Difference between revisions of "SuperSight"
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* F6 turns on/off the visibility of [[illusion tracks|illusion tiles]] | * F6 turns on/off the visibility of [[illusion tracks|illusion tiles]] | ||
− | The mod, as well as a demo video and blog posts describing its making-of, can be found at [https://marnetto.net/projects/stunts the author's site] | + | The mod, as well as a demo video and blog posts describing its making-of, can be found at [https://marnetto.net/projects/stunts the author's site]. |
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+ | Here a comparison showing the start of ZCT282 in the basic game and with the mod. | ||
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+ | [[File:ZCT282--replay--normal.png|border|400px|caption]] [[File:ZCT282--supersight.png|border|400px|caption]] | ||
The source code can be found in [https://github.com/AlbertoMarnetto/restunts this GitHub repo], in the branch <code>supersight</code> | The source code can be found in [https://github.com/AlbertoMarnetto/restunts this GitHub repo], in the branch <code>supersight</code> |
Revision as of 01:44, 21 February 2025
SuperSight is a mod increasing the field of view to a radius of up to 10 tiles around the car and drawing all objects in high resolution. For very crowded scenes, it automatically reduces the detail to avoid running out of memory. Additionally it adds a couple of functions:
- F5 turns on/off the display of the 3D engine status
- F6 turns on/off the visibility of illusion tiles
The mod, as well as a demo video and blog posts describing its making-of, can be found at the author's site.
Here a comparison showing the start of ZCT282 in the basic game and with the mod.
The source code can be found in this GitHub repo, in the branch supersight