Highscore file format
From Stunts Wiki
This Article describes the File Format of the Highscore files used by all versions of Stunts. Each Track has its own Highscore Table.
Offset | Data Type | Length | Field Name | Description |
---|---|---|---|---|
0 | CHAR[17] (ASCIIZ) | 17 | Name | Driver's Name, terminated with a NUL Character |
17 | CHAR[21] (ASCIIZ) | 21 | Car | Driver's Car, terminated with a NUL Character |
38 | CHAR[4] | 4 | Unknown | Unknown Data is stored Here |
42 | CHAR[8] (ASCIIZ) | 8 | Opponent | |
50 | UCHAR[2] | 2 | Time |
The 4. Field (Opponent has the following structure:
Offset | Data Type | Length | Field Name (or constant) | Description |
---|---|---|---|---|
0 | CHAR[2] | 2 | Opponent ID | |
2 | CHAR | 1 | Character '/' | |
3 | CHAR[4] | 4 | Opponent Car | |
7 | CHAR | 1 | NUL Character |
The Size of an Entry is 52 Bytes. Every Highscore File contains exactly 7 Entries = 364 Bytes per File. The 5. Field (Time) is expressed in Hundreds of a Second, and is calculated as following:
TIME = time [1] * 1280 + time [0] * 5
To convert this time to normal min:sec:hundreds format, use the following calculations (hundr contains the time in hundreds):
hundreds = (hundr % 100) hundr /= 100 sec = (hundr % 60) min = (hundr / 60)