Stressed: Difference between revisions
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'''stressed''', short for '''STunts RESource EDitor''', is an application developed by [[dstien]] as part of the stuntstools project, first released on 19/04/2008. The natural follow up to dstien's pioneering efforts in [[Resource file format|resource file]] [[compression|decompression]] and analysis, stressed is remarkable for being the first application to allow for edition of Stunts' graphical files at a level above raw hex editing. it aims to provide access to all kinds of resource files, providing integrated edition or import and export features whenever appropriate. As of March 2009, stressed's capabilities as an editor of bitmap and 3D shape resources are quite mature, allowing for the extensive modifications necessary for the graphical design of the current generation of [[Cheat cars|custom cars]]. The latest version of stressed is made available through a Google Code | '''stressed''', short for '''STunts RESource EDitor''', is an application developed by [[dstien]] as part of the stuntstools project, first released on 19/04/2008. The natural follow up to dstien's pioneering efforts in [[Resource file format|resource file]] [[compression|decompression]] and analysis, stressed is remarkable for being the first application to allow for edition of Stunts' graphical files at a level above raw hex editing. it aims to provide access to all kinds of resource files, providing integrated edition or import and export features whenever appropriate. As of March 2009, stressed's capabilities as an editor of bitmap and 3D shape resources are quite mature, allowing for the extensive modifications necessary for the graphical design of the current generation of [[Cheat cars|custom cars]]. The latest version of stressed is made available through a Google Code Mercurial repository (see External Links section); pre-compiled Windows builds are also available. | ||
An updated fork made by [[HerrNove]], called '''Stressed GPC Edition''', allows to also open EGA resources (<code>.ESH</code>), both of ''Stunts'' and of earlier games like ''Grand Prix Circuit'' and ''The Cycles''. | |||
==See also== | ==See also== | ||
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* [http://stuntstools.googlecode.com stuntstools Google Code page] | * [http://stuntstools.googlecode.com stuntstools Google Code page] | ||
* [http://forum.stunts.hu/index.php?topic=2224.0 Links to Windows binaries of stressed] | * [http://forum.stunts.hu/index.php?topic=2224.0 Links to Windows binaries of stressed] | ||
* [http://forum.stunts.hu/index.php?topic=1137.0 The "Dissecting" thread on Stunts Forum, | * [http://forum.stunts.hu/index.php?topic=1137.0 The "Dissecting" thread on Stunts Forum, which provides historical background on stressed development] | ||
* [https://marnetto.net/projects/grand-prix-circuit#stressed--gpc-edition Stressed GPC edition] | |||
[[Category:Tools]] | [[Category:Tools]] | ||
Latest revision as of 17:31, 7 September 2026
stressed, short for STunts RESource EDitor, is an application developed by dstien as part of the stuntstools project, first released on 19/04/2008. The natural follow up to dstien's pioneering efforts in resource file decompression and analysis, stressed is remarkable for being the first application to allow for edition of Stunts' graphical files at a level above raw hex editing. it aims to provide access to all kinds of resource files, providing integrated edition or import and export features whenever appropriate. As of March 2009, stressed's capabilities as an editor of bitmap and 3D shape resources are quite mature, allowing for the extensive modifications necessary for the graphical design of the current generation of custom cars. The latest version of stressed is made available through a Google Code Mercurial repository (see External Links section); pre-compiled Windows builds are also available.
An updated fork made by HerrNove, called Stressed GPC Edition, allows to also open EGA resources (.ESH), both of Stunts and of earlier games like Grand Prix Circuit and The Cycles.
