Difference between revisions of "Speedgate XSD"
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==Technical data== | ==Technical data== | ||
− | Top Speed: 245 mph | + | ''Top Speed:'' 245 mph |
− | Powergear: No | + | ''Powergear:'' No |
− | 0-60 mph: 3,9 sec | + | ''0-60 mph:'' 3,9 sec |
− | Transmission: 5 gears (Auto or Manual) | + | ''Transmission:'' 5 gears (Auto or Manual) |
Max Speed for gear: I = 95 mph - II = 132 mph - III = 182 mph - IV = 219 mph - V = 245 mph | Max Speed for gear: I = 95 mph - II = 132 mph - III = 182 mph - IV = 219 mph - V = 245 mph |
Revision as of 03:51, 5 January 2008
Speedgate XSD | |
Designer: | Mark L. Rivers |
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Released: | 2007 |
Game version: | 1.1 |
Engine specs: | DOHC flat-12 turbo, 4449cc |
Torque peak at: | 5400rpm |
Max horsepower (est.): | 520HP |
Transmission: | 5-speed |
0-60mph: | 1.8s |
0-100mph: | not tested |
Half mile: | not tested |
Flat track top speed: | 209mph |
Real top speed : | 245mph |
Performance data refers to BB 1.1 version unless the car is for 1.0 versions only. |
The SPEEDGATE XSD is a Stunts car developed by Mark L. Rivers, released in July 2007 and premièred at Round 7 of SDR season 2007.
Technical data
Top Speed: 245 mph
Powergear: No
0-60 mph: 3,9 sec
Transmission: 5 gears (Auto or Manual)
Max Speed for gear: I = 95 mph - II = 132 mph - III = 182 mph - IV = 219 mph - V = 245 mph
Test Drive
Overview. As technical features show, Speedgate XSD is, for acceleration and maximum speed, a very fast car, decidedly more than Porsche 962 and only a bit less than Porsche March Indy. Not having Powergear, the new car permits to drive, in the complete sense of the term, at very high speed (until 245 mph availing the jumps), making you able to drive some known tracts (small and large curves, fast chicane, up/down corkscrew) with an unconventional speed, higher than normal, but not too much so to appear unreal.
Handling. Speedgate XSD is very manageable, above all at low speed, thanks to a good grip. Increasing the speed, the car replies quite good at steering inputs but at high speed (over 200 mph) it’s obviously not very easy to feel when the grip limit is reached so to correct in time (above all in NORH races) eventual guide errors.
Brakes. Powered, very suitable to manage high speed.
Engine. The trend of the torque is more similar to a real car than other Stunts cars, so drivers will have to test it accurately to know the best moment to shift to a higher gear instead to wait the red zone of their speedometer…
Bugs. No bugs known at the moment.
Fun and emotions complete the guide impressions. Above all NORH drivers will find it very exciting to drive.