Difference between revisions of "Game versions"
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− | The game named Stunts is a creation of [[Distinctive Software]] studio, authors of Test Drive and Test Drive 2 before. | + | The game named Stunts is a creation of [[Distinctive Software]] studio, authors of Test Drive and Test Drive 2 before. A number of different versions of the game were published and are still circulating.<br> |
== PC versions == | == PC versions == | ||
+ | *[[Brøderbund]] versions (referred to as BB versions) :<br> | ||
+ | ** [[Stunts 1.0]] [[Chronology|(05 Oct. 1990)]]<br> | ||
+ | ** [[Stunts 1.1]] [[Chronology|(12 Feb. 1991)]] | ||
<br> | <br> | ||
− | *[[ | + | *[[Mindscape]] versions (referred to as MS versions) :<br> |
− | ** [[ | + | ** [[4D Sports Driving 1.1]] [[Chronology|(13 Dec. 1990)]]<br> |
− | ** [[ | + | ** [[4D Sports Driving 1.1]] [[Chronology|(25 Feb. 1991)]] |
<br> | <br> | ||
− | + | There are several gameplay differences between these versions; the principal ones are summarized below: | |
− | * | + | * Crashes when landing from jumps happen very often in BB 1.0 and MS 1.1 (1990 one), as the maximum angle allowed for hitting the ground without crashing was much smaller. |
− | ** | + | * Unlike on the various 1.1 versions, with BB 1.0 it is generally not possible to gain speed when landing from jumps - as you hit the ground, the horizontal velocity of the car will remain unchanged. That makes an enormous difference in car behaviour, specially for the slow cars, and also means it becomes virtually impossible to reach [[powergear]] with [[Ferrari]] and [[Corvette]]. |
+ | * Some track elements characteristics also change. For instance, tunnel roofs are completely penetrable in BB 1.0, and while it is possible to land on them with MS 1.1 versions, you will often be spared from a crash when hitting them from below. | ||
+ | * There are also minor performance and handling differences. Overall, cars are slowest in BB 1.0 and fastest in BB 1.1. | ||
+ | All these differences cause replays performed with different game versions incompatible regardless of the tracks being exchangeable, as the game engine will process the input stored in the replay file differently for each version.<br> | ||
<br> | <br> | ||
− | + | The most used version in competitions nowadays is Stunts BB 1.1. At the dawn of Stunts competitions (1998-2000), however, it was Stunts BB 1.0 that was most popular. When the user share of Stunts BB 1.1 began to grow, a cheated car named [[4D Contest Car|Contest Car]] was created by [[Lukas Loehrer]] to allow Stunts 1.0 users be as fast as 1.1 users, because [[Porsche March Indy|Indy]] car is slightly faster in BB/MS 1.1 versions than in BB 1.0 version.<br> | |
<br> | <br> | ||
− | + | According to the countries, Mindscape or Broderbund had the contract for selling the game. In USA, Germany and Eastern Europe the publisher was Broderbund; in France, U.K. and Belgium it was Mindscape. Overall, Broderbund versions are much more well known worldwide. | |
− | |||
− | According to the countries, Mindscape or Broderbund had the contract for selling the game. In USA | ||
− | |||
== Amiga version == | == Amiga version == | ||
− | It seems that only publisher for [[Amiga]] was Mindscape, | + | It seems that only publisher for [[Amiga]] was [[Mindscape]]; therefore, the game was published under the name 4D Sports Driving.<br> |
Only one version was available : it was version was 1.2, converted to Amiga from PC version.<br> | Only one version was available : it was version was 1.2, converted to Amiga from PC version.<br> | ||
This version has less [[Bugs|bugs]] than PC versions. | This version has less [[Bugs|bugs]] than PC versions. | ||
− | * 4D Sports Driving 1.2 (1992- | + | * [[4D Sports Driving 1.2]] [[Chronology|(1992-01-10)]] |
+ | <br> | ||
+ | |||
+ | == FM Towns version == | ||
+ | |||
+ | Stunts was also adapted to [[FM Towns]] computers.<br>[[image:fm_towns_title_screen.jpg|200px|right|thumb|Title screen of FM Towns version 1.0]]<br> | ||
+ | |||
+ | FM Towns/Marty computers were i386 CPU-based computers NOT compatible with classic IBM-compatible PCs, made by Fujitsu (FM meaning Fujitsu Micro) and sold only in Japan. A console FM Towns, compatible with FM Towns/Marty computers, was also created.<br> | ||
+ | * [[4D Driving 1.0]] [[Chronology|(1993-01-18)]] | ||
+ | <br> | ||
+ | |||
+ | The editor for this version was [[Electronic Arts]] (E.A.) - Victor, as [[Distinctive Software]] has been bought by E.A. in [[Chronology|1991]] to become E.A. Canada.<br> | ||
+ | This version was also converted from PC, and with less [[Bugs|bugs]] than PC versions.<br> | ||
+ | As name "Stunts" was property of [[Brøderbund]] and "4D Sports" name was property of [[Mindscape]], the game was released as "4D Driving" (to remember 4D Sports - Driving name that was already known in Japan due to Amiga version of the game). | ||
− | == FM Towns version | + | <gallery widths="200px" heights="150px"> |
+ | Image:FM_Towns_cover_1.jpg|Box, manual and CD box of FM Towns version 1.0 | ||
+ | Image:FM_Towns_cover_2.jpg|Rear view of FM Towns box | ||
+ | </gallery> | ||
− | + | == PC-9801 version == | |
− | + | [[image:Pc98_title_screen.png|200px|right|thumb|Title screen of PC-9801 version 1.0]] | |
− | * 4D | + | Another Japanese port was made for the NEC [[PC-9801]]. It was produced by the same team as the FM Towns version and the two ports shared graphics and new opponents. Due to hardware limitations this version had fewer colors and the music were synthesized. Otherwise, it is quite similar to the FM Towns version.<br> |
− | + | * [[4D Driving 1.0]] [[Chronology|(1993-01-18)]] | |
<br> | <br> | ||
+ | {{-}} | ||
+ | |||
+ | == Other versions == | ||
+ | |||
+ | [[Kevin Pickell]] mentioned, in an [http://en.wikipedia.org/w/index.php?title=Stunts_(video_game)&diff=224504789&oldid=223443733 Wikipedia edit] of the Stunts article, that a Sega Genesis (AKA Mega Drive) version was planned and realized, but the port never made it to the stores as it was not possible to make it work at an acceptable frame rate. | ||
+ | |||
+ | == Comparison of game versions == | ||
+ | |||
+ | {{Sectstub}} | ||
+ | |||
+ | === General information === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !scope="col"| | ||
+ | !scope="col"| BB 1990 | ||
+ | !scope="col"| MS 1990 | ||
+ | !scope="col"| BB 1991 | ||
+ | !scope="col"| MS 1991 | ||
+ | !scope="col"| MS Amiga | ||
+ | !scope="col"| EA FM Towns | ||
+ | !scope="col"| EA PC-9801 | ||
+ | |- | ||
+ | !scope="row"| Release title | ||
+ | | Stunts || 4D Sports Driving || Stunts || 4D Sports Driving || 4D Sports Driving || 4D Driving || 4D Driving | ||
+ | |- | ||
+ | !scope="row"| Version number | ||
+ | | 1.0 || 1.1 || 1.1 || 1.1 || 1.2 || 1.0 || 1.0 | ||
+ | |- | ||
+ | !scope="row"| Build date | ||
+ | | 05 Oct. 1990 || 13 Dec. 1990 || 12 Feb. 1991 || 25 Feb. 1991 || 10 Jan. 1992 || 18 Jan. 1993 || 18 Jan. 1993 | ||
+ | |- | ||
+ | !scope="row"| Publisher | ||
+ | | Broderbund || Mindscape || Broderbund || Mindscape || Mindscape || Electronic Arts Victor || Electronic Arts Victor | ||
+ | |} | ||
+ | |||
+ | === Driving === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !scope="col"| | ||
+ | !scope="col"| BB 1990 | ||
+ | !scope="col"| MS 1990 | ||
+ | !scope="col"| BB 1991 | ||
+ | !scope="col"| MS 1991 | ||
+ | !scope="col"| MS Amiga | ||
+ | !scope="col"| EA FM Towns | ||
+ | !scope="col"| EA PC-9801 | ||
+ | |- | ||
+ | !scope="row"| Jump boost | ||
+ | | {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Unknown|?}} || {{Unknown|?}} || {{Yes}} | ||
+ | |- | ||
+ | !scope="row"| [[Power gear]] | ||
+ | | {{Maybe|Flexible (Indy/Acura)}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Unknown|?}} || {{No}} || {{No}} | ||
+ | |- | ||
+ | !scope="row"| Aero slowdown bug | ||
+ | | {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Unknown|?}} || {{Unknown|?}} || {{No}} | ||
+ | |- | ||
+ | !scope="row"| Easy sharp drops | ||
+ | | {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Unknown|?}} || {{Unknown|?}} || {{Yes}} | ||
+ | |- | ||
+ | !scope="row"| Penetrable tunnel roofs | ||
+ | | {{Yes}} || {{Maybe|Partially}} || {{No}} || {{No}} || {{Unknown|?}} || {{No}} || {{No}} | ||
+ | |- | ||
+ | !scope="row"| Left corner bias | ||
+ | | {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Unknown|?}} || {{Yes}} || {{Yes}} | ||
+ | |- | ||
+ | !scope="row"| Instant finish bug | ||
+ | | {{Yes}} || {{Yes}} || {{Maybe|Nontrivial}} || {{Maybe|Nontrivial}} || {{Unknown|?}} || {{Unknown|?}} || {{Maybe|Nontrivial}} | ||
+ | |- | ||
+ | !scope="row"| Faster Indy | ||
+ | | {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Unknown|?}} || {{Unknown|?}} || {{Unknown|?}} | ||
+ | |} | ||
+ | |||
+ | ; Jump boost : Holding the accelerator while on air gives some extra speed upon landing. | ||
+ | |||
+ | ; Aero slowdown bug : Cars not in the [[power gear bug#PG classes|bug-free PG class]] can't be slowed down by aerodynamic resistance when above the flat track top speed. | ||
+ | |||
+ | ; Easy sharp drops : It is possible to land from jumps in angles much closer to vertical without crashing. | ||
+ | |||
+ | ; Penetrable tunnel roofs : Tunnel roofs can't be crashed into from below and, on BB 1990, can't be landed on. | ||
+ | |||
+ | ; Left corner bias: Left turns can be taken at higher speeds than right ones. | ||
+ | |||
+ | ; Instant finish bug: The lap can be terminated abruptly by driving on a split placed as the first track element. | ||
+ | |||
+ | === Miscellaneous === | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !scope="col"| | ||
+ | !scope="col"| BB 1990 | ||
+ | !scope="col"| MS 1990 | ||
+ | !scope="col"| BB 1991 | ||
+ | !scope="col"| MS 1991 | ||
+ | !scope="col"| MS Amiga | ||
+ | !scope="col"| EA FM Towns | ||
+ | !scope="col"| EA PC-9801 | ||
+ | |- | ||
+ | !scope="row"| Fast rewinding | ||
+ | | {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Unknown|?}} || {{Unknown|?}} || {{Yes}} | ||
+ | |- | ||
+ | !scope="row"| [[In-game editor|Terrain editor]] | ||
+ | | {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Unknown|?}} || {{Unknown|?}} || {{No}} | ||
+ | |- | ||
+ | !scope="row"| HERROTTO.TRK | ||
+ | | {{No}} || {{No}} || {{No}} || {{No}} || {{Unknown|?}} || {{Yes}} || {{Yes}} | ||
+ | |- | ||
+ | !scope="row"| VANCOUVR.TRK | ||
+ | | {{Unknown|?}} || {{Maybe|DEFAULT.RPL}} || {{Maybe|DEFAULT.RPL}} || {{Maybe|DEFAULT.RPL}} || {{Unknown|?}} || {{Yes}} || {{Yes}} | ||
+ | |- | ||
+ | !scope="row"| Tournament mode | ||
+ | | {{No}} || {{No}} || {{No}} || {{No}} || {{Unknown|?}} || {{Yes}} || {{Yes}} | ||
+ | |- | ||
+ | !scope="row"| [[Replay file format|Replay File Type]] | ||
+ | | {{Maybe|Old Format}} || {{Maybe|Old Format}} || {{Yes|New Format}} || {{Yes|New Format}} || {{Yes|New Format}} || {{Yes|New Format}} || {{Yes|New Format}} | ||
+ | |||
+ | |} | ||
+ | |||
+ | === Recompiled Versions === | ||
+ | These versions are build from a decompiled version of Brøderbund Stunts 1.1 (12 Feb. 1991). | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !scope="col"| | ||
+ | !scope="col"| STUNTS 2021 | ||
+ | !scope="col"| STUNTS 2021 | ||
+ | !scope="col"| STUNTS 2023 | ||
+ | |- | ||
+ | !scope="row"| Release title | ||
+ | | Stunts 1.1 Mod 1.0 || Stunts Ferrari Edition || STUNTS NoRH | ||
+ | |- | ||
+ | !scope="row"| Project number | ||
+ | | 4 || 5 || 6 | ||
+ | |- | ||
+ | !scope="row"| [[DESC number| DESC ]] | ||
+ | | Latest 4.31.1 || Latest 5.31.1 || 6.33.0 | ||
+ | |- | ||
+ | !scope="row"| Build date | ||
+ | | 21 sept. 2021 || 21 sept. 2021 || 20 March 2023 | ||
+ | |- | ||
+ | !scope="row"| Publisher | ||
+ | | Stunts Community || Stunts Community || Stunts Community | ||
+ | |- | ||
+ | !scope="row"| reverse compatible BB 1.1 | ||
+ | | {{Yes}} || {{Yes}} || {{No}} | ||
+ | |- | ||
+ | !scope="row"| Alternate graphics | ||
+ | | {{No}} || {{Yes}} || {{Yes}} | ||
+ | |- | ||
+ | !scope="row"| Alternate music | ||
+ | | {{No}} || {{Yes}} || {{No}} | ||
+ | |- | ||
+ | !scope="row"| Alternative Cars | ||
+ | | {{No}} || {{Yes}} || {{No}} | ||
+ | |- | ||
+ | !scope="row"| Alternative tracks | ||
+ | | {{No}} || {{Yes}} || {{No}} | ||
+ | |- | ||
+ | !scope="row"| Repositioned menu buttons | ||
+ | | {{No}} || {{Yes}} || {{Yes}} | ||
+ | |- | ||
+ | !scope="row"| Alternate default car | ||
+ | | {{No}} || {{Yes}} || {{Yes}} | ||
+ | |- | ||
+ | !scope="row"| Colour needles mod | ||
+ | | {{Yes|since 31.1}} || {{Yes|since 31.1}} || {{Yes}} | ||
+ | |||
+ | |} | ||
+ | |||
+ | == External links == | ||
+ | |||
+ | * [http://www.kalpen.de/luke/4dinfo.html#ver Lukas Loehrer on the differences between PC versions] | ||
+ | * [http://stunts.kalpen.de/indyeval.htm Kalpen's evaluation of Indy performances on different versions] | ||
[[Category:Game]] | [[Category:Game]] |
Latest revision as of 08:17, 5 April 2023
The game named Stunts is a creation of Distinctive Software studio, authors of Test Drive and Test Drive 2 before. A number of different versions of the game were published and are still circulating.
PC versions
- Brøderbund versions (referred to as BB versions) :
- Mindscape versions (referred to as MS versions) :
There are several gameplay differences between these versions; the principal ones are summarized below:
- Crashes when landing from jumps happen very often in BB 1.0 and MS 1.1 (1990 one), as the maximum angle allowed for hitting the ground without crashing was much smaller.
- Unlike on the various 1.1 versions, with BB 1.0 it is generally not possible to gain speed when landing from jumps - as you hit the ground, the horizontal velocity of the car will remain unchanged. That makes an enormous difference in car behaviour, specially for the slow cars, and also means it becomes virtually impossible to reach powergear with Ferrari and Corvette.
- Some track elements characteristics also change. For instance, tunnel roofs are completely penetrable in BB 1.0, and while it is possible to land on them with MS 1.1 versions, you will often be spared from a crash when hitting them from below.
- There are also minor performance and handling differences. Overall, cars are slowest in BB 1.0 and fastest in BB 1.1.
All these differences cause replays performed with different game versions incompatible regardless of the tracks being exchangeable, as the game engine will process the input stored in the replay file differently for each version.
The most used version in competitions nowadays is Stunts BB 1.1. At the dawn of Stunts competitions (1998-2000), however, it was Stunts BB 1.0 that was most popular. When the user share of Stunts BB 1.1 began to grow, a cheated car named Contest Car was created by Lukas Loehrer to allow Stunts 1.0 users be as fast as 1.1 users, because Indy car is slightly faster in BB/MS 1.1 versions than in BB 1.0 version.
According to the countries, Mindscape or Broderbund had the contract for selling the game. In USA, Germany and Eastern Europe the publisher was Broderbund; in France, U.K. and Belgium it was Mindscape. Overall, Broderbund versions are much more well known worldwide.
Amiga version
It seems that only publisher for Amiga was Mindscape; therefore, the game was published under the name 4D Sports Driving.
Only one version was available : it was version was 1.2, converted to Amiga from PC version.
This version has less bugs than PC versions.
FM Towns version
Stunts was also adapted to FM Towns computers.
FM Towns/Marty computers were i386 CPU-based computers NOT compatible with classic IBM-compatible PCs, made by Fujitsu (FM meaning Fujitsu Micro) and sold only in Japan. A console FM Towns, compatible with FM Towns/Marty computers, was also created.
The editor for this version was Electronic Arts (E.A.) - Victor, as Distinctive Software has been bought by E.A. in 1991 to become E.A. Canada.
This version was also converted from PC, and with less bugs than PC versions.
As name "Stunts" was property of Brøderbund and "4D Sports" name was property of Mindscape, the game was released as "4D Driving" (to remember 4D Sports - Driving name that was already known in Japan due to Amiga version of the game).
PC-9801 version
Another Japanese port was made for the NEC PC-9801. It was produced by the same team as the FM Towns version and the two ports shared graphics and new opponents. Due to hardware limitations this version had fewer colors and the music were synthesized. Otherwise, it is quite similar to the FM Towns version.
Other versions
Kevin Pickell mentioned, in an Wikipedia edit of the Stunts article, that a Sega Genesis (AKA Mega Drive) version was planned and realized, but the port never made it to the stores as it was not possible to make it work at an acceptable frame rate.
Comparison of game versions
General information
BB 1990 | MS 1990 | BB 1991 | MS 1991 | MS Amiga | EA FM Towns | EA PC-9801 | |
---|---|---|---|---|---|---|---|
Release title | Stunts | 4D Sports Driving | Stunts | 4D Sports Driving | 4D Sports Driving | 4D Driving | 4D Driving |
Version number | 1.0 | 1.1 | 1.1 | 1.1 | 1.2 | 1.0 | 1.0 |
Build date | 05 Oct. 1990 | 13 Dec. 1990 | 12 Feb. 1991 | 25 Feb. 1991 | 10 Jan. 1992 | 18 Jan. 1993 | 18 Jan. 1993 |
Publisher | Broderbund | Mindscape | Broderbund | Mindscape | Mindscape | Electronic Arts Victor | Electronic Arts Victor |
Driving
BB 1990 | MS 1990 | BB 1991 | MS 1991 | MS Amiga | EA FM Towns | EA PC-9801 | |
---|---|---|---|---|---|---|---|
Jump boost | No | Yes | Yes | Yes | ? | ? | Yes |
Power gear | Flexible (Indy/Acura) | Yes | Yes | Yes | ? | No | No |
Aero slowdown bug | Yes | Yes | Yes | Yes | ? | ? | No |
Easy sharp drops | No | No | Yes | Yes | ? | ? | Yes |
Penetrable tunnel roofs | Yes | Partially | No | No | ? | No | No |
Left corner bias | No | No | Yes | Yes | ? | Yes | Yes |
Instant finish bug | Yes | Yes | Nontrivial | Nontrivial | ? | ? | Nontrivial |
Faster Indy | No | Yes | Yes | Yes | ? | ? | ? |
- Jump boost
- Holding the accelerator while on air gives some extra speed upon landing.
- Aero slowdown bug
- Cars not in the bug-free PG class can't be slowed down by aerodynamic resistance when above the flat track top speed.
- Easy sharp drops
- It is possible to land from jumps in angles much closer to vertical without crashing.
- Penetrable tunnel roofs
- Tunnel roofs can't be crashed into from below and, on BB 1990, can't be landed on.
- Left corner bias
- Left turns can be taken at higher speeds than right ones.
- Instant finish bug
- The lap can be terminated abruptly by driving on a split placed as the first track element.
Miscellaneous
BB 1990 | MS 1990 | BB 1991 | MS 1991 | MS Amiga | EA FM Towns | EA PC-9801 | |
---|---|---|---|---|---|---|---|
Fast rewinding | No | Yes | Yes | Yes | ? | ? | Yes |
Terrain editor | Yes | Yes | Yes | Yes | ? | ? | No |
HERROTTO.TRK | No | No | No | No | ? | Yes | Yes |
VANCOUVR.TRK | ? | DEFAULT.RPL | DEFAULT.RPL | DEFAULT.RPL | ? | Yes | Yes |
Tournament mode | No | No | No | No | ? | Yes | Yes |
Replay File Type | Old Format | Old Format | New Format | New Format | New Format | New Format | New Format |
Recompiled Versions
These versions are build from a decompiled version of Brøderbund Stunts 1.1 (12 Feb. 1991).
STUNTS 2021 | STUNTS 2021 | STUNTS 2023 | |
---|---|---|---|
Release title | Stunts 1.1 Mod 1.0 | Stunts Ferrari Edition | STUNTS NoRH |
Project number | 4 | 5 | 6 |
DESC | Latest 4.31.1 | Latest 5.31.1 | 6.33.0 |
Build date | 21 sept. 2021 | 21 sept. 2021 | 20 March 2023 |
Publisher | Stunts Community | Stunts Community | Stunts Community |
reverse compatible BB 1.1 | Yes | Yes | No |
Alternate graphics | No | Yes | Yes |
Alternate music | No | Yes | No |
Alternative Cars | No | Yes | No |
Alternative tracks | No | Yes | No |
Repositioned menu buttons | No | Yes | Yes |
Alternate default car | No | Yes | Yes |
Colour needles mod | since 31.1 | since 31.1 | Yes |