Chevrolet Corvette CERV III
|Chevrolet Corvette CERV III|
|Designer:||Cas, KyLiE and Zapper|
|Engine specs:||Mid Engine, 4W Drive DOHC V-8 Twin Turbo 5727cc|
|Torque peak at:||4000rpm|
|Max horsepower (est.):||650HP|
|Flat track top speed:||225mph|
|Real top speed :||225mph|
|Performance data refers to BB 1.1 version unless the car is for 1.0 versions only.|
The Chevrolet Corvette CERV III is a custom car brought to Stunts mainly by KyLiE, with some assistance from Zapper and Cas. The 3D model and dashboard are based on the Test Drive III representation of the actual CERV III, but feature significant improvements and adaptations. The performance parameters have been configured from scratch by KyLiE alone.
Around the middle of November 2020, KyLiE asked Cas how feasible it would be to import a Test Drive III car model into Stunts. Cas replied that making a Stunts-compatible model was not the problem, but interpreting the format of TD3 models might be unthinkable. Looking at the binary files, he hadn't a clue of how it could be done. Then KyLiE pointed out that he had seen a topic in the forum not long before regarding Test Drive III models. Cas remembered it. It was a Stunts forum topic that contained a link to another forum in which somebody had created a Blender model of one of the Test Drive III scenarios. Cas downloaded it and found that the three original car models were part of the scenario model, so he cropped them and turned them into separate Blender files.
The idea was to re-scale one of the models and convert it to OBJ to load it with CarWorks or Stressed and start working on it. The CERV III was chosen first. The 3D model produced lots of artefacts in Stunts, so it was simplified until it was more or less stable and then Cas made the first very rudimentary 3SH file with CarWorks 0.1. He also obtained the dashboard images from Test Drive III by brute force, taking screenshots of the game and made a very basic VSH file that produced many glitches. From that point onward, KyLiE worked alone on the model for months with Cas only testing it from time to time.
KyLiE adapted the dashboard palette and made some modifications to make it look better. He got rid of the glitches and improved the gearbox. The 3D model was also specialised for Stunts, although it kept displaying some glitches from time to time. He then started working on the physical parameters from scratch with Cas testing the car every now and then. Most of the production of the car was months of KyLiE working on it alone. Quite a lot of time was spent optimising the CGA and EGA dashboard palettes. While it's likely that nobody will ever see them, KyLiE wanted the car to be complete, as though it was included with the original game or possibly offered as an official add-on.
As the 3D glitches continued to appear, KyLiE contacted Zapper for help. Zapper helped get rid of these glitches and made several improvements to the 3D model until it was fully optimised.
The performance of the CERV III in the Stunts world matches the real car as closely as possible. While it's impressive by supercar standards, it's important to remember that this is a road car, not a race car. It is similar to the Ferrari F40 in terms of acceleration and grip, however the CERV III has a higher flat track top speed.