SuperSight: Difference between revisions

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'''SuperSight''' is a mod developed by [[HerrNove]] which increases the field of view to a radius of up to 10 tiles around the car and drawing all objects in high resolution. For very crowded scenes, it automatically reduces the detail to avoid running out of memory. Additionally it adds a couple of functions:
'''SuperSight''' is a mod developed by [[HerrNove]] which enhances Stunts' 3D engine, offering various improvements over the basic game. This is the list of features as of v2.00 (01-2026):


* F5 turns on/off the display of the 3D engine status
* Increase the field of view, drawing more objects and in better detail.
* F6 turns on/off the visibility of [[illusion tracks|illusion tiles]]
* Extend the camera positioning, allowing better granularity and unrestrained distance and altitude.
 
* F5 turns on/off statistics about 3D engine and camera.
The mod, as well as a demo video and blog posts describing its making-of, can be found at [https://marnetto.net/projects/stunts the author's site].
* F6 turns on/off the visibility of illusion tiles.
* Fix a bug where some custom cars, when crashing, would show the explosion effect in the wrong position.


Here a comparison showing the start of ZCT282 in the basic game and with the mod.
Here a comparison showing the start of ZCT282 in the basic game and with the mod.
Line 10: Line 11:
[[File:ZCT282--replay--normal.png|border|400px|caption]] [[File:ZCT282--supersight.png|border|400px|caption]]
[[File:ZCT282--replay--normal.png|border|400px|caption]] [[File:ZCT282--supersight.png|border|400px|caption]]


The mod is based on the [[Restunts]] project.  
The mod is based on the [[Restunts]] project. It takes Restunts' C port of the outer layer of the [[rendering engine]], but uses the original assembly everywhere else. As a result, SuperSight is able to avoid Restunts' discrepancies with respect to the original game.


The executable is available at the [[Download#Mods]] page.
SuperSight, as well as a demo video and blog posts describing its making-of, can be found at [https://marnetto.net/projects/stunts the author's site]. The executable is also available at the [[Download#Mods]] page. The source code can be found in [https://github.com/AlbertoMarnetto/restunts/tree/supersight this GitHub repo].


The source code can be found in [https://github.com/AlbertoMarnetto/restunts this GitHub repo], in the branch <code>supersight</code>.
Forum discussions:
* https://forum.stunts.hu/index.php?topic=4400.0 (internals)
* https://forum.stunts.hu/index.php?topic=4404.0 (release thread)


[[Category:Modding]]
[[Category:Modding]]
[[Category:Internals]]
[[Category:Internals]]

Latest revision as of 13:42, 29 January 2026

SuperSight is a mod developed by HerrNove which enhances Stunts' 3D engine, offering various improvements over the basic game. This is the list of features as of v2.00 (01-2026):

  • Increase the field of view, drawing more objects and in better detail.
  • Extend the camera positioning, allowing better granularity and unrestrained distance and altitude.
  • F5 turns on/off statistics about 3D engine and camera.
  • F6 turns on/off the visibility of illusion tiles.
  • Fix a bug where some custom cars, when crashing, would show the explosion effect in the wrong position.

Here a comparison showing the start of ZCT282 in the basic game and with the mod.

caption caption

The mod is based on the Restunts project. It takes Restunts' C port of the outer layer of the rendering engine, but uses the original assembly everywhere else. As a result, SuperSight is able to avoid Restunts' discrepancies with respect to the original game.

SuperSight, as well as a demo video and blog posts describing its making-of, can be found at the author's site. The executable is also available at the Download#Mods page. The source code can be found in this GitHub repo.

Forum discussions: