Spice86
Spice86 is an experimental emulator, whose support for Stunts is being worked on as of 2025. At present (2025-03-01) it can start the game, but no sound is played (start with -a /ns
to avoid wasting cycles on that)
Additionally, one must give the parameter --InstructionsPerSecond 5000000
.
The reason for this workaround is that Stunts activates interrupts in the middle of the int 8 handler (see here), so another int 8 can could be triggered in between. This interrupt corresponds to the programmable interrupt timer, which Stunts sets at 100 Hz. So if the int 8 handler needs more than 1/100 seconds to run, disaster ensues. This probably never happens on real CPUs, but might occur if the emulator's simulated CPU is too slow with respect to the simulated PIT.
Here a dump the relevant snippets, which should eventually go elsewhere
seg012.asm-3514- mov dx, 2E9Ch ; Frequency for the PIT. 1193182 / 0x2e9c ~= 99.998 Hz [...] seg012.asm-3555- mov al, 0B6h ; Set up channel 2 (PC Speaker). Unrelated, included for reference. seg012.asm:3556: out 43h, al ; Set channel 2 to opmode = 3 (square wave) [...] seg012.asm-3582- mov al, dl seg012.asm:3583: out 40h, al ; Timer 8253-5 (AT: 8254.2). seg012.asm-3584- mov al, dh seg012.asm:3585: out 40h, al ; Timer 8253-5 (AT: 8254.2). -- seg012.asm-3621- out 21h, al ; Interrupt controller, 8259A. seg012.asm-3622- sti seg012.asm-3623- mov al, 0 ; Reset frequency to 1193182 / 65536 ~= 18.2 Hz seg012.asm:3624: out 40h, al ; Timer 8253-5 (AT: 8254.2). seg012.asm:3625: out 40h, al ; Timer 8253-5 (AT: 8254.2).
Relevant docs
- https://wiki.osdev.org/Programmable_Interval_Timer
- https://en.wikibooks.org/wiki/X86_Assembly/Programmable_Interval_Timer