RH Hiding

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Revision as of 16:13, 3 January 2008 by BonzaiJoe (talk | contribs) (New page: If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Th...)
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If you crash your car on a track, and then rewind and continue from an earlier point, the game will give you a prompt stating that you cannot get on the highscore table if you continue. Thus, ostensibly, it would be easy to prove whether replay handling was used simply by asking participants in a competition to send in the .hig file of the track along with the .rpl file. However, .hig files are very easy to edit, so this did not work. Then, in the late 90's, Mark Nailwood invented the program called rplinfo, which can determine from the file whether a replay is continued or not. This was consider a sufficient way of proving whether replay handling was employed, until it was discovered that if you save a replay before having finished it, and then load and continue from the end of the unfinished replay, it is not consider continued by the game, and thus not by rplinfo either. Most competitions continued to rule out continued replays, but allowed this replay-saving trick, as there was no way to prove that it had been done. Then finally, in October 2002, Mingva revealed the secret of what came to be known as Advanced Replay Handling, and was the end of RH rules until 2005. It is possible to continue a replay as much as you like, andd then simply fool the game and rplinfo by continue from maybe 1 second before the finish line, saving the replay 0.2 seconds before the finish line, loading and continuing from there. At this discovery, Zakstunts and other major competitions decided to allow continued replays, considering it foolish to require of racers to make the above described procedure.