Difference between revisions of "Aspect ratio"

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On VGA settings, Stunts runs at an internal resolution of 320x200, typical of [http://en.wikipedia.org/wiki/Mode_13h VGA Mode 13h]. 320x200 is a non-standard aspect ratio (horizontal:vertical ratio 8:5, as opposed to the regular 4:3), and thus images are effectively stretched vertically by a factor of 6:5 in order to fit the 4:3 ratio before being displayed. [[DOSBox]] users should be aware that unless the aspect=true setting under the <nowiki>[render]</nowiki> section of dosbox.conf is present the adjustment may not be done, leading to inconsistent length:width ratios for 3D models and vertically shorter dimensions for both 3D objects and bitmaps. Modders should also account for aspect ratio adjustments, since [[Resource file format#bitmap images|bitmaps]] and [[Resource file format#3D shapes|3D shapes]] should be designed taking in account the stretch - that is, vertical dimensions be input reduced by a factor of 5:6 in relation to the desired results. [[stressed]] applies the 6:5 correction on its preview window for 3D models, but not for bitmaps.
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I wanted to spend a miutne to thank you for this.
 
 
[[Category:Game]]
 
[[Category:Modding]]
 

Revision as of 02:40, 25 December 2011

I wanted to spend a miutne to thank you for this.