Difference between revisions of "Cas"
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firstrace = probably, Outrun (WSC)| | firstrace = probably, Outrun (WSC)| | ||
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− | Argentinian racer. A veteran of the early days of [[Paleke]]'s [[WSC]], Cas is the developer of [[ | + | Argentinian racer. A veteran of the early days of [[Paleke]]'s [[WSC]], Cas is the developer of [[Bliss]], a full-featured track editor with the explicit goal of supplanting [[Track Blaster]]. He is currently part of the [[Slowdrive]] team. |
+ | |||
+ | == Early Stunts == | ||
+ | Cas first met Stunts in 1993, when he had his first PC. A friend brought some games to share, including Stunts 1.0. Since then, Cas played Stunts with his friends and built tracks, more focusing on surviving the race than on winning it. Old tracks by Cas feature extremely long, hazardous paths, with confusing splits and cycles. | ||
+ | |||
+ | == As an online Stunts racer == | ||
+ | Around middle 2005, Cas was part of "La Cueva de Clásicos", a forum that belonged to an abandonware site. The forum was hosting a subforum dedicated to [[WSC|World Stunts Championship]], run by Paleke. Cas joined the tournament in the middle of the season and participated actively until some point of 2007. He was aware of other tournaments running at that same time, including ZakStunts and even registered in one or more, but was more comfortable with WSC. | ||
+ | |||
+ | After a long hiatus, Cas returned, but didn't find the WSC any more, so he started to participate in ZakStunts, gaining activity gradually. Since then, he had two more periods of inactivity the last one ending in early 2015. | ||
+ | |||
+ | In 2016, he organised a one-race event, [[Race For Immortality]], an OWOOT race from which the time estimations were taken for Bliss. The participants would remain forever in the list of famous racers of [[Bliss]]. After this race, he hosted his own tournament for a few months, called [[Race For Kicks]]. | ||
+ | |||
+ | == As a programmer == | ||
+ | Since he joined the ZakStunts community, Cas has been interested in Stunts internals and wanted to participate somehow in developing for it and analysing the code. He tried to disassemble a part of the game, but other community members have made much better progress with other methods. In early 2010, Cas embarked in a project called [[Vizcacha]], an attempt at verifying [[noRH]] replays. Despite some success on the computer he was testing the program on, he failed to make it universal and the project was abandoned later that year. | ||
+ | |||
+ | Cas' most significant software contribution to the Stunts community is [[Bliss|Bliss Track Editor]], which has become the most commonly used tool for track design in the community, surpassing Track Blaster Pro. Cas has said the project is designed especially for the community and that he has great respect for Track Blaster, whose author also created in the community in mind. | ||
[[Category:Racers]] | [[Category:Racers]] | ||
[[Category:Hackers]] | [[Category:Hackers]] |
Revision as of 06:28, 27 August 2018
Cas | |
no picture available | |
Nationality: | Argentinean |
---|---|
Location: | Córdoba, Argentina |
Born: | 14 September 1978 |
Team: | Slowdrive |
First race: | probably, Outrun (WSC) |
Championship titles: | none |
Argentinian racer. A veteran of the early days of Paleke's WSC, Cas is the developer of Bliss, a full-featured track editor with the explicit goal of supplanting Track Blaster. He is currently part of the Slowdrive team.
Early Stunts
Cas first met Stunts in 1993, when he had his first PC. A friend brought some games to share, including Stunts 1.0. Since then, Cas played Stunts with his friends and built tracks, more focusing on surviving the race than on winning it. Old tracks by Cas feature extremely long, hazardous paths, with confusing splits and cycles.
As an online Stunts racer
Around middle 2005, Cas was part of "La Cueva de Clásicos", a forum that belonged to an abandonware site. The forum was hosting a subforum dedicated to World Stunts Championship, run by Paleke. Cas joined the tournament in the middle of the season and participated actively until some point of 2007. He was aware of other tournaments running at that same time, including ZakStunts and even registered in one or more, but was more comfortable with WSC.
After a long hiatus, Cas returned, but didn't find the WSC any more, so he started to participate in ZakStunts, gaining activity gradually. Since then, he had two more periods of inactivity the last one ending in early 2015.
In 2016, he organised a one-race event, Race For Immortality, an OWOOT race from which the time estimations were taken for Bliss. The participants would remain forever in the list of famous racers of Bliss. After this race, he hosted his own tournament for a few months, called Race For Kicks.
As a programmer
Since he joined the ZakStunts community, Cas has been interested in Stunts internals and wanted to participate somehow in developing for it and analysing the code. He tried to disassemble a part of the game, but other community members have made much better progress with other methods. In early 2010, Cas embarked in a project called Vizcacha, an attempt at verifying noRH replays. Despite some success on the computer he was testing the program on, he failed to make it universal and the project was abandoned later that year.
Cas' most significant software contribution to the Stunts community is Bliss Track Editor, which has become the most commonly used tool for track design in the community, surpassing Track Blaster Pro. Cas has said the project is designed especially for the community and that he has great respect for Track Blaster, whose author also created in the community in mind.