Trackdata
Trackdata is a set of twenty three data structures which hold key information about the track in use and the lap being driven or replayed on it. Each of the individual data structures is referred to as trackdataXX, with XX being a two-digit number. The current systematisation of Trackdata is chiefly based on the results of the restunts projects, though parts of it have been independently discovered and rediscovered over the years.
Finding Trackdata in memory
The most convenient targets to look for when using a debugger to locate Trackdata in memory are trackdata11 (highscore table), trackdata13 (replay file header) and trackdata14 (element map as in the track file). Keep in mind that different parts of Trackdata might be loaded or not depending on the current game phase (pre-lap, playing, replaying, or post-lap).
Trackdata data structures
Offsets and byte sizes assume the 1991 DOS versions of Stunts.
# | Offset (hex) | Size (hex) | Size | Layout | Description | Notes | 01 | 0 | 70a | 1802 | 02 | 70a | 70a | 1802 | 03 | e14 | 70a | 1802 | 04 | 151e | 80 | 128 | 05 | 159e | 80 | 128 | 06 | 161e | 80 | 128 | 07 | 169e | 80 | 128 | 08 | 171e | 60 | 96 | 09 | 18fe | 180 | 384 | 10 | 1a1e | 120 | 288 | 11 | 1b8a | 16c | 364 | 12 | 1c7a | f0 | 240 | 13 | 1c9a | 1a | 26 | 14 | 2019 | 385 | 901 | 15 | 239e | 385 | 901 | 16 | 527e | 2ee0 | 12000 | 17 | 5603 | 385 | 901 | 18 | 5988 | 385 | 901 | 19 | 5d0d | 385 | 901 | 20 | 64b9 | 7ac | 1964 | 21 | 683e | 385 | 901 | 22 | 6bc3 | 385 | 901 | 23 | 6bf3 | 30 | 48 |
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