SuperSight: Difference between revisions

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'''SuperSight''' is a mod developed by [[HerrNove]] which enhances Stunts' 3D engine, offering various improvements over the basic game. This is the list of features as of v2.00 (01-2026):
'''SuperSight''' is a mod developed by [[HerrNove]] which enhances Stunts' 3D engine, offering various improvements over the basic game. This is the list of features as of v2.1 (01-2026):


* Increase the field of view, drawing more objects and in better detail.
* Increase the field of view, drawing more objects and in better detail.
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* F5 turns on/off statistics about 3D engine and camera.
* F5 turns on/off statistics about 3D engine and camera.
* F6 turns on/off the visibility of illusion tiles.
* F6 turns on/off the visibility of illusion tiles.
* F7 switches to the OWOOT verification cam (F3 cam rotated three ticks counter-clockwise, max elevation, default zoom)
* Fix a bug where some custom cars, when crashing, would show the explosion effect in the wrong position.
* Fix a bug where some custom cars, when crashing, would show the explosion effect in the wrong position.



Latest revision as of 22:44, 28 May 2026

SuperSight is a mod developed by HerrNove which enhances Stunts' 3D engine, offering various improvements over the basic game. This is the list of features as of v2.1 (01-2026):

  • Increase the field of view, drawing more objects and in better detail.
  • Extend the camera positioning, allowing better granularity and unrestrained distance and altitude.
  • F5 turns on/off statistics about 3D engine and camera.
  • F6 turns on/off the visibility of illusion tiles.
  • F7 switches to the OWOOT verification cam (F3 cam rotated three ticks counter-clockwise, max elevation, default zoom)
  • Fix a bug where some custom cars, when crashing, would show the explosion effect in the wrong position.

Here a comparison showing the start of ZCT282 in the basic game and with the mod.

caption caption

The mod is based on the Restunts project. It takes Restunts' C port of the outer layer of the rendering engine, but uses the original assembly everywhere else. As a result, SuperSight is able to avoid Restunts' discrepancies with respect to the original game.

SuperSight, as well as a demo video and blog posts describing its making-of, can be found at the author's site. The executable is also available at the Download#Mods page. The source code can be found in this GitHub repo.

Forum discussions: