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− | {{Cars|
| + | I never tohuhgt I would find such an everyday topic so enthralling! |
− | carname = Porsche March Indy|
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− | image = [[Image:PMIN.png|226px|center]]|
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− | designer = ''Original car''|
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− | year = 1990|
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− | version = All|
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− | engspec = DOHC V-8 Turbo, 2649cc|
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− | maxhp = 700HP|
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− | gears = 5-speed|
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− | sixty = 2.6s|
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− | hundred = 5.0s|
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− | top = 216mph|
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− | realtop = 245mph|
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− | }}
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− | The '''Porsche March Indy''' is one of the eleven cars originally included in Stunts and is, far and away, the most popular, well-known and employed Stunts car. While it could be roughly classified as one of the "race cars", alongside with [[P962]] and [[Jaguar]], the Indy has a feature set well removed from the [[IMSA]] car traits. It has the best acceleration in the game by a wide margin (specially in the first four gears), and, although the flat-track top speed is actually quite similar to the IMSA cars', it is able to reach 245mph through the use of jumps. Coupled to the excellent straight-line performance, the Indy has the best cornering grip from the original cars. The combination of these two factors make the Indy stand in a league of its own when it comes to hotlap challenges or competition racing, and confer to its handling an unmatched vertiginous, yet still reasonable, feel. To top it off, the Indy has a notorious flexible [[powergear]], relatively easy to reach once in fifth gear (at about 160mph ~= 8000rpm on ordinary jumps, or at almost any speed when through a [[loop]]) and considerably more manageable than usual due to the excellent grip. As could be expected, Indy's powergear is a key factor in determining its driving technique in most contexts.
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− | Being the fastest of the original cars, having the best handling and arguably being the most exciting of them, it is no wonder why the Indy achieved such popularity. Casual racers tend to use it almost exclusively, and in fact early Stunts [[:Category:Competition|competitions]] restricted themselves to it, or alternatively allowed for all original cars with no limitations on car choice, effectively making the races Indy-only (The legendary [[Kalpen Competition]], whose first season was held in 1998, is maybe the most famous example of that). Such was the focus of the racing community on Indy during those initial years that, as early as 1998, there was already an Indy-based [[custom cars|custom car]] developed for official competition usage with the sole purpose of putting Indy drivers in Stunts 1.0 and 1.1 in [[game versions|equal footing]], the [[4D Contest Car]]. The rejection of such Indy-centric culture was one of the driving forces for the creation of [[ZakStunts]] in 2001, which pioneered the usage of all cars through a contest season. That fact would justify Indy's claim to fame even if had vanished from competition racing entirely from them on. Naturally, that was not the case. Contemporary competitions, and even entire rule sets were developed around Indy (the [[IRC rules]] originated from the [[Indy Racing Cup]] competition, which was an attempt to bring Stunts racing closer to regular motorsport rules), and to this day it is a common (even if by no means unanimous) perception that Indycar racing continues to be the pinnacle of all competition and driving technique.
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− | ==External Links==
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− | [http://forix.autosport.com/8w/march90p.html Full story on the Porsche March Indy at 8W (forix.autosport.com), split in eight parts]
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