Difference between revisions of "Chevrolet Corvette CERV III"

From Stunts Wiki
m
Line 22: Line 22:
 
== Development ==
 
== Development ==
  
Around the middle of November 2020, [[KyLiE]] asked [[Cas]] how feasible it would be to import a Test Drive III car model into Stunts. Cas replied that making a Stunts-compatible model was not the problem, but interpreting the format of TD3 models might be unthinkable. Looking at the binary files, he hadn't a clue of how it could be done. Then KyLiE pointed out that he had seen a topic in the forum not long before regarding Test Drive III models. Cas remembered it. It was a Stunts forum topic that contained a link to another forum in which somebody had created a Blender model of one of the Test Drive III scenarios. Cas downloaded it and found that the three original car models were part of the scenario model, so he cropped them and turned them into separate Blender files.
+
Around the middle of November 2020, [[KyLiE]] asked [[Cas]] how feasible it would be to import a Test Drive III car model into Stunts. Cas replied that making a Stunts-compatible model was not the problem, but interpreting the format of TD3 models might be unthinkable. Looking at the binary files, he hadn't a clue of how it could be done. Then KyLiE pointed out that he had seen a topic in the forum not long before regarding Test Drive III models. Cas remembered it. It was a Stunts forum topic that contained a [http://www.accursedfarms.com/forums/topic/2467-rosss-game-dungeon-test-drive-3/page/5/?tab=comments#comment-219733 link] to another forum in which somebody had created a Blender model of one of the Test Drive III scenarios. Cas downloaded it and found that the three original car models were part of the scenario model, so he cropped them and turned them into separate Blender files.
  
 
[[File:CERV_III_Early_3D_Model.png|left|thumb|400px|Early version of the 3D model rendered in Anim8or.]]
 
[[File:CERV_III_Early_3D_Model.png|left|thumb|400px|Early version of the 3D model rendered in Anim8or.]]
Line 28: Line 28:
 
The idea was to re-scale one of the models and covert it to OBJ to load it with CarWorks or Stressed and start working on it. The CERV III was chosen first. The 3D model produced lots of artefacts in Stunts, so it was simplified until it was more or less stable and then Cas made the first very rudimentary 3SH file with CarWorks 0.1. He also obtained the dashboard images from Test Drive III by brute force, taking screenshots of the game and made a very basic VSH file that produced many glitches. From that point onward, KyLiE worked alone on the model for months with Cas only testing it from time to time.
 
The idea was to re-scale one of the models and covert it to OBJ to load it with CarWorks or Stressed and start working on it. The CERV III was chosen first. The 3D model produced lots of artefacts in Stunts, so it was simplified until it was more or less stable and then Cas made the first very rudimentary 3SH file with CarWorks 0.1. He also obtained the dashboard images from Test Drive III by brute force, taking screenshots of the game and made a very basic VSH file that produced many glitches. From that point onward, KyLiE worked alone on the model for months with Cas only testing it from time to time.
  
KyLiE adapted the dashboard palette and made some modifications to make it look better. He got rid of the glitches and improved the gearbox. The 3D model was also specialised for Stunts, although it kept displaying some glitches from time to time. He then started working on the physical parameters from scratch with Cas testing the car every now and then. Most of the production of the car were months of KyLiE working on it alone. Quite a lot of time was spent optimising the CGA and EGA dashboard palettes. While it's likely that nobody will ever see them, KyLiE wanted the car to be complete, as though it was included with the original game or possibly offered as an official add-on.
+
KyLiE adapted the dashboard palette and made some modifications to make it look better. He got rid of the glitches and improved the gearbox. The 3D model was also specialised for Stunts, although it kept displaying some glitches from time to time. He then started working on the physical parameters from scratch with Cas testing the car every now and then. Most of the production of the car was months of KyLiE working on it alone. Quite a lot of time was spent optimising the CGA and EGA dashboard palettes. While it's likely that nobody will ever see them, KyLiE wanted the car to be complete, as though it was included with the original game or possibly offered as an official add-on.
  
 
As the 3D glitches continued to appear, KyLiE contacted [[Zapper]] for help. Zapper helped get rid of these glitches and made several improvements to the 3D model until it was fully optimised.
 
As the 3D glitches continued to appear, KyLiE contacted [[Zapper]] for help. Zapper helped get rid of these glitches and made several improvements to the 3D model until it was fully optimised.
  
 
On 1 October 2021, KyLiE announced the new car with [http://forum.stunts.hu/index.php?topic=3832.0 this] forum post. On the same day, a race was started at [[Race For Kicks]] for its debut with a track by KyLiE called ''Alpine''.
 
On 1 October 2021, KyLiE announced the new car with [http://forum.stunts.hu/index.php?topic=3832.0 this] forum post. On the same day, a race was started at [[Race For Kicks]] for its debut with a track by KyLiE called ''Alpine''.
 +
 +
== Performance ==
 +
 +
The performance of the CERV III in the Stunts world matches the real car as closely as possible. While it's impressive by supercar standards, it's important to remember that this is a road car, not a race car. It is similar to the [[Ferrari F40]] in terms of acceleration and grip, however the CERV III has a higher flat track top speed.
  
 
== Gallery ==
 
== Gallery ==
 +
 
[[image:Cerv-III-2.png|400px|Chevrolet Corvette CERV III - Side view]]
 
[[image:Cerv-III-2.png|400px|Chevrolet Corvette CERV III - Side view]]
 
[[image:Cerv-III-1.png|320px|Chevrolet Corvette CERV III - Seen from above]]
 
[[image:Cerv-III-1.png|320px|Chevrolet Corvette CERV III - Seen from above]]

Revision as of 12:12, 26 January 2022

Chevrolet Corvette CERV III
CervIII.png
Designer: Cas, KyLiE and Zapper
Released: 2021
Game version: 1.1
Engine specs: Mid Engine, 4W Drive DOHC V-8 Twin Turbo 5727cc
Torque peak at: 4000rpm
Max horsepower (est.): 650HP
Transmission: 6-speed
0-60mph: 3.9s
0-100mph: 7.8s
Half mile: 17.9s
Flat track top speed: 225mph
Real top speed : 225mph
Performance data refers to BB 1.1 version unless the car is for 1.0 versions only.

The Chevrolet Corvette CERV III is a custom car brought to Stunts mainly by KyLiE, with some assistance from Zapper and Cas. The 3D model and dashboard are based on the Test Drive III representation of the actual CERV III, but feature significant improvements and adaptations. The performance parameters have been configured from scratch by KyLiE alone.

The car saw its official debut on 1 October 2021, with the track Alpine in the Race For Kicks tournament. It was first featured in ZakStunts in season 2022 with the track ReGeneration? (ZCT246).

Development

Around the middle of November 2020, KyLiE asked Cas how feasible it would be to import a Test Drive III car model into Stunts. Cas replied that making a Stunts-compatible model was not the problem, but interpreting the format of TD3 models might be unthinkable. Looking at the binary files, he hadn't a clue of how it could be done. Then KyLiE pointed out that he had seen a topic in the forum not long before regarding Test Drive III models. Cas remembered it. It was a Stunts forum topic that contained a link to another forum in which somebody had created a Blender model of one of the Test Drive III scenarios. Cas downloaded it and found that the three original car models were part of the scenario model, so he cropped them and turned them into separate Blender files.

Early version of the 3D model rendered in Anim8or.

The idea was to re-scale one of the models and covert it to OBJ to load it with CarWorks or Stressed and start working on it. The CERV III was chosen first. The 3D model produced lots of artefacts in Stunts, so it was simplified until it was more or less stable and then Cas made the first very rudimentary 3SH file with CarWorks 0.1. He also obtained the dashboard images from Test Drive III by brute force, taking screenshots of the game and made a very basic VSH file that produced many glitches. From that point onward, KyLiE worked alone on the model for months with Cas only testing it from time to time.

KyLiE adapted the dashboard palette and made some modifications to make it look better. He got rid of the glitches and improved the gearbox. The 3D model was also specialised for Stunts, although it kept displaying some glitches from time to time. He then started working on the physical parameters from scratch with Cas testing the car every now and then. Most of the production of the car was months of KyLiE working on it alone. Quite a lot of time was spent optimising the CGA and EGA dashboard palettes. While it's likely that nobody will ever see them, KyLiE wanted the car to be complete, as though it was included with the original game or possibly offered as an official add-on.

As the 3D glitches continued to appear, KyLiE contacted Zapper for help. Zapper helped get rid of these glitches and made several improvements to the 3D model until it was fully optimised.

On 1 October 2021, KyLiE announced the new car with this forum post. On the same day, a race was started at Race For Kicks for its debut with a track by KyLiE called Alpine.

Performance

The performance of the CERV III in the Stunts world matches the real car as closely as possible. While it's impressive by supercar standards, it's important to remember that this is a road car, not a race car. It is similar to the Ferrari F40 in terms of acceleration and grip, however the CERV III has a higher flat track top speed.

Gallery

Chevrolet Corvette CERV III - Side view Chevrolet Corvette CERV III - Seen from above

External Links

CERV III on Wikipedia