https://wiki.stunts.hu/index.php?title=Corkscrew_up/down&feed=atom&action=historyCorkscrew up/down - Revision history2024-03-29T13:31:16ZRevision history for this page on the wikiMediaWiki 1.35.7https://wiki.stunts.hu/index.php?title=Corkscrew_up/down&diff=1808&oldid=prevDuplode: /* Avoiding a cork u/d */2010-02-23T20:23:06Z<p><span dir="auto"><span class="autocomment">Avoiding a cork u/d</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<col class="diff-content" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:23, 23 February 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
<td colspan="2" class="diff-lineno">Line 5:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[IRC rules]] forbid any way of driving past a cork u/d other than the standard line, and [[NoRH]] racing can make many of the alternative options impracticable. If such restrictions are not present competition racers will always try to find ways to avoid the extremely slow regular way of doing corks u/d, however difficult that might turn out to be. Arguably, the only situation in which the standard line may be the most effective option is when the cork u/d leads to a long, inaccessible elevated road section and [[power gear]] is not an option. Possible tricks which may be possible depending on the track configuration include:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[IRC rules]] forbid any way of driving past a cork u/d other than the standard line, and [[NoRH]] racing can make many of the alternative options impracticable. If such restrictions are not present competition racers will always try to find ways to avoid the extremely slow regular way of doing corks u/d, however difficult that might turn out to be. Arguably, the only situation in which the standard line may be the most effective option is when the cork u/d leads to a long, inaccessible elevated road section and [[power gear]] is not an option. Possible tricks which may be possible depending on the track configuration include:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Straightforwardly </del>leaping over the cork u/d (most commonly descending ones);</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Straightforward </ins>leaping over the cork u/d (most commonly descending ones);</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Using the outer wall at the entrance of ascending corks u/d for small jumps, which may ease grass/water cuts;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Using the outer wall at the entrance of ascending corks u/d for small jumps, which may ease grass/water cuts;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Coasting along the outer edge of elevated roads leading to descending corks u/d;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Coasting along the outer edge of elevated roads leading to descending corks u/d;</div></td></tr>
</table>Duplodehttps://wiki.stunts.hu/index.php?title=Corkscrew_up/down&diff=1807&oldid=prevDuplode at 20:22, 23 February 20102010-02-23T20:22:38Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:22, 23 February 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Avoiding a cork u/d ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Avoiding a cork u/d ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[IRC rules]] forbid any way of driving past a cork u/d other than the standard line, and [[NoRH]] racing can make many of the alternative options impracticable. If such restrictions are not present competition racers will always try to find ways to avoid the extremely slow regular way of doing corks u/d, however difficult that might turn out to be. Arguably, the only situation in which the standard line may be the most effective option is when the cork u/d leads to a long, inaccessible elevated road section and [[<del class="diffchange diffchange-inline">PG|</del>power gear]] is not an option. Possible tricks which may be possible depending on the track configuration include:</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[IRC rules]] forbid any way of driving past a cork u/d other than the standard line, and [[NoRH]] racing can make many of the alternative options impracticable. If such restrictions are not present competition racers will always try to find ways to avoid the extremely slow regular way of doing corks u/d, however difficult that might turn out to be. Arguably, the only situation in which the standard line may be the most effective option is when the cork u/d leads to a long, inaccessible elevated road section and [[power gear]] is not an option. Possible tricks which may be possible depending on the track configuration include:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Straightforwardly leaping over the cork u/d (most commonly descending ones);</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Straightforwardly leaping over the cork u/d (most commonly descending ones);</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Using the outer wall at the entrance of ascending corks u/d for small jumps, which may ease grass/water cuts;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Using the outer wall at the entrance of ascending corks u/d for small jumps, which may ease grass/water cuts;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Coasting along the outer edge of elevated roads leading to descending corks u/d;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Coasting along the outer edge of elevated roads leading to descending corks u/d;</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Inducing [[<del class="diffchange diffchange-inline">Magic Carpet|</del>magic carpet]]s from the top of descending corks u/d/;</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Inducing [[magic carpet]]s from the top of descending corks u/d/;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Using [[collision bug]]s to pass through the walls and drop from descending corks u/d. Doing so requires low speeds and, obviously, [[RH]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Using [[collision bug]]s to pass through the walls and drop from descending corks u/d. Doing so requires low speeds and, obviously, [[RH]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Driving]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Driving]]</div></td></tr>
</table>Duplodehttps://wiki.stunts.hu/index.php?title=Corkscrew_up/down&diff=1798&oldid=prevDuplode at 20:12, 23 February 20102010-02-23T20:12:28Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<col class="diff-content" />
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<col class="diff-content" />
<tr class="diff-title" lang="en-US">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:12, 23 February 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''corkscrew up/down''', often referred to as '''cork u/d''', is a track element used as an alternative to straightforward [[ramps]] for entering or exiting [[elevated road]]s. A cork u/d is a long, walled spiral ramp which does a full revolution around its axis. Unlike [[Cork l/r|corks l/r]] and [[<del class="diffchange diffchange-inline">loops</del>]], there are both left-handed and right-handed corks u/d, both varieties being able to be positioned in four different ways, totalling eight distinct orientations - the most for any track element. The small radius of the spiral means it must be driven carefully at very low speeds, thus making the corks u/d one of the most annoying track elements in all of Stunts.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''corkscrew up/down''', often referred to as '''cork u/d''', is a track element used as an alternative to straightforward [[ramps]] for entering or exiting [[elevated road]]s. A cork u/d is a long, walled spiral ramp which does a full revolution around its axis. Unlike [[Cork l/r|corks l/r]] and [[<ins class="diffchange diffchange-inline">loop</ins>]]<ins class="diffchange diffchange-inline">s</ins>, there are both left-handed and right-handed corks u/d, both varieties being able to be positioned in four different ways, totalling eight distinct orientations - the most for any track element. The small radius of the spiral means it must be driven carefully at very low speeds, thus making the corks u/d one of the most annoying track elements in all of Stunts.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Avoiding a cork u/d ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Avoiding a cork u/d ==</div></td></tr>
</table>Duplodehttps://wiki.stunts.hu/index.php?title=Corkscrew_up/down&diff=1797&oldid=prevDuplode at 20:12, 23 February 20102010-02-23T20:12:17Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en-US">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:12, 23 February 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Inducing [[Magic Carpet|magic carpet]]s from the top of descending corks u/d/;</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Inducing [[Magic Carpet|magic carpet]]s from the top of descending corks u/d/;</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Using [[collision bug]]s to pass through the walls and drop from descending corks u/d. Doing so requires low speeds and, obviously, [[RH]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Using [[collision bug]]s to pass through the walls and drop from descending corks u/d. Doing so requires low speeds and, obviously, [[RH]].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:Driving]]</ins></div></td></tr>
</table>Duplodehttps://wiki.stunts.hu/index.php?title=Corkscrew_up/down&diff=1796&oldid=prevDuplode at 20:11, 23 February 20102010-02-23T20:11:51Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en-US">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:11, 23 February 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The '''corkscrew up/down''', often referred to as '''cork u/d''', is a track element used as an alternative to straightforward [[ramps]] for entering or exiting [[elevated road]]s. A cork u/d is a long, walled spiral ramp which does a full revolution around its axis. Unlike [[corks l/r]] and loops, there are both left-handed and right-handed corks u/d, both varieties being able to be positioned in four different ways, totalling eight distinct orientations - the most for any track element. The small radius of the spiral means it must be driven carefully at very low speeds, thus making the corks u/d one of the most annoying track elements in all of Stunts.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The '''corkscrew up/down''', often referred to as '''cork u/d''', is a track element used as an alternative to straightforward [[ramps]] for entering or exiting [[elevated road]]s. A cork u/d is a long, walled spiral ramp which does a full revolution around its axis. Unlike [[<ins class="diffchange diffchange-inline">Cork l/r|</ins>corks l/r]] and <ins class="diffchange diffchange-inline">[[</ins>loops<ins class="diffchange diffchange-inline">]]</ins>, there are both left-handed and right-handed corks u/d, both varieties being able to be positioned in four different ways, totalling eight distinct orientations - the most for any track element. The small radius of the spiral means it must be driven carefully at very low speeds, thus making the corks u/d one of the most annoying track elements in all of Stunts.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Avoiding a cork u/d ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Avoiding a cork u/d ==</div></td></tr>
</table>Duplodehttps://wiki.stunts.hu/index.php?title=Corkscrew_up/down&diff=1795&oldid=prevDuplode: New page: The '''corkscrew up/down''', often referred to as '''cork u/d''', is a track element used as an alternative to straightforward ramps for entering or exiting elevated roads. A cork ...2010-02-23T20:10:54Z<p>New page: The '''corkscrew up/down''', often referred to as '''cork u/d''', is a track element used as an alternative to straightforward <a href="/index.php?title=Ramps&action=edit&redlink=1" class="new" title="Ramps (page does not exist)">ramps</a> for entering or exiting <a href="/index.php?title=Elevated_road&action=edit&redlink=1" class="new" title="Elevated road (page does not exist)">elevated roads</a>. A cork ...</p>
<p><b>New page</b></p><div>The '''corkscrew up/down''', often referred to as '''cork u/d''', is a track element used as an alternative to straightforward [[ramps]] for entering or exiting [[elevated road]]s. A cork u/d is a long, walled spiral ramp which does a full revolution around its axis. Unlike [[corks l/r]] and loops, there are both left-handed and right-handed corks u/d, both varieties being able to be positioned in four different ways, totalling eight distinct orientations - the most for any track element. The small radius of the spiral means it must be driven carefully at very low speeds, thus making the corks u/d one of the most annoying track elements in all of Stunts.<br />
<br />
== Avoiding a cork u/d ==<br />
<br />
[[IRC rules]] forbid any way of driving past a cork u/d other than the standard line, and [[NoRH]] racing can make many of the alternative options impracticable. If such restrictions are not present competition racers will always try to find ways to avoid the extremely slow regular way of doing corks u/d, however difficult that might turn out to be. Arguably, the only situation in which the standard line may be the most effective option is when the cork u/d leads to a long, inaccessible elevated road section and [[PG|power gear]] is not an option. Possible tricks which may be possible depending on the track configuration include:<br />
<br />
* Straightforwardly leaping over the cork u/d (most commonly descending ones);<br />
* Using the outer wall at the entrance of ascending corks u/d for small jumps, which may ease grass/water cuts;<br />
* Coasting along the outer edge of elevated roads leading to descending corks u/d;<br />
* Inducing [[Magic Carpet|magic carpet]]s from the top of descending corks u/d/;<br />
* Using [[collision bug]]s to pass through the walls and drop from descending corks u/d. Doing so requires low speeds and, obviously, [[RH]].</div>Duplode