Difference between revisions of "Restunts"
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The source code in its current status has been mirrored and can be found at https://bitbucket.org/dreadnaut/restunts/ | The source code in its current status has been mirrored and can be found at https://bitbucket.org/dreadnaut/restunts/ | ||
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+ | == History == | ||
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+ | During the decade of 2000, there had been several moments when wishes of getting the original game source code were expressed. At some point, the community managed to get in touch the Stunts' main programmer Kevin Pickell, who said he didn't have the source and that it was almost certainly lost. With time, there were fewer talks about finding that source code and more about reverse engineering the game one day. | ||
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+ | In July 2004, this forum thread: https://forum.stunts.hu/index.php?topic=1137.0 | ||
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+ | In early 2009 [https://forum.stunts.hu/index.php?topic=2303.0 a forum thread] was started by [[llm]], which might be the first thread in the ''reverse-engineering'' section of the forum, in which he described his first efforts in decompressing [[LOAD.EXE]]. [[dstien]] mentioned that the [[Resource file format]] wiki article already existed |
Revision as of 23:29, 20 October 2023
Restunts is the name given to a project originally started in the community with the purpose of disassembling Stunts and then translating it to C and thus obtain a source code we can handle and modify. This was desired because attempts to get to the original source code failed and it appears to not exist anymore. Nowadays, the term sometimes extends to other related efforts, which include modification and recompilation of the assembly source code as well as recreation of parts of the code.
Many extensive forum threads make up vital parts of the history and progress of the project. At its current stage, the dissassembly was completed and recompilation was achieved successfully. Some mods have been created based on this source code and a huge amount of information was learned from reading and analysing it. The knowledge of the Stunts internals has increased significantly thanks to this project and variables and structures have been named and tagged, while the source is already very well commented in many sections. On the other hand, translation into C is minimal as of November 2023.
The source code in its current status has been mirrored and can be found at https://bitbucket.org/dreadnaut/restunts/
History
During the decade of 2000, there had been several moments when wishes of getting the original game source code were expressed. At some point, the community managed to get in touch the Stunts' main programmer Kevin Pickell, who said he didn't have the source and that it was almost certainly lost. With time, there were fewer talks about finding that source code and more about reverse engineering the game one day.
In July 2004, this forum thread: https://forum.stunts.hu/index.php?topic=1137.0
In early 2009 a forum thread was started by llm, which might be the first thread in the reverse-engineering section of the forum, in which he described his first efforts in decompressing LOAD.EXE. dstien mentioned that the Resource file format wiki article already existed