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	<id>https://wiki.stunts.hu/index.php?action=history&amp;feed=atom&amp;title=Repldump</id>
	<title>Repldump - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.stunts.hu/index.php?action=history&amp;feed=atom&amp;title=Repldump"/>
	<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=Repldump&amp;action=history"/>
	<updated>2026-05-21T01:39:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.3</generator>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=Repldump&amp;diff=6514&amp;oldid=prev</id>
		<title>Cas at 00:29, 1 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=Repldump&amp;diff=6514&amp;oldid=prev"/>
		<updated>2025-03-01T00:29:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:29, 1 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;REPLDUMP&#039;&#039;&#039; is a tool that can generate a binary file with dynamic player information for each frame from a [[replay file]]. It is part of the [[Restunts]] project and was built by shortcutting several parts of the code in Stunts to have it go straight to parsing a replay and dumping the status for each frame into the output.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;REPLDUMP&#039;&#039;&#039; is a tool that can generate a binary file with dynamic player information for each frame from a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Replay file format|&lt;/ins&gt;replay file]]. It is part of the [[Restunts]] project and was built by shortcutting several parts of the code in Stunts to have it go straight to parsing a replay and dumping the status for each frame into the output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;REPLDUMP&amp;#039;&amp;#039; writes the number of frames as a word at the beginning of the output file and then, for each frame, it dumps the entire contents of the [[Gamestate|GAMESTATE]] block, which is 1120 bytes long. The information in this block is very valuable, as it includes the coordinates and orientation of the cars during the race as well as their speed, current gear and much more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;REPLDUMP&amp;#039;&amp;#039; writes the number of frames as a word at the beginning of the output file and then, for each frame, it dumps the entire contents of the [[Gamestate|GAMESTATE]] block, which is 1120 bytes long. The information in this block is very valuable, as it includes the coordinates and orientation of the cars during the race as well as their speed, current gear and much more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cas</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=Repldump&amp;diff=6513&amp;oldid=prev</id>
		<title>Cas at 00:28, 1 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=Repldump&amp;diff=6513&amp;oldid=prev"/>
		<updated>2025-03-01T00:28:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:28, 1 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;REPLDUMP&amp;#039;&amp;#039;&amp;#039; is a tool that can generate a binary file with dynamic player information for each frame from a [[replay file]]. It is part of the [[Restunts]] project and was built by shortcutting several parts of the code in Stunts to have it go straight to parsing a replay and dumping the status for each frame into the output.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;REPLDUMP&amp;#039;&amp;#039;&amp;#039; is a tool that can generate a binary file with dynamic player information for each frame from a [[replay file]]. It is part of the [[Restunts]] project and was built by shortcutting several parts of the code in Stunts to have it go straight to parsing a replay and dumping the status for each frame into the output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;REPLDUMP&#039;&#039; writes the number of frames as a word at the beginning of the output file and then, for each frame, it dumps the entire contents of the [[GAMESTATE&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Gamestate&lt;/del&gt;]] block, which is 1120 bytes long. The information in this block is very valuable, as it includes the coordinates and orientation of the cars during the race as well as their speed, current gear and much more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;REPLDUMP&#039;&#039; writes the number of frames as a word at the beginning of the output file and then, for each frame, it dumps the entire contents of the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gamestate|&lt;/ins&gt;GAMESTATE]] block, which is 1120 bytes long. The information in this block is very valuable, as it includes the coordinates and orientation of the cars during the race as well as their speed, current gear and much more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cas</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=Repldump&amp;diff=6512&amp;oldid=prev</id>
		<title>Cas at 00:28, 1 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=Repldump&amp;diff=6512&amp;oldid=prev"/>
		<updated>2025-03-01T00:28:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-US&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:28, 1 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;REPLDUMP&amp;#039;&amp;#039;&amp;#039; is a tool that can generate a binary file with dynamic player information for each frame from a [[replay file]]. It is part of the [[Restunts]] project and was built by shortcutting several parts of the code in Stunts to have it go straight to parsing a replay and dumping the status for each frame into the output.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;REPLDUMP&amp;#039;&amp;#039;&amp;#039; is a tool that can generate a binary file with dynamic player information for each frame from a [[replay file]]. It is part of the [[Restunts]] project and was built by shortcutting several parts of the code in Stunts to have it go straight to parsing a replay and dumping the status for each frame into the output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;REPLDUMP&#039;&#039; writes the number of frames as a word at the beginning of the output file and then, for each frame, it dumps the entire contents of the [[GAMESTATE]] block, which is 1120 bytes long. The information in this block is very valuable, as it includes the coordinates and orientation of the cars during the race as well as their speed, current gear and much more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;REPLDUMP&#039;&#039; writes the number of frames as a word at the beginning of the output file and then, for each frame, it dumps the entire contents of the [[GAMESTATE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Gamestate&lt;/ins&gt;]] block, which is 1120 bytes long. The information in this block is very valuable, as it includes the coordinates and orientation of the cars during the race as well as their speed, current gear and much more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cas</name></author>
	</entry>
	<entry>
		<id>https://wiki.stunts.hu/index.php?title=Repldump&amp;diff=6511&amp;oldid=prev</id>
		<title>Cas: Created page with &quot;&#039;&#039;&#039;REPLDUMP&#039;&#039;&#039; is a tool that can generate a binary file with dynamic player information for each frame from a replay file. It is part of the Restunts project and was...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.stunts.hu/index.php?title=Repldump&amp;diff=6511&amp;oldid=prev"/>
		<updated>2025-03-01T00:28:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;REPLDUMP&amp;#039;&amp;#039;&amp;#039; is a tool that can generate a binary file with dynamic player information for each frame from a &lt;a href=&quot;/index.php?title=Replay_file&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Replay file (page does not exist)&quot;&gt;replay file&lt;/a&gt;. It is part of the &lt;a href=&quot;/wiki/Restunts&quot; title=&quot;Restunts&quot;&gt;Restunts&lt;/a&gt; project and was...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;REPLDUMP&amp;#039;&amp;#039;&amp;#039; is a tool that can generate a binary file with dynamic player information for each frame from a [[replay file]]. It is part of the [[Restunts]] project and was built by shortcutting several parts of the code in Stunts to have it go straight to parsing a replay and dumping the status for each frame into the output.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;REPLDUMP&amp;#039;&amp;#039; writes the number of frames as a word at the beginning of the output file and then, for each frame, it dumps the entire contents of the [[GAMESTATE]] block, which is 1120 bytes long. The information in this block is very valuable, as it includes the coordinates and orientation of the cars during the race as well as their speed, current gear and much more.&lt;/div&gt;</summary>
		<author><name>Cas</name></author>
	</entry>
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