex-editing CAR*.RES files (either directly or through the [[Car_Blaster|Car Blaster]] tool) and, optionally, swapping, mixing or modifying the car graphics files (see the [[Car_files|explanations on car files]]).<br />
<br />
Although some custom cars have much better performance than any of the original cars (thus being cheat cars ''stricto sensu''), such as the Lada Niva Comeback, others were developed as vehicles with reasonably realistic characteristics, the most prominent example being the [[Melange XGT-88]]. Custom cars approved for usage in [[ZakStunts]] (as of 2009, [[Nissan Skyline|Skyline]], [[Speedgate]] and [[Ford Ranger|Ranger]]) can also be included into the latter category. Custom car design, which once appeared to have become something of a lost art, is experiencing a revival largely thanks to the new possibilities of graphics customization opened by [[stressed]]. <br />
<br />
<br />
<br />
== List of original cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| ID !! Picture !! Car Name !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Category !! Grip value<br />
|-<br />
||ANSX || [[Image:AcuraNSX1.png |80 px|center]] || [[Acura NSX]] || 173mph || 203mph || 5.3s||12.8s|| Road Car||Grip: 211<br />
|-<br />
||AUDI || [[Image:AudiQuattro1.png|80 px|center]]|| [[Audi Quattro Sport]] ||144mph || 218mph || 5.1s|| 14.4s || Off-Road Car ||Grip: 211<br />
|-<br />
||VETT || [[Image:Vett1.png |80 px|center]] || [[Corvette ZR1]] || 180mph || 245mph || 5.0s||11.3s|| Road Car||Grip: 211<br />
|-<br />
||FGTO || [[Image:FerrariGTO1.png |80 px|center]] || [[Ferrari GTO]] || 192mph || 245mph || 4.7s|| 10.4s|| Road Car||Grip: 211<br />
|-<br />
||JAGU || [[Image:Jaguar1.png|80px|center]] || [[Jaguar XJR9 IMSA]] || 212mph || 212mph || 3.4s||6.3s|| Racing Car ||Grip: 500<br />
|-<br />
||COUN || [[Image:Countach.png|80 px|center]] || [[Lamborghini Countach]] || 188mph || 245mph || 4.9s||11.5s|| Road Car||Grip: 210<br />
|-<br />
||LM02 || [[Image:Lm0021.png|80 px|center]] || [[Lamborghini LM-002]] || 125mph || 125mph || 6.2s||15.9s|| Off-Road Car ||Grip: 211<br />
|-<br />
||LANC || [[Image:Lancia1.png|80 px|center]] || [[Lancia Delta Integrale]] || 140mph || 218mph || 5.1s||14.7s|| Off Road Car||Grip: 211<br />
|-<br />
||P962 || [[Image:P9621.png|80 px|center]] || [[Porsche 962 IMSA]] || 212mph || 212mph || 3.25s||6.15s|| Racing Car ||Grip: 500<br />
|-<br />
||PC04 || [[Image:Pc041.png|80 px|center]]|| [[Porsche Carrera 4]] ||166mph || 178mph || 5.5s|| 13.7s || Road Car||Grip: 211<br />
|-<br />
||PMIN || [[Image:Pmin1.png|80 px|center]]|| [[Porsche March Indy]] ||216mph || 245mph || 2.6s|| 5.0s || Racing Car ||Grip: 600<br />
|}<br />
<br />
== List of custom cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| ID !! Picture !! Car Name !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Designer !! Comments<br />
|-<br />
|| GATE || [[Image:Speedgate.png |80 px|center]] || [[Speedgate XSD]] || 209mph || 245mph || 1.8s|| 4.8s|| [[Mark L. Rivers]]||Grip: 500<br />
|-<br />
|| ZCS7 || [[Image:Caterham.png|80 px|center]]|| [[Caterham Super Seven JPE]] ||148mph || 177mph || 3.2s|| 7.4s || [[Zapper]] ||Grip: 320<br />
|-<br />
|| ZF40 || [[Image:F40.png |80 px|center]] || [[Ferrari F40]] || 204mph || 219mph || 3.6s||7.5s|| [[Zapper]]||Grip: 358 {{ToFoot|1}}<br />
|-<br />
|| ZPFT || [[Image:Kitt.png |80 px|center]] || [[Pontiac Firebird Turbo T/A - KITT version]] || 164mph || 245mph || 4.8s|| 13s (6s)|| [[Zapper]]||Grip: 246<br />
|-<br />
|| ZPTR || [[Image:Zptr-showroom.png|80px|center]] || [[Porsche 911 Turbo]] || 165mph || 167mph || 5.1s||12.3s|| [[Zapper]]||Grip: 211<br />
|-<br />
|| ZLET || [[Image:Lotus1.png|80 px|center]] || [[Lotus Esprit Turbo SE]] || 167mph || 192mph || 4.9s||12.2s|| [[Zapper]]||Grip: 232 {{ToFoot|2}}<br />
|-<br />
|| ZMP4 || [[Image:Mclarenhonda.png|80 px|center]] || [[McLaren Honda MP4/4]] || 212mph || 212mph || 2.0s||3.5s|| [[Zapper]]||Grip: 640<br />
|-<br />
|| ZTCG || [[Image:Toyota_Corolla_Gti.png|80 px|center]] || [[Toyota Corolla Gti]] || 125mph || 130mph || 8.5s||22.5s|| [[Zapper]]||Grip: 150<br />
|-<br />
|| ZTST || [[Image:Toyotatrueno.png|80 px|center]] || [[Toyota Sprinter Trueno]] || 125mph || 129mph || 8.5s||21.5s|| [[Zapper]]||Grip: 224 {{ToFoot|3}}<br />
|-<br />
|| || || [[Audi Quattro TDI]] || ? mph || ? mph || ? s||? s|| [[Zapper]]<br />
|-<br />
|| LWZR || [[Image:Vett1.png|80 px|center]]|| [[LWT-ZR1 GTC Mark I]] ||198mph || 236mph || 3.4s|| 8.05s || [[Duplode]]||Grip: 222<br />
|-<br />
|| ZGT3 || [[Image:LWTZR1GT3Mark II.png|80 px|center]]|| [[LWT-ZR1 GT3 Mark II]] ||208mph || 243mph || 3.3s|| 7.2s || [[Duplode]]||Grip: 222<br />
|-<br />
|| NSKY || [[Image:Skyline2.png|80 px|center]]|| [[Nissan Skyline]] ||173mph || 199mph || 4.8s|| 12.2s || [[Duplode]]||Grip: 232<br />
|-<br />
|| SUKA || [[Image:Kart.png|80 px|center]]|| [[Superkart]] ||154mph || 156mph || 2.9s|| 5.6s || [[Overdrijf]]||Grip: 334<br />
|-<br />
|| DAUD || [[Image:Rdtmaud.png|80 px|center]]|| [[Audi V8 Quattro DTM]] ||190mph || 197mph || 3.15s|| 7.40s ||[[Overdrijf]]||Grip: 467<br />
|-<br />
|| DBMW || [[Image:Rdtmbmw.png|80 px|center]]|| [[BMW M3 E30 DTM]] ||186mph || 199mph || 3.15s|| 7.30s ||[[Overdrijf]]||Grip: 467<br />
|-<br />
|| DMCB || [[Image:Rdtmmer.png |80 px|center]]|| [[Mercedes-Benz 190 E DTM]] ||188mph || 196mph || 3.15s|| 7.30s || [[Overdrijf]]||Grip: 467<br />
|-<br />
|| CERV || [[Image:CervIII.png |80 px|center]]|| [[Chevrolet Corvette CERV III]] ||225mph || 225mph || 3.9s|| 7.8s|| [[KyLiE]]||Grip: 247<br />
|-<br />
|| [https://drive.google.com/file/d/1jiGspLvizCdaL7m7-OGMIAVmFd5gZpAQ/view?usp=drive_link CDOR] || [[Image:Melangered.png|80 px|center]]|| [[Melange XGT-88]] ||218mph || 218mph || 3.55s|| 6.1s || [[Alan Rotoi]]||Grip: 500<br />
|-<br />
|| [https://drive.google.com/file/d/1duo8r21Mp-oxDdhStZzIjtCX0k0b-cH_/view?usp=drive_link PFCR] || [[Image:Crownvictoria.png |80 px|center]] || [[Ford Crown Victoria Police Interceptor]] || 192mph || 200mph || 5.5s||11.3s|| [[Alan Rotoi]]||Grip: 466<br />
|- <br />
|| [https://drive.google.com/file/d/18QhVGuprGWKUeqCfAXlzE7JgfHejjAJ-/view?usp=drive_link CSIL] || [[Image:Monstertruck.png |80 px|center]] || [[Chevrolet Silverado Monster Truck]] || 132mph || 133mph || 5.7s|| 13.5s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/11DTIzfK9P_j-Q9DVcJqMFRQZPwYmCoai/view?usp=drive_link LOLA] || [[Image:Lola.png|80px|center]] || [[Lola Cosworth Indy]] || 234mph || 236 mph || 2.55s||4.8s|| [[Alan Rotoi]]||Grip: 600<br />
|-<br />
|| [https://drive.google.com/file/d/1Df0V3_A5fsDy0nqGW2MomQ9hvSYHemzK/view?usp=drive_link PACK] || [[Image:Packard8.png|80 px|center]] || [[Packard Eight]] || 119mph || 245mph || 14.1s||29.8s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1Qnip0GwE_sf-9dUNAIJV9bLskce8XD1M/view?usp=drive_link FSRR] || [[Image:Fordsierra2.png|80px|center]] || [[Ford Sierra RS Cosworth]] || 144mph || 212 mph || 5.65s||14.15s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1EPCER46KkmL2ZjUt9ddMTdD6xAk6zhNE/view?usp=drive_link PNSK] || [[Image:Pk1.png|80px|center]] || [[Penske Chevrolet Indy]] || 229mph || 229mph || 2.6s||4.85s|| [[Alan Rotoi]]||Grip: 620<br />
|-<br />
|| [https://drive.google.com/file/d/1cnEpzGa4WTA20kglZihV8LfK7U65MDen/view?usp=drive_link 50CI] || [[Image:Chevimpala.png|80px|center]] || [[Chevrolet Impala]] || 138mph || 140 mph || 8.55s||18.05s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1-1E4taZ_z1BeFG-h4l08Imk3F3AK3GYd/view?usp=drive_link 50PF] || [[Image:Plymouth.png|80px|center]] || [[Plymouth Fury]] || 150mph || 152 mph || 8.45s||19s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1nf-fJBvRFNJHqeedEgTwUgmyd0KM7Zak/view?usp=drive_link 50FT] || [[Image:Fthunderbird.png|80px|center]] || [[Ford Thunderbird]] || 147mph || 148 mph || 8.6s||19.4s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1eRA4FQXBtKgLbdwL821QSoFpeh_Bo710/view?usp=drive_link DTPA] || [[Image:Detopantera.png|80px|center]] || [[De Tomaso Pantera]] || 164mph || 177 mph || 4.95s||12.5s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1mZkzU-26LWUvkuGpL69emfm18qLjGBXC/view?usp=drive_link TCTO] || [[Image:Torino2.png|80px|center]] || [[IKA Torino GS]] || 185mph || 193mph || 4.30s||8.05s|| [[Alan Rotoi]]||Grip: 400<br />
|-<br />
|| [https://drive.google.com/file/d/1v3WQuMFVwOV4k7yz99SaYB9bivGQPRc3/view?usp=drive_link M1DC] || [[Image:Dodgecharger1969.png|80px|center]] || [[Dodge Charger]] || 180mph || 184mph || 3.60s||8.65s|| [[Alan Rotoi]]||Grip: 283<br />
|-<br />
|| [https://drive.google.com/file/d/1Kv6RAT4OisatQWynvBAzuQQ1MFd3rJiD/view?usp=drive_link M1PL] || [[Image:Superbird1970.png|80px|center]] || [[Plymouth Superbird]] || 174mph || 181mph || 3.65s||8.25s|| [[Alan Rotoi]]||Grip: 280<br />
|-<br />
|| [https://drive.google.com/file/d/1nGr91lcdjAPoZt1O8IjsBARggIYGAKXV/view?usp=drive_link M1PO] || [[Image:Pontiacgto1965.png|80px|center]] || [[Pontiac GTO]] || 167mph || 177mph || 3.75s||9.00s|| [[Alan Rotoi]]||Grip: 286<br />
|-<br />
|| CADF || [[Image:Cadillachearse.png|80px|center]] || [[Cadillac Fleetwood Hearse]] || 110mph || 110mph || 10.45s||29.35s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1X76NY35HhiLJrxrvTGvcSJBcSWTB6p5n/view?usp=drive_link HUMM] || [[Image:Hummerh1b.png|80px|center]] || [[Hummer H1]] || 123mph || 123mph || 6.45s||17.85s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1yKU60DgMk7wVOhtevXwSVnpjFnkTCMPg/view?usp=drive_link RUFT] || [[Image:Ruftwinturbo.png|80px|center]] || [[Ruf CTR Yellowbird]] || 184mph || 199mph || 4.25s||11.00s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1a60yBQlqir6f4u3XSqmDuIgdBwRsPZMO/view?usp=drive_link RRP3] || [[Image:Rolls-Royce Phantom III.png|80px|center]] || [[Rolls-Royce Phantom III]] || 117mph || 118mph || 13.95s||29.40s|| [[Alan Rotoi]]||Grip: 190<br />
<br />
|-<br />
|| RANG || [[Image:Ranger.png|80 px|center]] || [[Ford Ranger]] || 144mph || 162mph || 5.2s||12.9s|| [[Cody]]||Grip: 304<br />
|-<br />
|| XCFX || [[Image:Xylo2.png|80 px|center]] || [[Xylocaine XF]] || 210mph || 245mph || 3.0s|| 6.25s || [[Crazy Jimmy]]||Grip: 480<br />
|-<br />
|| I260 || [[Image:I260.png |80 px|center]]|| [[Ikarus 260]] ||74mph || 74mph || 29.8s|| -|| [[CTG]]||Grip: 120<br />
|-<br />
|| DC70 || [[Image:Dodge.png |80 px|center]]|| [[Dodge Challenger]] ||164mph || 200mph ||4.8s||10.85|| [[CTG]] ||Grip: 208<br />
|-<br />
|| CC09 || [[Image:Contestcar.png|80 px|center]] || [[4D Contest Car]] || 230 mph || 245 mph || 2.3s||?|| [[Lukas Loehrer]]||Grip: 638<br />
|-<br />
|| STRA || [[Image:Stratos.png |80 px|center]]|| [[Lancia Stratos]] ||156mph || 164mph || 6.8s|| 15.75s|| [[Ryoma]] ||Grip: 256<br />
|-<br />
|| LLC1 || [[Image:Lc1.png |80 px|center]]|| [[Lancia LC1]] || 204mph || 206mph || 2.05s|| 4.5s || [[Ryoma]]||Grip: 430<br />
|-<br />
|| LLC2 || [[Image:Lancialc2.png |80 px|center]]|| [[Lancia LC2]] || 236mph || 236mph || 1.45s|| 3.05s || [[Ryoma]]||Grip: 500<br />
|-<br />
|| F641 || [[Image:F641.png |80 px|center]]|| [[Ferrari 641 F1]] || ? || 204mph || 2.3s|| 3.55s || [[Ryoma]]||Grip: 670<br />
|-<br />
|| F637 || [[Image:F637.png |80 px|center]]|| [[Ferrari 637 Indy]] || ? || 245mph || 2.15s|| 3.8s || [[Ryoma]]||Grip: 600<br />
|-<br />
|| XJ22 || [[Image:Jaguarxj220.png |80 px|center]]|| [[Jaguar XJ220]] || 210mph || 231mph || 4.15s|| 7.7s || [[Ryoma]] ||Grip: 224<br />
|-<br />
|| EB11 || [[Image:Bugattieb110.png |80 px|center]]|| [[Bugatti EB110]] || ? || 226mph || 3.45s|| 7s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| MLF1 || [[Image:Mclarenf1.png |80 px|center]]|| [[McLaren F1]] || 231mph || 245mph || 2.95s|| 5.7s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| VWX3 || [[Image:Vectorwx3.png |80 px|center]]|| [[Vector WX3]] || 245mph || 245mph || 4.35s|| 5.5s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| DIA3 || [[Image:Diablovt.png |80 px|center]]|| [[Lamborghini Diablo VT]] || 207mph || 218mph || 4.3s|| 9s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| MG67 || [[Image:Fordmustang.png |80 px|center]]|| [[Ford Mustang GT350]] || 136mph || 137mph || 6.3s|| 12.5s || [[Ryoma]]||Grip: 208<br />
|-<br />
||MYTH || [[Image:Mythos.png |80 px|center]]|| [[Ferrari Mythos]] || ? || 196mph || 3.85s|| 8.45s || [[Ryoma]]||Grip: 212<br />
|-<br />
|| RT10 || [[Image:DodgeViper.png |80 px|center]]|| [[Dodge Viper]] || ? || 245mph || 4.6s|| 10.6s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| 512T || [[Image:F512tr.png |80 px|center]]|| [[Ferrari 512 TR]] || 194mph || 216mph || 5.1s|| 10.05s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| STEA || [[Image:DodgeStealth.png |80 px|center]]|| [[Dodge Stealth R/T]] || ? || 184mph || 6.2s|| 15.6s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| FETR|| [[Image:Testarossa.png |80 px|center]]|| [[Ferrari Testarossa]] || ? || 195mph || 5.25s|| 11.5s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| P959|| [[Image:P959.png |80 px|center]]|| [[Porsche 959]] || 209mph || 218mph || 3.75s|| 8.10s || [[Ryoma]]||Grip: 256<br />
|}<br />
<br />
{{Footn|1}} {{Footn|2}} {{Footn|3}} Value adjusted to account for nonstandard asphalt grip modifier.<br />
<br />
== List of cheat cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| Picture !! Car !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Designer !! Comments<br />
|-<br />
|| [[Image:Skoda1.png |80 px|center]]|| [[Skoda Felicia Kompressor]] ||245mph || 245mph || 1.9s||2.6s|| [[Mr. Eriksson]] ||<br />
|-<br />
|| [[Image:Lm0021.png |80 px|center]]|| [[Lada Niva Comeback]] ||245mph || 245mph ||0.45s||0.7s|| [[Mr. Eriksson]] ||BIG Turbo V-16 Russian Power It reaches top speed in 1.5s. Grip: 13011. Maybe the fastest car ever made.<br />
|-<br />
|| [[Image:Pc041.png |80 px|center]]|| [[Porsche 911 Turbo (Mr. Eriksson)|Porsche 911 Turbo]] ||245mph || ? || ?||?|| [[Mr. Eriksson]] ||Boxer 6-cyl<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Knight Rider]] ||255mph || || ? || ?|| [[Mr. Eriksson]] ||Super Motor FETT STARK V8 med Femtioelva-cyl<br />
|-<br />
|| [[Image:AcuraNSX1.png |80 px|center]]|| [[Honda NSX]] ||255mph || ? ||?||?|| [[Mr. Eriksson]] ||Fyrh julsdrift 6-cylindrar<br />
|-<br />
|| [[Image:Countach.png |80 px|center]]|| [[The Ditsch Car]] ||255mph || ? ||?||?|| [[brainSteen]] ||For [[Magnus]] by [[brainSteen]]. Off the Wall<br />
|-<br />
|| [[Image:AudiQuattro1.png |80 px|center]]|| [[Coconut Car Coronet Pulsar STi-R]] ||215mph || ? ||?||?|| [[The Swedish Stunts Team|TSST]]||Jaguar in Audi Quattro skin<br />
|-<br />
|| [[Image:Jaguar1.png |80 px|center]]|| [[Coconut Car GTR 7.5 GT IMSA]] ||245mph || ? ||?||?|| [[The Swedish Stunts Team|TSST]]||<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Wooden wireFire]] ||245mph || ? ||?||?|| [[Unknown]]||Mahogany Engine 2000 V-24 prototype<br />
|-<br />
<br />
|| [[Image:Countach.png |80 px|center]]|| [[Lamborghini Pro]] ||245mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. Tuned version of Lamborhini Countach<br />
|-<br />
|| [[Image:Lancia1.png |80 px|center]]|| [[Lancia Speed]] ||215mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. Tuned version of Lancia Delta Integrale<br />
|-<br />
|| [[Image:Pc041.png |80 px|center]]|| [[Porsche Supra]] ||215mph || ? ||?||?|| [[Chris Valleriani]]||From 1998.<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Super Corvette]] ||245mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. <br />
|-<br />
|| [[Image:Pmin1.png |80 px|center]]|| [[Warrior Car]] ||245mph || 0.1s ||?||?|| [[Chris Valleriani]]||From 1998. <br />
|-<br />
|| [[Image:FerrariGTO1.png |80 px|center]]|| [[The Phantom]] ||245mph || ? ||?||?|| [[Roy Forever]]||From 1998. RX62 AFTERBURNER<br />
|-<br />
|| [[Image:Lm0021.png |80 px|center]]|| [[Turbo Racer]] ||245mph || ? ||?||?|| [[Roy Forever]]||From 1998. <br />
<br />
<br />
|}<br />
<br />
== Examples of custom cars ==<br />
<br />
For [[Stunts 1.1]] version :<br />
* [[Melange XGT-88]] (*)<br />
* [[Speedgate XSD]] (*)<br />
* [[Nissan Skyline|Nissan Skyline R32 GT-R]] (*)<br />
* [[Ford Ranger]] (*)<br />
* [[Coconut Car Coronet Pulsar STi-R]]<br />
* [[LWT-ZR1 GT3 Mark II]] (*)<br />
* [[LWT-ZR1 GTC Mark I]]<br />
* [[Skoda Felicia Kompressor]]<br />
* [[Honda NSX]]<br />
* [[Coconut Car GTR 7.5 GT IMSA]]<br />
* [[Porsche 911 Turbo| Porsche 911 Turbo (by Zapper)]] (*)<br />
* [[Wooden WireFire]]<br />
* [[The Ditsch Car]]<br />
* [[Lada Niva Comeback]] (**)<br />
* [[Knight Rider]] (**)<br />
* [[Xylocaine XF]] (*)<br />
* [[Superkart]] (*)<br />
* [[Toyota Corolla Gti]] (*)<br />
* [[Toyota Sprinter Trueno]] (*)<br />
* [[Lotus Esprit Turbo SE]] (*)<br />
* [[Ferrari F40]] (*)<br />
* [[McLaren Honda MP4/4]] (*)<br />
* [[Ikarus 260]] (*)<br />
<br><br />
For [[Stunts 1.0]] version :<br />
* [[4D Contest Car]]<br />
* [[Hummer Charger]]<br />
* [[Lamborghini Pro]]<br />
* [[Lancia Speed]]<br />
* [[Porsche Supra]]<br />
* [[Super Corvette]]<br />
* [[The Phantom]]<br />
* [[Warrior Car]]<br />
<br><br />
<br />
''(*) indicates the car has custom graphics available.''<br />
<br />
''(**) indicates the car has custom graphics under development.''<br />
<br />
== Rumoured cars ==<br />
<br />
Some additional cars, mentioned as "hidden cars", used to be described in the Stunts page in English main Wikipedia encyclopedia :<br />
<br><br />
''In addition to the cars listed above there were 4-6 cars in the PC Version which were not in the game proper, but which could be accessed through a sub directory in the game. Some of the cars in this directory included the following;<br />
<br />
* Antique Roadster <br />
* K-Car Type <br />
* Economy Hatchback'' <br />
<br><br />
No link or proof has been provided by the person who added these comments in the Wikipedia page. I put a "citation needed" comment and hope to see the writer explain where this comes from and, if possible, provide a link to get these cars.<br />
<br />
== See also ==<br />
<br />
*[[:Category:Modding]] and [[:Category:Tools]] for information on means of creating custom cars.<br />
<br />
== External links ==<br />
<br />
*[http://scr.stunts.hu/mods.php The downloads page in Southern Cross site, from which several custom cars are available] <br />
*[http://forum.stunts.hu/index.php?board=88.0 The Car Creation board on Stunts forum, where development of new custom cars may be followed]<br />
<br />
[[Category:Driving]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Custom_cars&diff=5771Custom cars2024-01-09T23:15:05Z<p>Duplode: /* List of custom cars */</p>
<hr />
<div>The term '''custom car''' can be used, often interchangeably with ''cheat car'', to refer to any modified version of the Stunts' set of original cars, created by hex-editing CAR*.RES files (either directly or through the [[Car_Blaster|Car Blaster]] tool) and, optionally, swapping, mixing or modifying the car graphics files (see the [[Car_files|explanations on car files]]).<br />
<br />
Although some custom cars have much better performance than any of the original cars (thus being cheat cars ''stricto sensu''), such as the Lada Niva Comeback, others were developed as vehicles with reasonably realistic characteristics, the most prominent example being the [[Melange XGT-88]]. Custom cars approved for usage in [[ZakStunts]] (as of 2009, [[Nissan Skyline|Skyline]], [[Speedgate]] and [[Ford Ranger|Ranger]]) can also be included into the latter category. Custom car design, which once appeared to have become something of a lost art, is experiencing a revival largely thanks to the new possibilities of graphics customization opened by [[stressed]]. <br />
<br />
<br />
<br />
== List of original cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| ID !! Picture !! Car Name !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Category !! Grip value<br />
|-<br />
||ANSX || [[Image:AcuraNSX1.png |80 px|center]] || [[Acura NSX]] || 173mph || 203mph || 5.3s||12.8s|| Road Car||Grip: 211<br />
|-<br />
||AUDI || [[Image:AudiQuattro1.png|80 px|center]]|| [[Audi Quattro Sport]] ||144mph || 218mph || 5.1s|| 14.4s || Off-Road Car ||Grip: 211<br />
|-<br />
||VETT || [[Image:Vett1.png |80 px|center]] || [[Corvette ZR1]] || 180mph || 245mph || 5.0s||11.3s|| Road Car||Grip: 211<br />
|-<br />
||FGTO || [[Image:FerrariGTO1.png |80 px|center]] || [[Ferrari GTO]] || 192mph || 245mph || 4.7s|| 10.4s|| Road Car||Grip: 211<br />
|-<br />
||JAGU || [[Image:Jaguar1.png|80px|center]] || [[Jaguar XJR9 IMSA]] || 212mph || 212mph || 3.4s||6.3s|| Racing Car ||Grip: 500<br />
|-<br />
||COUN || [[Image:Countach.png|80 px|center]] || [[Lamborghini Countach]] || 188mph || 245mph || 4.9s||11.5s|| Road Car||Grip: 210<br />
|-<br />
||LM02 || [[Image:Lm0021.png|80 px|center]] || [[Lamborghini LM-002]] || 125mph || 125mph || 6.2s||15.9s|| Off-Road Car ||Grip: 211<br />
|-<br />
||LANC || [[Image:Lancia1.png|80 px|center]] || [[Lancia Delta Integrale]] || 140mph || 218mph || 5.1s||14.7s|| Off Road Car||Grip: 211<br />
|-<br />
||P962 || [[Image:P9621.png|80 px|center]] || [[Porsche 962 IMSA]] || 212mph || 212mph || 3.25s||6.15s|| Racing Car ||Grip: 500<br />
|-<br />
||PC04 || [[Image:Pc041.png|80 px|center]]|| [[Porsche Carrera 4]] ||166mph || 178mph || 5.5s|| 13.7s || Road Car||Grip: 211<br />
|-<br />
||PMIN || [[Image:Pmin1.png|80 px|center]]|| [[Porsche March Indy]] ||216mph || 245mph || 2.6s|| 5.0s || Racing Car ||Grip: 600<br />
|}<br />
<br />
== List of custom cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| ID !! Picture !! Car Name !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Designer !! Comments<br />
|-<br />
|| GATE || [[Image:Speedgate.png |80 px|center]] || [[Speedgate XSD]] || 209mph || 245mph || 1.8s|| 4.8s|| [[Mark L. Rivers]]||Grip: 500<br />
|-<br />
|| ZCS7 || [[Image:Caterham.png|80 px|center]]|| [[Caterham Super Seven JPE]] ||144mph || 177mph || 3.7s|| 8s || [[Zapper]] ||Grip: 320<br />
|-<br />
|| ZF40 || [[Image:F40.png |80 px|center]] || [[Ferrari F40]] || 204mph || 219mph || 3.6s||7.5s|| [[Zapper]]||Grip: 358 {{ToFoot|1}}<br />
|-<br />
|| ZPFT || [[Image:Kitt.png |80 px|center]] || [[Pontiac Firebird Turbo T/A - KITT version]] || 164mph || 245mph || 4.8s|| 13s (6s)|| [[Zapper]]||Grip: 246<br />
|-<br />
|| ZPTR || [[Image:Zptr-showroom.png|80px|center]] || [[Porsche 911 Turbo]] || 165mph || 167mph || 5.1s||12.3s|| [[Zapper]]||Grip: 211<br />
|-<br />
|| ZLET || [[Image:Lotus1.png|80 px|center]] || [[Lotus Esprit Turbo SE]] || 167mph || 192mph || 4.9s||12.2s|| [[Zapper]]||Grip: 232 {{ToFoot|2}}<br />
|-<br />
|| ZMP4 || [[Image:Mclarenhonda.png|80 px|center]] || [[McLaren Honda MP4/4]] || 212mph || 212mph || 2.0s||3.5s|| [[Zapper]]||Grip: 640<br />
|-<br />
|| ZTCG || [[Image:Toyota_Corolla_Gti.png|80 px|center]] || [[Toyota Corolla Gti]] || 125mph || 130mph || 8.5s||22.5s|| [[Zapper]]||Grip: 150<br />
|-<br />
|| ZTST || [[Image:Toyotatrueno.png|80 px|center]] || [[Toyota Sprinter Trueno]] || 125mph || 129mph || 8.5s||21.5s|| [[Zapper]]||Grip: 224 {{ToFoot|3}}<br />
|-<br />
|| || || [[Audi Quattro TDI]] || ? mph || ? mph || ? s||? s|| [[Zapper]]<br />
|-<br />
|| LWZR || [[Image:Vett1.png|80 px|center]]|| [[LWT-ZR1 GTC Mark I]] ||198mph || 236mph || 3.4s|| 8.05s || [[Duplode]]||Grip: 222<br />
|-<br />
|| ZGT3 || [[Image:LWTZR1GT3Mark II.png|80 px|center]]|| [[LWT-ZR1 GT3 Mark II]] ||208mph || 243mph || 3.3s|| 7.2s || [[Duplode]]||Grip: 222<br />
|-<br />
|| NSKY || [[Image:Skyline2.png|80 px|center]]|| [[Nissan Skyline]] ||173mph || 199mph || 4.8s|| 12.2s || [[Duplode]]||Grip: 232<br />
|-<br />
|| SUKA || [[Image:Kart.png|80 px|center]]|| [[Superkart]] ||154mph || 156mph || 2.9s|| 5.6s || [[Overdrijf]]||Grip: 334<br />
|-<br />
|| DAUD || [[Image:Daud.jpg|80 px|center]]|| [[Audi V8 Quattro DTM]] ||190mph || 197mph || 3.15s|| 7.40s ||[[Overdrijf]]||Grip: 467<br />
|-<br />
|| DBMW || [[Image:Dbmw.jpg|80 px|center]]|| [[BMW M3 E30 DTM]] ||186mph || 199mph || 3.15s|| 7.30s ||[[Overdrijf]]||Grip: 467<br />
|-<br />
|| DMCB || [[Image:Dmcb.jpg |80 px|center]]|| [[Mercedes-Benz 190 E DTM]] ||188mph || 196mph || 3.15s|| 7.30s || [[Overdrijf]]||Grip: 467<br />
|-<br />
|| CERV || [[Image:CervIII.png |80 px|center]]|| [[Chevrolet Corvette CERV III]] ||225mph || 225mph || 3.9s|| 7.8s|| [[KyLiE]]||Grip: 247<br />
|-<br />
|| [https://drive.google.com/file/d/1jiGspLvizCdaL7m7-OGMIAVmFd5gZpAQ/view?usp=drive_link CDOR] || [[Image:Melangered.png|80 px|center]]|| [[Melange XGT-88]] ||218mph || 218mph || 3.55s|| 6.1s || [[Alan Rotoi]]||Grip: 500<br />
|-<br />
|| [https://drive.google.com/file/d/1duo8r21Mp-oxDdhStZzIjtCX0k0b-cH_/view?usp=drive_link PFCR] || [[Image:Crownvictoria.png |80 px|center]] || [[Ford Crown Victoria Police Interceptor]] || 192mph || 200mph || 5.5s||11.3s|| [[Alan Rotoi]]||Grip: 466<br />
|- <br />
|| [https://drive.google.com/file/d/18QhVGuprGWKUeqCfAXlzE7JgfHejjAJ-/view?usp=drive_link CSIL] || [[Image:Monstertruck.png |80 px|center]] || [[Chevrolet Silverado Monster Truck]] || 132mph || 133mph || 5.7s|| 13.5s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/11DTIzfK9P_j-Q9DVcJqMFRQZPwYmCoai/view?usp=drive_link LOLA] || [[Image:Lola.png|80px|center]] || [[Lola Cosworth Indy]] || 234mph || 236 mph || 2.55s||4.8s|| [[Alan Rotoi]]||Grip: 600<br />
|-<br />
|| [https://drive.google.com/file/d/1Df0V3_A5fsDy0nqGW2MomQ9hvSYHemzK/view?usp=drive_link PACK] || [[Image:Packard8.png|80 px|center]] || [[Packard Eight]] || 119mph || 245mph || 14.1s||29.8s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1Qnip0GwE_sf-9dUNAIJV9bLskce8XD1M/view?usp=drive_link FSRR] || [[Image:Fordsierra2.png|80px|center]] || [[Ford Sierra RS Cosworth]] || 144mph || 212 mph || 5.65s||14.15s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1EPCER46KkmL2ZjUt9ddMTdD6xAk6zhNE/view?usp=drive_link PNSK] || [[Image:Pk1.png|80px|center]] || [[Penske Chevrolet Indy]] || 229mph || 229mph || 2.6s||4.85s|| [[Alan Rotoi]]||Grip: 620<br />
|-<br />
|| [https://drive.google.com/file/d/1cnEpzGa4WTA20kglZihV8LfK7U65MDen/view?usp=drive_link 50CI] || [[Image:Chevimpala.png|80px|center]] || [[Chevrolet Impala]] || 138mph || 140 mph || 8.55s||18.05s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1-1E4taZ_z1BeFG-h4l08Imk3F3AK3GYd/view?usp=drive_link 50PF] || [[Image:Plymouth.png|80px|center]] || [[Plymouth Fury]] || 150mph || 152 mph || 8.45s||19s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1nf-fJBvRFNJHqeedEgTwUgmyd0KM7Zak/view?usp=drive_link 50FT] || [[Image:Fthunderbird.png|80px|center]] || [[Ford Thunderbird]] || 147mph || 148 mph || 8.6s||19.4s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1eRA4FQXBtKgLbdwL821QSoFpeh_Bo710/view?usp=drive_link DTPA] || [[Image:Detopantera.png|80px|center]] || [[De Tomaso Pantera]] || 164mph || 177 mph || 4.95s||12.5s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1mZkzU-26LWUvkuGpL69emfm18qLjGBXC/view?usp=drive_link TCTO] || [[Image:Torino2.png|80px|center]] || [[IKA Torino GS]] || 185mph || 193mph || 4.30s||8.05s|| [[Alan Rotoi]]||Grip: 400<br />
|-<br />
|| [https://drive.google.com/file/d/1v3WQuMFVwOV4k7yz99SaYB9bivGQPRc3/view?usp=drive_link M1DC] || [[Image:Dodgecharger1969.png|80px|center]] || [[Dodge Charger]] || 180mph || 184mph || 3.60s||8.65s|| [[Alan Rotoi]]||Grip: 283<br />
|-<br />
|| [https://drive.google.com/file/d/1Kv6RAT4OisatQWynvBAzuQQ1MFd3rJiD/view?usp=drive_link M1PL] || [[Image:Superbird1970.png|80px|center]] || [[Plymouth Superbird]] || 174mph || 181mph || 3.65s||8.25s|| [[Alan Rotoi]]||Grip: 280<br />
|-<br />
|| [https://drive.google.com/file/d/1nGr91lcdjAPoZt1O8IjsBARggIYGAKXV/view?usp=drive_link M1PO] || [[Image:Pontiacgto1965.png|80px|center]] || [[Pontiac GTO]] || 167mph || 177mph || 3.75s||9.00s|| [[Alan Rotoi]]||Grip: 286<br />
|-<br />
|| CADF || [[Image:Cadillachearse.png|80px|center]] || [[Cadillac Fleetwood Hearse]] || 110mph || 110mph || 10.45s||29.35s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1X76NY35HhiLJrxrvTGvcSJBcSWTB6p5n/view?usp=drive_link HUMM] || [[Image:Hummerh1b.png|80px|center]] || [[Hummer H1]] || 123mph || 123mph || 6.45s||17.85s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1yKU60DgMk7wVOhtevXwSVnpjFnkTCMPg/view?usp=drive_link RUFT] || [[Image:Ruftwinturbo.png|80px|center]] || [[Ruf CTR Yellowbird]] || 184mph || 199mph || 4.25s||11.00s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| RANG || [[Image:Ranger.png|80 px|center]] || [[Ford Ranger]] || 144mph || 162mph || 5.2s||12.9s|| [[Cody]]||Grip: 304<br />
|-<br />
|| XCFX || [[Image:Xylo2.png|80 px|center]] || [[Xylocaine XF]] || 210mph || 245mph || 3.0s|| 6.25s || [[Crazy Jimmy]]||Grip: 480<br />
|-<br />
|| I260 || [[Image:I260.png |80 px|center]]|| [[Ikarus 260]] ||74mph || 74mph || 29.8s|| -|| [[CTG]]||Grip: 120<br />
|-<br />
|| DC70 || [[Image:Dodge.png |80 px|center]]|| [[Dodge Challenger]] ||164mph || 200mph ||4.8s||10.85|| [[CTG]] ||Grip: 208<br />
|-<br />
|| CC09 || [[Image:Contestcar.png|80 px|center]] || [[4D Contest Car]] || 230 mph || 245 mph || 2.3s||?|| [[Lukas Loehrer]]||Grip: 638<br />
|-<br />
|| STRA || [[Image:Stratos.png |80 px|center]]|| [[Lancia Stratos]] ||156mph || 164mph || 6.8s|| 15.75s|| [[Ryoma]] ||Grip: 256<br />
|-<br />
|| LLC1 || [[Image:Lc1.png |80 px|center]]|| [[Lancia LC1]] || 204mph || 206mph || 2.05s|| 4.5s || [[Ryoma]]||Grip: 430<br />
|-<br />
|| LLC2 || [[Image:Lancialc2.png |80 px|center]]|| [[Lancia LC2]] || 236mph || 236mph || 1.45s|| 3.05s || [[Ryoma]]||Grip: 500<br />
|-<br />
|| F641 || [[Image:F641.png |80 px|center]]|| [[Ferrari 641 F1]] || ? || 204mph || 2.3s|| 3.55s || [[Ryoma]]||Grip: 670<br />
|-<br />
|| F637 || [[Image:F637.png |80 px|center]]|| [[Ferrari 637 Indy]] || ? || 245mph || 2.15s|| 3.8s || [[Ryoma]]||Grip: 600<br />
|-<br />
|| XJ22 || [[Image:Jaguarxj220.png |80 px|center]]|| [[Jaguar XJ220]] || 210mph || 231mph || 4.15s|| 7.7s || [[Ryoma]] ||Grip: 224<br />
|-<br />
|| EB11 || [[Image:Bugattieb110.png |80 px|center]]|| [[Bugatti EB110]] || ? || 226mph || 3.45s|| 7s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| MLF1 || [[Image:Mclarenf1.png |80 px|center]]|| [[McLaren F1]] || 231mph || 245mph || 2.95s|| 5.7s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| VWX3 || [[Image:Vectorwx3.png |80 px|center]]|| [[Vector WX3]] || 245mph || 245mph || 4.35s|| 5.5s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| DIA3 || [[Image:Diablovt.png |80 px|center]]|| [[Lamborghini Diablo VT]] || 207mph || 218mph || 4.3s|| 9s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| MG67 || [[Image:Fordmustang.png |80 px|center]]|| [[Ford Mustang GT350]] || 136mph || 137mph || 6.3s|| 12.5s || [[Ryoma]]||Grip: 208<br />
|-<br />
||MYTH || [[Image:Mythos.png |80 px|center]]|| [[Ferrari Mythos]] || ? || 196mph || 3.85s|| 8.45s || [[Ryoma]]||Grip: 212<br />
|-<br />
|| RT10 || [[Image:DodgeViper.png |80 px|center]]|| [[Dodge Viper]] || ? || 245mph || 4.6s|| 10.6s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| 512T || [[Image:F512tr.png |80 px|center]]|| [[Ferrari 512 TR]] || 194mph || 216mph || 5.1s|| 10.05s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| STEA || [[Image:DodgeStealth.png |80 px|center]]|| [[Dodge Stealth R/T]] || ? || 184mph || 6.2s|| 15.6s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| FETR|| [[Image:Testarossa.png |80 px|center]]|| [[Ferrari Testarossa]] || ? || 195mph || 5.25s|| 11.5s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| P959|| [[Image:P959.png |80 px|center]]|| [[Porsche 959]] || 209mph || 218mph || 3.75s|| 8.10s || [[Ryoma]]||Grip: 256<br />
|}<br />
<br />
{{Footn|1}} {{Footn|2}} {{Footn|3}} Value adjusted to account for nonstandard asphalt grip modifier.<br />
<br />
== List of cheat cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| Picture !! Car !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Designer !! Comments<br />
|-<br />
|| [[Image:Skoda1.png |80 px|center]]|| [[Skoda Felicia Kompressor]] ||245mph || 245mph || 1.9s||2.6s|| [[Mr. Eriksson]] ||<br />
|-<br />
|| [[Image:Lm0021.png |80 px|center]]|| [[Lada Niva Comeback]] ||245mph || 245mph ||0.45s||0.7s|| [[Mr. Eriksson]] ||BIG Turbo V-16 Russian Power It reaches top speed in 1.5s. Grip: 13011. Maybe the fastest car ever made.<br />
|-<br />
|| [[Image:Pc041.png |80 px|center]]|| [[Porsche 911 Turbo (Mr. Eriksson)|Porsche 911 Turbo]] ||245mph || ? || ?||?|| [[Mr. Eriksson]] ||Boxer 6-cyl<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Knight Rider]] ||255mph || || ? || ?|| [[Mr. Eriksson]] ||Super Motor FETT STARK V8 med Femtioelva-cyl<br />
|-<br />
|| [[Image:AcuraNSX1.png |80 px|center]]|| [[Honda NSX]] ||255mph || ? ||?||?|| [[Mr. Eriksson]] ||Fyrh julsdrift 6-cylindrar<br />
|-<br />
|| [[Image:Countach.png |80 px|center]]|| [[The Ditsch Car]] ||255mph || ? ||?||?|| [[brainSteen]] ||For [[Magnus]] by [[brainSteen]]. Off the Wall<br />
|-<br />
|| [[Image:AudiQuattro1.png |80 px|center]]|| [[Coconut Car Coronet Pulsar STi-R]] ||215mph || ? ||?||?|| [[The Swedish Stunts Team|TSST]]||Jaguar in Audi Quattro skin<br />
|-<br />
|| [[Image:Jaguar1.png |80 px|center]]|| [[Coconut Car GTR 7.5 GT IMSA]] ||245mph || ? ||?||?|| [[The Swedish Stunts Team|TSST]]||<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Wooden wireFire]] ||245mph || ? ||?||?|| [[Unknown]]||Mahogany Engine 2000 V-24 prototype<br />
|-<br />
<br />
|| [[Image:Countach.png |80 px|center]]|| [[Lamborghini Pro]] ||245mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. Tuned version of Lamborhini Countach<br />
|-<br />
|| [[Image:Lancia1.png |80 px|center]]|| [[Lancia Speed]] ||215mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. Tuned version of Lancia Delta Integrale<br />
|-<br />
|| [[Image:Pc041.png |80 px|center]]|| [[Porsche Supra]] ||215mph || ? ||?||?|| [[Chris Valleriani]]||From 1998.<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Super Corvette]] ||245mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. <br />
|-<br />
|| [[Image:Pmin1.png |80 px|center]]|| [[Warrior Car]] ||245mph || 0.1s ||?||?|| [[Chris Valleriani]]||From 1998. <br />
|-<br />
|| [[Image:FerrariGTO1.png |80 px|center]]|| [[The Phantom]] ||245mph || ? ||?||?|| [[Roy Forever]]||From 1998. RX62 AFTERBURNER<br />
|-<br />
|| [[Image:Lm0021.png |80 px|center]]|| [[Turbo Racer]] ||245mph || ? ||?||?|| [[Roy Forever]]||From 1998. <br />
<br />
<br />
|}<br />
<br />
== Examples of custom cars ==<br />
<br />
For [[Stunts 1.1]] version :<br />
* [[Melange XGT-88]] (*)<br />
* [[Speedgate XSD]] (*)<br />
* [[Nissan Skyline|Nissan Skyline R32 GT-R]] (*)<br />
* [[Ford Ranger]] (*)<br />
* [[Coconut Car Coronet Pulsar STi-R]]<br />
* [[LWT-ZR1 GT3 Mark II]] (*)<br />
* [[LWT-ZR1 GTC Mark I]]<br />
* [[Skoda Felicia Kompressor]]<br />
* [[Honda NSX]]<br />
* [[Coconut Car GTR 7.5 GT IMSA]]<br />
* [[Porsche 911 Turbo| Porsche 911 Turbo (by Zapper)]] (*)<br />
* [[Wooden WireFire]]<br />
* [[The Ditsch Car]]<br />
* [[Lada Niva Comeback]] (**)<br />
* [[Knight Rider]] (**)<br />
* [[Xylocaine XF]] (*)<br />
* [[Superkart]] (*)<br />
* [[Toyota Corolla Gti]] (*)<br />
* [[Toyota Sprinter Trueno]] (*)<br />
* [[Lotus Esprit Turbo SE]] (*)<br />
* [[Ferrari F40]] (*)<br />
* [[McLaren Honda MP4/4]] (*)<br />
* [[Ikarus 260]] (*)<br />
<br><br />
For [[Stunts 1.0]] version :<br />
* [[4D Contest Car]]<br />
* [[Hummer Charger]]<br />
* [[Lamborghini Pro]]<br />
* [[Lancia Speed]]<br />
* [[Porsche Supra]]<br />
* [[Super Corvette]]<br />
* [[The Phantom]]<br />
* [[Warrior Car]]<br />
<br><br />
<br />
''(*) indicates the car has custom graphics available.''<br />
<br />
''(**) indicates the car has custom graphics under development.''<br />
<br />
== Rumoured cars ==<br />
<br />
Some additional cars, mentioned as "hidden cars", used to be described in the Stunts page in English main Wikipedia encyclopedia :<br />
<br><br />
''In addition to the cars listed above there were 4-6 cars in the PC Version which were not in the game proper, but which could be accessed through a sub directory in the game. Some of the cars in this directory included the following;<br />
<br />
* Antique Roadster <br />
* K-Car Type <br />
* Economy Hatchback'' <br />
<br><br />
No link or proof has been provided by the person who added these comments in the Wikipedia page. I put a "citation needed" comment and hope to see the writer explain where this comes from and, if possible, provide a link to get these cars.<br />
<br />
== See also ==<br />
<br />
*[[:Category:Modding]] and [[:Category:Tools]] for information on means of creating custom cars.<br />
<br />
== External links ==<br />
<br />
*[http://scr.stunts.hu/mods.php The downloads page in Southern Cross site, from which several custom cars are available] <br />
*[http://forum.stunts.hu/index.php?board=88.0 The Car Creation board on Stunts forum, where development of new custom cars may be followed]<br />
<br />
[[Category:Driving]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Custom_cars&diff=5770Custom cars2024-01-09T23:14:27Z<p>Duplode: /* List of custom cars */ adjusting the F40 grip</p>
<hr />
<div>The term '''custom car''' can be used, often interchangeably with ''cheat car'', to refer to any modified version of the Stunts' set of original cars, created by hex-editing CAR*.RES files (either directly or through the [[Car_Blaster|Car Blaster]] tool) and, optionally, swapping, mixing or modifying the car graphics files (see the [[Car_files|explanations on car files]]).<br />
<br />
Although some custom cars have much better performance than any of the original cars (thus being cheat cars ''stricto sensu''), such as the Lada Niva Comeback, others were developed as vehicles with reasonably realistic characteristics, the most prominent example being the [[Melange XGT-88]]. Custom cars approved for usage in [[ZakStunts]] (as of 2009, [[Nissan Skyline|Skyline]], [[Speedgate]] and [[Ford Ranger|Ranger]]) can also be included into the latter category. Custom car design, which once appeared to have become something of a lost art, is experiencing a revival largely thanks to the new possibilities of graphics customization opened by [[stressed]]. <br />
<br />
<br />
<br />
== List of original cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| ID !! Picture !! Car Name !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Category !! Grip value<br />
|-<br />
||ANSX || [[Image:AcuraNSX1.png |80 px|center]] || [[Acura NSX]] || 173mph || 203mph || 5.3s||12.8s|| Road Car||Grip: 211<br />
|-<br />
||AUDI || [[Image:AudiQuattro1.png|80 px|center]]|| [[Audi Quattro Sport]] ||144mph || 218mph || 5.1s|| 14.4s || Off-Road Car ||Grip: 211<br />
|-<br />
||VETT || [[Image:Vett1.png |80 px|center]] || [[Corvette ZR1]] || 180mph || 245mph || 5.0s||11.3s|| Road Car||Grip: 211<br />
|-<br />
||FGTO || [[Image:FerrariGTO1.png |80 px|center]] || [[Ferrari GTO]] || 192mph || 245mph || 4.7s|| 10.4s|| Road Car||Grip: 211<br />
|-<br />
||JAGU || [[Image:Jaguar1.png|80px|center]] || [[Jaguar XJR9 IMSA]] || 212mph || 212mph || 3.4s||6.3s|| Racing Car ||Grip: 500<br />
|-<br />
||COUN || [[Image:Countach.png|80 px|center]] || [[Lamborghini Countach]] || 188mph || 245mph || 4.9s||11.5s|| Road Car||Grip: 210<br />
|-<br />
||LM02 || [[Image:Lm0021.png|80 px|center]] || [[Lamborghini LM-002]] || 125mph || 125mph || 6.2s||15.9s|| Off-Road Car ||Grip: 211<br />
|-<br />
||LANC || [[Image:Lancia1.png|80 px|center]] || [[Lancia Delta Integrale]] || 140mph || 218mph || 5.1s||14.7s|| Off Road Car||Grip: 211<br />
|-<br />
||P962 || [[Image:P9621.png|80 px|center]] || [[Porsche 962 IMSA]] || 212mph || 212mph || 3.25s||6.15s|| Racing Car ||Grip: 500<br />
|-<br />
||PC04 || [[Image:Pc041.png|80 px|center]]|| [[Porsche Carrera 4]] ||166mph || 178mph || 5.5s|| 13.7s || Road Car||Grip: 211<br />
|-<br />
||PMIN || [[Image:Pmin1.png|80 px|center]]|| [[Porsche March Indy]] ||216mph || 245mph || 2.6s|| 5.0s || Racing Car ||Grip: 600<br />
|}<br />
<br />
== List of custom cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| ID !! Picture !! Car Name !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Designer !! Comments<br />
|-<br />
|| GATE || [[Image:Speedgate.png |80 px|center]] || [[Speedgate XSD]] || 209mph || 245mph || 1.8s|| 4.8s|| [[Mark L. Rivers]]||Grip: 500<br />
|-<br />
|| ZCS7 || [[Image:Caterham.png|80 px|center]]|| [[Caterham Super Seven JPE]] ||144mph || 177mph || 3.7s|| 8s || [[Zapper]] ||Grip: 320<br />
|-<br />
|| ZF40 || [[Image:F40.png |80 px|center]] || [[Ferrari F40]] || 204mph || 219mph || 3.6s||7.5s|| [[Zapper]]||Grip: 358 {{ToFoot|2}}<br />
|-<br />
|| ZPFT || [[Image:Kitt.png |80 px|center]] || [[Pontiac Firebird Turbo T/A - KITT version]] || 164mph || 245mph || 4.8s|| 13s (6s)|| [[Zapper]]||Grip: 246<br />
|-<br />
|| ZPTR || [[Image:Zptr-showroom.png|80px|center]] || [[Porsche 911 Turbo]] || 165mph || 167mph || 5.1s||12.3s|| [[Zapper]]||Grip: 211<br />
|-<br />
|| ZLET || [[Image:Lotus1.png|80 px|center]] || [[Lotus Esprit Turbo SE]] || 167mph || 192mph || 4.9s||12.2s|| [[Zapper]]||Grip: 232 {{ToFoot|2}}<br />
|-<br />
|| ZMP4 || [[Image:Mclarenhonda.png|80 px|center]] || [[McLaren Honda MP4/4]] || 212mph || 212mph || 2.0s||3.5s|| [[Zapper]]||Grip: 640<br />
|-<br />
|| ZTCG || [[Image:Toyota_Corolla_Gti.png|80 px|center]] || [[Toyota Corolla Gti]] || 125mph || 130mph || 8.5s||22.5s|| [[Zapper]]||Grip: 150<br />
|-<br />
|| ZTST || [[Image:Toyotatrueno.png|80 px|center]] || [[Toyota Sprinter Trueno]] || 125mph || 129mph || 8.5s||21.5s|| [[Zapper]]||Grip: 224 {{ToFoot|3}}<br />
|-<br />
|| || || [[Audi Quattro TDI]] || ? mph || ? mph || ? s||? s|| [[Zapper]]<br />
|-<br />
|| LWZR || [[Image:Vett1.png|80 px|center]]|| [[LWT-ZR1 GTC Mark I]] ||198mph || 236mph || 3.4s|| 8.05s || [[Duplode]]||Grip: 222<br />
|-<br />
|| ZGT3 || [[Image:LWTZR1GT3Mark II.png|80 px|center]]|| [[LWT-ZR1 GT3 Mark II]] ||208mph || 243mph || 3.3s|| 7.2s || [[Duplode]]||Grip: 222<br />
|-<br />
|| NSKY || [[Image:Skyline2.png|80 px|center]]|| [[Nissan Skyline]] ||173mph || 199mph || 4.8s|| 12.2s || [[Duplode]]||Grip: 232<br />
|-<br />
|| SUKA || [[Image:Kart.png|80 px|center]]|| [[Superkart]] ||154mph || 156mph || 2.9s|| 5.6s || [[Overdrijf]]||Grip: 334<br />
|-<br />
|| DAUD || [[Image:Daud.jpg|80 px|center]]|| [[Audi V8 Quattro DTM]] ||190mph || 197mph || 3.15s|| 7.40s ||[[Overdrijf]]||Grip: 467<br />
|-<br />
|| DBMW || [[Image:Dbmw.jpg|80 px|center]]|| [[BMW M3 E30 DTM]] ||186mph || 199mph || 3.15s|| 7.30s ||[[Overdrijf]]||Grip: 467<br />
|-<br />
|| DMCB || [[Image:Dmcb.jpg |80 px|center]]|| [[Mercedes-Benz 190 E DTM]] ||188mph || 196mph || 3.15s|| 7.30s || [[Overdrijf]]||Grip: 467<br />
|-<br />
|| CERV || [[Image:CervIII.png |80 px|center]]|| [[Chevrolet Corvette CERV III]] ||225mph || 225mph || 3.9s|| 7.8s|| [[KyLiE]]||Grip: 247<br />
|-<br />
|| [https://drive.google.com/file/d/1jiGspLvizCdaL7m7-OGMIAVmFd5gZpAQ/view?usp=drive_link CDOR] || [[Image:Melangered.png|80 px|center]]|| [[Melange XGT-88]] ||218mph || 218mph || 3.55s|| 6.1s || [[Alan Rotoi]]||Grip: 500<br />
|-<br />
|| [https://drive.google.com/file/d/1duo8r21Mp-oxDdhStZzIjtCX0k0b-cH_/view?usp=drive_link PFCR] || [[Image:Crownvictoria.png |80 px|center]] || [[Ford Crown Victoria Police Interceptor]] || 192mph || 200mph || 5.5s||11.3s|| [[Alan Rotoi]]||Grip: 466<br />
|- <br />
|| [https://drive.google.com/file/d/18QhVGuprGWKUeqCfAXlzE7JgfHejjAJ-/view?usp=drive_link CSIL] || [[Image:Monstertruck.png |80 px|center]] || [[Chevrolet Silverado Monster Truck]] || 132mph || 133mph || 5.7s|| 13.5s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/11DTIzfK9P_j-Q9DVcJqMFRQZPwYmCoai/view?usp=drive_link LOLA] || [[Image:Lola.png|80px|center]] || [[Lola Cosworth Indy]] || 234mph || 236 mph || 2.55s||4.8s|| [[Alan Rotoi]]||Grip: 600<br />
|-<br />
|| [https://drive.google.com/file/d/1Df0V3_A5fsDy0nqGW2MomQ9hvSYHemzK/view?usp=drive_link PACK] || [[Image:Packard8.png|80 px|center]] || [[Packard Eight]] || 119mph || 245mph || 14.1s||29.8s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1Qnip0GwE_sf-9dUNAIJV9bLskce8XD1M/view?usp=drive_link FSRR] || [[Image:Fordsierra2.png|80px|center]] || [[Ford Sierra RS Cosworth]] || 144mph || 212 mph || 5.65s||14.15s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1EPCER46KkmL2ZjUt9ddMTdD6xAk6zhNE/view?usp=drive_link PNSK] || [[Image:Pk1.png|80px|center]] || [[Penske Chevrolet Indy]] || 229mph || 229mph || 2.6s||4.85s|| [[Alan Rotoi]]||Grip: 620<br />
|-<br />
|| [https://drive.google.com/file/d/1cnEpzGa4WTA20kglZihV8LfK7U65MDen/view?usp=drive_link 50CI] || [[Image:Chevimpala.png|80px|center]] || [[Chevrolet Impala]] || 138mph || 140 mph || 8.55s||18.05s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1-1E4taZ_z1BeFG-h4l08Imk3F3AK3GYd/view?usp=drive_link 50PF] || [[Image:Plymouth.png|80px|center]] || [[Plymouth Fury]] || 150mph || 152 mph || 8.45s||19s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1nf-fJBvRFNJHqeedEgTwUgmyd0KM7Zak/view?usp=drive_link 50FT] || [[Image:Fthunderbird.png|80px|center]] || [[Ford Thunderbird]] || 147mph || 148 mph || 8.6s||19.4s|| [[Alan Rotoi]]||Grip: 205<br />
|-<br />
|| [https://drive.google.com/file/d/1eRA4FQXBtKgLbdwL821QSoFpeh_Bo710/view?usp=drive_link DTPA] || [[Image:Detopantera.png|80px|center]] || [[De Tomaso Pantera]] || 164mph || 177 mph || 4.95s||12.5s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1mZkzU-26LWUvkuGpL69emfm18qLjGBXC/view?usp=drive_link TCTO] || [[Image:Torino2.png|80px|center]] || [[IKA Torino GS]] || 185mph || 193mph || 4.30s||8.05s|| [[Alan Rotoi]]||Grip: 400<br />
|-<br />
|| [https://drive.google.com/file/d/1v3WQuMFVwOV4k7yz99SaYB9bivGQPRc3/view?usp=drive_link M1DC] || [[Image:Dodgecharger1969.png|80px|center]] || [[Dodge Charger]] || 180mph || 184mph || 3.60s||8.65s|| [[Alan Rotoi]]||Grip: 283<br />
|-<br />
|| [https://drive.google.com/file/d/1Kv6RAT4OisatQWynvBAzuQQ1MFd3rJiD/view?usp=drive_link M1PL] || [[Image:Superbird1970.png|80px|center]] || [[Plymouth Superbird]] || 174mph || 181mph || 3.65s||8.25s|| [[Alan Rotoi]]||Grip: 280<br />
|-<br />
|| [https://drive.google.com/file/d/1nGr91lcdjAPoZt1O8IjsBARggIYGAKXV/view?usp=drive_link M1PO] || [[Image:Pontiacgto1965.png|80px|center]] || [[Pontiac GTO]] || 167mph || 177mph || 3.75s||9.00s|| [[Alan Rotoi]]||Grip: 286<br />
|-<br />
|| CADF || [[Image:Cadillachearse.png|80px|center]] || [[Cadillac Fleetwood Hearse]] || 110mph || 110mph || 10.45s||29.35s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1X76NY35HhiLJrxrvTGvcSJBcSWTB6p5n/view?usp=drive_link HUMM] || [[Image:Hummerh1b.png|80px|center]] || [[Hummer H1]] || 123mph || 123mph || 6.45s||17.85s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| [https://drive.google.com/file/d/1yKU60DgMk7wVOhtevXwSVnpjFnkTCMPg/view?usp=drive_link RUFT] || [[Image:Ruftwinturbo.png|80px|center]] || [[Ruf CTR Yellowbird]] || 184mph || 199mph || 4.25s||11.00s|| [[Alan Rotoi]]||Grip: 211<br />
|-<br />
|| RANG || [[Image:Ranger.png|80 px|center]] || [[Ford Ranger]] || 144mph || 162mph || 5.2s||12.9s|| [[Cody]]||Grip: 304<br />
|-<br />
|| XCFX || [[Image:Xylo2.png|80 px|center]] || [[Xylocaine XF]] || 210mph || 245mph || 3.0s|| 6.25s || [[Crazy Jimmy]]||Grip: 480<br />
|-<br />
|| I260 || [[Image:I260.png |80 px|center]]|| [[Ikarus 260]] ||74mph || 74mph || 29.8s|| -|| [[CTG]]||Grip: 120<br />
|-<br />
|| DC70 || [[Image:Dodge.png |80 px|center]]|| [[Dodge Challenger]] ||164mph || 200mph ||4.8s||10.85|| [[CTG]] ||Grip: 208<br />
|-<br />
|| CC09 || [[Image:Contestcar.png|80 px|center]] || [[4D Contest Car]] || 230 mph || 245 mph || 2.3s||?|| [[Lukas Loehrer]]||Grip: 638<br />
|-<br />
|| STRA || [[Image:Stratos.png |80 px|center]]|| [[Lancia Stratos]] ||156mph || 164mph || 6.8s|| 15.75s|| [[Ryoma]] ||Grip: 256<br />
|-<br />
|| LLC1 || [[Image:Lc1.png |80 px|center]]|| [[Lancia LC1]] || 204mph || 206mph || 2.05s|| 4.5s || [[Ryoma]]||Grip: 430<br />
|-<br />
|| LLC2 || [[Image:Lancialc2.png |80 px|center]]|| [[Lancia LC2]] || 236mph || 236mph || 1.45s|| 3.05s || [[Ryoma]]||Grip: 500<br />
|-<br />
|| F641 || [[Image:F641.png |80 px|center]]|| [[Ferrari 641 F1]] || ? || 204mph || 2.3s|| 3.55s || [[Ryoma]]||Grip: 670<br />
|-<br />
|| F637 || [[Image:F637.png |80 px|center]]|| [[Ferrari 637 Indy]] || ? || 245mph || 2.15s|| 3.8s || [[Ryoma]]||Grip: 600<br />
|-<br />
|| XJ22 || [[Image:Jaguarxj220.png |80 px|center]]|| [[Jaguar XJ220]] || 210mph || 231mph || 4.15s|| 7.7s || [[Ryoma]] ||Grip: 224<br />
|-<br />
|| EB11 || [[Image:Bugattieb110.png |80 px|center]]|| [[Bugatti EB110]] || ? || 226mph || 3.45s|| 7s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| MLF1 || [[Image:Mclarenf1.png |80 px|center]]|| [[McLaren F1]] || 231mph || 245mph || 2.95s|| 5.7s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| VWX3 || [[Image:Vectorwx3.png |80 px|center]]|| [[Vector WX3]] || 245mph || 245mph || 4.35s|| 5.5s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| DIA3 || [[Image:Diablovt.png |80 px|center]]|| [[Lamborghini Diablo VT]] || 207mph || 218mph || 4.3s|| 9s || [[Ryoma]]||Grip: 224<br />
|-<br />
|| MG67 || [[Image:Fordmustang.png |80 px|center]]|| [[Ford Mustang GT350]] || 136mph || 137mph || 6.3s|| 12.5s || [[Ryoma]]||Grip: 208<br />
|-<br />
||MYTH || [[Image:Mythos.png |80 px|center]]|| [[Ferrari Mythos]] || ? || 196mph || 3.85s|| 8.45s || [[Ryoma]]||Grip: 212<br />
|-<br />
|| RT10 || [[Image:DodgeViper.png |80 px|center]]|| [[Dodge Viper]] || ? || 245mph || 4.6s|| 10.6s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| 512T || [[Image:F512tr.png |80 px|center]]|| [[Ferrari 512 TR]] || 194mph || 216mph || 5.1s|| 10.05s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| STEA || [[Image:DodgeStealth.png |80 px|center]]|| [[Dodge Stealth R/T]] || ? || 184mph || 6.2s|| 15.6s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| FETR|| [[Image:Testarossa.png |80 px|center]]|| [[Ferrari Testarossa]] || ? || 195mph || 5.25s|| 11.5s || [[Ryoma]]||Grip: 211<br />
|-<br />
|| P959|| [[Image:P959.png |80 px|center]]|| [[Porsche 959]] || 209mph || 218mph || 3.75s|| 8.10s || [[Ryoma]]||Grip: 256<br />
|}<br />
<br />
{{Footn|1}} {{Footn|2}} {{Footn|3}} Value adjusted to account for nonstandard asphalt grip modifier.<br />
<br />
== List of cheat cars ==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
!| Picture !! Car !! Flat Speed !! Top Speed !! 0-60 mph !! 0-100 mph !! Designer !! Comments<br />
|-<br />
|| [[Image:Skoda1.png |80 px|center]]|| [[Skoda Felicia Kompressor]] ||245mph || 245mph || 1.9s||2.6s|| [[Mr. Eriksson]] ||<br />
|-<br />
|| [[Image:Lm0021.png |80 px|center]]|| [[Lada Niva Comeback]] ||245mph || 245mph ||0.45s||0.7s|| [[Mr. Eriksson]] ||BIG Turbo V-16 Russian Power It reaches top speed in 1.5s. Grip: 13011. Maybe the fastest car ever made.<br />
|-<br />
|| [[Image:Pc041.png |80 px|center]]|| [[Porsche 911 Turbo (Mr. Eriksson)|Porsche 911 Turbo]] ||245mph || ? || ?||?|| [[Mr. Eriksson]] ||Boxer 6-cyl<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Knight Rider]] ||255mph || || ? || ?|| [[Mr. Eriksson]] ||Super Motor FETT STARK V8 med Femtioelva-cyl<br />
|-<br />
|| [[Image:AcuraNSX1.png |80 px|center]]|| [[Honda NSX]] ||255mph || ? ||?||?|| [[Mr. Eriksson]] ||Fyrh julsdrift 6-cylindrar<br />
|-<br />
|| [[Image:Countach.png |80 px|center]]|| [[The Ditsch Car]] ||255mph || ? ||?||?|| [[brainSteen]] ||For [[Magnus]] by [[brainSteen]]. Off the Wall<br />
|-<br />
|| [[Image:AudiQuattro1.png |80 px|center]]|| [[Coconut Car Coronet Pulsar STi-R]] ||215mph || ? ||?||?|| [[The Swedish Stunts Team|TSST]]||Jaguar in Audi Quattro skin<br />
|-<br />
|| [[Image:Jaguar1.png |80 px|center]]|| [[Coconut Car GTR 7.5 GT IMSA]] ||245mph || ? ||?||?|| [[The Swedish Stunts Team|TSST]]||<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Wooden wireFire]] ||245mph || ? ||?||?|| [[Unknown]]||Mahogany Engine 2000 V-24 prototype<br />
|-<br />
<br />
|| [[Image:Countach.png |80 px|center]]|| [[Lamborghini Pro]] ||245mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. Tuned version of Lamborhini Countach<br />
|-<br />
|| [[Image:Lancia1.png |80 px|center]]|| [[Lancia Speed]] ||215mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. Tuned version of Lancia Delta Integrale<br />
|-<br />
|| [[Image:Pc041.png |80 px|center]]|| [[Porsche Supra]] ||215mph || ? ||?||?|| [[Chris Valleriani]]||From 1998.<br />
|-<br />
|| [[Image:Vett1.png |80 px|center]]|| [[Super Corvette]] ||245mph || ? ||?||?|| [[Chris Valleriani]]||From 1998. <br />
|-<br />
|| [[Image:Pmin1.png |80 px|center]]|| [[Warrior Car]] ||245mph || 0.1s ||?||?|| [[Chris Valleriani]]||From 1998. <br />
|-<br />
|| [[Image:FerrariGTO1.png |80 px|center]]|| [[The Phantom]] ||245mph || ? ||?||?|| [[Roy Forever]]||From 1998. RX62 AFTERBURNER<br />
|-<br />
|| [[Image:Lm0021.png |80 px|center]]|| [[Turbo Racer]] ||245mph || ? ||?||?|| [[Roy Forever]]||From 1998. <br />
<br />
<br />
|}<br />
<br />
== Examples of custom cars ==<br />
<br />
For [[Stunts 1.1]] version :<br />
* [[Melange XGT-88]] (*)<br />
* [[Speedgate XSD]] (*)<br />
* [[Nissan Skyline|Nissan Skyline R32 GT-R]] (*)<br />
* [[Ford Ranger]] (*)<br />
* [[Coconut Car Coronet Pulsar STi-R]]<br />
* [[LWT-ZR1 GT3 Mark II]] (*)<br />
* [[LWT-ZR1 GTC Mark I]]<br />
* [[Skoda Felicia Kompressor]]<br />
* [[Honda NSX]]<br />
* [[Coconut Car GTR 7.5 GT IMSA]]<br />
* [[Porsche 911 Turbo| Porsche 911 Turbo (by Zapper)]] (*)<br />
* [[Wooden WireFire]]<br />
* [[The Ditsch Car]]<br />
* [[Lada Niva Comeback]] (**)<br />
* [[Knight Rider]] (**)<br />
* [[Xylocaine XF]] (*)<br />
* [[Superkart]] (*)<br />
* [[Toyota Corolla Gti]] (*)<br />
* [[Toyota Sprinter Trueno]] (*)<br />
* [[Lotus Esprit Turbo SE]] (*)<br />
* [[Ferrari F40]] (*)<br />
* [[McLaren Honda MP4/4]] (*)<br />
* [[Ikarus 260]] (*)<br />
<br><br />
For [[Stunts 1.0]] version :<br />
* [[4D Contest Car]]<br />
* [[Hummer Charger]]<br />
* [[Lamborghini Pro]]<br />
* [[Lancia Speed]]<br />
* [[Porsche Supra]]<br />
* [[Super Corvette]]<br />
* [[The Phantom]]<br />
* [[Warrior Car]]<br />
<br><br />
<br />
''(*) indicates the car has custom graphics available.''<br />
<br />
''(**) indicates the car has custom graphics under development.''<br />
<br />
== Rumoured cars ==<br />
<br />
Some additional cars, mentioned as "hidden cars", used to be described in the Stunts page in English main Wikipedia encyclopedia :<br />
<br><br />
''In addition to the cars listed above there were 4-6 cars in the PC Version which were not in the game proper, but which could be accessed through a sub directory in the game. Some of the cars in this directory included the following;<br />
<br />
* Antique Roadster <br />
* K-Car Type <br />
* Economy Hatchback'' <br />
<br><br />
No link or proof has been provided by the person who added these comments in the Wikipedia page. I put a "citation needed" comment and hope to see the writer explain where this comes from and, if possible, provide a link to get these cars.<br />
<br />
== See also ==<br />
<br />
*[[:Category:Modding]] and [[:Category:Tools]] for information on means of creating custom cars.<br />
<br />
== External links ==<br />
<br />
*[http://scr.stunts.hu/mods.php The downloads page in Southern Cross site, from which several custom cars are available] <br />
*[http://forum.stunts.hu/index.php?board=88.0 The Car Creation board on Stunts forum, where development of new custom cars may be followed]<br />
<br />
[[Category:Driving]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5766Unstable replays2024-01-07T03:49:39Z<p>Duplode: /* How rewinding works */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
{{sectstub}}<br />
<br />
WIP<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5765Unstable replays2024-01-07T03:49:21Z<p>Duplode: /* How rewinding works */</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
WIP {{sectstub}}<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5764Unstable replays2024-01-07T03:48:41Z<p>Duplode: </p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
== How rewinding works ==<br />
<br />
{{sectstub}}<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5763Unstable replays2024-01-07T03:46:26Z<p>Duplode: Navigating unstable replays</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
== Navigating unstable replays ==<br />
<br />
Before getting into the minutiae of how divergences play out, it's worth anticipating the conclusions a bit in order to give some practical advice on how to work around divergence points and switch timelines:<br />
<br />
* Playing an unstable replay from the beginning, or from any point before the divergence, will lead to a divergent timeline. What this timeline will look might depend on a host of factors, most notably your system and the chosen camera.<br />
<br />
* Fast playing an unstable replay from ''either'' the beginning or 0:00.05, depending on where the divergence point is, will lead to the fast-forward timeline.<br />
<br />
* Loading the replay from the Options menu and fast-forwarding the tape from the beginning to the end lead to the same result: the final state of the fast-forward timeline.<br />
<br />
* Loading from Options and rewinding will keep you in the fast-forward timeline. (Fast-forwarding is okay as long as you don't stop at the divergence point, nor play through it.)<br />
<br />
* The divergence point will most likely be at the vertex of some powerslide, when the car changes direction suddenly.<br />
<br />
* To find the exact frame of the divergence point, load from Options (or fast-forward to the end), rewind to a candidate frame, and play from there. If you stay on the fast-forward timeline by doing so, the divergence is further back. If you switch to the divergent timeline, either you stopped exactly at the divergence point (and redoing it on the next frame will lead to the fast-forward timeline) or the divergence is further ahead.<br />
<br />
* Watching both the fast-forward and the divergent timeline in the manner described above will usually be enough give you an upper boundary for where the divergence point can be (it must be before the timelines become visibly different). If somehow that isn't helpful, you can systematically find the 30-seconds window the divergence must be in by playing from the beginning, pausing at ~29.95, ~59.95, etc., and rewinding a single frame at each stop until you see a timeline change.<br />
<br />
* If you see an unexpected crash while playing an unstable replay, and rewinding doesn't instantly switches timelines, chances are the divergence point is on the other side of a 30-seconds checkpoint. (A straightforward example C232DUP.RPL: divergence point at 27.95, crashes on the divergent timeline at 33.05. C232OVE.RPL, but more confusing still because the fast-forward timeline isn't the successful one.)<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5762Unstable replays2024-01-07T03:40:57Z<p>Duplode: Definitions. This first take on the article is adapted from https://forum.stunts.hu/index.php?msg=89637</p>
<hr />
<div>An '''unstable replay''' is a [[replay file format|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
== Definitions ==<br />
<br />
''Note: Replays mentioned in what follows [https://scr.stunts.hu/files/misc/example-unstable-replays.zip'' can be downloaded from Southern Cross].''<br />
<br />
To avoid mixing up things, let's begin by defining some key terms that we'll use in the discussion below. To begin with, for the replay controls, we'll mostly use the names in the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward. (Note that fast play is often referred to as "double speed".) <br />
<br />
[[image:Replay-control-names.png|640px|float|center|thumb|Illustration of the replay control names mentioned above]]<br />
<br />
Next, some key notions about instability:<br />
<br />
; Fast-forward timeline : The events in a replay as seen by fast-forwarding it from the beginning, loading it from the Options menu, or reproducing it with [[repldump]]. The fast-forward timeline is the same across systems and settings, and so is a sensible choice of a default validation method for potentially unstable replays. (Note the relevant replay control is fast forward, and not fast play/"double speed".)<br />
<br />
; Divergent timeline : A sequence of events in a replay different from the one in the fast-forward timeline. A divergent timeline might be seen by playing the replay (that is, watching with the play button), or through some other use of the replay controls. Whether it will actually be seen can depend on the computer running the game, the DOSBox cycles setting, camera choice, graphics settings, and so forth.<br />
<br />
; Divergence point: A point in the replay at which two or more timelines diverge. Divergence points are typically vertex points in a powergear slide, in which the car stops for a moment before shooting into a different direction (note the converse is presumably not true: there are many powergear slides which, as far as we know, don't lead to divergences). By convention, divergence points will be quoted using the last frame before the timelines split (for instance, FRI15695.RPL has a divergence point at 1:46.00).<br />
<br />
; Unstable replay : A replay known to have a divergence point and multiple timelines when reproduced in some way on at least one system. (Given the way factors external to the game affect the observations, "known to be unstable" is arguably more accurate than "unstable", but let's try to keep the language straightforward.)<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=File:Replay-control-names.png&diff=5761File:Replay-control-names.png2024-01-07T02:53:24Z<p>Duplode: Names of the replay controls, largely following the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward.</p>
<hr />
<div>== Summary ==<br />
Names of the replay controls, largely following the game manual: skip to the start, stop, play, fast play and, in the bottom row, rewind and fast forward.</div>Duplodehttps://wiki.stunts.hu/index.php?title=Unstable_replays&diff=5760Unstable replays2024-01-07T02:33:02Z<p>Duplode: Opening paragraphs</p>
<hr />
<div>An '''unstable replay''' is a [[replay file|replay]] which can produce different outcomes depending on how it is played back, as if the replay tape could split into diverging timelines at some specific frame. Unstable replays are a rare occurrence, but not vanishingly so, and typically are [[RH]] racing laps with aggressive [[powergear]] slides.<br />
<br />
Whether a divergence will appear in a replay, and what it will look like if it does, depends on a large number of factors, including but not limited to: the chosen camera, in-game graphics settings, the number of cycles in [[DOSBox]] and the system (be it an emulator or real hardware, as the effect has also been observed in native DOS systems) used to run the game. Since, in contrast, reproducing a replay with only the bare game state loop (be it by fast-forwarding the tape or by using the [[repldump]] tool) gives consistent outcomes across systems, instability is believed to somehow arise from the graphics layer. Since live gameplay can't help but involve graphics, the exposure of drivers to instability can be limited only so far.<br />
<br />
While unstable replays are by and large just one more amusing curio of Stunts, the conflicting outcomes can lead to confusion when validating laps in a race, specially given how the system dependence of the effect can make it hard to reproduce. That being so, this article aims at clarifying what to expect upon facing an unstable replay and how to effectively navigate in it, which should help avoiding, or getting out of, messy situations in competitions.<br />
<br />
[[Category:Game]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=ZakStunts&diff=5759ZakStunts2024-01-06T21:47:23Z<p>Duplode: /* Medal Table */ +Z269</p>
<hr />
<div>Long name: [[Zak McKracken]]'s Stunts Competition, or [[Zak McKracken|Zak]]'s Stunts Competition. An online competition running continuously since March 2001, it holds the title of the longest running competition. <br />
It was also the first competition which required racers to drive different cars each month, and also the first one to implement a fully automatic php based replay sending form and scoreboard system. Although there were competitions with higher number of participants, ZakStunts is generally considered the most influential competition of the online Stunts community.<br />
<br />
{{TOC limit|limit=3}}<br />
<br />
== History of ZakStunts ==<br />
<br />
===2001 to 2007===<br />
<br />
====2001====<br />
<br />
[[image:Zshist_1.jpg|200px|right|thumb|ZakStunts site ''circa'' 2001...]] The first season only started in March, and only had 9 tracks, as one track, during the summer lasted for two months. The original concept included the [[Opponents]] commenting the sent replays. Competitors mainly arrived from the biggest and best of the time - the [[Kalpen Competition]], and achieved 10 racers/month at most. <br />
<br />
The winner of the season was [[Roy Wiegerinck]], with [[Ben Snel]] and manager [[Zak McKracken]] finishing close. <br />
{{-}}<br />
<br />
====2002====<br />
<br />
[[image:Zshist_3.jpg|200px|left|thumb|2002...]] The second season was the first full-length season of ZakStunts. As the [[Kalpen Competition]] closed and others not so popular, ZakStunts took the reputation of the biggest and most prestigious competition on the web. This season [[:Category:Teams|Teams]] were introduced, and racers started to cooperate with each other, or in some strange cases with themselves, using [[Ghosts]]. Racer number reached an incredible 20/month, and the number of replays sent started to get unbearable for the manager. Also ZakStunts didn't only host a competition, but served as an abandonware site too, offering various racing games for download - so raising the number of the site visitors and the racers. <br />
<br />
During the summer months, three so called "Special" tracks were presented, with their averaged result counting as one competition track. These tracks required [[Cheated cars]] or [[Special rules]] to finish, and have shown the potential of some newcomers. From October a new feature, [[LTB|Leading Time Bonus]], was introduced as opposite to a negative effect of [[Time hiding]].<br />
<br />
The winner of the season was expert driver [[Bonzai Joe]] while [[Alan Rotoi]], aka. 'The Dog' came second even though he joined the competition only in April. The former champion, [[Roy Wiegerinck]], finished third.<br />
<br />
====2003====<br />
<br />
[[image:Zshist_4.jpg|200px|right|thumb|2003...]] The third season gave a BIG twist to ZakStunts. Introduced a completely insane point system, and the [[Dual League]], where the top 10 drivers formed the Pro league, and the others the Amateur league, Relegations/place changes on the last/first three places took place each month, Pro/Amateur drivers raced the same tracks. <br />
Of course in order to handle this excessive amount of activity and replays, a semi-automatized PHP system was created and installed by [[Zak McKracken]], where racers could send the replays online, with the help of a web form, and so their times immediately appeared on the [[Scoreboard]]. ZakStunts also stopped to work as an abandonware site, as the required number of racers seemed to be reached (around 20/month)<br />
<br />
In this season, the competition got really fierce and hard, and a previously unknown amount of teamwork was shown by the teams. The community life was also flourishing, with the forum running and night-long chats taking place in the IRC chatroom. <br />
<br />
Apart from all this chaos, a secondary competition (called [[ACT]]) was also hosted, with tracks designed each month by the winner of The 2002 [[Track Design Contest]] (TDC), [[Akoss Poo]]. We can conclude, that 2003 was perhaps the busiest season of ZakStunts. <br />
<br />
Winner of the season was frenchman [[Alain]] from the dominating team [[Orion]], former champion [[Bonzai Joe]] came second, and the third place on the podium was reached by [[Akoss Poo]].<br />
<br />
====2004====<br />
<br />
[[image:Zshist_5.jpg|200px|left|thumb|... and 2004.]]In its fourth season ZakStunts tried to return to a simpler form. [[Dual League]] and secondary competition were dropped, and the point system was also simplified. In order to restrict heavy teamwork, the maximum number of team members was reduced to 4. Another improvement was the [[TDB]] rule, which similar to the 107% rule in Formula One, gave one bonus point to the drivers close to the leader. <br />
<br />
Racer number dropped to an average of 15/month, and the site visitor number to its half. Still, community life was going on, and in August the first [[WSM|World Stunts Meeting]] took place in Budapest. <br />
<br />
With team [[Orion]] falling apart, new top drivers appeared. Thanks to [[Alan Rotoi]] a very strong South-American Stunts scene evolved, and the better racers started to appear on ZakStunts too. One of them became champion: [[Gutix]]. In a hard battle, [[Akoss Poo]] came second, and former champion [[Bonzai Joe]] third.<br />
<br />
====2005====<br />
<br />
In 2005, the rules were more simplified, and the original, simple linear point system was reintroduced with the aid of the successful [[LTB]] The goal of ZakStunts was no more gathering new racers, but to present a demanding competition for the top dogs. Still, the number of participants was a huge surprise, surpassing 30 racers on some tracks. Racers who would have got zero points received fraction points, so a ranking still could be made. <br />
<br />
The community became more compact, but also more active, altough many former regulars have left, there were still 15 racers, who raced on all, or almost all the tracks. We also had the unforgettable second [[WSM]] in Denmark.<br />
<br />
Team race was dominated by the Argentinian team created by [[Alan Rotoi]]: [[Meganium Aces High]]. Alan only stayed in the background, managing his students, like former champion [[Gutix]], and the new champion, who raced like thunder, but never talked: [[Ayrton]]. Former champion [[Alain]] made a successful comeback, and finished second, while the third was the highly evolving Hungarian: [[CTG]]<br />
<br />
====2006====<br />
<br />
This year not much has changed. The system stayed the same - as it was considered successful, only the first 15 racers received points, not the top twelve. The overall racer number decreased a lot, but there was still a hard core, with 15 racers there, almost each month. Another meeting took place, again in Budapest, perhaps a bit more quiet than the previous ones, but we greeted each other as good old friends, and parted as even better ones :)<br />
<br />
This season was the battle of the teams. [[Meganium Aces High]], [[Cork's Crew]] and [[Orion]] all battled for the Team Champion title, but finally the reborn Orion won beating "Oldies" Cork's and "Dog team" Meganium.<br />
<br />
Nobody managed to win the ZakStunts twice until 2008 - and suprisingly this year again a newbie won the battle: [[Renato Biker]] from Brazil, under the guidance of former champion [[Alain]]. [[CTG]] made another step of improvement, and arrived second, while the best live racer [[Bonzai Joe]] came third. <br />
<br />
At the end of the season, manager [[Zak McKracken]] started to prepare for his state exam and so started lose his motivation, racer number and community activity dropped significantly. Something had to change.<br />
<br />
====2007====<br />
<br />
This year was a major turnaround again. As there were many successful and actively managed competitions running beside ZakStunts, something exceptional had to be offered. The idea was to have special rules each month, similar to the ones used on the summer bonus tracks of 2002.<br />
<br />
Altough some of the rules turned out to be quite intresting and funny, racer number and activity dropped and dropped , barely reaching 10/month, and the manager's motivation sunk with it. Still, the decreased number of racers didn't mean the drop of the competition value, races were still hard as a rock. <br />
<br />
Earlier ZakStunts hosted some guest track designers, but during the summertime, track design was completely handed over to the always fresh, active (and horny :)) [[Krys TOFF]]. A competition without a manager is not a competition - even if it runs by itself. During the summer a season shortening to 9 tracks was announced, and after the 8th track of the season (and the 78th of ZakStunts), when [[CTG]] being the new champion was assured - the competition paused for an indefinite period. <br />
<br />
The break did good to the manager :) He was thinking a lot, and eventually found out, that he can't live without his competition. After several new ideas born and buried, the concept of the 2008 season was announced, and the last track of the current season presented: no [[Special rules]], and a well-known track: [[Default]]. <br />
<br />
===2008 to 2014===<br />
<br />
====2008====<br />
<br />
2008 was the rebirth of ZakStunts. The manager admitted that the concept of the special rules was a failure, but as many of the other current successful competitions announced planned closure, there was a need for ZakStunts to go on, and let Stunts live forward. <br />
<br />
The new concept of 2008 can be best defined as "the freedom of choice". Everyone was allowed drive with his chosen car and the achieved times are multiplied with pre-set bonus percentages based on car tests. This way everyone can bring out the best of his talent, using the most favorite or most suitable car for the track. <br />
<br />
After a few minor problems the concept seemed to work fine. Some driver criticized the new concept as it demands more time from the racers and makes the creation of race statistics really hard, but the positive results were clear to see: more racers and more replays sent. <br />
<br />
The main problem of the new car bonus percentage system was the problem of the ever-growing bonuses, which was temporarily solved with bonus adjustments throughout the season. However with the new rule set of the 2009 season this problem was resolved. <br />
<br />
The level of the 2008 competition was clearly above the 2007 level, approaching previously seen lower-activity seasons, such as 2006 and 2004.<br />
<br />
The season was special in the aspect of winner. One racer could do what others could not done before: [[Ayrton]] won the ZakStunts title for the second time, by winning all the tracks throughout the month. Racers of the newer generations, [[Duplode]] and [[Mark L. Rivers]] came second and third.<br />
<br />
====2009====<br />
The 2009 season brought only minor changes and corrections to the 2008 rules, mostly to minimize the advantage [[PG]] cars used to have with the bonus system. Additionally, [[custom cars]] were added to the car pool. As the community got stronger, the team championship was also restarted after its one-year break, with both old and new teams taking part. The first races had very high racer activity - comparable to 2005 levels, with several newbies appearing. A parallel competition, the Newbie League, was set up in order to further motivate the new racers.<br />
<br />
2009 will be remembered as the season of comebacks due to the many competition legends who returned to the scoreboards. The climax of the season was [[ZCT100]], the historical 100th race of the competition, of which all ZakStunts champions took part. As for the season results, [[Duplode]] took the title, with [[CTG]] second and [[Bonzai Joe]] third. Several other racers challenged for race wins as well, but none of them raced consistently through the whole season. Similar facts happened in team contest, with the title returning to [[Cork's Crew]] for the first time since 2002.<br />
<br />
====2010====<br />
<br />
The 10th ZakStunts season continued with a slightly adjusted 2009 ruleset. A major improvement to note was the revamped archive system including all results from 2004 in an easy to access interface. <br />
<br />
This season was characterized by a low, but steady number of racers, and the almost complete lack of newbies. Former racers from all around the past years of ZakStunts raced, but there were no newcomers staying with the community for a longer term, and the newbie scoreboards were almost empty throughout the season. Community life in the forum was quite passive too.<br />
<br />
Even though the racer number was low compared to previous seasons, the level of competition was quite high, and a place on the podium was never given easily. <br />
<br />
We crowned our second double champion, [[Gutix]], who dominated the season. Former champions [[Renato Biker]] and [[Duplode]] came second and third. The team trophy was taken back by [[MeganiuM Aces High]].<br />
<br />
====2011====<br />
<br />
The 11th ZakStunts season started after a short delay, on the first of February, due to the personal changes in [[Zak McKracken]]'s life. The set of available custom cars was revised, and there were minor adjustments to the bonus system; other than that rules were left pretty much unchanged. <br />
<br />
The season had a rocky start, with racer activity reaching dangerously close to 2007 levels. There was marked improvement through the second half of the year, however; and newbie activity was slightly higher than in 2010.<br />
<br />
The title race in 2011 was dominated by the champions of the previous two years, [[Duplode]] and [[Gutix]], who had eight victories between them. Largely on the basis of regularity, Duplode sealed the title and became a double champion, with [[Gutix]] and [[AbuRaf70]] completing the season podium. Meanwhile, [[MeganiuM Aces High|MeganiuM]] ensured the team trophy would remain in Argentina in a season in which all of its four active racers managed at least one race medal.<br />
<br />
====2012====<br />
<br />
ZakStunts 2012 opened with a few rule changes, the most important of them being that overall scores would be calculated dropping the four worst results of each racer (as opposed to the two worst ones, as it had been previously), and endurance bonus points would be given to reward participation in more than eight races. Unlike in previous seasons, car bonuses were not reset at the beginning of the season, taking advantage of the improved stability of the multi-car system to provide more even car-switching dynamics.<br />
<br />
The 2012 season was full of positives, including significantly increased activity both on and off the scoreboards, highly-rated tracks and some truly memorable battles. [[Duplode]] managed to retain the ZakStunts crown, thus becoming the first triple champion of the competition. Unusually for ZakStunts, his title defence was largely sustained by a very strong start to the season, with three victories in the first three races. Overall, there was no clear domination of the scoreboards neither by the champion nor by anyone else. At one point, [[Gutix]] appeared to be mounting a serious challenge, but it faded away towards the end of the season. [[Renato Biker]] was in astonishing form throughout the European summer; having missed the first five rounds, however, he was not in contention for the title. Neither of these South American challengers made it to the final podium, however. Instead, returning [[Friker]] established himself as a top racer with a second place, a mere two points ahead of [[CTG]], who completed the podium. As for the team competition, [[Cork's Crew]] recovered the title after two consecutive [[MeganiuM Aces High]] victories. Another remarkable fact about the season is that, after more than three years, there were two new race winners in the closing rounds of 2012: [[SuperBrian]] in Z136 and Friker in Z137.<br />
<br />
====2013====<br />
<br />
Evergreen ZakStunts began 2013 with minor rule adjustments, aimed at correcting some distortions introduced by the changes in the previous year. The three, rather than four, worst results of each racer were now discounted, and the maximum endurance bonus points was cut by half. Most noticeably, the list of allowed [[custom cars]] was modified. The beloved [[Melange]] returned to ZakStunts; additionally, the [[McLaren Honda MP4/4]] and the [[ZR1 GT3]] were included. [[Skyline]], [[Speedgate]] and [[Superkart]] had to make way for the introduced cars.<br />
<br />
From a team competition perspective, the key shift seen in 2013 was the [[Cork's Crew|Cork]]-[[MeganiuM Aces High|MeganiuM]] duopoly being broken by the newly formed [[Yellow Fleas]] and a resurgent [[Looping Warriors]]. The spearheaders for each of those two teams, [[Renato Biker]] and [[CTG]] respectively, fought hard for victories through the whole season (final score: 6-5). In the end, Renato achieved his second ZakStunts title largely on the back of a massive advantage in [[LTB|leading time bonus]]. As for the team competition, [[Looping Warriors]] defeated the Yellow Fleas by just nine points.<br />
<br />
====2014====<br />
<br />
ZakStunts 2014 was held under rules nearly equal to those of the previous season; the only change being that results below 6th place would no longer affect car bonuses for the next race. The list of available cars was also left unchanged. Encouragingly, racer activity was slightly higher on average than in 2013, even considering the circumstantial drop observed in the final races. <br />
<br />
The pursuit of the 2014 title had quite a few twists along the way. [[CTG]] took his second season title with five victories and solid racing throughout the year. Early on, [[Renato Biker]] looked set to be his main opponent; it was not to be, though, as the 2013 winner stepped away from the competition after May. After inconsistent showings in the first half of the season, [[Duplode]] seemed to find some form during the European summer; however, he withdrew his tentative challenge in early October. Other noteworthy events included new records for winning gaps in the team competition ([[Looping Warriors]] defeated [[Cork's Crew]] by 103 points) and in a single race (Renato Biker won Z153 by 15 seconds), and also the two victories of [[Akoss Poo]], his first ones since 2005, which firmly reestablished him among the current top racers.<br />
<br />
On a sour note, the season was also marred by scandals. In March 2015, the championship title of [[CTG]] was revoked by the competition management, on the grounds of [[Agro MotoSport|further ghost spawining]] and general system abuse. After the disqualification of the racer who had this behavior from the moment he joined with admitted ghosts in ZCT13 (151 races/opportunities to change his attitude), [[Akoss Poo]] became champion.<br />
<br />
===2015 to 2021===<br />
<br />
====2015====<br />
<br />
The fifteenth ZakStunts season started with some big changes. The most radical of them was the adoption of public replay submissions, mandatory during the first half of the race and optional in the remainder of it, in a bid to make the competition more accessible to newcomers. Other rule changes included eliminating the unpopular endurance bonus, dropping support of game versions other than [[BB 1.1]] and a switch from month long to four-week long rounds. As for the cars, the [[Lotus Esprit]], [[ZR1 GT3]] and [[McLaren Honda MP4/4]] were replaced by the [[Porsche 911 Turbo]], [[Xylocaine XF]] and the returning [[Speedgate XSD]].<br />
<br />
2015 was an eventful year at ZakStunts. Early in the season, escalating disruptive behaviour by [[CTG]], the 2014 champion, led to his banishment from ZakStunts for an indeterminate amount of time, as well as to the revocation of his title from the previous year, both being unprecedented events. Beyond the initial turmoil, there was plenty of on-track action. Returning after a long absence [[Shoegazing Leo]] founded a new team, [[Slowdrive]]. Its challenge was spearheaded by [[Marco]], a very talented newcomer who would eventually achieve six podiums and a third place overall in his first ZakStunts season. The title race in 2015, contested primarily by [[Akoss Poo]] and [[Duplode]], was the tightest in many years. As the end of the European summer approached, it seemed the momentum had shifted towards Akoss Poo; however, Duplode managed to turn the tables with a late surge, winning the final four races and claiming the title by a mere two points. As for the team competition, [[Looping Warriors]], in spite of the loss of CTG, managed a fourth consecutive victory.<br />
<br />
====2016====<br />
<br />
The main change in ZakStunts for the 2016 season was the addition of unofficial scoreboards with alternative rule sets for each race, much to the delight of racers who enjoyed racing codes other than free rules RH. Both free-rules [[NoRH]], for a few races, and [[GAR]], for most of the season, were available as modalities with parallel scoreboards. Two cars were rotated: [[Xylocaine XF]] and [[Speedgate XSD]], which became rather unpopular during 2016 due to their quite unrealistic behaviour, were replaced by the returning [[Lotus Esprit]] and [[Nissan Skyline]].<br />
<br />
Unlike in the previous year, the title race in 2016 was a straightforward affair. After returning to the fold and reforming the [[Yellow Fleas]], [[Renato Biker]] won six of the eight first races and took the championship with relative ease. The other big story of the season was the continued ascendancy of [[Marco]], which led to his first ZakStunts victory at ZCT182, the first of four consecutive victories in the final four races of the season. In the team competition, there was complete domination by Renato's [[Yellow Fleas]].<br />
<br />
====2017====<br />
<br />
2017 saw neither rule changes nor car rotations with respect to the previous year. The beginning of the season was a tough time: the racing scene, in a state of some dispersion, was rocked by the loss of [[AbuRaf70]], a Stunts hero. ZCT187 and ZCT188 were held as tributes to AbuRaf. Above all, his legacy of grace, perseverance and open-heartedness lives on through those who had the honour of sharing a racetrack with him.<br />
<br />
The community eventually managed to find its feet. While racing activity fluctuated wildly through the year, there were good races and close duels, as well as a healthy influx of newcomers. Towards the end of the season, an important development was [[Zak McKracken]] moving to a more advisory and supportive role, with [[dreadnaut]] taking a more prominent role in the day-to-day management of the competition. The change was not sudden, but rather part of a steady, managed transition that had been going on for some time; that being so, the competition proceeded without a hitch.<br />
<br />
On the race track, [[Marco]], the rising star of the 2016 season, announced in January that, satisfied with his achievements, he would go into semi-retirement. As tradition dictates, he would go on to win the second race of the season. In any case, the season was dominated by [[FinRok]], Marco's friend and rival, who had his debut victory right at the first race of the season and went on to win six of the twelve races and comfortably warded off any hints of challenges by other racers. [[Duplode]] took the second place; [[dreadnaut]], who also attained a first victory in ZCT194, completed the season podium. As for the team competition, [[Slowdrive]], the team who best managed to maintain a consistent level of activity throughout the season, took the title with a gap of four points to [[Cork's Crew]]. Notably, [[FinRok]] succeeded in winning the drivers championship without being affiliated to a team.<br />
<br />
====2018====<br />
<br />
There were no rule changes for 2018. As for car choices, the 911 Turbo and the Lotus gave way to the McLaren MP4/4 and the Ranger.<br />
<br />
Though not always the fastest racer around, [[Duplode]] emerged as champion of ZakStunts 2018 on the basis of regularity, and in particular by nicking crucial points with very late laps. In a tight contest for the second place, [[Seeker1982]] came out ahead of [[dreadnaut]] and [[CTG]] (whose ZakStunts ban was lifted after three years) also thanks to consistent year-long performances (no race wins, but four second places and five LTB points). Besides Duplode, CTG and [[FinRok]], [[Alan Rotoi]] pulled off a surprising victory in ZCT202, reaching the top spot of the podium after seven years. [[Rolling Stunts]] won the team competition ahead of [[Cork's Crew]]. <br />
<br />
A highlight of 2018 season was ZCT200. Pipsqueaks celebrated the milestone of two hundred monthly ZakStunts races in a track generously penned for the occasion by [[Kevin Pickell]] himself. The outcome itself felt classic: CTG emerged victorious with the [[Melange]], narrowly ahead of Duplode and FinRok. <br />
<br />
====2019====<br />
<br />
For 2019, the McLaren, Melange and Skyline were rotated away from the car list. They were replaced by three [[Overdrijf]] creations, namely the Superkart plus two cars from his brand new DTM pack: [[Audi V8 Quattro DTM]] and [[BMW M3 E30 DTM]]. In addition, there was an important rule change on cars: the bonus increment for unused cars was lowered from 3% to 1%. The change brought bonuses closer to each other, quickly making multi-car races much more common than in previous seasons.<br />
<br />
The 2019 season saw steadier activity overall than in the preceding few years, and a remarkable total of seven different race winners. Returning from a break in 2018, [[Marco]] claimed the championship on the back of a run of eight consecutive podiums from the beginning of the season, securing the title in September. Having returned to the competitions late in 2018, Overdrijf achieved his first ZakStunts victory at ZCT215 and rose to second place overall, just ahead of his teammate [[Duplode]] — their combined efforts being enough to bring [[Cork's Crew]] the team title. Right behind them in fourth place was [[Seeker1982]], who got agonisingly close to his first race win in several occasions. Also notable were [[FinRok]]'s four showings over the year: a spring sojourn, winning ZCT214, ZCT215 and Z216, then coming back at the end of the season for ZCT221 and, in Ayrtonesque fashion, winning it as well, thus ending up with more victories than anyone else.<br />
<br />
====2020====<br />
<br />
In terms of rules, 2020 saw an overhaul of the LTB system, with the goal of making LTB battles more dynamic and accessible. Rather than granting LTB points to the two racers with the most leading hours in a race, one LTB would now be granted for every 240 hours of accumulated leading time, with carryover of hours across races for racers that didn't earn LTB. As for the car list, the Ranger gave way to the [[Toyota Sprinter Trueno]], and within the DTM pack the BMW DTM was exchanged for the [[Mercedes-Benz 190 E DTM]].<br />
<br />
The season featured a three-way battle for the title: [[Duplode]] had the most race wins but was rarely in contention for LTB, [[Seeker1982]] brought himself into contention with a solid first half of the season, which included his long-awaited first win at ZCT225, and [[CTG]] sneaked among them over the final races. The championship would only be decided in the final race, with Duplode prevailing over CTG and Seeker1982, the trio within a mere three points. In the team competition, for a second year [[Cork's Crew]] won the title ahead of [[Rolling Stunts]].<br />
<br />
====2021====<br />
<br />
2021 had no major rule changes. The biggest rule tweak was making the car bonus adjustments by track designers not stick for later races: with closer bonuses, tuning them becomes more important, and so the extra flexibility is helpful. The car list saw the remaining permutation of the DTM pack, with the Audi DTM giving way to the returning [[BMW M3 E30 DTM]], and Lotus and Melange replacing F40 and Superkart.<br />
<br />
In a season which began with a very open field, and that at one point looked poised to become a [[Cork's Crew]] versus [[Looping Warriors]] battle, [[Alan Rotoi]] hit his stride around May and never looked back, securing the first ZakStunts title in his storied career with two races to spare. [[Duplode]] had several strong races across the year and led for the entire first half of the season, but ultimately had to do with second place. The third place overall was claimed by rising Australian star [[KyLiE]], who readily got to spearhead [[Rolling Stunts]]' charge. In the team championship, Cork's Crew once again won ahead of Rolling Stunts. 2021 was a lively season with high activity — there were more than a thousand submitted replays for the first time since 2009 — and several competition debuts.<br />
<br />
===2022 to now===<br />
<br />
====2022====<br />
<br />
The 2022 season saw the introduction of the Amateur League — a name borrowed from the early days of ZakStunts, now standing for a new concept. It replaced the Newbie League, whose format had grown stale over the years, the main difference being criteria based on performance instead of experience. The change aimed, and indeed succeeded, at providing more meaningful competition to its participants. In order to not spread attention too thinly, given the introduction of the brand new Amateur race and season scoreboards, the GAR scoreboard was deactivated. As for custom cars, the preceding year saw a major surge in new projects, which eventually led to a list having three brand new cars: [[Zapper]]'s [[Caterham Super Seven JPE]], [[KyLiE]]'s [[Chevrolet Corvette CERV III]] and [[Ryoma]]'s [[Lancia Stratos]]. They were joined by the Melange, now restyled by [[Alan Rotoi]], and the Skyline.<br />
<br />
On track, the season was dominated by [[Alan Rotoi]], achieving a second consecutive title that never was seriously threatened by [[Duplode]] in second place. Having raced without a team for the past several seasons, in 2022 Rotoi joined forces with [[dreadnaut]] to create [[Doubleplusspeed]], which won the team championship over [[Cork's Crew]] with similar ease. [[Frieshansen]], a strong newcomer who was recruited by Doubleplusspeed, completed the season podium after battling KyLiE all season long. Frieshansen also had a long run of Amateur League wins, only stopped by an early graduation from the league at ZCT253. The inaugural Amateur League champion was [[Heretic]], followed by Frieshansen and [[Cas]].<br />
<br />
====2023====<br />
<br />
The 2023 rules featured a point system adjustment, the first in a very long time, which raised the fractional points for positions below 12th, making them commensurate with the rest of the scoreboard. A much-liked innovation for that season were the car podiums, mini-scoreboards for individual cars meant to give visibility to, and allow for informal competition with, alternative car laps. Working out the car list in 2023 was perhaps harder than ever before, given the plethora of options. Eventually, [[Alan Rotoi]]'s [[De Tomaso Pantera]] and the [[Dodge Challenger]] by [[CTG]] and [[Ryoma]] were brought in as new cars, the CERV III was retained from the previous season, and the Mercedes DTM was brought back along the McLaren MP4/4.<br />
<br />
2023 was a year of extraordinary activity on the race tracks: a new record of 1595 submitted replays was set, and there was solid racing all across the board — and none more so than by [[Argammon]]. A famed racer from 00's ZakStunts, Argammon staged a comeback after many years away in ZCT257, the final race of 2022. In 2023, he joined [[Rolling Stunts]] and took no time in getting up to speed, winning ZCT260 with a memorable lap and then going on a run of five wins. [[Duplode]], who had started the season very brightly, saw the gap widening far too much around the midpoint of the season, and launched a desperate charge to try and keep his title chances alive. That resulted in two titanic battles for both LTB and final results in ZCT266 and ZCT267, at the end of which Argammon secured his first ZakStunts title. Alan Rotoi completed the season podium. In the team competition, [[Rolling Stunts]] won ahead of [[Doubleplusspeed]]. The latter team, though, did bring one trophy home, as the newest racer to join their ranks, the rapidly improving [[Erik Barros]], won the Amateur League in dominant fashion. [[Mark Nailwood]], the legendary racer from the early days of Stunts, and [[Ryoma]] completed the amateur podium.<br />
<br />
====2024====<br />
<br />
''to be continued''<br />
<br />
== Season Podiums ==<br />
<br />
=== Racers ===<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Argammon]]<br />
| [[Rolling Stunts]]<br />
| 118<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 107<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Alan Rotoi]]<br />
| [[Doubleplusspeed]]<br />
| 94<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alan Rotoi]]<br />
| [[Doubleplusspeed]]<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Frieshansen]]<br />
| [[Doubleplusspeed]]<br />
| 82<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alan Rotoi]]<br />
| No Team<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 106<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[KyLiE]]<br />
| [[Rolling Stunts]]<br />
| 80<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 107<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| No Team<br />
| 105<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Seeker1982]]<br />
| [[Rolling Stunts]]<br />
| 104<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Overdrijf]]<br />
| [[Cork's Crew]]<br />
| 93<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 92<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 110<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Seeker1982]]<br />
| No Team<br />
| 92<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 91<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 128<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 88<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Yellow Fleas]]<br />
| 118<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 104<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 100<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 121<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 119<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 90<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 112<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 101<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 82<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2013'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Yellow Fleas]]<br />
| 135<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 114<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 94<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2012'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Friker]]<br />
| No Team<br />
| 96<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Damage Inc.]]<br />
| 94<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2011'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 113<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 100<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[AbuRaf70]]<br />
| [[MeganiuM Aces High]]<br />
| 82<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2010'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 129<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Renato Biker]]<br />
| [[Average Joe]]<br />
| 117<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 104<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2009'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 123<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Damage Inc.]]<br />
| 104<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 83.1<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2008'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Ayrton]]<br />
| [[MeganiuM Aces High]]<br />
| 127<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| No Team<br />
| 93<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Mark L. Rivers]]<br />
| No Team<br />
| 88<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2007'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[CTG]]<br />
| No Team<br />
| 111<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Mark L. Rivers]]<br />
| No Team<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Chulk]]<br />
| [[MeganiuM Aces High]]<br />
| 82<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2006'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Orion]]<br />
| 154.5<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 137<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2005'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Ayrton]]<br />
| [[MeganiuM Aces High]]<br />
| 121<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Alain]]<br />
| [[Orion]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Damage Inc]] & [[Cork's Crew]]<br />
| 98<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2004'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 219<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 175<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 159<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2003'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alain]]<br />
| [[Orion]]<br />
| 100<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 89<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Akoss Poo]]<br />
| [[Opponent Near]]<br />
| 75<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2002'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 17.29<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Alan Rotoi]]<br />
| [[MeganiuM Aces High]]<br />
| 16.03<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Roy Wiegerinck]]<br />
| [[Flying Dutchmen]]<br />
| 15.90<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2001'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Roy Wiegerinck]]<br />
| [[Flying Dutchmen]]<br />
| 15.07<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Ben Snel]]<br />
| [[Flying Dutchmen]]<br />
| 13.94<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Intercontinental Racing]]<br />
| 12.25<br />
|-<br />
|}<br />
<br />
=== Teams ===<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Rolling Stunts]]<br />
| 242<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Doubleplusspeed]]<br />
| 214<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 185<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Doubleplusspeed]]<br />
| 241<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 180<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Rolling Stunts]]<br />
| 123<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 212<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 136<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 114<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 231<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 212<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Traction Faction]]<br />
| 153<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 225<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 205<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 163<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Rolling Stunts]]<br />
| 194<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 179<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Slowdrive]]<br />
| 168<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 164<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Yellow Fleas]]<br />
| 128<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Yellow Fleas]]<br />
| 225<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 187<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 177<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 221<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 206<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 175<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 193 (243)<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 161 (140)<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Yellow Fleas]]<br />
| 143 (131)<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2013'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 221<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Yellow Fleas]]<br />
| 212<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 159<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2012'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 211<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Meganium Aces High]]<br />
| 174<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Damage Inc.]]<br />
| 154<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2011'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[MeganiuM Aces High]]<br />
| 202<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 191<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Average Joe]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2010'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[MeganiuM Aces High]]<br />
| 216<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Average Joe]]<br />
| 189<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 185<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2009'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 226<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Damage Inc]]<br />
| 163<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 120<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2008'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:100%" | No team competition was held in 2008<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2007'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 198<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Damage Inc]]<br />
| 158<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 93<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2006'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Orion]]<br />
| 276<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Meganium Aces High]]<br />
| 266<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 263<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2005'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 242<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 174<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Orion]]<br />
| 149<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2004'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 301<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 269<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 251<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2003'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Orion]]<br />
| 4026.39<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Opponent Near]]<br />
| 3990.92<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 3986.08<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2002'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 136<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Flying Dutchmen]]<br />
| 122.2<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 93.6<br />
|-<br />
|}<br />
<br />
=== Newbies ===<br />
<br />
''These rankings are computed by basing upon the standings of the single races, and not upon the league results, which are not correct. Clairwill and gigi are excluded from Season 2014 because they have been recognized as [[Ghosts|ghosts]].''<br />
<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[KyLiE]]<br />
| [[Rolling Stunts]]<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Zapper]]<br />
| No Team<br />
| 101<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Ryoma]]<br />
| No Team<br />
| 67<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Stingray86]]<br />
| [[Traction Faction]]<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[KyLiE]]<br />
| No Team<br />
| 57<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Stan 286XT]]<br />
| No Team<br />
| 56<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Heretic]]<br />
| No Team<br />
| 104<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[sd4000]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Stan 286XT]]<br />
| No Team<br />
| 86<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Seeker1982]]<br />
| No Team<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Motig]]<br />
| No Team<br />
| 77<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[GTAMan15]]<br />
| No Team<br />
| 58<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Imperas]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[arturbmallmann]]<br />
| No Team<br />
| 70<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 105<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 72<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dosbox92]]<br />
| [[Rolling Stunts]]<br />
| 21<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[afullo]]<br />
| [[Damage Inc.]]<br />
| 83<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[PJ]]<br />
| No Team<br />
| 44<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[afullo]]<br />
| [[Damage Inc.]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 36<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| ColonelJ, Alecu323 (tie)<br />
| No Team<br />
| 11<br />
|-<br />
|}<br />
<br />
=== Amateurs ===<br />
<br />
''Taking the place of Newbies' league from 2022 onwards, with different rules for being an amateur.''<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Erik Barros]]<br />
| [[Doubleplusspeed]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Mark Nailwood]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Ryoma]]<br />
| No Team<br />
| 94<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Heretic]]<br />
| No Team<br />
| 104<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Frieshansen]]<br />
| [[Doubleplusspeed]]<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cas]]<br />
| [[Rolling Stunts]]<br />
| 89<br />
|-<br />
|}<br />
<br />
== Medal Table ==<br />
<br />
{| style="padding:0.5em; margin:1em; width: 10cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:25%" | Racer<br />
! style="width:15%" bgcolor="#d4af37"| 1st<br />
! style="width:15%" bgcolor="#c0c0c0"| 2nd<br />
! style="width:15%" bgcolor="#cd7f32"| 3rd<br />
|-<br />
| 1<br />
| [[Duplode]]<br />
| 58<br />
| 52<br />
| 33<br />
|-<br />
| 2<br />
| [[CTG]]<br />
| 32<br />
| 34<br />
| 34<br />
|-<br />
| 3<br />
| [[Renato Biker]]<br />
| 28<br />
| 18<br />
| 9<br />
|-<br />
| 4<br />
| [[Ayrton]]<br />
| 23<br />
| 6<br />
| 3<br />
|-<br />
| 5<br />
| [[Gutix]]<br />
| 22<br />
| 11<br />
| 8<br />
|-<br />
| 6<br />
| [[Alan Rotoi]]<br />
| 21<br />
| 19<br />
| 17<br />
|-<br />
| 7<br />
| [[Argammon]]<br />
| 15<br />
| 10<br />
| 4<br />
|-<br />
| 8<br />
| [[Bonzai Joe]]<br />
| 13<br />
| 21<br />
| 15<br />
|-<br />
| 9<br />
| [[FinRok]]<br />
| 13<br />
| 8<br />
| 3<br />
|-<br />
| 10<br />
| [[Roy Wiegerinck]]<br />
| 11<br />
| 2<br />
| 0<br />
|-<br />
| 11<br />
| [[Marco]]<br />
| 9<br />
| 7<br />
| 12<br />
|-<br />
| 12<br />
| [[Akoss Poo]]<br />
| 8<br />
| 19<br />
| 23<br />
|-<br />
| 13<br />
| [[Alain]]<br />
| 8<br />
| 9<br />
| 9<br />
|-<br />
| 14<br />
| [[dreadnaut]]<br />
| 3<br />
| 3<br />
| 14<br />
|-<br />
| 15<br />
| [[Mingva]]<br />
| 2<br />
| 1<br />
| 6<br />
|-<br />
| 16<br />
| [[Fdzierva]]<br />
| 2<br />
| 0<br />
| 0<br />
|-<br />
| 17<br />
| [[Seeker1982]]<br />
| 1<br />
| 12<br />
| 6<br />
|-<br />
| 18<br />
| [[Friker]]<br />
| 1<br />
| 7<br />
| 6<br />
|-<br />
| 19<br />
| [[Chulk]]<br />
| 1<br />
| 6<br />
| 4<br />
|-<br />
| 20<br />
| [[Mark L. Rivers]]<br />
| 1<br />
| 4<br />
| 7<br />
|-<br />
| 21<br />
| [[Overdrijf]]<br />
| 1<br />
| 4<br />
| 6<br />
|-<br />
| 22<br />
| [[Usrin]]<br />
| 1<br />
| 1<br />
| 2<br />
|-<br />
| 23<br />
| [[Bismarck]]<br />
| 1<br />
| 1<br />
| 1<br />
|-<br />
| 24<br />
| [[SuperBrian]]<br />
| 1<br />
| 0<br />
| 5<br />
|-<br />
| 25<br />
| [[Zak McKracken]]<br />
| 0<br />
| 5<br />
| 7<br />
|-<br />
| 26<br />
| [[AbuRaf70]]<br />
| 0<br />
| 2<br />
| 9<br />
|-<br />
| 27<br />
| [[Ben Snel]]<br />
| 0<br />
| 2<br />
| 5<br />
|-<br />
| 28<br />
| [[KyLiE]]<br />
| 0<br />
| 1<br />
| 7<br />
|-<br />
| 29<br />
| [[Frieshansen]]<br />
| 0<br />
| 1<br />
| 3<br />
|-<br />
| 30<br />
| [[CTG|Dottore]]<br />
| 0<br />
| 1<br />
| 1<br />
|-<br />
| 31<br />
| [[Sylvain Chabert]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Dark Chaser]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Imperas]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Zapper]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| 35<br />
| [[Pershing II]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| <br />
| [[XDude_NL]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| <br />
| [[Krys Toff]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| 38<br />
| [[Paulo Ribeiro]]<br />
| 0<br />
| 0<br />
| 1<br />
|-<br />
| <br />
| [[Vamologocomisso]]<br />
| 0<br />
| 0<br />
| 1<br />
|-<br />
| <br />
| [[dstien]]<br />
| 0<br />
| 0<br />
| 1<br />
|}<br />
<br />
== See Also ==<br />
<br />
* [[List of ZakStunts race winners]]<br />
<br />
* [[ZCT]]<br />
<br />
* [[CTG ZakStunts 2014 race results]]<br />
<br />
== External Links ==<br />
<br />
* [http://zak.stunts.hu ZakStunts Competition Site]<br />
<br />
[[Category:Competitions]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=ZakStunts&diff=5758ZakStunts2024-01-06T21:38:26Z<p>Duplode: /* 2019 */</p>
<hr />
<div>Long name: [[Zak McKracken]]'s Stunts Competition, or [[Zak McKracken|Zak]]'s Stunts Competition. An online competition running continuously since March 2001, it holds the title of the longest running competition. <br />
It was also the first competition which required racers to drive different cars each month, and also the first one to implement a fully automatic php based replay sending form and scoreboard system. Although there were competitions with higher number of participants, ZakStunts is generally considered the most influential competition of the online Stunts community.<br />
<br />
{{TOC limit|limit=3}}<br />
<br />
== History of ZakStunts ==<br />
<br />
===2001 to 2007===<br />
<br />
====2001====<br />
<br />
[[image:Zshist_1.jpg|200px|right|thumb|ZakStunts site ''circa'' 2001...]] The first season only started in March, and only had 9 tracks, as one track, during the summer lasted for two months. The original concept included the [[Opponents]] commenting the sent replays. Competitors mainly arrived from the biggest and best of the time - the [[Kalpen Competition]], and achieved 10 racers/month at most. <br />
<br />
The winner of the season was [[Roy Wiegerinck]], with [[Ben Snel]] and manager [[Zak McKracken]] finishing close. <br />
{{-}}<br />
<br />
====2002====<br />
<br />
[[image:Zshist_3.jpg|200px|left|thumb|2002...]] The second season was the first full-length season of ZakStunts. As the [[Kalpen Competition]] closed and others not so popular, ZakStunts took the reputation of the biggest and most prestigious competition on the web. This season [[:Category:Teams|Teams]] were introduced, and racers started to cooperate with each other, or in some strange cases with themselves, using [[Ghosts]]. Racer number reached an incredible 20/month, and the number of replays sent started to get unbearable for the manager. Also ZakStunts didn't only host a competition, but served as an abandonware site too, offering various racing games for download - so raising the number of the site visitors and the racers. <br />
<br />
During the summer months, three so called "Special" tracks were presented, with their averaged result counting as one competition track. These tracks required [[Cheated cars]] or [[Special rules]] to finish, and have shown the potential of some newcomers. From October a new feature, [[LTB|Leading Time Bonus]], was introduced as opposite to a negative effect of [[Time hiding]].<br />
<br />
The winner of the season was expert driver [[Bonzai Joe]] while [[Alan Rotoi]], aka. 'The Dog' came second even though he joined the competition only in April. The former champion, [[Roy Wiegerinck]], finished third.<br />
<br />
====2003====<br />
<br />
[[image:Zshist_4.jpg|200px|right|thumb|2003...]] The third season gave a BIG twist to ZakStunts. Introduced a completely insane point system, and the [[Dual League]], where the top 10 drivers formed the Pro league, and the others the Amateur league, Relegations/place changes on the last/first three places took place each month, Pro/Amateur drivers raced the same tracks. <br />
Of course in order to handle this excessive amount of activity and replays, a semi-automatized PHP system was created and installed by [[Zak McKracken]], where racers could send the replays online, with the help of a web form, and so their times immediately appeared on the [[Scoreboard]]. ZakStunts also stopped to work as an abandonware site, as the required number of racers seemed to be reached (around 20/month)<br />
<br />
In this season, the competition got really fierce and hard, and a previously unknown amount of teamwork was shown by the teams. The community life was also flourishing, with the forum running and night-long chats taking place in the IRC chatroom. <br />
<br />
Apart from all this chaos, a secondary competition (called [[ACT]]) was also hosted, with tracks designed each month by the winner of The 2002 [[Track Design Contest]] (TDC), [[Akoss Poo]]. We can conclude, that 2003 was perhaps the busiest season of ZakStunts. <br />
<br />
Winner of the season was frenchman [[Alain]] from the dominating team [[Orion]], former champion [[Bonzai Joe]] came second, and the third place on the podium was reached by [[Akoss Poo]].<br />
<br />
====2004====<br />
<br />
[[image:Zshist_5.jpg|200px|left|thumb|... and 2004.]]In its fourth season ZakStunts tried to return to a simpler form. [[Dual League]] and secondary competition were dropped, and the point system was also simplified. In order to restrict heavy teamwork, the maximum number of team members was reduced to 4. Another improvement was the [[TDB]] rule, which similar to the 107% rule in Formula One, gave one bonus point to the drivers close to the leader. <br />
<br />
Racer number dropped to an average of 15/month, and the site visitor number to its half. Still, community life was going on, and in August the first [[WSM|World Stunts Meeting]] took place in Budapest. <br />
<br />
With team [[Orion]] falling apart, new top drivers appeared. Thanks to [[Alan Rotoi]] a very strong South-American Stunts scene evolved, and the better racers started to appear on ZakStunts too. One of them became champion: [[Gutix]]. In a hard battle, [[Akoss Poo]] came second, and former champion [[Bonzai Joe]] third.<br />
<br />
====2005====<br />
<br />
In 2005, the rules were more simplified, and the original, simple linear point system was reintroduced with the aid of the successful [[LTB]] The goal of ZakStunts was no more gathering new racers, but to present a demanding competition for the top dogs. Still, the number of participants was a huge surprise, surpassing 30 racers on some tracks. Racers who would have got zero points received fraction points, so a ranking still could be made. <br />
<br />
The community became more compact, but also more active, altough many former regulars have left, there were still 15 racers, who raced on all, or almost all the tracks. We also had the unforgettable second [[WSM]] in Denmark.<br />
<br />
Team race was dominated by the Argentinian team created by [[Alan Rotoi]]: [[Meganium Aces High]]. Alan only stayed in the background, managing his students, like former champion [[Gutix]], and the new champion, who raced like thunder, but never talked: [[Ayrton]]. Former champion [[Alain]] made a successful comeback, and finished second, while the third was the highly evolving Hungarian: [[CTG]]<br />
<br />
====2006====<br />
<br />
This year not much has changed. The system stayed the same - as it was considered successful, only the first 15 racers received points, not the top twelve. The overall racer number decreased a lot, but there was still a hard core, with 15 racers there, almost each month. Another meeting took place, again in Budapest, perhaps a bit more quiet than the previous ones, but we greeted each other as good old friends, and parted as even better ones :)<br />
<br />
This season was the battle of the teams. [[Meganium Aces High]], [[Cork's Crew]] and [[Orion]] all battled for the Team Champion title, but finally the reborn Orion won beating "Oldies" Cork's and "Dog team" Meganium.<br />
<br />
Nobody managed to win the ZakStunts twice until 2008 - and suprisingly this year again a newbie won the battle: [[Renato Biker]] from Brazil, under the guidance of former champion [[Alain]]. [[CTG]] made another step of improvement, and arrived second, while the best live racer [[Bonzai Joe]] came third. <br />
<br />
At the end of the season, manager [[Zak McKracken]] started to prepare for his state exam and so started lose his motivation, racer number and community activity dropped significantly. Something had to change.<br />
<br />
====2007====<br />
<br />
This year was a major turnaround again. As there were many successful and actively managed competitions running beside ZakStunts, something exceptional had to be offered. The idea was to have special rules each month, similar to the ones used on the summer bonus tracks of 2002.<br />
<br />
Altough some of the rules turned out to be quite intresting and funny, racer number and activity dropped and dropped , barely reaching 10/month, and the manager's motivation sunk with it. Still, the decreased number of racers didn't mean the drop of the competition value, races were still hard as a rock. <br />
<br />
Earlier ZakStunts hosted some guest track designers, but during the summertime, track design was completely handed over to the always fresh, active (and horny :)) [[Krys TOFF]]. A competition without a manager is not a competition - even if it runs by itself. During the summer a season shortening to 9 tracks was announced, and after the 8th track of the season (and the 78th of ZakStunts), when [[CTG]] being the new champion was assured - the competition paused for an indefinite period. <br />
<br />
The break did good to the manager :) He was thinking a lot, and eventually found out, that he can't live without his competition. After several new ideas born and buried, the concept of the 2008 season was announced, and the last track of the current season presented: no [[Special rules]], and a well-known track: [[Default]]. <br />
<br />
===2008 to 2014===<br />
<br />
====2008====<br />
<br />
2008 was the rebirth of ZakStunts. The manager admitted that the concept of the special rules was a failure, but as many of the other current successful competitions announced planned closure, there was a need for ZakStunts to go on, and let Stunts live forward. <br />
<br />
The new concept of 2008 can be best defined as "the freedom of choice". Everyone was allowed drive with his chosen car and the achieved times are multiplied with pre-set bonus percentages based on car tests. This way everyone can bring out the best of his talent, using the most favorite or most suitable car for the track. <br />
<br />
After a few minor problems the concept seemed to work fine. Some driver criticized the new concept as it demands more time from the racers and makes the creation of race statistics really hard, but the positive results were clear to see: more racers and more replays sent. <br />
<br />
The main problem of the new car bonus percentage system was the problem of the ever-growing bonuses, which was temporarily solved with bonus adjustments throughout the season. However with the new rule set of the 2009 season this problem was resolved. <br />
<br />
The level of the 2008 competition was clearly above the 2007 level, approaching previously seen lower-activity seasons, such as 2006 and 2004.<br />
<br />
The season was special in the aspect of winner. One racer could do what others could not done before: [[Ayrton]] won the ZakStunts title for the second time, by winning all the tracks throughout the month. Racers of the newer generations, [[Duplode]] and [[Mark L. Rivers]] came second and third.<br />
<br />
====2009====<br />
The 2009 season brought only minor changes and corrections to the 2008 rules, mostly to minimize the advantage [[PG]] cars used to have with the bonus system. Additionally, [[custom cars]] were added to the car pool. As the community got stronger, the team championship was also restarted after its one-year break, with both old and new teams taking part. The first races had very high racer activity - comparable to 2005 levels, with several newbies appearing. A parallel competition, the Newbie League, was set up in order to further motivate the new racers.<br />
<br />
2009 will be remembered as the season of comebacks due to the many competition legends who returned to the scoreboards. The climax of the season was [[ZCT100]], the historical 100th race of the competition, of which all ZakStunts champions took part. As for the season results, [[Duplode]] took the title, with [[CTG]] second and [[Bonzai Joe]] third. Several other racers challenged for race wins as well, but none of them raced consistently through the whole season. Similar facts happened in team contest, with the title returning to [[Cork's Crew]] for the first time since 2002.<br />
<br />
====2010====<br />
<br />
The 10th ZakStunts season continued with a slightly adjusted 2009 ruleset. A major improvement to note was the revamped archive system including all results from 2004 in an easy to access interface. <br />
<br />
This season was characterized by a low, but steady number of racers, and the almost complete lack of newbies. Former racers from all around the past years of ZakStunts raced, but there were no newcomers staying with the community for a longer term, and the newbie scoreboards were almost empty throughout the season. Community life in the forum was quite passive too.<br />
<br />
Even though the racer number was low compared to previous seasons, the level of competition was quite high, and a place on the podium was never given easily. <br />
<br />
We crowned our second double champion, [[Gutix]], who dominated the season. Former champions [[Renato Biker]] and [[Duplode]] came second and third. The team trophy was taken back by [[MeganiuM Aces High]].<br />
<br />
====2011====<br />
<br />
The 11th ZakStunts season started after a short delay, on the first of February, due to the personal changes in [[Zak McKracken]]'s life. The set of available custom cars was revised, and there were minor adjustments to the bonus system; other than that rules were left pretty much unchanged. <br />
<br />
The season had a rocky start, with racer activity reaching dangerously close to 2007 levels. There was marked improvement through the second half of the year, however; and newbie activity was slightly higher than in 2010.<br />
<br />
The title race in 2011 was dominated by the champions of the previous two years, [[Duplode]] and [[Gutix]], who had eight victories between them. Largely on the basis of regularity, Duplode sealed the title and became a double champion, with [[Gutix]] and [[AbuRaf70]] completing the season podium. Meanwhile, [[MeganiuM Aces High|MeganiuM]] ensured the team trophy would remain in Argentina in a season in which all of its four active racers managed at least one race medal.<br />
<br />
====2012====<br />
<br />
ZakStunts 2012 opened with a few rule changes, the most important of them being that overall scores would be calculated dropping the four worst results of each racer (as opposed to the two worst ones, as it had been previously), and endurance bonus points would be given to reward participation in more than eight races. Unlike in previous seasons, car bonuses were not reset at the beginning of the season, taking advantage of the improved stability of the multi-car system to provide more even car-switching dynamics.<br />
<br />
The 2012 season was full of positives, including significantly increased activity both on and off the scoreboards, highly-rated tracks and some truly memorable battles. [[Duplode]] managed to retain the ZakStunts crown, thus becoming the first triple champion of the competition. Unusually for ZakStunts, his title defence was largely sustained by a very strong start to the season, with three victories in the first three races. Overall, there was no clear domination of the scoreboards neither by the champion nor by anyone else. At one point, [[Gutix]] appeared to be mounting a serious challenge, but it faded away towards the end of the season. [[Renato Biker]] was in astonishing form throughout the European summer; having missed the first five rounds, however, he was not in contention for the title. Neither of these South American challengers made it to the final podium, however. Instead, returning [[Friker]] established himself as a top racer with a second place, a mere two points ahead of [[CTG]], who completed the podium. As for the team competition, [[Cork's Crew]] recovered the title after two consecutive [[MeganiuM Aces High]] victories. Another remarkable fact about the season is that, after more than three years, there were two new race winners in the closing rounds of 2012: [[SuperBrian]] in Z136 and Friker in Z137.<br />
<br />
====2013====<br />
<br />
Evergreen ZakStunts began 2013 with minor rule adjustments, aimed at correcting some distortions introduced by the changes in the previous year. The three, rather than four, worst results of each racer were now discounted, and the maximum endurance bonus points was cut by half. Most noticeably, the list of allowed [[custom cars]] was modified. The beloved [[Melange]] returned to ZakStunts; additionally, the [[McLaren Honda MP4/4]] and the [[ZR1 GT3]] were included. [[Skyline]], [[Speedgate]] and [[Superkart]] had to make way for the introduced cars.<br />
<br />
From a team competition perspective, the key shift seen in 2013 was the [[Cork's Crew|Cork]]-[[MeganiuM Aces High|MeganiuM]] duopoly being broken by the newly formed [[Yellow Fleas]] and a resurgent [[Looping Warriors]]. The spearheaders for each of those two teams, [[Renato Biker]] and [[CTG]] respectively, fought hard for victories through the whole season (final score: 6-5). In the end, Renato achieved his second ZakStunts title largely on the back of a massive advantage in [[LTB|leading time bonus]]. As for the team competition, [[Looping Warriors]] defeated the Yellow Fleas by just nine points.<br />
<br />
====2014====<br />
<br />
ZakStunts 2014 was held under rules nearly equal to those of the previous season; the only change being that results below 6th place would no longer affect car bonuses for the next race. The list of available cars was also left unchanged. Encouragingly, racer activity was slightly higher on average than in 2013, even considering the circumstantial drop observed in the final races. <br />
<br />
The pursuit of the 2014 title had quite a few twists along the way. [[CTG]] took his second season title with five victories and solid racing throughout the year. Early on, [[Renato Biker]] looked set to be his main opponent; it was not to be, though, as the 2013 winner stepped away from the competition after May. After inconsistent showings in the first half of the season, [[Duplode]] seemed to find some form during the European summer; however, he withdrew his tentative challenge in early October. Other noteworthy events included new records for winning gaps in the team competition ([[Looping Warriors]] defeated [[Cork's Crew]] by 103 points) and in a single race (Renato Biker won Z153 by 15 seconds), and also the two victories of [[Akoss Poo]], his first ones since 2005, which firmly reestablished him among the current top racers.<br />
<br />
On a sour note, the season was also marred by scandals. In March 2015, the championship title of [[CTG]] was revoked by the competition management, on the grounds of [[Agro MotoSport|further ghost spawining]] and general system abuse. After the disqualification of the racer who had this behavior from the moment he joined with admitted ghosts in ZCT13 (151 races/opportunities to change his attitude), [[Akoss Poo]] became champion.<br />
<br />
===2015 to 2021===<br />
<br />
====2015====<br />
<br />
The fifteenth ZakStunts season started with some big changes. The most radical of them was the adoption of public replay submissions, mandatory during the first half of the race and optional in the remainder of it, in a bid to make the competition more accessible to newcomers. Other rule changes included eliminating the unpopular endurance bonus, dropping support of game versions other than [[BB 1.1]] and a switch from month long to four-week long rounds. As for the cars, the [[Lotus Esprit]], [[ZR1 GT3]] and [[McLaren Honda MP4/4]] were replaced by the [[Porsche 911 Turbo]], [[Xylocaine XF]] and the returning [[Speedgate XSD]].<br />
<br />
2015 was an eventful year at ZakStunts. Early in the season, escalating disruptive behaviour by [[CTG]], the 2014 champion, led to his banishment from ZakStunts for an indeterminate amount of time, as well as to the revocation of his title from the previous year, both being unprecedented events. Beyond the initial turmoil, there was plenty of on-track action. Returning after a long absence [[Shoegazing Leo]] founded a new team, [[Slowdrive]]. Its challenge was spearheaded by [[Marco]], a very talented newcomer who would eventually achieve six podiums and a third place overall in his first ZakStunts season. The title race in 2015, contested primarily by [[Akoss Poo]] and [[Duplode]], was the tightest in many years. As the end of the European summer approached, it seemed the momentum had shifted towards Akoss Poo; however, Duplode managed to turn the tables with a late surge, winning the final four races and claiming the title by a mere two points. As for the team competition, [[Looping Warriors]], in spite of the loss of CTG, managed a fourth consecutive victory.<br />
<br />
====2016====<br />
<br />
The main change in ZakStunts for the 2016 season was the addition of unofficial scoreboards with alternative rule sets for each race, much to the delight of racers who enjoyed racing codes other than free rules RH. Both free-rules [[NoRH]], for a few races, and [[GAR]], for most of the season, were available as modalities with parallel scoreboards. Two cars were rotated: [[Xylocaine XF]] and [[Speedgate XSD]], which became rather unpopular during 2016 due to their quite unrealistic behaviour, were replaced by the returning [[Lotus Esprit]] and [[Nissan Skyline]].<br />
<br />
Unlike in the previous year, the title race in 2016 was a straightforward affair. After returning to the fold and reforming the [[Yellow Fleas]], [[Renato Biker]] won six of the eight first races and took the championship with relative ease. The other big story of the season was the continued ascendancy of [[Marco]], which led to his first ZakStunts victory at ZCT182, the first of four consecutive victories in the final four races of the season. In the team competition, there was complete domination by Renato's [[Yellow Fleas]].<br />
<br />
====2017====<br />
<br />
2017 saw neither rule changes nor car rotations with respect to the previous year. The beginning of the season was a tough time: the racing scene, in a state of some dispersion, was rocked by the loss of [[AbuRaf70]], a Stunts hero. ZCT187 and ZCT188 were held as tributes to AbuRaf. Above all, his legacy of grace, perseverance and open-heartedness lives on through those who had the honour of sharing a racetrack with him.<br />
<br />
The community eventually managed to find its feet. While racing activity fluctuated wildly through the year, there were good races and close duels, as well as a healthy influx of newcomers. Towards the end of the season, an important development was [[Zak McKracken]] moving to a more advisory and supportive role, with [[dreadnaut]] taking a more prominent role in the day-to-day management of the competition. The change was not sudden, but rather part of a steady, managed transition that had been going on for some time; that being so, the competition proceeded without a hitch.<br />
<br />
On the race track, [[Marco]], the rising star of the 2016 season, announced in January that, satisfied with his achievements, he would go into semi-retirement. As tradition dictates, he would go on to win the second race of the season. In any case, the season was dominated by [[FinRok]], Marco's friend and rival, who had his debut victory right at the first race of the season and went on to win six of the twelve races and comfortably warded off any hints of challenges by other racers. [[Duplode]] took the second place; [[dreadnaut]], who also attained a first victory in ZCT194, completed the season podium. As for the team competition, [[Slowdrive]], the team who best managed to maintain a consistent level of activity throughout the season, took the title with a gap of four points to [[Cork's Crew]]. Notably, [[FinRok]] succeeded in winning the drivers championship without being affiliated to a team.<br />
<br />
====2018====<br />
<br />
There were no rule changes for 2018. As for car choices, the 911 Turbo and the Lotus gave way to the McLaren MP4/4 and the Ranger.<br />
<br />
Though not always the fastest racer around, [[Duplode]] emerged as champion of ZakStunts 2018 on the basis of regularity, and in particular by nicking crucial points with very late laps. In a tight contest for the second place, [[Seeker1982]] came out ahead of [[dreadnaut]] and [[CTG]] (whose ZakStunts ban was lifted after three years) also thanks to consistent year-long performances (no race wins, but four second places and five LTB points). Besides Duplode, CTG and [[FinRok]], [[Alan Rotoi]] pulled off a surprising victory in ZCT202, reaching the top spot of the podium after seven years. [[Rolling Stunts]] won the team competition ahead of [[Cork's Crew]]. <br />
<br />
A highlight of 2018 season was ZCT200. Pipsqueaks celebrated the milestone of two hundred monthly ZakStunts races in a track generously penned for the occasion by [[Kevin Pickell]] himself. The outcome itself felt classic: CTG emerged victorious with the [[Melange]], narrowly ahead of Duplode and FinRok. <br />
<br />
====2019====<br />
<br />
For 2019, the McLaren, Melange and Skyline were rotated away from the car list. They were replaced by three [[Overdrijf]] creations, namely the Superkart plus two cars from his brand new DTM pack: [[Audi V8 Quattro DTM]] and [[BMW M3 E30 DTM]]. In addition, there was an important rule change on cars: the bonus increment for unused cars was lowered from 3% to 1%. The change brought bonuses closer to each other, quickly making multi-car races much more common than in previous seasons.<br />
<br />
The 2019 season saw steadier activity overall than in the preceding few years, and a remarkable total of seven different race winners. Returning from a break in 2018, [[Marco]] claimed the championship on the back of a run of eight consecutive podiums from the beginning of the season, securing the title in September. Having returned to the competitions late in 2018, Overdrijf achieved his first ZakStunts victory at ZCT215 and rose to second place overall, just ahead of his teammate [[Duplode]] — their combined efforts being enough to bring [[Cork's Crew]] the team title. Right behind them in fourth place was [[Seeker1982]], who got agonisingly close to his first race win in several occasions. Also notable were [[FinRok]]'s four showings over the year: a spring sojourn, winning ZCT214, ZCT215 and Z216, then coming back at the end of the season for ZCT221 and, in Ayrtonesque fashion, winning it as well, thus ending up with more victories than anyone else.<br />
<br />
====2020====<br />
<br />
In terms of rules, 2020 saw an overhaul of the LTB system, with the goal of making LTB battles more dynamic and accessible. Rather than granting LTB points to the two racers with the most leading hours in a race, one LTB would now be granted for every 240 hours of accumulated leading time, with carryover of hours across races for racers that didn't earn LTB. As for the car list, the Ranger gave way to the [[Toyota Sprinter Trueno]], and within the DTM pack the BMW DTM was exchanged for the [[Mercedes-Benz 190 E DTM]].<br />
<br />
The season featured a three-way battle for the title: [[Duplode]] had the most race wins but was rarely in contention for LTB, [[Seeker1982]] brought himself into contention with a solid first half of the season, which included his long-awaited first win at ZCT225, and [[CTG]] sneaked among them over the final races. The championship would only be decided in the final race, with Duplode prevailing over CTG and Seeker1982, the trio within a mere three points. In the team competition, for a second year [[Cork's Crew]] won the title ahead of [[Rolling Stunts]].<br />
<br />
====2021====<br />
<br />
2021 had no major rule changes. The biggest rule tweak was making the car bonus adjustments by track designers not stick for later races: with closer bonuses, tuning them becomes more important, and so the extra flexibility is helpful. The car list saw the remaining permutation of the DTM pack, with the Audi DTM giving way to the returning [[BMW M3 E30 DTM]], and Lotus and Melange replacing F40 and Superkart.<br />
<br />
In a season which began with a very open field, and that at one point looked poised to become a [[Cork's Crew]] versus [[Looping Warriors]] battle, [[Alan Rotoi]] hit his stride around May and never looked back, securing the first ZakStunts title in his storied career with two races to spare. [[Duplode]] had several strong races across the year and led for the entire first half of the season, but ultimately had to do with second place. The third place overall was claimed by rising Australian star [[KyLiE]], who readily got to spearhead [[Rolling Stunts]]' charge. In the team championship, Cork's Crew once again won ahead of Rolling Stunts. 2021 was a lively season with high activity — there were more than a thousand submitted replays for the first time since 2009 — and several competition debuts.<br />
<br />
===2022 to now===<br />
<br />
====2022====<br />
<br />
The 2022 season saw the introduction of the Amateur League — a name borrowed from the early days of ZakStunts, now standing for a new concept. It replaced the Newbie League, whose format had grown stale over the years, the main difference being criteria based on performance instead of experience. The change aimed, and indeed succeeded, at providing more meaningful competition to its participants. In order to not spread attention too thinly, given the introduction of the brand new Amateur race and season scoreboards, the GAR scoreboard was deactivated. As for custom cars, the preceding year saw a major surge in new projects, which eventually led to a list having three brand new cars: [[Zapper]]'s [[Caterham Super Seven JPE]], [[KyLiE]]'s [[Chevrolet Corvette CERV III]] and [[Ryoma]]'s [[Lancia Stratos]]. They were joined by the Melange, now restyled by [[Alan Rotoi]], and the Skyline.<br />
<br />
On track, the season was dominated by [[Alan Rotoi]], achieving a second consecutive title that never was seriously threatened by [[Duplode]] in second place. Having raced without a team for the past several seasons, in 2022 Rotoi joined forces with [[dreadnaut]] to create [[Doubleplusspeed]], which won the team championship over [[Cork's Crew]] with similar ease. [[Frieshansen]], a strong newcomer who was recruited by Doubleplusspeed, completed the season podium after battling KyLiE all season long. Frieshansen also had a long run of Amateur League wins, only stopped by an early graduation from the league at ZCT253. The inaugural Amateur League champion was [[Heretic]], followed by Frieshansen and [[Cas]].<br />
<br />
====2023====<br />
<br />
The 2023 rules featured a point system adjustment, the first in a very long time, which raised the fractional points for positions below 12th, making them commensurate with the rest of the scoreboard. A much-liked innovation for that season were the car podiums, mini-scoreboards for individual cars meant to give visibility to, and allow for informal competition with, alternative car laps. Working out the car list in 2023 was perhaps harder than ever before, given the plethora of options. Eventually, [[Alan Rotoi]]'s [[De Tomaso Pantera]] and the [[Dodge Challenger]] by [[CTG]] and [[Ryoma]] were brought in as new cars, the CERV III was retained from the previous season, and the Mercedes DTM was brought back along the McLaren MP4/4.<br />
<br />
2023 was a year of extraordinary activity on the race tracks: a new record of 1595 submitted replays was set, and there was solid racing all across the board — and none more so than by [[Argammon]]. A famed racer from 00's ZakStunts, Argammon staged a comeback after many years away in ZCT257, the final race of 2022. In 2023, he joined [[Rolling Stunts]] and took no time in getting up to speed, winning ZCT260 with a memorable lap and then going on a run of five wins. [[Duplode]], who had started the season very brightly, saw the gap widening far too much around the midpoint of the season, and launched a desperate charge to try and keep his title chances alive. That resulted in two titanic battles for both LTB and final results in ZCT266 and ZCT267, at the end of which Argammon secured his first ZakStunts title. Alan Rotoi completed the season podium. In the team competition, [[Rolling Stunts]] won ahead of [[Doubleplusspeed]]. The latter team, though, did bring one trophy home, as the newest racer to join their ranks, the rapidly improving [[Erik Barros]], won the Amateur League in dominant fashion. [[Mark Nailwood]], the legendary racer from the early days of Stunts, and [[Ryoma]] completed the amateur podium.<br />
<br />
====2024====<br />
<br />
''to be continued''<br />
<br />
== Season Podiums ==<br />
<br />
=== Racers ===<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Argammon]]<br />
| [[Rolling Stunts]]<br />
| 118<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 107<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Alan Rotoi]]<br />
| [[Doubleplusspeed]]<br />
| 94<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alan Rotoi]]<br />
| [[Doubleplusspeed]]<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Frieshansen]]<br />
| [[Doubleplusspeed]]<br />
| 82<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alan Rotoi]]<br />
| No Team<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 106<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[KyLiE]]<br />
| [[Rolling Stunts]]<br />
| 80<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 107<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| No Team<br />
| 105<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Seeker1982]]<br />
| [[Rolling Stunts]]<br />
| 104<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Overdrijf]]<br />
| [[Cork's Crew]]<br />
| 93<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 92<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 110<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Seeker1982]]<br />
| No Team<br />
| 92<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 91<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 128<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 88<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Yellow Fleas]]<br />
| 118<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 104<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 100<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 121<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 119<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 90<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 112<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 101<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 82<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2013'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Yellow Fleas]]<br />
| 135<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 114<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 94<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2012'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Friker]]<br />
| No Team<br />
| 96<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Damage Inc.]]<br />
| 94<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2011'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 113<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 100<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[AbuRaf70]]<br />
| [[MeganiuM Aces High]]<br />
| 82<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2010'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 129<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Renato Biker]]<br />
| [[Average Joe]]<br />
| 117<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 104<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2009'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 123<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Damage Inc.]]<br />
| 104<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 83.1<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2008'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Ayrton]]<br />
| [[MeganiuM Aces High]]<br />
| 127<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| No Team<br />
| 93<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Mark L. Rivers]]<br />
| No Team<br />
| 88<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2007'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[CTG]]<br />
| No Team<br />
| 111<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Mark L. Rivers]]<br />
| No Team<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Chulk]]<br />
| [[MeganiuM Aces High]]<br />
| 82<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2006'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Orion]]<br />
| 154.5<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 137<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2005'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Ayrton]]<br />
| [[MeganiuM Aces High]]<br />
| 121<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Alain]]<br />
| [[Orion]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Damage Inc]] & [[Cork's Crew]]<br />
| 98<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2004'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 219<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 175<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 159<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2003'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alain]]<br />
| [[Orion]]<br />
| 100<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 89<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Akoss Poo]]<br />
| [[Opponent Near]]<br />
| 75<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2002'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 17.29<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Alan Rotoi]]<br />
| [[MeganiuM Aces High]]<br />
| 16.03<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Roy Wiegerinck]]<br />
| [[Flying Dutchmen]]<br />
| 15.90<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2001'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Roy Wiegerinck]]<br />
| [[Flying Dutchmen]]<br />
| 15.07<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Ben Snel]]<br />
| [[Flying Dutchmen]]<br />
| 13.94<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Intercontinental Racing]]<br />
| 12.25<br />
|-<br />
|}<br />
<br />
=== Teams ===<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Rolling Stunts]]<br />
| 242<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Doubleplusspeed]]<br />
| 214<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 185<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Doubleplusspeed]]<br />
| 241<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 180<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Rolling Stunts]]<br />
| 123<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 212<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 136<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 114<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 231<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 212<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Traction Faction]]<br />
| 153<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 225<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 205<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 163<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Rolling Stunts]]<br />
| 194<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 179<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Slowdrive]]<br />
| 168<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 164<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Yellow Fleas]]<br />
| 128<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Yellow Fleas]]<br />
| 225<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 187<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 177<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 221<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 206<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 175<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 193 (243)<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 161 (140)<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Yellow Fleas]]<br />
| 143 (131)<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2013'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 221<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Yellow Fleas]]<br />
| 212<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 159<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2012'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 211<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Meganium Aces High]]<br />
| 174<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Damage Inc.]]<br />
| 154<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2011'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[MeganiuM Aces High]]<br />
| 202<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 191<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Average Joe]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2010'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[MeganiuM Aces High]]<br />
| 216<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Average Joe]]<br />
| 189<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 185<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2009'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 226<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Damage Inc]]<br />
| 163<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 120<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2008'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:100%" | No team competition was held in 2008<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2007'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 198<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Damage Inc]]<br />
| 158<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 93<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2006'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Orion]]<br />
| 276<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Meganium Aces High]]<br />
| 266<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 263<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2005'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 242<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 174<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Orion]]<br />
| 149<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2004'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 301<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 269<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 251<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2003'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Orion]]<br />
| 4026.39<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Opponent Near]]<br />
| 3990.92<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 3986.08<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2002'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 136<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Flying Dutchmen]]<br />
| 122.2<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 93.6<br />
|-<br />
|}<br />
<br />
=== Newbies ===<br />
<br />
''These rankings are computed by basing upon the standings of the single races, and not upon the league results, which are not correct. Clairwill and gigi are excluded from Season 2014 because they have been recognized as [[Ghosts|ghosts]].''<br />
<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[KyLiE]]<br />
| [[Rolling Stunts]]<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Zapper]]<br />
| No Team<br />
| 101<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Ryoma]]<br />
| No Team<br />
| 67<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Stingray86]]<br />
| [[Traction Faction]]<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[KyLiE]]<br />
| No Team<br />
| 57<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Stan 286XT]]<br />
| No Team<br />
| 56<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Heretic]]<br />
| No Team<br />
| 104<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[sd4000]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Stan 286XT]]<br />
| No Team<br />
| 86<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Seeker1982]]<br />
| No Team<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Motig]]<br />
| No Team<br />
| 77<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[GTAMan15]]<br />
| No Team<br />
| 58<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Imperas]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[arturbmallmann]]<br />
| No Team<br />
| 70<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 105<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 72<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dosbox92]]<br />
| [[Rolling Stunts]]<br />
| 21<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[afullo]]<br />
| [[Damage Inc.]]<br />
| 83<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[PJ]]<br />
| No Team<br />
| 44<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[afullo]]<br />
| [[Damage Inc.]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 36<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| ColonelJ, Alecu323 (tie)<br />
| No Team<br />
| 11<br />
|-<br />
|}<br />
<br />
=== Amateurs ===<br />
<br />
''Taking the place of Newbies' league from 2022 onwards, with different rules for being an amateur.''<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Erik Barros]]<br />
| [[Doubleplusspeed]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Mark Nailwood]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Ryoma]]<br />
| No Team<br />
| 94<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Heretic]]<br />
| No Team<br />
| 104<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Frieshansen]]<br />
| [[Doubleplusspeed]]<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cas]]<br />
| [[Rolling Stunts]]<br />
| 89<br />
|-<br />
|}<br />
<br />
== Medal Table ==<br />
<br />
{| style="padding:0.5em; margin:1em; width: 10cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:25%" | Racer<br />
! style="width:15%" bgcolor="#d4af37"| 1st<br />
! style="width:15%" bgcolor="#c0c0c0"| 2nd<br />
! style="width:15%" bgcolor="#cd7f32"| 3rd<br />
|-<br />
| 1<br />
| [[Duplode]]<br />
| 56<br />
| 49<br />
| 32<br />
|-<br />
| 2<br />
| [[CTG]]<br />
| 32<br />
| 34<br />
| 34<br />
|-<br />
| 3<br />
| [[Renato Biker]]<br />
| 28<br />
| 18<br />
| 9<br />
|-<br />
| 4<br />
| [[Ayrton]]<br />
| 23<br />
| 6<br />
| 3<br />
|-<br />
| 5<br />
| [[Gutix]]<br />
| 22<br />
| 11<br />
| 8<br />
|-<br />
| 6<br />
| [[Alan Rotoi]]<br />
| 21<br />
| 17<br />
| 15<br />
|-<br />
| 7<br />
| [[Bonzai Joe]]<br />
| 13<br />
| 21<br />
| 15<br />
|-<br />
| 8<br />
| [[FinRok]]<br />
| 13<br />
| 8<br />
| 3<br />
|-<br />
| 9<br />
| [[Roy Wiegerinck]]<br />
| 11<br />
| 2<br />
| 0<br />
|-<br />
| 10<br />
| [[Argammon]]<br />
| 10<br />
| 8<br />
| 4<br />
|-<br />
| 11<br />
| [[Marco]]<br />
| 9<br />
| 7<br />
| 12<br />
|-<br />
| 12<br />
| [[Akoss Poo]]<br />
| 8<br />
| 19<br />
| 23<br />
|-<br />
| 13<br />
| [[Alain]]<br />
| 8<br />
| 9<br />
| 9<br />
|-<br />
| 14<br />
| [[dreadnaut]]<br />
| 3<br />
| 3<br />
| 14<br />
|-<br />
| 15<br />
| [[Mingva]]<br />
| 2<br />
| 1<br />
| 6<br />
|-<br />
| 16<br />
| [[Fdzierva]]<br />
| 2<br />
| 0<br />
| 0<br />
|-<br />
| 17<br />
| [[Seeker1982]]<br />
| 1<br />
| 12<br />
| 6<br />
|-<br />
| 18<br />
| [[Friker]]<br />
| 1<br />
| 7<br />
| 6<br />
|-<br />
| 19<br />
| [[Chulk]]<br />
| 1<br />
| 6<br />
| 4<br />
|-<br />
| 20<br />
| [[Mark L. Rivers]]<br />
| 1<br />
| 4<br />
| 7<br />
|-<br />
| 21<br />
| [[Overdrijf]]<br />
| 1<br />
| 4<br />
| 6<br />
|-<br />
| 22<br />
| [[Usrin]]<br />
| 1<br />
| 1<br />
| 2<br />
|-<br />
| 23<br />
| [[Bismarck]]<br />
| 1<br />
| 1<br />
| 1<br />
|-<br />
| 24<br />
| [[SuperBrian]]<br />
| 1<br />
| 0<br />
| 5<br />
|-<br />
| 25<br />
| [[Zak McKracken]]<br />
| 0<br />
| 5<br />
| 7<br />
|-<br />
| 26<br />
| [[AbuRaf70]]<br />
| 0<br />
| 2<br />
| 9<br />
|-<br />
| 27<br />
| [[Ben Snel]]<br />
| 0<br />
| 2<br />
| 5<br />
|-<br />
| 28<br />
| [[KyLiE]]<br />
| 0<br />
| 1<br />
| 4<br />
|-<br />
| 29<br />
| [[Frieshansen]]<br />
| 0<br />
| 1<br />
| 2<br />
|-<br />
| 30<br />
| [[CTG|Dottore]]<br />
| 0<br />
| 1<br />
| 1<br />
|-<br />
| 31<br />
| [[Sylvain Chabert]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Dark Chaser]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Imperas]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Zapper]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| 35<br />
| [[Pershing II]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| <br />
| [[XDude_NL]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| <br />
| [[Krys Toff]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| 38<br />
| [[Paulo Ribeiro]]<br />
| 0<br />
| 0<br />
| 1<br />
|-<br />
| <br />
| [[Vamologocomisso]]<br />
| 0<br />
| 0<br />
| 1<br />
|-<br />
| <br />
| [[dstien]]<br />
| 0<br />
| 0<br />
| 1<br />
|}<br />
<br />
== See Also ==<br />
<br />
* [[List of ZakStunts race winners]]<br />
<br />
* [[ZCT]]<br />
<br />
* [[CTG ZakStunts 2014 race results]]<br />
<br />
== External Links ==<br />
<br />
* [http://zak.stunts.hu ZakStunts Competition Site]<br />
<br />
[[Category:Competitions]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=ZakStunts&diff=5757ZakStunts2024-01-06T21:24:35Z<p>Duplode: /* 2022 to now */ 2024 header</p>
<hr />
<div>Long name: [[Zak McKracken]]'s Stunts Competition, or [[Zak McKracken|Zak]]'s Stunts Competition. An online competition running continuously since March 2001, it holds the title of the longest running competition. <br />
It was also the first competition which required racers to drive different cars each month, and also the first one to implement a fully automatic php based replay sending form and scoreboard system. Although there were competitions with higher number of participants, ZakStunts is generally considered the most influential competition of the online Stunts community.<br />
<br />
{{TOC limit|limit=3}}<br />
<br />
== History of ZakStunts ==<br />
<br />
===2001 to 2007===<br />
<br />
====2001====<br />
<br />
[[image:Zshist_1.jpg|200px|right|thumb|ZakStunts site ''circa'' 2001...]] The first season only started in March, and only had 9 tracks, as one track, during the summer lasted for two months. The original concept included the [[Opponents]] commenting the sent replays. Competitors mainly arrived from the biggest and best of the time - the [[Kalpen Competition]], and achieved 10 racers/month at most. <br />
<br />
The winner of the season was [[Roy Wiegerinck]], with [[Ben Snel]] and manager [[Zak McKracken]] finishing close. <br />
{{-}}<br />
<br />
====2002====<br />
<br />
[[image:Zshist_3.jpg|200px|left|thumb|2002...]] The second season was the first full-length season of ZakStunts. As the [[Kalpen Competition]] closed and others not so popular, ZakStunts took the reputation of the biggest and most prestigious competition on the web. This season [[:Category:Teams|Teams]] were introduced, and racers started to cooperate with each other, or in some strange cases with themselves, using [[Ghosts]]. Racer number reached an incredible 20/month, and the number of replays sent started to get unbearable for the manager. Also ZakStunts didn't only host a competition, but served as an abandonware site too, offering various racing games for download - so raising the number of the site visitors and the racers. <br />
<br />
During the summer months, three so called "Special" tracks were presented, with their averaged result counting as one competition track. These tracks required [[Cheated cars]] or [[Special rules]] to finish, and have shown the potential of some newcomers. From October a new feature, [[LTB|Leading Time Bonus]], was introduced as opposite to a negative effect of [[Time hiding]].<br />
<br />
The winner of the season was expert driver [[Bonzai Joe]] while [[Alan Rotoi]], aka. 'The Dog' came second even though he joined the competition only in April. The former champion, [[Roy Wiegerinck]], finished third.<br />
<br />
====2003====<br />
<br />
[[image:Zshist_4.jpg|200px|right|thumb|2003...]] The third season gave a BIG twist to ZakStunts. Introduced a completely insane point system, and the [[Dual League]], where the top 10 drivers formed the Pro league, and the others the Amateur league, Relegations/place changes on the last/first three places took place each month, Pro/Amateur drivers raced the same tracks. <br />
Of course in order to handle this excessive amount of activity and replays, a semi-automatized PHP system was created and installed by [[Zak McKracken]], where racers could send the replays online, with the help of a web form, and so their times immediately appeared on the [[Scoreboard]]. ZakStunts also stopped to work as an abandonware site, as the required number of racers seemed to be reached (around 20/month)<br />
<br />
In this season, the competition got really fierce and hard, and a previously unknown amount of teamwork was shown by the teams. The community life was also flourishing, with the forum running and night-long chats taking place in the IRC chatroom. <br />
<br />
Apart from all this chaos, a secondary competition (called [[ACT]]) was also hosted, with tracks designed each month by the winner of The 2002 [[Track Design Contest]] (TDC), [[Akoss Poo]]. We can conclude, that 2003 was perhaps the busiest season of ZakStunts. <br />
<br />
Winner of the season was frenchman [[Alain]] from the dominating team [[Orion]], former champion [[Bonzai Joe]] came second, and the third place on the podium was reached by [[Akoss Poo]].<br />
<br />
====2004====<br />
<br />
[[image:Zshist_5.jpg|200px|left|thumb|... and 2004.]]In its fourth season ZakStunts tried to return to a simpler form. [[Dual League]] and secondary competition were dropped, and the point system was also simplified. In order to restrict heavy teamwork, the maximum number of team members was reduced to 4. Another improvement was the [[TDB]] rule, which similar to the 107% rule in Formula One, gave one bonus point to the drivers close to the leader. <br />
<br />
Racer number dropped to an average of 15/month, and the site visitor number to its half. Still, community life was going on, and in August the first [[WSM|World Stunts Meeting]] took place in Budapest. <br />
<br />
With team [[Orion]] falling apart, new top drivers appeared. Thanks to [[Alan Rotoi]] a very strong South-American Stunts scene evolved, and the better racers started to appear on ZakStunts too. One of them became champion: [[Gutix]]. In a hard battle, [[Akoss Poo]] came second, and former champion [[Bonzai Joe]] third.<br />
<br />
====2005====<br />
<br />
In 2005, the rules were more simplified, and the original, simple linear point system was reintroduced with the aid of the successful [[LTB]] The goal of ZakStunts was no more gathering new racers, but to present a demanding competition for the top dogs. Still, the number of participants was a huge surprise, surpassing 30 racers on some tracks. Racers who would have got zero points received fraction points, so a ranking still could be made. <br />
<br />
The community became more compact, but also more active, altough many former regulars have left, there were still 15 racers, who raced on all, or almost all the tracks. We also had the unforgettable second [[WSM]] in Denmark.<br />
<br />
Team race was dominated by the Argentinian team created by [[Alan Rotoi]]: [[Meganium Aces High]]. Alan only stayed in the background, managing his students, like former champion [[Gutix]], and the new champion, who raced like thunder, but never talked: [[Ayrton]]. Former champion [[Alain]] made a successful comeback, and finished second, while the third was the highly evolving Hungarian: [[CTG]]<br />
<br />
====2006====<br />
<br />
This year not much has changed. The system stayed the same - as it was considered successful, only the first 15 racers received points, not the top twelve. The overall racer number decreased a lot, but there was still a hard core, with 15 racers there, almost each month. Another meeting took place, again in Budapest, perhaps a bit more quiet than the previous ones, but we greeted each other as good old friends, and parted as even better ones :)<br />
<br />
This season was the battle of the teams. [[Meganium Aces High]], [[Cork's Crew]] and [[Orion]] all battled for the Team Champion title, but finally the reborn Orion won beating "Oldies" Cork's and "Dog team" Meganium.<br />
<br />
Nobody managed to win the ZakStunts twice until 2008 - and suprisingly this year again a newbie won the battle: [[Renato Biker]] from Brazil, under the guidance of former champion [[Alain]]. [[CTG]] made another step of improvement, and arrived second, while the best live racer [[Bonzai Joe]] came third. <br />
<br />
At the end of the season, manager [[Zak McKracken]] started to prepare for his state exam and so started lose his motivation, racer number and community activity dropped significantly. Something had to change.<br />
<br />
====2007====<br />
<br />
This year was a major turnaround again. As there were many successful and actively managed competitions running beside ZakStunts, something exceptional had to be offered. The idea was to have special rules each month, similar to the ones used on the summer bonus tracks of 2002.<br />
<br />
Altough some of the rules turned out to be quite intresting and funny, racer number and activity dropped and dropped , barely reaching 10/month, and the manager's motivation sunk with it. Still, the decreased number of racers didn't mean the drop of the competition value, races were still hard as a rock. <br />
<br />
Earlier ZakStunts hosted some guest track designers, but during the summertime, track design was completely handed over to the always fresh, active (and horny :)) [[Krys TOFF]]. A competition without a manager is not a competition - even if it runs by itself. During the summer a season shortening to 9 tracks was announced, and after the 8th track of the season (and the 78th of ZakStunts), when [[CTG]] being the new champion was assured - the competition paused for an indefinite period. <br />
<br />
The break did good to the manager :) He was thinking a lot, and eventually found out, that he can't live without his competition. After several new ideas born and buried, the concept of the 2008 season was announced, and the last track of the current season presented: no [[Special rules]], and a well-known track: [[Default]]. <br />
<br />
===2008 to 2014===<br />
<br />
====2008====<br />
<br />
2008 was the rebirth of ZakStunts. The manager admitted that the concept of the special rules was a failure, but as many of the other current successful competitions announced planned closure, there was a need for ZakStunts to go on, and let Stunts live forward. <br />
<br />
The new concept of 2008 can be best defined as "the freedom of choice". Everyone was allowed drive with his chosen car and the achieved times are multiplied with pre-set bonus percentages based on car tests. This way everyone can bring out the best of his talent, using the most favorite or most suitable car for the track. <br />
<br />
After a few minor problems the concept seemed to work fine. Some driver criticized the new concept as it demands more time from the racers and makes the creation of race statistics really hard, but the positive results were clear to see: more racers and more replays sent. <br />
<br />
The main problem of the new car bonus percentage system was the problem of the ever-growing bonuses, which was temporarily solved with bonus adjustments throughout the season. However with the new rule set of the 2009 season this problem was resolved. <br />
<br />
The level of the 2008 competition was clearly above the 2007 level, approaching previously seen lower-activity seasons, such as 2006 and 2004.<br />
<br />
The season was special in the aspect of winner. One racer could do what others could not done before: [[Ayrton]] won the ZakStunts title for the second time, by winning all the tracks throughout the month. Racers of the newer generations, [[Duplode]] and [[Mark L. Rivers]] came second and third.<br />
<br />
====2009====<br />
The 2009 season brought only minor changes and corrections to the 2008 rules, mostly to minimize the advantage [[PG]] cars used to have with the bonus system. Additionally, [[custom cars]] were added to the car pool. As the community got stronger, the team championship was also restarted after its one-year break, with both old and new teams taking part. The first races had very high racer activity - comparable to 2005 levels, with several newbies appearing. A parallel competition, the Newbie League, was set up in order to further motivate the new racers.<br />
<br />
2009 will be remembered as the season of comebacks due to the many competition legends who returned to the scoreboards. The climax of the season was [[ZCT100]], the historical 100th race of the competition, of which all ZakStunts champions took part. As for the season results, [[Duplode]] took the title, with [[CTG]] second and [[Bonzai Joe]] third. Several other racers challenged for race wins as well, but none of them raced consistently through the whole season. Similar facts happened in team contest, with the title returning to [[Cork's Crew]] for the first time since 2002.<br />
<br />
====2010====<br />
<br />
The 10th ZakStunts season continued with a slightly adjusted 2009 ruleset. A major improvement to note was the revamped archive system including all results from 2004 in an easy to access interface. <br />
<br />
This season was characterized by a low, but steady number of racers, and the almost complete lack of newbies. Former racers from all around the past years of ZakStunts raced, but there were no newcomers staying with the community for a longer term, and the newbie scoreboards were almost empty throughout the season. Community life in the forum was quite passive too.<br />
<br />
Even though the racer number was low compared to previous seasons, the level of competition was quite high, and a place on the podium was never given easily. <br />
<br />
We crowned our second double champion, [[Gutix]], who dominated the season. Former champions [[Renato Biker]] and [[Duplode]] came second and third. The team trophy was taken back by [[MeganiuM Aces High]].<br />
<br />
====2011====<br />
<br />
The 11th ZakStunts season started after a short delay, on the first of February, due to the personal changes in [[Zak McKracken]]'s life. The set of available custom cars was revised, and there were minor adjustments to the bonus system; other than that rules were left pretty much unchanged. <br />
<br />
The season had a rocky start, with racer activity reaching dangerously close to 2007 levels. There was marked improvement through the second half of the year, however; and newbie activity was slightly higher than in 2010.<br />
<br />
The title race in 2011 was dominated by the champions of the previous two years, [[Duplode]] and [[Gutix]], who had eight victories between them. Largely on the basis of regularity, Duplode sealed the title and became a double champion, with [[Gutix]] and [[AbuRaf70]] completing the season podium. Meanwhile, [[MeganiuM Aces High|MeganiuM]] ensured the team trophy would remain in Argentina in a season in which all of its four active racers managed at least one race medal.<br />
<br />
====2012====<br />
<br />
ZakStunts 2012 opened with a few rule changes, the most important of them being that overall scores would be calculated dropping the four worst results of each racer (as opposed to the two worst ones, as it had been previously), and endurance bonus points would be given to reward participation in more than eight races. Unlike in previous seasons, car bonuses were not reset at the beginning of the season, taking advantage of the improved stability of the multi-car system to provide more even car-switching dynamics.<br />
<br />
The 2012 season was full of positives, including significantly increased activity both on and off the scoreboards, highly-rated tracks and some truly memorable battles. [[Duplode]] managed to retain the ZakStunts crown, thus becoming the first triple champion of the competition. Unusually for ZakStunts, his title defence was largely sustained by a very strong start to the season, with three victories in the first three races. Overall, there was no clear domination of the scoreboards neither by the champion nor by anyone else. At one point, [[Gutix]] appeared to be mounting a serious challenge, but it faded away towards the end of the season. [[Renato Biker]] was in astonishing form throughout the European summer; having missed the first five rounds, however, he was not in contention for the title. Neither of these South American challengers made it to the final podium, however. Instead, returning [[Friker]] established himself as a top racer with a second place, a mere two points ahead of [[CTG]], who completed the podium. As for the team competition, [[Cork's Crew]] recovered the title after two consecutive [[MeganiuM Aces High]] victories. Another remarkable fact about the season is that, after more than three years, there were two new race winners in the closing rounds of 2012: [[SuperBrian]] in Z136 and Friker in Z137.<br />
<br />
====2013====<br />
<br />
Evergreen ZakStunts began 2013 with minor rule adjustments, aimed at correcting some distortions introduced by the changes in the previous year. The three, rather than four, worst results of each racer were now discounted, and the maximum endurance bonus points was cut by half. Most noticeably, the list of allowed [[custom cars]] was modified. The beloved [[Melange]] returned to ZakStunts; additionally, the [[McLaren Honda MP4/4]] and the [[ZR1 GT3]] were included. [[Skyline]], [[Speedgate]] and [[Superkart]] had to make way for the introduced cars.<br />
<br />
From a team competition perspective, the key shift seen in 2013 was the [[Cork's Crew|Cork]]-[[MeganiuM Aces High|MeganiuM]] duopoly being broken by the newly formed [[Yellow Fleas]] and a resurgent [[Looping Warriors]]. The spearheaders for each of those two teams, [[Renato Biker]] and [[CTG]] respectively, fought hard for victories through the whole season (final score: 6-5). In the end, Renato achieved his second ZakStunts title largely on the back of a massive advantage in [[LTB|leading time bonus]]. As for the team competition, [[Looping Warriors]] defeated the Yellow Fleas by just nine points.<br />
<br />
====2014====<br />
<br />
ZakStunts 2014 was held under rules nearly equal to those of the previous season; the only change being that results below 6th place would no longer affect car bonuses for the next race. The list of available cars was also left unchanged. Encouragingly, racer activity was slightly higher on average than in 2013, even considering the circumstantial drop observed in the final races. <br />
<br />
The pursuit of the 2014 title had quite a few twists along the way. [[CTG]] took his second season title with five victories and solid racing throughout the year. Early on, [[Renato Biker]] looked set to be his main opponent; it was not to be, though, as the 2013 winner stepped away from the competition after May. After inconsistent showings in the first half of the season, [[Duplode]] seemed to find some form during the European summer; however, he withdrew his tentative challenge in early October. Other noteworthy events included new records for winning gaps in the team competition ([[Looping Warriors]] defeated [[Cork's Crew]] by 103 points) and in a single race (Renato Biker won Z153 by 15 seconds), and also the two victories of [[Akoss Poo]], his first ones since 2005, which firmly reestablished him among the current top racers.<br />
<br />
On a sour note, the season was also marred by scandals. In March 2015, the championship title of [[CTG]] was revoked by the competition management, on the grounds of [[Agro MotoSport|further ghost spawining]] and general system abuse. After the disqualification of the racer who had this behavior from the moment he joined with admitted ghosts in ZCT13 (151 races/opportunities to change his attitude), [[Akoss Poo]] became champion.<br />
<br />
===2015 to 2021===<br />
<br />
====2015====<br />
<br />
The fifteenth ZakStunts season started with some big changes. The most radical of them was the adoption of public replay submissions, mandatory during the first half of the race and optional in the remainder of it, in a bid to make the competition more accessible to newcomers. Other rule changes included eliminating the unpopular endurance bonus, dropping support of game versions other than [[BB 1.1]] and a switch from month long to four-week long rounds. As for the cars, the [[Lotus Esprit]], [[ZR1 GT3]] and [[McLaren Honda MP4/4]] were replaced by the [[Porsche 911 Turbo]], [[Xylocaine XF]] and the returning [[Speedgate XSD]].<br />
<br />
2015 was an eventful year at ZakStunts. Early in the season, escalating disruptive behaviour by [[CTG]], the 2014 champion, led to his banishment from ZakStunts for an indeterminate amount of time, as well as to the revocation of his title from the previous year, both being unprecedented events. Beyond the initial turmoil, there was plenty of on-track action. Returning after a long absence [[Shoegazing Leo]] founded a new team, [[Slowdrive]]. Its challenge was spearheaded by [[Marco]], a very talented newcomer who would eventually achieve six podiums and a third place overall in his first ZakStunts season. The title race in 2015, contested primarily by [[Akoss Poo]] and [[Duplode]], was the tightest in many years. As the end of the European summer approached, it seemed the momentum had shifted towards Akoss Poo; however, Duplode managed to turn the tables with a late surge, winning the final four races and claiming the title by a mere two points. As for the team competition, [[Looping Warriors]], in spite of the loss of CTG, managed a fourth consecutive victory.<br />
<br />
====2016====<br />
<br />
The main change in ZakStunts for the 2016 season was the addition of unofficial scoreboards with alternative rule sets for each race, much to the delight of racers who enjoyed racing codes other than free rules RH. Both free-rules [[NoRH]], for a few races, and [[GAR]], for most of the season, were available as modalities with parallel scoreboards. Two cars were rotated: [[Xylocaine XF]] and [[Speedgate XSD]], which became rather unpopular during 2016 due to their quite unrealistic behaviour, were replaced by the returning [[Lotus Esprit]] and [[Nissan Skyline]].<br />
<br />
Unlike in the previous year, the title race in 2016 was a straightforward affair. After returning to the fold and reforming the [[Yellow Fleas]], [[Renato Biker]] won six of the eight first races and took the championship with relative ease. The other big story of the season was the continued ascendancy of [[Marco]], which led to his first ZakStunts victory at ZCT182, the first of four consecutive victories in the final four races of the season. In the team competition, there was complete domination by Renato's [[Yellow Fleas]].<br />
<br />
====2017====<br />
<br />
2017 saw neither rule changes nor car rotations with respect to the previous year. The beginning of the season was a tough time: the racing scene, in a state of some dispersion, was rocked by the loss of [[AbuRaf70]], a Stunts hero. ZCT187 and ZCT188 were held as tributes to AbuRaf. Above all, his legacy of grace, perseverance and open-heartedness lives on through those who had the honour of sharing a racetrack with him.<br />
<br />
The community eventually managed to find its feet. While racing activity fluctuated wildly through the year, there were good races and close duels, as well as a healthy influx of newcomers. Towards the end of the season, an important development was [[Zak McKracken]] moving to a more advisory and supportive role, with [[dreadnaut]] taking a more prominent role in the day-to-day management of the competition. The change was not sudden, but rather part of a steady, managed transition that had been going on for some time; that being so, the competition proceeded without a hitch.<br />
<br />
On the race track, [[Marco]], the rising star of the 2016 season, announced in January that, satisfied with his achievements, he would go into semi-retirement. As tradition dictates, he would go on to win the second race of the season. In any case, the season was dominated by [[FinRok]], Marco's friend and rival, who had his debut victory right at the first race of the season and went on to win six of the twelve races and comfortably warded off any hints of challenges by other racers. [[Duplode]] took the second place; [[dreadnaut]], who also attained a first victory in ZCT194, completed the season podium. As for the team competition, [[Slowdrive]], the team who best managed to maintain a consistent level of activity throughout the season, took the title with a gap of four points to [[Cork's Crew]]. Notably, [[FinRok]] succeeded in winning the drivers championship without being affiliated to a team.<br />
<br />
====2018====<br />
<br />
There were no rule changes for 2018. As for car choices, the 911 Turbo and the Lotus gave way to the McLaren MP4/4 and the Ranger.<br />
<br />
Though not always the fastest racer around, [[Duplode]] emerged as champion of ZakStunts 2018 on the basis of regularity, and in particular by nicking crucial points with very late laps. In a tight contest for the second place, [[Seeker1982]] came out ahead of [[dreadnaut]] and [[CTG]] (whose ZakStunts ban was lifted after three years) also thanks to consistent year-long performances (no race wins, but four second places and five LTB points). Besides Duplode, CTG and [[FinRok]], [[Alan Rotoi]] pulled off a surprising victory in ZCT202, reaching the top spot of the podium after seven years. [[Rolling Stunts]] won the team competition ahead of [[Cork's Crew]]. <br />
<br />
A highlight of 2018 season was ZCT200. Pipsqueaks celebrated the milestone of two hundred monthly ZakStunts races in a track generously penned for the occasion by [[Kevin Pickell]] himself. The outcome itself felt classic: CTG emerged victorious with the [[Melange]], narrowly ahead of Duplode and FinRok. <br />
<br />
====2019====<br />
<br />
For 2019, the McLaren, Melange and Skyline were rotated away from the car list. They were replaced by three [[Overdrijf]] creations, namely the Superkart plus two cars from his brand new DTM pack: [[Audi V8 Quattro DTM]] and [[BMW M3 E30 DTM]]. In addition, there was an important rule change on cars: the bonus increment for unused cars was lowered from 3% to 1%. The change brought bonuses closer to each other, quickly making multi-car races much more common than in previous seasons.<br />
<br />
The 2019 season saw steadier activity overall than in the past few years, and a remarkable total of seven different race winners. Returning from a break in 2018, [[Marco]] claimed the championship on the back of a run of eight consecutive podiums from the beginning of the season, securing the title in September. Having returned to the competitions late in 2018, Overdrijf achieved his first ZakStunts victory at ZCT215 and rose to second place overall, just ahead of his teammate [[Duplode]] — their combined efforts being enough to bring [[Cork's Crew]] the team title. Right behind them in fourth place was [[Seeker1982]], who got agonisingly close to his first race win in several occasions. Also notable were [[FinRok]]'s four showings over the year: a spring sojourn, winning ZCT214, ZCT215 and Z216, then coming back at the end of the season for ZCT221 and, in Ayrtonesque fashion, winning it as well, thus ending up with more victories than anyone else.<br />
<br />
====2020====<br />
<br />
In terms of rules, 2020 saw an overhaul of the LTB system, with the goal of making LTB battles more dynamic and accessible. Rather than granting LTB points to the two racers with the most leading hours in a race, one LTB would now be granted for every 240 hours of accumulated leading time, with carryover of hours across races for racers that didn't earn LTB. As for the car list, the Ranger gave way to the [[Toyota Sprinter Trueno]], and within the DTM pack the BMW DTM was exchanged for the [[Mercedes-Benz 190 E DTM]].<br />
<br />
The season featured a three-way battle for the title: [[Duplode]] had the most race wins but was rarely in contention for LTB, [[Seeker1982]] brought himself into contention with a solid first half of the season, which included his long-awaited first win at ZCT225, and [[CTG]] sneaked among them over the final races. The championship would only be decided in the final race, with Duplode prevailing over CTG and Seeker1982, the trio within a mere three points. In the team competition, for a second year [[Cork's Crew]] won the title ahead of [[Rolling Stunts]].<br />
<br />
====2021====<br />
<br />
2021 had no major rule changes. The biggest rule tweak was making the car bonus adjustments by track designers not stick for later races: with closer bonuses, tuning them becomes more important, and so the extra flexibility is helpful. The car list saw the remaining permutation of the DTM pack, with the Audi DTM giving way to the returning [[BMW M3 E30 DTM]], and Lotus and Melange replacing F40 and Superkart.<br />
<br />
In a season which began with a very open field, and that at one point looked poised to become a [[Cork's Crew]] versus [[Looping Warriors]] battle, [[Alan Rotoi]] hit his stride around May and never looked back, securing the first ZakStunts title in his storied career with two races to spare. [[Duplode]] had several strong races across the year and led for the entire first half of the season, but ultimately had to do with second place. The third place overall was claimed by rising Australian star [[KyLiE]], who readily got to spearhead [[Rolling Stunts]]' charge. In the team championship, Cork's Crew once again won ahead of Rolling Stunts. 2021 was a lively season with high activity — there were more than a thousand submitted replays for the first time since 2009 — and several competition debuts.<br />
<br />
===2022 to now===<br />
<br />
====2022====<br />
<br />
The 2022 season saw the introduction of the Amateur League — a name borrowed from the early days of ZakStunts, now standing for a new concept. It replaced the Newbie League, whose format had grown stale over the years, the main difference being criteria based on performance instead of experience. The change aimed, and indeed succeeded, at providing more meaningful competition to its participants. In order to not spread attention too thinly, given the introduction of the brand new Amateur race and season scoreboards, the GAR scoreboard was deactivated. As for custom cars, the preceding year saw a major surge in new projects, which eventually led to a list having three brand new cars: [[Zapper]]'s [[Caterham Super Seven JPE]], [[KyLiE]]'s [[Chevrolet Corvette CERV III]] and [[Ryoma]]'s [[Lancia Stratos]]. They were joined by the Melange, now restyled by [[Alan Rotoi]], and the Skyline.<br />
<br />
On track, the season was dominated by [[Alan Rotoi]], achieving a second consecutive title that never was seriously threatened by [[Duplode]] in second place. Having raced without a team for the past several seasons, in 2022 Rotoi joined forces with [[dreadnaut]] to create [[Doubleplusspeed]], which won the team championship over [[Cork's Crew]] with similar ease. [[Frieshansen]], a strong newcomer who was recruited by Doubleplusspeed, completed the season podium after battling KyLiE all season long. Frieshansen also had a long run of Amateur League wins, only stopped by an early graduation from the league at ZCT253. The inaugural Amateur League champion was [[Heretic]], followed by Frieshansen and [[Cas]].<br />
<br />
====2023====<br />
<br />
The 2023 rules featured a point system adjustment, the first in a very long time, which raised the fractional points for positions below 12th, making them commensurate with the rest of the scoreboard. A much-liked innovation for that season were the car podiums, mini-scoreboards for individual cars meant to give visibility to, and allow for informal competition with, alternative car laps. Working out the car list in 2023 was perhaps harder than ever before, given the plethora of options. Eventually, [[Alan Rotoi]]'s [[De Tomaso Pantera]] and the [[Dodge Challenger]] by [[CTG]] and [[Ryoma]] were brought in as new cars, the CERV III was retained from the previous season, and the Mercedes DTM was brought back along the McLaren MP4/4.<br />
<br />
2023 was a year of extraordinary activity on the race tracks: a new record of 1595 submitted replays was set, and there was solid racing all across the board — and none more so than by [[Argammon]]. A famed racer from 00's ZakStunts, Argammon staged a comeback after many years away in ZCT257, the final race of 2022. In 2023, he joined [[Rolling Stunts]] and took no time in getting up to speed, winning ZCT260 with a memorable lap and then going on a run of five wins. [[Duplode]], who had started the season very brightly, saw the gap widening far too much around the midpoint of the season, and launched a desperate charge to try and keep his title chances alive. That resulted in two titanic battles for both LTB and final results in ZCT266 and ZCT267, at the end of which Argammon secured his first ZakStunts title. Alan Rotoi completed the season podium. In the team competition, [[Rolling Stunts]] won ahead of [[Doubleplusspeed]]. The latter team, though, did bring one trophy home, as the newest racer to join their ranks, the rapidly improving [[Erik Barros]], won the Amateur League in dominant fashion. [[Mark Nailwood]], the legendary racer from the early days of Stunts, and [[Ryoma]] completed the amateur podium.<br />
<br />
====2024====<br />
<br />
''to be continued''<br />
<br />
== Season Podiums ==<br />
<br />
=== Racers ===<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Argammon]]<br />
| [[Rolling Stunts]]<br />
| 118<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 107<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Alan Rotoi]]<br />
| [[Doubleplusspeed]]<br />
| 94<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alan Rotoi]]<br />
| [[Doubleplusspeed]]<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Frieshansen]]<br />
| [[Doubleplusspeed]]<br />
| 82<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alan Rotoi]]<br />
| No Team<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 106<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[KyLiE]]<br />
| [[Rolling Stunts]]<br />
| 80<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 107<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| No Team<br />
| 105<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Seeker1982]]<br />
| [[Rolling Stunts]]<br />
| 104<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Overdrijf]]<br />
| [[Cork's Crew]]<br />
| 93<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 92<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 110<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Seeker1982]]<br />
| No Team<br />
| 92<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 91<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 128<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 88<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Yellow Fleas]]<br />
| 118<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 104<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 100<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 121<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 119<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 90<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 112<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 101<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 82<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2013'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Yellow Fleas]]<br />
| 135<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 114<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 94<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2012'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Friker]]<br />
| No Team<br />
| 96<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Damage Inc.]]<br />
| 94<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2011'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 113<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 100<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[AbuRaf70]]<br />
| [[MeganiuM Aces High]]<br />
| 82<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2010'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 129<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Renato Biker]]<br />
| [[Average Joe]]<br />
| 117<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 104<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2009'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 123<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Damage Inc.]]<br />
| 104<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 83.1<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2008'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Ayrton]]<br />
| [[MeganiuM Aces High]]<br />
| 127<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| No Team<br />
| 93<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Mark L. Rivers]]<br />
| No Team<br />
| 88<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2007'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[CTG]]<br />
| No Team<br />
| 111<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Mark L. Rivers]]<br />
| No Team<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Chulk]]<br />
| [[MeganiuM Aces High]]<br />
| 82<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2006'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Orion]]<br />
| 154.5<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 137<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2005'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Ayrton]]<br />
| [[MeganiuM Aces High]]<br />
| 121<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Alain]]<br />
| [[Orion]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Damage Inc]] & [[Cork's Crew]]<br />
| 98<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2004'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 219<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 175<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 159<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2003'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alain]]<br />
| [[Orion]]<br />
| 100<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 89<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Akoss Poo]]<br />
| [[Opponent Near]]<br />
| 75<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2002'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 17.29<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Alan Rotoi]]<br />
| [[MeganiuM Aces High]]<br />
| 16.03<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Roy Wiegerinck]]<br />
| [[Flying Dutchmen]]<br />
| 15.90<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2001'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Roy Wiegerinck]]<br />
| [[Flying Dutchmen]]<br />
| 15.07<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Ben Snel]]<br />
| [[Flying Dutchmen]]<br />
| 13.94<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Intercontinental Racing]]<br />
| 12.25<br />
|-<br />
|}<br />
<br />
=== Teams ===<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Rolling Stunts]]<br />
| 242<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Doubleplusspeed]]<br />
| 214<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 185<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Doubleplusspeed]]<br />
| 241<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 180<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Rolling Stunts]]<br />
| 123<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 212<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 136<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 114<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 231<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 212<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Traction Faction]]<br />
| 153<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 225<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 205<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 163<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Rolling Stunts]]<br />
| 194<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 179<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Slowdrive]]<br />
| 168<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 164<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Yellow Fleas]]<br />
| 128<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Yellow Fleas]]<br />
| 225<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 187<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 177<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 221<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 206<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 175<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 193 (243)<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 161 (140)<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Yellow Fleas]]<br />
| 143 (131)<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2013'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 221<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Yellow Fleas]]<br />
| 212<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 159<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2012'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 211<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Meganium Aces High]]<br />
| 174<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Damage Inc.]]<br />
| 154<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2011'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[MeganiuM Aces High]]<br />
| 202<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 191<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Average Joe]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2010'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[MeganiuM Aces High]]<br />
| 216<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Average Joe]]<br />
| 189<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 185<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2009'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 226<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Damage Inc]]<br />
| 163<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 120<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2008'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:100%" | No team competition was held in 2008<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2007'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 198<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Damage Inc]]<br />
| 158<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 93<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2006'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Orion]]<br />
| 276<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Meganium Aces High]]<br />
| 266<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 263<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2005'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 242<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 174<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Orion]]<br />
| 149<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2004'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 301<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 269<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 251<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2003'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Orion]]<br />
| 4026.39<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Opponent Near]]<br />
| 3990.92<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 3986.08<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2002'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 136<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Flying Dutchmen]]<br />
| 122.2<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 93.6<br />
|-<br />
|}<br />
<br />
=== Newbies ===<br />
<br />
''These rankings are computed by basing upon the standings of the single races, and not upon the league results, which are not correct. Clairwill and gigi are excluded from Season 2014 because they have been recognized as [[Ghosts|ghosts]].''<br />
<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[KyLiE]]<br />
| [[Rolling Stunts]]<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Zapper]]<br />
| No Team<br />
| 101<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Ryoma]]<br />
| No Team<br />
| 67<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Stingray86]]<br />
| [[Traction Faction]]<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[KyLiE]]<br />
| No Team<br />
| 57<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Stan 286XT]]<br />
| No Team<br />
| 56<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Heretic]]<br />
| No Team<br />
| 104<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[sd4000]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Stan 286XT]]<br />
| No Team<br />
| 86<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Seeker1982]]<br />
| No Team<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Motig]]<br />
| No Team<br />
| 77<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[GTAMan15]]<br />
| No Team<br />
| 58<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Imperas]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[arturbmallmann]]<br />
| No Team<br />
| 70<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 105<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 72<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dosbox92]]<br />
| [[Rolling Stunts]]<br />
| 21<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[afullo]]<br />
| [[Damage Inc.]]<br />
| 83<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[PJ]]<br />
| No Team<br />
| 44<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[afullo]]<br />
| [[Damage Inc.]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 36<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| ColonelJ, Alecu323 (tie)<br />
| No Team<br />
| 11<br />
|-<br />
|}<br />
<br />
=== Amateurs ===<br />
<br />
''Taking the place of Newbies' league from 2022 onwards, with different rules for being an amateur.''<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Erik Barros]]<br />
| [[Doubleplusspeed]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Mark Nailwood]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Ryoma]]<br />
| No Team<br />
| 94<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Heretic]]<br />
| No Team<br />
| 104<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Frieshansen]]<br />
| [[Doubleplusspeed]]<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cas]]<br />
| [[Rolling Stunts]]<br />
| 89<br />
|-<br />
|}<br />
<br />
== Medal Table ==<br />
<br />
{| style="padding:0.5em; margin:1em; width: 10cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:25%" | Racer<br />
! style="width:15%" bgcolor="#d4af37"| 1st<br />
! style="width:15%" bgcolor="#c0c0c0"| 2nd<br />
! style="width:15%" bgcolor="#cd7f32"| 3rd<br />
|-<br />
| 1<br />
| [[Duplode]]<br />
| 56<br />
| 49<br />
| 32<br />
|-<br />
| 2<br />
| [[CTG]]<br />
| 32<br />
| 34<br />
| 34<br />
|-<br />
| 3<br />
| [[Renato Biker]]<br />
| 28<br />
| 18<br />
| 9<br />
|-<br />
| 4<br />
| [[Ayrton]]<br />
| 23<br />
| 6<br />
| 3<br />
|-<br />
| 5<br />
| [[Gutix]]<br />
| 22<br />
| 11<br />
| 8<br />
|-<br />
| 6<br />
| [[Alan Rotoi]]<br />
| 21<br />
| 17<br />
| 15<br />
|-<br />
| 7<br />
| [[Bonzai Joe]]<br />
| 13<br />
| 21<br />
| 15<br />
|-<br />
| 8<br />
| [[FinRok]]<br />
| 13<br />
| 8<br />
| 3<br />
|-<br />
| 9<br />
| [[Roy Wiegerinck]]<br />
| 11<br />
| 2<br />
| 0<br />
|-<br />
| 10<br />
| [[Argammon]]<br />
| 10<br />
| 8<br />
| 4<br />
|-<br />
| 11<br />
| [[Marco]]<br />
| 9<br />
| 7<br />
| 12<br />
|-<br />
| 12<br />
| [[Akoss Poo]]<br />
| 8<br />
| 19<br />
| 23<br />
|-<br />
| 13<br />
| [[Alain]]<br />
| 8<br />
| 9<br />
| 9<br />
|-<br />
| 14<br />
| [[dreadnaut]]<br />
| 3<br />
| 3<br />
| 14<br />
|-<br />
| 15<br />
| [[Mingva]]<br />
| 2<br />
| 1<br />
| 6<br />
|-<br />
| 16<br />
| [[Fdzierva]]<br />
| 2<br />
| 0<br />
| 0<br />
|-<br />
| 17<br />
| [[Seeker1982]]<br />
| 1<br />
| 12<br />
| 6<br />
|-<br />
| 18<br />
| [[Friker]]<br />
| 1<br />
| 7<br />
| 6<br />
|-<br />
| 19<br />
| [[Chulk]]<br />
| 1<br />
| 6<br />
| 4<br />
|-<br />
| 20<br />
| [[Mark L. Rivers]]<br />
| 1<br />
| 4<br />
| 7<br />
|-<br />
| 21<br />
| [[Overdrijf]]<br />
| 1<br />
| 4<br />
| 6<br />
|-<br />
| 22<br />
| [[Usrin]]<br />
| 1<br />
| 1<br />
| 2<br />
|-<br />
| 23<br />
| [[Bismarck]]<br />
| 1<br />
| 1<br />
| 1<br />
|-<br />
| 24<br />
| [[SuperBrian]]<br />
| 1<br />
| 0<br />
| 5<br />
|-<br />
| 25<br />
| [[Zak McKracken]]<br />
| 0<br />
| 5<br />
| 7<br />
|-<br />
| 26<br />
| [[AbuRaf70]]<br />
| 0<br />
| 2<br />
| 9<br />
|-<br />
| 27<br />
| [[Ben Snel]]<br />
| 0<br />
| 2<br />
| 5<br />
|-<br />
| 28<br />
| [[KyLiE]]<br />
| 0<br />
| 1<br />
| 4<br />
|-<br />
| 29<br />
| [[Frieshansen]]<br />
| 0<br />
| 1<br />
| 2<br />
|-<br />
| 30<br />
| [[CTG|Dottore]]<br />
| 0<br />
| 1<br />
| 1<br />
|-<br />
| 31<br />
| [[Sylvain Chabert]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Dark Chaser]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Imperas]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Zapper]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| 35<br />
| [[Pershing II]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| <br />
| [[XDude_NL]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| <br />
| [[Krys Toff]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| 38<br />
| [[Paulo Ribeiro]]<br />
| 0<br />
| 0<br />
| 1<br />
|-<br />
| <br />
| [[Vamologocomisso]]<br />
| 0<br />
| 0<br />
| 1<br />
|-<br />
| <br />
| [[dstien]]<br />
| 0<br />
| 0<br />
| 1<br />
|}<br />
<br />
== See Also ==<br />
<br />
* [[List of ZakStunts race winners]]<br />
<br />
* [[ZCT]]<br />
<br />
* [[CTG ZakStunts 2014 race results]]<br />
<br />
== External Links ==<br />
<br />
* [http://zak.stunts.hu ZakStunts Competition Site]<br />
<br />
[[Category:Competitions]]</div>Duplodehttps://wiki.stunts.hu/index.php?title=ZakStunts&diff=5756ZakStunts2024-01-06T21:23:32Z<p>Duplode: /* History of ZakStunts */ 2023. Also fixing the Am League story from 2022</p>
<hr />
<div>Long name: [[Zak McKracken]]'s Stunts Competition, or [[Zak McKracken|Zak]]'s Stunts Competition. An online competition running continuously since March 2001, it holds the title of the longest running competition. <br />
It was also the first competition which required racers to drive different cars each month, and also the first one to implement a fully automatic php based replay sending form and scoreboard system. Although there were competitions with higher number of participants, ZakStunts is generally considered the most influential competition of the online Stunts community.<br />
<br />
{{TOC limit|limit=3}}<br />
<br />
== History of ZakStunts ==<br />
<br />
===2001 to 2007===<br />
<br />
====2001====<br />
<br />
[[image:Zshist_1.jpg|200px|right|thumb|ZakStunts site ''circa'' 2001...]] The first season only started in March, and only had 9 tracks, as one track, during the summer lasted for two months. The original concept included the [[Opponents]] commenting the sent replays. Competitors mainly arrived from the biggest and best of the time - the [[Kalpen Competition]], and achieved 10 racers/month at most. <br />
<br />
The winner of the season was [[Roy Wiegerinck]], with [[Ben Snel]] and manager [[Zak McKracken]] finishing close. <br />
{{-}}<br />
<br />
====2002====<br />
<br />
[[image:Zshist_3.jpg|200px|left|thumb|2002...]] The second season was the first full-length season of ZakStunts. As the [[Kalpen Competition]] closed and others not so popular, ZakStunts took the reputation of the biggest and most prestigious competition on the web. This season [[:Category:Teams|Teams]] were introduced, and racers started to cooperate with each other, or in some strange cases with themselves, using [[Ghosts]]. Racer number reached an incredible 20/month, and the number of replays sent started to get unbearable for the manager. Also ZakStunts didn't only host a competition, but served as an abandonware site too, offering various racing games for download - so raising the number of the site visitors and the racers. <br />
<br />
During the summer months, three so called "Special" tracks were presented, with their averaged result counting as one competition track. These tracks required [[Cheated cars]] or [[Special rules]] to finish, and have shown the potential of some newcomers. From October a new feature, [[LTB|Leading Time Bonus]], was introduced as opposite to a negative effect of [[Time hiding]].<br />
<br />
The winner of the season was expert driver [[Bonzai Joe]] while [[Alan Rotoi]], aka. 'The Dog' came second even though he joined the competition only in April. The former champion, [[Roy Wiegerinck]], finished third.<br />
<br />
====2003====<br />
<br />
[[image:Zshist_4.jpg|200px|right|thumb|2003...]] The third season gave a BIG twist to ZakStunts. Introduced a completely insane point system, and the [[Dual League]], where the top 10 drivers formed the Pro league, and the others the Amateur league, Relegations/place changes on the last/first three places took place each month, Pro/Amateur drivers raced the same tracks. <br />
Of course in order to handle this excessive amount of activity and replays, a semi-automatized PHP system was created and installed by [[Zak McKracken]], where racers could send the replays online, with the help of a web form, and so their times immediately appeared on the [[Scoreboard]]. ZakStunts also stopped to work as an abandonware site, as the required number of racers seemed to be reached (around 20/month)<br />
<br />
In this season, the competition got really fierce and hard, and a previously unknown amount of teamwork was shown by the teams. The community life was also flourishing, with the forum running and night-long chats taking place in the IRC chatroom. <br />
<br />
Apart from all this chaos, a secondary competition (called [[ACT]]) was also hosted, with tracks designed each month by the winner of The 2002 [[Track Design Contest]] (TDC), [[Akoss Poo]]. We can conclude, that 2003 was perhaps the busiest season of ZakStunts. <br />
<br />
Winner of the season was frenchman [[Alain]] from the dominating team [[Orion]], former champion [[Bonzai Joe]] came second, and the third place on the podium was reached by [[Akoss Poo]].<br />
<br />
====2004====<br />
<br />
[[image:Zshist_5.jpg|200px|left|thumb|... and 2004.]]In its fourth season ZakStunts tried to return to a simpler form. [[Dual League]] and secondary competition were dropped, and the point system was also simplified. In order to restrict heavy teamwork, the maximum number of team members was reduced to 4. Another improvement was the [[TDB]] rule, which similar to the 107% rule in Formula One, gave one bonus point to the drivers close to the leader. <br />
<br />
Racer number dropped to an average of 15/month, and the site visitor number to its half. Still, community life was going on, and in August the first [[WSM|World Stunts Meeting]] took place in Budapest. <br />
<br />
With team [[Orion]] falling apart, new top drivers appeared. Thanks to [[Alan Rotoi]] a very strong South-American Stunts scene evolved, and the better racers started to appear on ZakStunts too. One of them became champion: [[Gutix]]. In a hard battle, [[Akoss Poo]] came second, and former champion [[Bonzai Joe]] third.<br />
<br />
====2005====<br />
<br />
In 2005, the rules were more simplified, and the original, simple linear point system was reintroduced with the aid of the successful [[LTB]] The goal of ZakStunts was no more gathering new racers, but to present a demanding competition for the top dogs. Still, the number of participants was a huge surprise, surpassing 30 racers on some tracks. Racers who would have got zero points received fraction points, so a ranking still could be made. <br />
<br />
The community became more compact, but also more active, altough many former regulars have left, there were still 15 racers, who raced on all, or almost all the tracks. We also had the unforgettable second [[WSM]] in Denmark.<br />
<br />
Team race was dominated by the Argentinian team created by [[Alan Rotoi]]: [[Meganium Aces High]]. Alan only stayed in the background, managing his students, like former champion [[Gutix]], and the new champion, who raced like thunder, but never talked: [[Ayrton]]. Former champion [[Alain]] made a successful comeback, and finished second, while the third was the highly evolving Hungarian: [[CTG]]<br />
<br />
====2006====<br />
<br />
This year not much has changed. The system stayed the same - as it was considered successful, only the first 15 racers received points, not the top twelve. The overall racer number decreased a lot, but there was still a hard core, with 15 racers there, almost each month. Another meeting took place, again in Budapest, perhaps a bit more quiet than the previous ones, but we greeted each other as good old friends, and parted as even better ones :)<br />
<br />
This season was the battle of the teams. [[Meganium Aces High]], [[Cork's Crew]] and [[Orion]] all battled for the Team Champion title, but finally the reborn Orion won beating "Oldies" Cork's and "Dog team" Meganium.<br />
<br />
Nobody managed to win the ZakStunts twice until 2008 - and suprisingly this year again a newbie won the battle: [[Renato Biker]] from Brazil, under the guidance of former champion [[Alain]]. [[CTG]] made another step of improvement, and arrived second, while the best live racer [[Bonzai Joe]] came third. <br />
<br />
At the end of the season, manager [[Zak McKracken]] started to prepare for his state exam and so started lose his motivation, racer number and community activity dropped significantly. Something had to change.<br />
<br />
====2007====<br />
<br />
This year was a major turnaround again. As there were many successful and actively managed competitions running beside ZakStunts, something exceptional had to be offered. The idea was to have special rules each month, similar to the ones used on the summer bonus tracks of 2002.<br />
<br />
Altough some of the rules turned out to be quite intresting and funny, racer number and activity dropped and dropped , barely reaching 10/month, and the manager's motivation sunk with it. Still, the decreased number of racers didn't mean the drop of the competition value, races were still hard as a rock. <br />
<br />
Earlier ZakStunts hosted some guest track designers, but during the summertime, track design was completely handed over to the always fresh, active (and horny :)) [[Krys TOFF]]. A competition without a manager is not a competition - even if it runs by itself. During the summer a season shortening to 9 tracks was announced, and after the 8th track of the season (and the 78th of ZakStunts), when [[CTG]] being the new champion was assured - the competition paused for an indefinite period. <br />
<br />
The break did good to the manager :) He was thinking a lot, and eventually found out, that he can't live without his competition. After several new ideas born and buried, the concept of the 2008 season was announced, and the last track of the current season presented: no [[Special rules]], and a well-known track: [[Default]]. <br />
<br />
===2008 to 2014===<br />
<br />
====2008====<br />
<br />
2008 was the rebirth of ZakStunts. The manager admitted that the concept of the special rules was a failure, but as many of the other current successful competitions announced planned closure, there was a need for ZakStunts to go on, and let Stunts live forward. <br />
<br />
The new concept of 2008 can be best defined as "the freedom of choice". Everyone was allowed drive with his chosen car and the achieved times are multiplied with pre-set bonus percentages based on car tests. This way everyone can bring out the best of his talent, using the most favorite or most suitable car for the track. <br />
<br />
After a few minor problems the concept seemed to work fine. Some driver criticized the new concept as it demands more time from the racers and makes the creation of race statistics really hard, but the positive results were clear to see: more racers and more replays sent. <br />
<br />
The main problem of the new car bonus percentage system was the problem of the ever-growing bonuses, which was temporarily solved with bonus adjustments throughout the season. However with the new rule set of the 2009 season this problem was resolved. <br />
<br />
The level of the 2008 competition was clearly above the 2007 level, approaching previously seen lower-activity seasons, such as 2006 and 2004.<br />
<br />
The season was special in the aspect of winner. One racer could do what others could not done before: [[Ayrton]] won the ZakStunts title for the second time, by winning all the tracks throughout the month. Racers of the newer generations, [[Duplode]] and [[Mark L. Rivers]] came second and third.<br />
<br />
====2009====<br />
The 2009 season brought only minor changes and corrections to the 2008 rules, mostly to minimize the advantage [[PG]] cars used to have with the bonus system. Additionally, [[custom cars]] were added to the car pool. As the community got stronger, the team championship was also restarted after its one-year break, with both old and new teams taking part. The first races had very high racer activity - comparable to 2005 levels, with several newbies appearing. A parallel competition, the Newbie League, was set up in order to further motivate the new racers.<br />
<br />
2009 will be remembered as the season of comebacks due to the many competition legends who returned to the scoreboards. The climax of the season was [[ZCT100]], the historical 100th race of the competition, of which all ZakStunts champions took part. As for the season results, [[Duplode]] took the title, with [[CTG]] second and [[Bonzai Joe]] third. Several other racers challenged for race wins as well, but none of them raced consistently through the whole season. Similar facts happened in team contest, with the title returning to [[Cork's Crew]] for the first time since 2002.<br />
<br />
====2010====<br />
<br />
The 10th ZakStunts season continued with a slightly adjusted 2009 ruleset. A major improvement to note was the revamped archive system including all results from 2004 in an easy to access interface. <br />
<br />
This season was characterized by a low, but steady number of racers, and the almost complete lack of newbies. Former racers from all around the past years of ZakStunts raced, but there were no newcomers staying with the community for a longer term, and the newbie scoreboards were almost empty throughout the season. Community life in the forum was quite passive too.<br />
<br />
Even though the racer number was low compared to previous seasons, the level of competition was quite high, and a place on the podium was never given easily. <br />
<br />
We crowned our second double champion, [[Gutix]], who dominated the season. Former champions [[Renato Biker]] and [[Duplode]] came second and third. The team trophy was taken back by [[MeganiuM Aces High]].<br />
<br />
====2011====<br />
<br />
The 11th ZakStunts season started after a short delay, on the first of February, due to the personal changes in [[Zak McKracken]]'s life. The set of available custom cars was revised, and there were minor adjustments to the bonus system; other than that rules were left pretty much unchanged. <br />
<br />
The season had a rocky start, with racer activity reaching dangerously close to 2007 levels. There was marked improvement through the second half of the year, however; and newbie activity was slightly higher than in 2010.<br />
<br />
The title race in 2011 was dominated by the champions of the previous two years, [[Duplode]] and [[Gutix]], who had eight victories between them. Largely on the basis of regularity, Duplode sealed the title and became a double champion, with [[Gutix]] and [[AbuRaf70]] completing the season podium. Meanwhile, [[MeganiuM Aces High|MeganiuM]] ensured the team trophy would remain in Argentina in a season in which all of its four active racers managed at least one race medal.<br />
<br />
====2012====<br />
<br />
ZakStunts 2012 opened with a few rule changes, the most important of them being that overall scores would be calculated dropping the four worst results of each racer (as opposed to the two worst ones, as it had been previously), and endurance bonus points would be given to reward participation in more than eight races. Unlike in previous seasons, car bonuses were not reset at the beginning of the season, taking advantage of the improved stability of the multi-car system to provide more even car-switching dynamics.<br />
<br />
The 2012 season was full of positives, including significantly increased activity both on and off the scoreboards, highly-rated tracks and some truly memorable battles. [[Duplode]] managed to retain the ZakStunts crown, thus becoming the first triple champion of the competition. Unusually for ZakStunts, his title defence was largely sustained by a very strong start to the season, with three victories in the first three races. Overall, there was no clear domination of the scoreboards neither by the champion nor by anyone else. At one point, [[Gutix]] appeared to be mounting a serious challenge, but it faded away towards the end of the season. [[Renato Biker]] was in astonishing form throughout the European summer; having missed the first five rounds, however, he was not in contention for the title. Neither of these South American challengers made it to the final podium, however. Instead, returning [[Friker]] established himself as a top racer with a second place, a mere two points ahead of [[CTG]], who completed the podium. As for the team competition, [[Cork's Crew]] recovered the title after two consecutive [[MeganiuM Aces High]] victories. Another remarkable fact about the season is that, after more than three years, there were two new race winners in the closing rounds of 2012: [[SuperBrian]] in Z136 and Friker in Z137.<br />
<br />
====2013====<br />
<br />
Evergreen ZakStunts began 2013 with minor rule adjustments, aimed at correcting some distortions introduced by the changes in the previous year. The three, rather than four, worst results of each racer were now discounted, and the maximum endurance bonus points was cut by half. Most noticeably, the list of allowed [[custom cars]] was modified. The beloved [[Melange]] returned to ZakStunts; additionally, the [[McLaren Honda MP4/4]] and the [[ZR1 GT3]] were included. [[Skyline]], [[Speedgate]] and [[Superkart]] had to make way for the introduced cars.<br />
<br />
From a team competition perspective, the key shift seen in 2013 was the [[Cork's Crew|Cork]]-[[MeganiuM Aces High|MeganiuM]] duopoly being broken by the newly formed [[Yellow Fleas]] and a resurgent [[Looping Warriors]]. The spearheaders for each of those two teams, [[Renato Biker]] and [[CTG]] respectively, fought hard for victories through the whole season (final score: 6-5). In the end, Renato achieved his second ZakStunts title largely on the back of a massive advantage in [[LTB|leading time bonus]]. As for the team competition, [[Looping Warriors]] defeated the Yellow Fleas by just nine points.<br />
<br />
====2014====<br />
<br />
ZakStunts 2014 was held under rules nearly equal to those of the previous season; the only change being that results below 6th place would no longer affect car bonuses for the next race. The list of available cars was also left unchanged. Encouragingly, racer activity was slightly higher on average than in 2013, even considering the circumstantial drop observed in the final races. <br />
<br />
The pursuit of the 2014 title had quite a few twists along the way. [[CTG]] took his second season title with five victories and solid racing throughout the year. Early on, [[Renato Biker]] looked set to be his main opponent; it was not to be, though, as the 2013 winner stepped away from the competition after May. After inconsistent showings in the first half of the season, [[Duplode]] seemed to find some form during the European summer; however, he withdrew his tentative challenge in early October. Other noteworthy events included new records for winning gaps in the team competition ([[Looping Warriors]] defeated [[Cork's Crew]] by 103 points) and in a single race (Renato Biker won Z153 by 15 seconds), and also the two victories of [[Akoss Poo]], his first ones since 2005, which firmly reestablished him among the current top racers.<br />
<br />
On a sour note, the season was also marred by scandals. In March 2015, the championship title of [[CTG]] was revoked by the competition management, on the grounds of [[Agro MotoSport|further ghost spawining]] and general system abuse. After the disqualification of the racer who had this behavior from the moment he joined with admitted ghosts in ZCT13 (151 races/opportunities to change his attitude), [[Akoss Poo]] became champion.<br />
<br />
===2015 to 2021===<br />
<br />
====2015====<br />
<br />
The fifteenth ZakStunts season started with some big changes. The most radical of them was the adoption of public replay submissions, mandatory during the first half of the race and optional in the remainder of it, in a bid to make the competition more accessible to newcomers. Other rule changes included eliminating the unpopular endurance bonus, dropping support of game versions other than [[BB 1.1]] and a switch from month long to four-week long rounds. As for the cars, the [[Lotus Esprit]], [[ZR1 GT3]] and [[McLaren Honda MP4/4]] were replaced by the [[Porsche 911 Turbo]], [[Xylocaine XF]] and the returning [[Speedgate XSD]].<br />
<br />
2015 was an eventful year at ZakStunts. Early in the season, escalating disruptive behaviour by [[CTG]], the 2014 champion, led to his banishment from ZakStunts for an indeterminate amount of time, as well as to the revocation of his title from the previous year, both being unprecedented events. Beyond the initial turmoil, there was plenty of on-track action. Returning after a long absence [[Shoegazing Leo]] founded a new team, [[Slowdrive]]. Its challenge was spearheaded by [[Marco]], a very talented newcomer who would eventually achieve six podiums and a third place overall in his first ZakStunts season. The title race in 2015, contested primarily by [[Akoss Poo]] and [[Duplode]], was the tightest in many years. As the end of the European summer approached, it seemed the momentum had shifted towards Akoss Poo; however, Duplode managed to turn the tables with a late surge, winning the final four races and claiming the title by a mere two points. As for the team competition, [[Looping Warriors]], in spite of the loss of CTG, managed a fourth consecutive victory.<br />
<br />
====2016====<br />
<br />
The main change in ZakStunts for the 2016 season was the addition of unofficial scoreboards with alternative rule sets for each race, much to the delight of racers who enjoyed racing codes other than free rules RH. Both free-rules [[NoRH]], for a few races, and [[GAR]], for most of the season, were available as modalities with parallel scoreboards. Two cars were rotated: [[Xylocaine XF]] and [[Speedgate XSD]], which became rather unpopular during 2016 due to their quite unrealistic behaviour, were replaced by the returning [[Lotus Esprit]] and [[Nissan Skyline]].<br />
<br />
Unlike in the previous year, the title race in 2016 was a straightforward affair. After returning to the fold and reforming the [[Yellow Fleas]], [[Renato Biker]] won six of the eight first races and took the championship with relative ease. The other big story of the season was the continued ascendancy of [[Marco]], which led to his first ZakStunts victory at ZCT182, the first of four consecutive victories in the final four races of the season. In the team competition, there was complete domination by Renato's [[Yellow Fleas]].<br />
<br />
====2017====<br />
<br />
2017 saw neither rule changes nor car rotations with respect to the previous year. The beginning of the season was a tough time: the racing scene, in a state of some dispersion, was rocked by the loss of [[AbuRaf70]], a Stunts hero. ZCT187 and ZCT188 were held as tributes to AbuRaf. Above all, his legacy of grace, perseverance and open-heartedness lives on through those who had the honour of sharing a racetrack with him.<br />
<br />
The community eventually managed to find its feet. While racing activity fluctuated wildly through the year, there were good races and close duels, as well as a healthy influx of newcomers. Towards the end of the season, an important development was [[Zak McKracken]] moving to a more advisory and supportive role, with [[dreadnaut]] taking a more prominent role in the day-to-day management of the competition. The change was not sudden, but rather part of a steady, managed transition that had been going on for some time; that being so, the competition proceeded without a hitch.<br />
<br />
On the race track, [[Marco]], the rising star of the 2016 season, announced in January that, satisfied with his achievements, he would go into semi-retirement. As tradition dictates, he would go on to win the second race of the season. In any case, the season was dominated by [[FinRok]], Marco's friend and rival, who had his debut victory right at the first race of the season and went on to win six of the twelve races and comfortably warded off any hints of challenges by other racers. [[Duplode]] took the second place; [[dreadnaut]], who also attained a first victory in ZCT194, completed the season podium. As for the team competition, [[Slowdrive]], the team who best managed to maintain a consistent level of activity throughout the season, took the title with a gap of four points to [[Cork's Crew]]. Notably, [[FinRok]] succeeded in winning the drivers championship without being affiliated to a team.<br />
<br />
====2018====<br />
<br />
There were no rule changes for 2018. As for car choices, the 911 Turbo and the Lotus gave way to the McLaren MP4/4 and the Ranger.<br />
<br />
Though not always the fastest racer around, [[Duplode]] emerged as champion of ZakStunts 2018 on the basis of regularity, and in particular by nicking crucial points with very late laps. In a tight contest for the second place, [[Seeker1982]] came out ahead of [[dreadnaut]] and [[CTG]] (whose ZakStunts ban was lifted after three years) also thanks to consistent year-long performances (no race wins, but four second places and five LTB points). Besides Duplode, CTG and [[FinRok]], [[Alan Rotoi]] pulled off a surprising victory in ZCT202, reaching the top spot of the podium after seven years. [[Rolling Stunts]] won the team competition ahead of [[Cork's Crew]]. <br />
<br />
A highlight of 2018 season was ZCT200. Pipsqueaks celebrated the milestone of two hundred monthly ZakStunts races in a track generously penned for the occasion by [[Kevin Pickell]] himself. The outcome itself felt classic: CTG emerged victorious with the [[Melange]], narrowly ahead of Duplode and FinRok. <br />
<br />
====2019====<br />
<br />
For 2019, the McLaren, Melange and Skyline were rotated away from the car list. They were replaced by three [[Overdrijf]] creations, namely the Superkart plus two cars from his brand new DTM pack: [[Audi V8 Quattro DTM]] and [[BMW M3 E30 DTM]]. In addition, there was an important rule change on cars: the bonus increment for unused cars was lowered from 3% to 1%. The change brought bonuses closer to each other, quickly making multi-car races much more common than in previous seasons.<br />
<br />
The 2019 season saw steadier activity overall than in the past few years, and a remarkable total of seven different race winners. Returning from a break in 2018, [[Marco]] claimed the championship on the back of a run of eight consecutive podiums from the beginning of the season, securing the title in September. Having returned to the competitions late in 2018, Overdrijf achieved his first ZakStunts victory at ZCT215 and rose to second place overall, just ahead of his teammate [[Duplode]] — their combined efforts being enough to bring [[Cork's Crew]] the team title. Right behind them in fourth place was [[Seeker1982]], who got agonisingly close to his first race win in several occasions. Also notable were [[FinRok]]'s four showings over the year: a spring sojourn, winning ZCT214, ZCT215 and Z216, then coming back at the end of the season for ZCT221 and, in Ayrtonesque fashion, winning it as well, thus ending up with more victories than anyone else.<br />
<br />
====2020====<br />
<br />
In terms of rules, 2020 saw an overhaul of the LTB system, with the goal of making LTB battles more dynamic and accessible. Rather than granting LTB points to the two racers with the most leading hours in a race, one LTB would now be granted for every 240 hours of accumulated leading time, with carryover of hours across races for racers that didn't earn LTB. As for the car list, the Ranger gave way to the [[Toyota Sprinter Trueno]], and within the DTM pack the BMW DTM was exchanged for the [[Mercedes-Benz 190 E DTM]].<br />
<br />
The season featured a three-way battle for the title: [[Duplode]] had the most race wins but was rarely in contention for LTB, [[Seeker1982]] brought himself into contention with a solid first half of the season, which included his long-awaited first win at ZCT225, and [[CTG]] sneaked among them over the final races. The championship would only be decided in the final race, with Duplode prevailing over CTG and Seeker1982, the trio within a mere three points. In the team competition, for a second year [[Cork's Crew]] won the title ahead of [[Rolling Stunts]].<br />
<br />
====2021====<br />
<br />
2021 had no major rule changes. The biggest rule tweak was making the car bonus adjustments by track designers not stick for later races: with closer bonuses, tuning them becomes more important, and so the extra flexibility is helpful. The car list saw the remaining permutation of the DTM pack, with the Audi DTM giving way to the returning [[BMW M3 E30 DTM]], and Lotus and Melange replacing F40 and Superkart.<br />
<br />
In a season which began with a very open field, and that at one point looked poised to become a [[Cork's Crew]] versus [[Looping Warriors]] battle, [[Alan Rotoi]] hit his stride around May and never looked back, securing the first ZakStunts title in his storied career with two races to spare. [[Duplode]] had several strong races across the year and led for the entire first half of the season, but ultimately had to do with second place. The third place overall was claimed by rising Australian star [[KyLiE]], who readily got to spearhead [[Rolling Stunts]]' charge. In the team championship, Cork's Crew once again won ahead of Rolling Stunts. 2021 was a lively season with high activity — there were more than a thousand submitted replays for the first time since 2009 — and several competition debuts.<br />
<br />
===2022 to now===<br />
<br />
====2022====<br />
<br />
The 2022 season saw the introduction of the Amateur League — a name borrowed from the early days of ZakStunts, now standing for a new concept. It replaced the Newbie League, whose format had grown stale over the years, the main difference being criteria based on performance instead of experience. The change aimed, and indeed succeeded, at providing more meaningful competition to its participants. In order to not spread attention too thinly, given the introduction of the brand new Amateur race and season scoreboards, the GAR scoreboard was deactivated. As for custom cars, the preceding year saw a major surge in new projects, which eventually led to a list having three brand new cars: [[Zapper]]'s [[Caterham Super Seven JPE]], [[KyLiE]]'s [[Chevrolet Corvette CERV III]] and [[Ryoma]]'s [[Lancia Stratos]]. They were joined by the Melange, now restyled by [[Alan Rotoi]], and the Skyline.<br />
<br />
On track, the season was dominated by [[Alan Rotoi]], achieving a second consecutive title that never was seriously threatened by [[Duplode]] in second place. Having raced without a team for the past several seasons, in 2022 Rotoi joined forces with [[dreadnaut]] to create [[Doubleplusspeed]], which won the team championship over [[Cork's Crew]] with similar ease. [[Frieshansen]], a strong newcomer who was recruited by Doubleplusspeed, completed the season podium after battling KyLiE all season long. Frieshansen also had a long run of Amateur League wins, only stopped by an early graduation from the league at ZCT253. The inaugural Amateur League champion was [[Heretic]], followed by Frieshansen and [[Cas]].<br />
<br />
====2023====<br />
<br />
The 2023 rules featured a point system adjustment, the first in a very long time, which raised the fractional points for positions below 12th, making them commensurate with the rest of the scoreboard. A much-liked innovation for that season were the car podiums, mini-scoreboards for individual cars meant to give visibility to, and allow for informal competition with, alternative car laps. Working out the car list in 2023 was perhaps harder than ever before, given the plethora of options. Eventually, [[Alan Rotoi]]'s [[De Tomaso Pantera]] and the [[Dodge Challenger]] by [[CTG]] and [[Ryoma]] were brought in as new cars, the CERV III was retained from the previous season, and the Mercedes DTM was brought back along the McLaren MP4/4.<br />
<br />
2023 was a year of extraordinary activity on the race tracks: a new record of 1595 submitted replays was set, and there was solid racing all across the board — and none more so than by [[Argammon]]. A famed racer from 00's ZakStunts, Argammon staged a comeback after many years away in ZCT257, the final race of 2022. In 2023, he joined [[Rolling Stunts]] and took no time in getting up to speed, winning ZCT260 with a memorable lap and then going on a run of five wins. [[Duplode]], who had started the season very brightly, saw the gap widening far too much around the midpoint of the season, and launched a desperate charge to try and keep his title chances alive. That resulted in two titanic battles for both LTB and final results in ZCT266 and ZCT267, at the end of which Argammon secured his first ZakStunts title. Alan Rotoi completed the season podium. In the team competition, [[Rolling Stunts]] won ahead of [[Doubleplusspeed]]. The latter team, though, did bring one trophy home, as the newest racer to join their ranks, the rapidly improving [[Erik Barros]], won the Amateur League in dominant fashion. [[Mark Nailwood]], the legendary racer from the early days of Stunts, and [[Ryoma]] completed the amateur podium.<br />
<br />
== Season Podiums ==<br />
<br />
=== Racers ===<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Argammon]]<br />
| [[Rolling Stunts]]<br />
| 118<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 107<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Alan Rotoi]]<br />
| [[Doubleplusspeed]]<br />
| 94<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alan Rotoi]]<br />
| [[Doubleplusspeed]]<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Frieshansen]]<br />
| [[Doubleplusspeed]]<br />
| 82<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alan Rotoi]]<br />
| No Team<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 106<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[KyLiE]]<br />
| [[Rolling Stunts]]<br />
| 80<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 107<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| No Team<br />
| 105<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Seeker1982]]<br />
| [[Rolling Stunts]]<br />
| 104<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 117<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Overdrijf]]<br />
| [[Cork's Crew]]<br />
| 93<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 92<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 110<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Seeker1982]]<br />
| No Team<br />
| 92<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 91<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 128<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 88<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Yellow Fleas]]<br />
| 118<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 104<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 100<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 121<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 119<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 90<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 112<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 101<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 82<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2013'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Yellow Fleas]]<br />
| 135<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 114<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 94<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2012'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Friker]]<br />
| No Team<br />
| 96<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Damage Inc.]]<br />
| 94<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2011'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 113<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 100<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[AbuRaf70]]<br />
| [[MeganiuM Aces High]]<br />
| 82<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2010'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 129<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Renato Biker]]<br />
| [[Average Joe]]<br />
| 117<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 104<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2009'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Duplode]]<br />
| [[Cork's Crew]]<br />
| 123<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Damage Inc.]]<br />
| 104<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 83.1<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2008'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Ayrton]]<br />
| [[MeganiuM Aces High]]<br />
| 127<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Duplode]]<br />
| No Team<br />
| 93<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Mark L. Rivers]]<br />
| No Team<br />
| 88<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2007'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[CTG]]<br />
| No Team<br />
| 111<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Mark L. Rivers]]<br />
| No Team<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Chulk]]<br />
| [[MeganiuM Aces High]]<br />
| 82<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2006'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Renato Biker]]<br />
| [[Orion]]<br />
| 154.5<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[CTG]]<br />
| [[Looping Warriors]]<br />
| 137<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2005'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Ayrton]]<br />
| [[MeganiuM Aces High]]<br />
| 121<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Alain]]<br />
| [[Orion]]<br />
| 102<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[CTG]]<br />
| [[Damage Inc]] & [[Cork's Crew]]<br />
| 98<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2004'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Gutix]]<br />
| [[MeganiuM Aces High]]<br />
| 219<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Akoss Poo]]<br />
| [[Looping Warriors]]<br />
| 175<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 159<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2003'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Alain]]<br />
| [[Orion]]<br />
| 100<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 89<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Akoss Poo]]<br />
| [[Opponent Near]]<br />
| 75<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2002'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Bonzai Joe]]<br />
| [[Cork's Crew]]<br />
| 17.29<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Alan Rotoi]]<br />
| [[MeganiuM Aces High]]<br />
| 16.03<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Roy Wiegerinck]]<br />
| [[Flying Dutchmen]]<br />
| 15.90<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2001'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Roy Wiegerinck]]<br />
| [[Flying Dutchmen]]<br />
| 15.07<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Ben Snel]]<br />
| [[Flying Dutchmen]]<br />
| 13.94<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Bonzai Joe]]<br />
| [[Intercontinental Racing]]<br />
| 12.25<br />
|-<br />
|}<br />
<br />
=== Teams ===<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Rolling Stunts]]<br />
| 242<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Doubleplusspeed]]<br />
| 214<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 185<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Doubleplusspeed]]<br />
| 241<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 180<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Rolling Stunts]]<br />
| 123<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 212<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 136<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 114<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 231<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 212<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Traction Faction]]<br />
| 153<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 225<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Rolling Stunts]]<br />
| 205<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 163<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Rolling Stunts]]<br />
| 194<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 179<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Slowdrive]]<br />
| 168<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 164<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Yellow Fleas]]<br />
| 128<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Yellow Fleas]]<br />
| 225<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 187<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Slowdrive]]<br />
| 177<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 221<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 206<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 175<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 193 (243)<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 161 (140)<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Yellow Fleas]]<br />
| 143 (131)<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2013'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Looping Warriors]]<br />
| 221<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Yellow Fleas]]<br />
| 212<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 159<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2012'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 211<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Meganium Aces High]]<br />
| 174<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Damage Inc.]]<br />
| 154<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2011'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[MeganiuM Aces High]]<br />
| 202<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 191<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Average Joe]]<br />
| 122<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2010'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[MeganiuM Aces High]]<br />
| 216<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Average Joe]]<br />
| 189<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 185<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2009'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 226<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Damage Inc]]<br />
| 163<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[MeganiuM Aces High]]<br />
| 120<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2008'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:100%" | No team competition was held in 2008<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2007'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 198<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Damage Inc]]<br />
| 158<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 93<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2006'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Orion]]<br />
| 276<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Meganium Aces High]]<br />
| 266<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 263<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2005'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 242<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 174<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Orion]]<br />
| 149<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2004'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Meganium Aces High]]<br />
| 301<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Cork's Crew]]<br />
| 269<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 251<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2003'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Orion]]<br />
| 4026.39<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Opponent Near]]<br />
| 3990.92<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cork's Crew]]<br />
| 3986.08<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2002'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Team<br />
! style="width:15%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Cork's Crew]]<br />
| 136<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Flying Dutchmen]]<br />
| 122.2<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Looping Warriors]]<br />
| 93.6<br />
|-<br />
|}<br />
<br />
=== Newbies ===<br />
<br />
''These rankings are computed by basing upon the standings of the single races, and not upon the league results, which are not correct. Clairwill and gigi are excluded from Season 2014 because they have been recognized as [[Ghosts|ghosts]].''<br />
<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2021'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[KyLiE]]<br />
| [[Rolling Stunts]]<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Zapper]]<br />
| No Team<br />
| 101<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Ryoma]]<br />
| No Team<br />
| 67<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2020'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Stingray86]]<br />
| [[Traction Faction]]<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[KyLiE]]<br />
| No Team<br />
| 57<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Stan 286XT]]<br />
| No Team<br />
| 56<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2019'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Heretic]]<br />
| No Team<br />
| 104<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[sd4000]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Stan 286XT]]<br />
| No Team<br />
| 86<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2018'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[Seeker1982]]<br />
| No Team<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Motig]]<br />
| No Team<br />
| 77<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[GTAMan15]]<br />
| No Team<br />
| 58<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2017'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 108<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Imperas]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[arturbmallmann]]<br />
| No Team<br />
| 70<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2016'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#c0c0c0"|1<br />
| [[FinRok]]<br />
| No Team<br />
| 105<br />
|-<br />
| bgcolor="#d4af37"|2<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 72<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[dosbox92]]<br />
| [[Rolling Stunts]]<br />
| 21<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2015'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Marco]]<br />
| [[Slowdrive]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[afullo]]<br />
| [[Damage Inc.]]<br />
| 83<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[PJ]]<br />
| No Team<br />
| 44<br />
|-<br />
|}<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2014'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[afullo]]<br />
| [[Damage Inc.]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[dreadnaut]]<br />
| [[Yellow Fleas]]<br />
| 36<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| ColonelJ, Alecu323 (tie)<br />
| No Team<br />
| 11<br />
|-<br />
|}<br />
<br />
=== Amateurs ===<br />
<br />
''Taking the place of Newbies' league from 2022 onwards, with different rules for being an amateur.''<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2023'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Erik Barros]]<br />
| [[Doubleplusspeed]]<br />
| 108<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Mark Nailwood]]<br />
| No Team<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Ryoma]]<br />
| No Team<br />
| 94<br />
|-<br />
|}<br />
<br />
{| style="padding:0.5em; margin:1em; width: 12cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|+ '''Season 2022'''<br />
|-<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:30%" | Racer<br />
! style="width:30%" | Team<br />
! style="width:10%" | Points<br />
|-<br />
| bgcolor="#d4af37"|1<br />
| [[Heretic]]<br />
| No Team<br />
| 104<br />
|-<br />
| bgcolor="#c0c0c0"|2<br />
| [[Frieshansen]]<br />
| [[Doubleplusspeed]]<br />
| 97<br />
|-<br />
| bgcolor="#cd7f32"|3<br />
| [[Cas]]<br />
| [[Rolling Stunts]]<br />
| 89<br />
|-<br />
|}<br />
<br />
== Medal Table ==<br />
<br />
{| style="padding:0.5em; margin:1em; width: 10cm; text-align: left; background:#fafafa; border:1px solid grey"<br />
|- bgcolor="#e9e9e9"<br />
! style="width:10%" | Rank<br />
! style="width:25%" | Racer<br />
! style="width:15%" bgcolor="#d4af37"| 1st<br />
! style="width:15%" bgcolor="#c0c0c0"| 2nd<br />
! style="width:15%" bgcolor="#cd7f32"| 3rd<br />
|-<br />
| 1<br />
| [[Duplode]]<br />
| 56<br />
| 49<br />
| 32<br />
|-<br />
| 2<br />
| [[CTG]]<br />
| 32<br />
| 34<br />
| 34<br />
|-<br />
| 3<br />
| [[Renato Biker]]<br />
| 28<br />
| 18<br />
| 9<br />
|-<br />
| 4<br />
| [[Ayrton]]<br />
| 23<br />
| 6<br />
| 3<br />
|-<br />
| 5<br />
| [[Gutix]]<br />
| 22<br />
| 11<br />
| 8<br />
|-<br />
| 6<br />
| [[Alan Rotoi]]<br />
| 21<br />
| 17<br />
| 15<br />
|-<br />
| 7<br />
| [[Bonzai Joe]]<br />
| 13<br />
| 21<br />
| 15<br />
|-<br />
| 8<br />
| [[FinRok]]<br />
| 13<br />
| 8<br />
| 3<br />
|-<br />
| 9<br />
| [[Roy Wiegerinck]]<br />
| 11<br />
| 2<br />
| 0<br />
|-<br />
| 10<br />
| [[Argammon]]<br />
| 10<br />
| 8<br />
| 4<br />
|-<br />
| 11<br />
| [[Marco]]<br />
| 9<br />
| 7<br />
| 12<br />
|-<br />
| 12<br />
| [[Akoss Poo]]<br />
| 8<br />
| 19<br />
| 23<br />
|-<br />
| 13<br />
| [[Alain]]<br />
| 8<br />
| 9<br />
| 9<br />
|-<br />
| 14<br />
| [[dreadnaut]]<br />
| 3<br />
| 3<br />
| 14<br />
|-<br />
| 15<br />
| [[Mingva]]<br />
| 2<br />
| 1<br />
| 6<br />
|-<br />
| 16<br />
| [[Fdzierva]]<br />
| 2<br />
| 0<br />
| 0<br />
|-<br />
| 17<br />
| [[Seeker1982]]<br />
| 1<br />
| 12<br />
| 6<br />
|-<br />
| 18<br />
| [[Friker]]<br />
| 1<br />
| 7<br />
| 6<br />
|-<br />
| 19<br />
| [[Chulk]]<br />
| 1<br />
| 6<br />
| 4<br />
|-<br />
| 20<br />
| [[Mark L. Rivers]]<br />
| 1<br />
| 4<br />
| 7<br />
|-<br />
| 21<br />
| [[Overdrijf]]<br />
| 1<br />
| 4<br />
| 6<br />
|-<br />
| 22<br />
| [[Usrin]]<br />
| 1<br />
| 1<br />
| 2<br />
|-<br />
| 23<br />
| [[Bismarck]]<br />
| 1<br />
| 1<br />
| 1<br />
|-<br />
| 24<br />
| [[SuperBrian]]<br />
| 1<br />
| 0<br />
| 5<br />
|-<br />
| 25<br />
| [[Zak McKracken]]<br />
| 0<br />
| 5<br />
| 7<br />
|-<br />
| 26<br />
| [[AbuRaf70]]<br />
| 0<br />
| 2<br />
| 9<br />
|-<br />
| 27<br />
| [[Ben Snel]]<br />
| 0<br />
| 2<br />
| 5<br />
|-<br />
| 28<br />
| [[KyLiE]]<br />
| 0<br />
| 1<br />
| 4<br />
|-<br />
| 29<br />
| [[Frieshansen]]<br />
| 0<br />
| 1<br />
| 2<br />
|-<br />
| 30<br />
| [[CTG|Dottore]]<br />
| 0<br />
| 1<br />
| 1<br />
|-<br />
| 31<br />
| [[Sylvain Chabert]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Dark Chaser]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Imperas]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| <br />
| [[Zapper]]<br />
| 0<br />
| 1<br />
| 0<br />
|-<br />
| 35<br />
| [[Pershing II]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| <br />
| [[XDude_NL]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| <br />
| [[Krys Toff]]<br />
| 0<br />
| 0<br />
| 2<br />
|-<br />
| 38<br />
| [[Paulo Ribeiro]]<br />
| 0<br />
| 0<br />
| 1<br />
|-<br />
| <br />
| [[Vamologocomisso]]<br />
| 0<br />
| 0<br />
| 1<br />
|-<br />
| <br />
| [[dstien]]<br />
| 0<br />
| 0<br />
| 1<br />
|}<br />
<br />
== See Also ==<br />
<br />
* [[List of ZakStunts race winners]]<br />
<br />
* [[ZCT]]<br />
<br />
* [[CTG ZakStunts 2014 race results]]<br />
<br />
== External Links ==<br />
<br />
* [http://zak.stunts.hu ZakStunts Competition Site]<br />
<br />
[[Category:Competitions]]</div>Duplode