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	<id>https://wiki.stunts.hu/index.php?action=history&amp;feed=atom&amp;title=RH_Hiding</id>
	<title>RH Hiding - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.stunts.hu/index.php?action=history&amp;feed=atom&amp;title=RH_Hiding"/>
	<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;action=history"/>
	<updated>2026-05-10T15:30:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=4115&amp;oldid=prev</id>
		<title>Cas at 03:22, 28 August 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=4115&amp;oldid=prev"/>
		<updated>2018-08-28T03:22:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:22, 28 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as &amp;#039;&amp;#039;advanced replay handling&amp;#039;&amp;#039;, and that was the end of RH rules in all competitions until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as &amp;#039;&amp;#039;advanced replay handling&amp;#039;&amp;#039;, and that was the end of RH rules in all competitions until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early 2010&lt;/del&gt;, [[Cas]] made another attempt to solve the RH verification problem with a project he called [[Vizcacha]]. Unfortunately, the project was abandoned when the strategy it had been based upon proved unreliable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;late 2009&lt;/ins&gt;, [[Cas]] made another attempt to solve the RH verification problem with a project he called [[Vizcacha]]. Unfortunately, the project was abandoned when the strategy it had been based upon proved unreliable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cas</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=4112&amp;oldid=prev</id>
		<title>Cas at 02:48, 28 August 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=4112&amp;oldid=prev"/>
		<updated>2018-08-28T02:48:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:48, 28 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as &amp;#039;&amp;#039;advanced replay handling&amp;#039;&amp;#039;, and that was the end of RH rules in all competitions until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as &amp;#039;&amp;#039;advanced replay handling&amp;#039;&amp;#039;, and that was the end of RH rules in all competitions until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;late &lt;/del&gt;2010, [[Cas]] made another attempt to solve the RH verification problem with a project he called [[Vizcacha]]. Unfortunately, the project was abandoned when the strategy it had been based upon proved unreliable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early &lt;/ins&gt;2010, [[Cas]] made another attempt to solve the RH verification problem with a project he called [[Vizcacha]]. Unfortunately, the project was abandoned when the strategy it had been based upon proved unreliable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cas</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=4111&amp;oldid=prev</id>
		<title>Cas at 02:47, 28 August 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=4111&amp;oldid=prev"/>
		<updated>2018-08-28T02:47:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:47, 28 August 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether [[replay handling]] was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. This was tried in some early competitions like [[Charles&#039; Competition]]. However, .hig files are very easy to edit, so this did not work.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether [[replay handling]] was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. This was tried in some early competitions like [[Charles&#039; Competition]]. However, .hig files are very easy to edit, so this did not work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&#039;s, [[Lukas_Loehrer|Lukas Loehrer]] invented the program called [[RPLINFO|RPL Info]], which can determine from the file whether a replay is continued or not. This was considered a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not considered continued by the game, and thus not by [[RPLINFO|RPL Info]] either.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&#039;s, [[Lukas_Loehrer|Lukas Loehrer]] invented the program called [[RPLINFO|RPL Info]], which can determine from the file whether a replay is continued or not. This was considered a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not considered continued by the game, and thus not by [[RPLINFO|RPL Info]] either.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as &amp;#039;&amp;#039;advanced replay handling&amp;#039;&amp;#039;, and that was the end of RH rules in all competitions until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as &amp;#039;&amp;#039;advanced replay handling&amp;#039;&amp;#039;, and that was the end of RH rules in all competitions until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In late 2010, [[Cas]] made another attempt to solve the RH verification problem with a project he called [[Vizcacha]]. Unfortunately, the project was abandoned when the strategy it had been based upon proved unreliable.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cas</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=3420&amp;oldid=prev</id>
		<title>Duplode at 23:26, 9 February 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=3420&amp;oldid=prev"/>
		<updated>2013-02-09T23:26:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:26, 10 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&amp;#039;s, [[Lukas_Loehrer|Lukas Loehrer]] invented the program called [[RPLINFO|RPL Info]], which can determine from the file whether a replay is continued or not. This was considered a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not considered continued by the game, and thus not by [[RPLINFO|RPL Info]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&amp;#039;s, [[Lukas_Loehrer|Lukas Loehrer]] invented the program called [[RPLINFO|RPL Info]], which can determine from the file whether a replay is continued or not. This was considered a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not considered continued by the game, and thus not by [[RPLINFO|RPL Info]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as &#039;&#039;advanced replay handling&#039;&#039;, and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as &#039;&#039;advanced replay handling&#039;&#039;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;was the end of RH rules &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in all competitions &lt;/ins&gt;until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Duplode</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=3419&amp;oldid=prev</id>
		<title>Duplode: Link adjustments</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=3419&amp;oldid=prev"/>
		<updated>2013-02-09T23:25:19Z</updated>

		<summary type="html">&lt;p&gt;Link adjustments&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:25, 10 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether replay handling was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. This was tried in some early competitions like [[Charles&#039; Competition]]. However, .hig files are very easy to edit, so this did not work.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;replay handling&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. This was tried in some early competitions like [[Charles&#039; Competition]]. However, .hig files are very easy to edit, so this did not work.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&amp;#039;s, [[Lukas_Loehrer|Lukas Loehrer]] invented the program called [[RPLINFO|RPL Info]], which can determine from the file whether a replay is continued or not. This was considered a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not considered continued by the game, and thus not by [[RPLINFO|RPL Info]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&amp;#039;s, [[Lukas_Loehrer|Lukas Loehrer]] invented the program called [[RPLINFO|RPL Info]], which can determine from the file whether a replay is continued or not. This was considered a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not considered continued by the game, and thus not by [[RPLINFO|RPL Info]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Advanced Replay Handling]]&lt;/del&gt;, and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;advanced replay handling&#039;&#039;&lt;/ins&gt;, and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Duplode</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=1576&amp;oldid=prev</id>
		<title>Mingva at 09:49, 22 June 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=1576&amp;oldid=prev"/>
		<updated>2009-06-22T09:49:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:49, 22 June 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether replay handling was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. This was tried in some early competitions like [[Charles&amp;#039; Competition]]. However, .hig files are very easy to edit, so this did not work.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether replay handling was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. This was tried in some early competitions like [[Charles&amp;#039; Competition]]. However, .hig files are very easy to edit, so this did not work.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&#039;s, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mark Nailwood&lt;/del&gt;]] invented the program called [[RPLINFO|RPL Info]], which can determine from the file whether a replay is continued or not. This was considered a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not considered continued by the game, and thus not by [[RPLINFO|RPL Info]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&#039;s, [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lukas_Loehrer|Lukas Loehrer&lt;/ins&gt;]] invented the program called [[RPLINFO|RPL Info]], which can determine from the file whether a replay is continued or not. This was considered a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not considered continued by the game, and thus not by [[RPLINFO|RPL Info]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as [[Advanced Replay Handling]], and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as [[Advanced Replay Handling]], and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPLINFO|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mingva</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=1572&amp;oldid=prev</id>
		<title>Mingva at 09:34, 22 June 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=1572&amp;oldid=prev"/>
		<updated>2009-06-22T09:34:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:34, 22 June 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether replay handling was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. This was tried in some early competitions like [[Charles&amp;#039; Competition]]. However, .hig files are very easy to edit, so this did not work.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether replay handling was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. This was tried in some early competitions like [[Charles&amp;#039; Competition]]. However, .hig files are very easy to edit, so this did not work.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&#039;s, [[Mark Nailwood]] invented the program called [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPL_info&lt;/del&gt;|RPL Info]], which can determine from the file whether a replay is continued or not. This was considered a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not considered continued by the game, and thus not by [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPL_info&lt;/del&gt;|RPL Info]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&#039;s, [[Mark Nailwood]] invented the program called [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPLINFO&lt;/ins&gt;|RPL Info]], which can determine from the file whether a replay is continued or not. This was considered a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not considered continued by the game, and thus not by [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPLINFO&lt;/ins&gt;|RPL Info]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as [[Advanced Replay Handling]], and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPL_info&lt;/del&gt;|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as [[Advanced Replay Handling]], and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPLINFO&lt;/ins&gt;|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Driving]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mingva</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=273&amp;oldid=prev</id>
		<title>Masterctg at 18:30, 3 January 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=273&amp;oldid=prev"/>
		<updated>2008-01-03T18:30:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:30, 3 January 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as [[Advanced Replay Handling]], and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPL_info|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as [[Advanced Replay Handling]], and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPL_info|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Driving]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Masterctg</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=272&amp;oldid=prev</id>
		<title>BonzaiJoe at 17:20, 3 January 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=272&amp;oldid=prev"/>
		<updated>2008-01-03T17:20:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:20, 3 January 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether replay handling was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. However, .hig files are very easy to edit, so this did not work.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether replay handling was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This was tried in some early competitions like [[Charles&#039; Competition]]&lt;/ins&gt;. However, .hig files are very easy to edit, so this did not work.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&#039;s, [[Mark Nailwood]] invented the program called [[RPL_info|RPL Info]], which can determine from the file whether a replay is continued or not. This was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider &lt;/del&gt;a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider &lt;/del&gt;continued by the game, and thus not by [[RPL_info|RPL Info]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&#039;s, [[Mark Nailwood]] invented the program called [[RPL_info|RPL Info]], which can determine from the file whether a replay is continued or not. This was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered &lt;/ins&gt;a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered &lt;/ins&gt;continued by the game, and thus not by [[RPL_info|RPL Info]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as [[Advanced Replay Handling]], and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPL_info|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as [[Advanced Replay Handling]], and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[RPL_info|RPL Info]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BonzaiJoe</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=270&amp;oldid=prev</id>
		<title>Krys Toff at 17:01, 3 January 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=RH_Hiding&amp;diff=270&amp;oldid=prev"/>
		<updated>2008-01-03T17:01:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:01, 3 January 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether replay handling was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. However, .hig files are very easy to edit, so this did not work.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether replay handling was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. However, .hig files are very easy to edit, so this did not work.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&#039;s, [[Mark Nailwood]] invented the program called [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rplinfo&lt;/del&gt;]], which can determine from the file whether a replay is continued or not. This was consider a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not consider continued by the game, and thus not by [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPLinfo&lt;/del&gt;]] either.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as [[Advanced Replay Handling]], and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rplinfo&lt;/del&gt;]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, in the late 90&#039;s, [[Mark Nailwood]] invented the program called [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPL_info|RPL Info&lt;/ins&gt;]], which can determine from the file whether a replay is continued or not. This was consider a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not consider continued by the game, and thus not by [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPL_info|RPL Info&lt;/ins&gt;]] either.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, [[Mingva]] revealed the secret of what came to be known as [[Advanced Replay Handling]], and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, and then simply fool the game and [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPL_info|RPL Info&lt;/ins&gt;]] by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, [[ZakStunts]] and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Krys Toff</name></author>
	</entry>
</feed>