Speedgate XSD
Speedgate XSD | |
Designer: | Mark L. Rivers |
---|---|
Released: | 2007 |
Game version: | 1.1 |
Engine specs: | DOHC flat-12 turbo, 4449cc |
Torque peak at: | 5400rpm |
Max horsepower (est.): | 520HP |
Transmission: | 5-speed |
0-60mph: | 1.8s (M) |
0-100mph: | 4.8s |
Half mile: | 15.85s (A) |
Flat track top speed: | 209mph |
Real top speed : | 245mph |
Performance data refers to BB 1.1 version unless the car is for 1.0 versions only. |
The Speedgate XSD is a Stunts car developed by Mark L. Rivers, released in July 2007 and premièred at Round 7 of SDR season 2007. A race car that originally used Porsche 962 artwork, it had its bodywork and dashboard redesigned using Stressed and was re-released in late 2008. Subsequently, it was included into the relation of cars to be used in ZakStunts 2009.
On the racetrack, Speedgate is quite an unique case. While superficially it resembles IMSA cars with race-car performance and high grip, contrasting features such as an early torque peak, high potential for jump-overdrive and even mild pseudo-anti-powergear slowdowns at high speeds demand a distinctive approach to driving.
Technical data
Top Speed: 245 mph
Powergear: No
0-60 mph: 3.9 sec
Transmission: 5 gears (Auto or Manual)
Max Speed for gear: I = 95 mph - II = 132 mph - III = 182 mph - IV = 219 mph - V = 245 mph
Test Drive
(release info contributed by Mark L. Rivers)
Overview. As technical features show, Speedgate XSD is, for acceleration and maximum speed, a very fast car, decidedly more than Porsche 962 and only a bit less than Porsche March Indy. Not having Powergear, the new car permits to drive, in the complete sense of the term, at very high speed (until 245 mph availing the jumps), making you able to drive some known tracts (small and large curves, fast chicane, up/down corkscrew) with an unconventional speed, higher than normal, but not too much so to appear unreal.
Handling. Speedgate XSD is very manageable, above all at low speed, thanks to a good grip. Increasing the speed, the car replies quite good at steering inputs but at high speed (over 200 mph) it’s obviously not very easy to feel when the grip limit is reached so to correct in time (above all in NORH races) eventual guide errors.
Brakes. Powered, very suitable to manage high speed.
Engine. The trend of the torque is closer to a real car than other Stunts cars, so drivers will have to test it accurately to know the best moment to shift to a higher gear instead to wait the red zone of their tachometer…
Bugs. No bugs known at the moment.
Fun and emotions complete the guide impressions. Above all NORH drivers will find it very exciting to drive.