Difference between revisions of "4D Contest Car"
Alan Rotoi (talk | contribs) |
|||
Line 1: | Line 1: | ||
{{Cars| | {{Cars| | ||
carname = 4D Contest Car| | carname = 4D Contest Car| | ||
− | image = [[Image: | + | image = [[Image:Contestcar.png|200 px|center]]| |
designer = Lukas Loehrer| | designer = Lukas Loehrer| | ||
year = 1998 (v. 0.9)| | year = 1998 (v. 0.9)| |
Revision as of 17:06, 25 January 2022
4D Contest Car | |
Designer: | Lukas Loehrer |
---|---|
Released: | 1998 (v. 0.9) |
Game version: | 1.0 |
Engine specs: | DOCH V8 Turbo, 2649cc |
Torque peak at: | not verified |
Max horsepower (est.): | 720HP |
Transmission: | 5-speed |
0-60mph: | 2.3s |
0-100mph: | not tested |
Half mile: | not tested |
Flat track top speed: | 230mph |
Real top speed : | 245mph |
Performance data refers to BB 1.1 version unless the car is for 1.0 versions only. |
The 4D Contest Car is a slightly tuned up version of Porsche March Indy developed by Lukas Loehrer for the 1.0 versions of the game. The motivation for the creation of the car were the differences in handling, jumping behaviour and the Indy car power curve between 1.0 and 1.1 versions, which result in a significant performance advantage for 1.1 versions (see Game versions for details).
The 4D Contest Car was tuned to reproduce as well as possible the performance of 1.1 Indy, in order to allow racers using the 1.0 versions to compete on equal footing with 1.1 drivers at Indy competitions. Lukas Loehrer released two versions of the Contest Car, labeled 0.85 (August 1997, replaced the original Indy) and 0.9 (August 1998, works as an independent car). The car saw widespread use by the time of its inception, but gradually competitions dropped official support of 1.0 versions (the last one to do so being Kalpen) and racers migrated to 1.1.