Zapper's car pack: Difference between revisions

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Modification key points:
Modification key points:
*The 3D shape was fixed in several gaps found, got the same body kit as the deriving "5000 QV" model version and mainly got fixed the wing that was missing in race model (CAR1).
*The 3D shape was fixed in several gaps found, got the same body kit as the deriving "5000 QV" model version and also got fixed it's rear wing that was missing "in race" 3D model (CAR1).
*The dashboard's got a mild unstretching due to base aspect ratio differing from other game's cars, mainly seen on steering wheel height. The steering wheel got a higher position to increase dial visibility to the dials in witch got dark background with light green lettering orange needles (*2) and a dark leather gear gnob to comply with 25th Anniversary version. Windscreen whippers are now visible.
*The dashboard's got a mild vertical stretching due to it's aspect ratio being different from other game's cars, mainly seen on steering wheel height. The steering wheel got a higher position to increase dial visibility of the dials in which got dark background with light green lettering and orange needles (*2). Also a dark leather gear gnob is visible to comply with 25th Anniversary version. And windscreen whippers are now visible.
*The performance was tuned respecting the European version of the V12 5.2L engine with 4 valve per cylinder and fuel carburated instead of US fuel injection version witch has 455HP versus 420HP respectively. By opting for the carbureted engine, the rev limit is less perceptible due to natural power band drop.
*The performance was tuned respecting the European version of the V12 5.2L engine with 4 valve per cylinder and fuel carburated instead of US fuel injection version which has 455HP versus 420HP respectively. By opting for the carbureted engine, the rev limit is less perceptible due to natural power band drop.




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Modification key points:
Modification key points:
*The 3D shape was fixed in several aspects found like gaps and asymmetric form, rear wheels positioned out of body shell and missing read wing in race model (CAR1) of the original game's version.
*The 3D shape was fixed in several aspects found in the original game's version like surface gaps, asymmetric form, rear wheels positioned out of body shell and missing read wing "in race" model (CAR1).
*The dashboard dial needles got in red (*2), speedometer in MPH and intentionally based on original Japanese layout witch is in KPH.
*The dashboard dial needles changed to color red (*2), speedometer maintains it's scale in MPH although intentionally based on original Japanese layout (which is in KPH).
*The performance involved torque tuning and rev limit set to 8000 RPM.
*The performance involved slight torque tuning and the rev limit was set to 8,000 RPM.




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Modification key points:
Modification key points:
*The 3D shape got a retractile rear wing which being characteristic high speed only, was restricted to in race model (CAR1).
*The 3D shape got a new retractile rear wing, which rises at high speed only, so its visibility is restricted to the "in race" 3D model (CAR1).
*The dashboard got the correct dials replacing the original game's 930 based ones, gained reddish/orange needles (*2) and correct non "dog leg" gear pattern of the 4WD transmission.
*The dashboard got the correct dials replacing the original game's 930 based ones, gained reddish/orange needles (*2) and correct non "dog leg" gear pattern of the 4WD transmission.
*The performance involved torque tuning.
*The performance involved torque tuning.
Line 228: Line 228:


Modification key points:
Modification key points:
*The 3d shape got corrected the long and proportional bonnet size of the original game's model, correctly placed third stop read light from 1990 model year. Unfortunately the characteristic all around horizontal black body stripe could not be managed to be rendered due to game's faces limitation.
*The 3D shape got corrections on the long and non-proportional bonnet size of the original game's model, got a correctly placed third brake light on top of rear window from 1990 model year. Unfortunately the characteristic all around horizontal black body stripe could not be managed to be rendered due to game's faces limitation.
*The dashboard got corrections on steering wheel turn right mask, change of cluster gauges and LCD display and gear box console from 1990 version including a rev counter scaled to 8000RPM and a needle colored in orange (2*).
*The dashboard got corrections on steering wheel turn right image mask, changes in cluster gauges with rev counter scaled to 8000RPM with needle colored in orange (2*) and a center LCD display with black digits, also got a correct Gear box console, all in respect to 1990 model version.
*The performance was tuned as 375HP LT5 Engine from 1990.
*The performance was tuned according to 375HP LT5 Engine specification from 1990.




Line 241: Line 241:


Modification key points:
Modification key points:
*The 3D shape modified to correct some missing features like the front spoiler and daylight/turning side lights and the horizontal black body stripe in race model (CAR1). Unfortunately no characteristic bonnet grills included due to due to game's vertices limitation.
*The 3D shape modified to correct some missing features like the front spoiler and daylight/turning side lights and the horizontal black body stripe "in race" 3D model (CAR1). Unfortunately no characteristic bonnet grills included due to due to game's vertices limitation.
*The dashboard got raised, Windscreen wippers visible and the gauge cluster is represented equally with the same orange (and most reddish available in game's 256 color palette) color on both the tachometer and speedometer lettering, also extended to needles color(*2). The gear box console got narrower and it's knob shows lettering only.  
*The dashboard got a higher position, windscreen wipers are also visible and the gauge cluster is represented equally with the same orange (which is the most reddish possible in game's 256 color palette) color on both tachometer and speedometer lettering, affecting it's needles color(*2). The gear box console changes to a narrower shape and the knob shows only their lettering (no pattern).  
*The performance was tuned mainly in gear box ratios.
*The performance was mainly tuned on gear box ratios.




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Modification key points:
Modification key points:
*The 3D shape got corrections on missing front headlights of race model (CAR1), bumpers, tail box and roof bars, and bonnet bulges characteristic of the carbureted engine.
*The 3D shape got corrections on missing front headlights of race model (CAR1), bumpers, tail box and roof bars, and bonnet bulges which are characteristic of the carbureted engine models.
*The dashboard received orange gauge needles (*2), 8,000 RPM tachometer scale, main speedometer scale intentionally converted to MPH and secondary green scale to KPH (switched), as well as a visible bulge on the hood.
*The dashboard received orange gauge needles (*2), 8,000 RPM tachometer scale, principal speedometer scale intentionally converted to MPH and secondary green scale to KPH (switched scale units against all real cars found in research), as well as a visible bulge on the hood.
*The performance was tuned in line with the carbureted V12 engine with 444HP from European specification, so the rev limit is less noticeable due to natural power band drop. It has a more pronounced feel of a heavy SUV.
*The performance was tuned in line with the carbureted V12 engine with 444HP from European specification, so the rev limit is less noticeable due to natural power band drop. It has a more pronounced feel of a heavy SUV.


Line 267: Line 267:


Modification key points:
Modification key points:
*The 3D shape gained the missing wing bulges, it's characteristic asymmetric double headlights a bulge on bonnet and the black striped bumper
*The 3D shape gained the missing wing bulges, it's characteristic asymmetric double headlights, a bulge on bonnet and the black striped bumpers.
*The dashboard is totally created from 1988-1991 model (before "EVO" version) using same viewpoint as original wrongly taken from Lancia Thema 8.32. With dials have yellow/orange needles (*2) and the rev counter is based on real photos although official brochure uses an layout rotated 90 degrees clockwise ((perhaps it was corrected in production for better readability).
*The dashboard is totally created from 1988-1991 model (before later "EVO" versions) using same viewpoint as the game's original one (wrongly taken from Lancia Thema 8.32). With yellow/orange colored dials and needles (*2) having rev counter scale layout based on real photos although official brochure uses an layout rotated 90 degrees clockwise (perhaps it was corrected after in production for better user readability).
*The performance correctly tuned with the characteristic mid range turbo boost torque, and all terrain grip.
*The performance correctly tuned with the characteristic mid range turbo boost torque, and all terrain grip.


Line 279: Line 279:


Modification key points:
Modification key points:
*The 3D shape got specific characteristics from 1990 CART season "90P" model including two "Quaker State" livery and gained a optional "speedway" low drag aerodynamic package in specific color option available to choose.
*The 3D shape got specific characteristics from 1990 CART season "90P" model including two "Quaker State" livery and gained a optional "speedway" low drag aerodynamic package visible in one of it's color option available to choose.
*The dashboard based on the 90P-005 chassis with it's round analog rev counter with yellow needle (*2) and a digital speedometer intentionally shown on the "Bosch MSP DIS08" multi information LCD display.
*The dashboard based on the 90P-005 chassis with it's round analog rev counter with yellow needle (*2) and a digital speedometer intentionally shown on the "Bosch MSP DIS08" multi information LCD display. Rear mirrors are now present
*The performance got tuned for the 725 HP Porsche V8 Indy used in 1990 CART season, and grip was changed for a more realistic non-tarmac surfaces.
*The performance was tuned to comply with the 725 HP Porsche V8 Indy engine used in 1990 CART season, and grip was changed for a more realistic non-tarmac surfaces.
 


==== Jaguar XJR-9 ====
==== Jaguar XJR-9 ====
Line 293: Line 292:
Modification key points:
Modification key points:
*The 3D shape got form of the 1988 IMSA season model and includes "Castrol Jaguar IMSA" team and "Silk Cut Jaguar" WSPC team liveries being the later presented with a "speedway" low drag aerodynamic package on rear wing.
*The 3D shape got form of the 1988 IMSA season model and includes "Castrol Jaguar IMSA" team and "Silk Cut Jaguar" WSPC team liveries being the later presented with a "speedway" low drag aerodynamic package on rear wing.
*The dashboard in carbon fibre with offset steering wheel got visible front wings, a 5 speed "dog leg" gear pattern and a digital speedometer intentionally present in one of the existing LCD displays.  
*The dashboard in carbon fiber with offseted steering wheel, a visible front wing, a 5 speed "dog leg" gear pattern and a digital speedometer intentionally represented in one of the existing LCD displays.  
*The performance got tuned as the 670 HP Jaguar V12 in 6.0L iteration for IMSA 1988 cars and intentionally not the later 7L + engines revisions ('88 WSPC and IMSA following years) in order to stay under 700HP and maintain competitive other IMSA car, the Porsche 962. Also grip was changed for a more realistic non-tarmac surfaces.
*The performance was tuned as the 670 HP Jaguar V12 in 6.0L iteration engine for IMSA 1988 cars and intentionally not the later 7L + engines revisions ('88 WSPC and IMSA following years) in order to stay under 700HP and maintain competitive other IMSA car, the Porsche 962. Also grip was changed for a more realistic non-tarmac surfaces.




Line 306: Line 305:
Modification key points:
Modification key points:
*The 3D shape got based on various models that competed in the IMSA seasons 1987 and 1988 (chassis 120, 121 and 122) contanting 3 liveries from "Blaupunkt", "Havoline" and "Dyson/Royal Crown" teams associated with different aerodynamic package options (rear diffuser and/or front side wing flares).
*The 3D shape got based on various models that competed in the IMSA seasons 1987 and 1988 (chassis 120, 121 and 122) contanting 3 liveries from "Blaupunkt", "Havoline" and "Dyson/Royal Crown" teams associated with different aerodynamic package options (rear diffuser and/or front side wing flares).
*The dashboard got a composition of several aspects of the different 962 chassis (102, 120  and C04), with an offset steering wheel and visible front wings, a 5 speed "dog leg" gear pattern, an yellow needled (*2) rev counter and and an intentionally added digital speedometer where in fact there is a digital compressor discharge temperature gauge.
*The dashboard got a composition of several aspects of the different 962 chassis (102, 120  and C04), with an offseted steering wheel and visible front wing, a 5 speed "dog leg" gear pattern, an yellow needled (*2) rev counter and and an intentionally added digital speedometer where in fact there is a digital compressor discharge temperature gauge.
*The performance got tuned as the 695 HP Porsche air cooled single turbo 3.0L SOCH used in IMSA 1988 cars. Also grip was changed for a more realistic non-tarmac surfaces.
*The performance got tuned as the 695 HP Porsche air cooled single turbo 3.0L SOCH engine used in IMSA 1988 cars. Also grip was changed for a more realistic non-tarmac surfaces.




Line 313: Line 312:
<nowiki>(*2)</nowiki> Only shown when using [[Needle_colour_mod|Needle colour mod]] applied and present in [http://forum.stunts.hu/index.php?topic=3810.msg82375#msg82375 Stunts 1.1 Mod 1.0] [https://wiki.stunts.hu/index.php?title=Game_versions&section=10#Recompiled_Versions recompiled version]
<nowiki>(*2)</nowiki> Only shown when using [[Needle_colour_mod|Needle colour mod]] applied and present in [http://forum.stunts.hu/index.php?topic=3810.msg82375#msg82375 Stunts 1.1 Mod 1.0] [https://wiki.stunts.hu/index.php?title=Game_versions&section=10#Recompiled_Versions recompiled version]


NOTE: All cars got CGA and EGA color palette calibration on dashboard graphics for both better in game image quality and readability.
NOTE: All cars got CGA and EGA color palette recalibration on dashboard graphics for both better in game image quality and readability on those graphics modes.




Line 320: Line 319:
==== 3D modeling ====
==== 3D modeling ====


3D shapes where modeled taking original cars as base models, and using blueprint images as background reference to set position of vertices and form new shapes always within the limit of almost 255 for both.
The 3D model shapes where modeled taking original cars as base models, and using blueprint images as background reference to set position of vertices and form new shapes always within the limit of almost 255 for both.
[[File:Zcou anim8or.png|thumb|960px|center|Zapper's Car Pack - Anim8or development 3D shape with blueprints]]
[[File:Zcou anim8or.png|thumb|960px|center|Zapper's Car Pack - Anim8or development 3D shape with blueprints]]


==== Dashboard drawing ====
==== Dashboard drawing ====


All dashboards went through changing in best effort to reproduce with fidelity all cars interior aspects, that sometimes were missing like Ferrari 288 GTO central air vents, sometimes almost completely off like IMSA offset driving position and by inspiration of original game's design team present on all racing cars.
All dashboards went through several changes in best effort to reproduce with fidelity all cars interior aspects, that sometimes were missing like Ferrari 288 GTO central air vents, sometimes almost completely off like IMSA offset driving position and by inspiration of original game's design team present on all racing cars.


Here is an example of development iterations on replacing the wrong dashboard from Lancia Thema 8.32 of the original Lancia Delta Integrale 16V, starting from scratch by an real photo of the interior. (Dashboard's top windscreen whippers and steering wheel on final iterations not represented here)
Here is an example of development iterations on replacing the original game's wrong dashboard based on Lancia Thema 8.32 for the original Lancia Delta Integrale 16V, starting from scratch based on a real photo of the interior. (Dashboard's top windscreen and whippers are not represented here in last animation iterations)
[[File:ZCP ZLANdashEvoAnim.gif|960px|center|Zapper's Car Pack - Lancia Delta HF Integrale 16V - Dashboard recreation evolution]]
[[File:ZCP ZLANdashEvoAnim.gif|960px|center|Zapper's Car Pack - Lancia Delta HF Integrale 16V - Dashboard recreation evolution]]



Latest revision as of 12:15, 24 August 2025

Zapper's car pack is based on all the original cars in 4D Sports Driving / Stunts. It was made by Zapper and was released initially in 2002 and ultimately in 2025.

Overview

The cars contained in this pack have their filenames changed (the car filename codes start with "Z", e.g. "ZFGT" instead of "FGTO" for Ferrari GTO) in order to avoid file collisions with the original ones. Also, each car has a defined "z" suffix for the in-game fastest time record table and the car descriptions state "Tuned For Real by ZAPPER".

In 2002 release, all modifications were limited to only the car parameters which includes:

  • Torque curve;
  • Idle, Max and Shifting RPM values;
  • Max speed (adjusting mass);
  • Gear ratios;
  • Gear console pattern coordinates;
  • Analog speedometer and rev counter needle coordinates;

and exclude the 3D shape and dashboard graphics. These modifications were made using the Car Blaster program.


In 2025 release, the car pack took a full evolution from previous release making use of Stressed and CarEdit3 to change all car parameters, 3D modeling of car shape using Anim8or and dashboard elements modification using PaintSho Pro.

The car's parameters have been precisely adjusted following information from official sources and reliable reviews, which include:

  • Car width, height and length;
  • Wheel positions (base and track);
  • Ride height;
  • Mass;
  • Breaking;
  • Grip;
  • Gear pattern and shift RPM in automatic.

The car's 3D model and dashboard images have been modified according to blueprints and photos and official data researched for the specific car model and year, ensuring at best their correct proportions and respective key elements. Also all cars have few more paint jobs options to choose from with certain aerodynamic shape variations.

Cars

Expand to read 2002 release modifications.

The car pack is formed with modified versions of all the original cars in the game but also contains two new cars:

  • Audi Quattro TDI - A pseudo variant of the Quattro model that has the performance of a big V10 turbo diesel engine. It also makes use of the Corvette's dashboard with its 6000 RPM tachometer and 6-speed gear pattern.
  • Porsche 911 Turbo (version 1.0) - A new version based on the original 911 Carrera 4 with performance and physics specifications providing 320 HP and rear wheel drive.


Table showing modifications made to the original cars:

Car Acceleration Max Speed Rev Limiter Gear Ratios Speedometer Tachometer Gear Console (*1)
Audi Quattro Sport Yes Yes Yes Yes Yes Yes Yes
Lamborghini Countach Yes Yes No Yes Yes Yes Yes
Ferrari GTO Yes Yes No Yes Yes Yes Yes
Corvette ZR-1 Yes Yes No Yes No Yes Yes
Lancia Delta Yes Yes No No Yes Yes Yes
Jaguar XJR9 No No No No No Yes Yes
Lamborghini LM-002 No Yes Yes No Yes Yes Yes
Porsche 962 No No No No No No Yes
Porsche March Indy Yes Yes No Yes No Yes Yes
Porsche 911 Carrera 4 Yes Yes No Yes Yes Yes Yes
Honda (Acura) NSX Yes Yes No Yes Yes Yes Yes


(*1) All gearbox consoles were corrected to show a perfect manual gear pattern and their shift points (@ RPM) were adjusted to each car's torque curve to be optimal in automatic mode.


Audi Quattro Sport

Zapper's Car Pack - Audi Quattro Sport - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Audi Quattro Sport - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Audi Quattro Sport - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape has been stretched in length in contrast with the original game version who's seems based on a limited short wheelbase version of the car for rally homologation purposes.
  • The dashboard remains with analog dials in contrast with optional digital ones from later models mainly found in European spec cars so it has correction on dials lettering, and gear knob.
  • The Performance was tuned according the 1989 DOHC 20 valve engine, and all terrain grip.


Lamborghini Countach 25th Anniversary

Zapper's Car Pack - Lamborghini Countach 25th Anniversary - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Lamborghini Countach 25th Anniversary - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Lamborghini Countach 25th Anniversary - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape was fixed in several gaps found, got the same body kit as the deriving "5000 QV" model version and also got fixed it's rear wing that was missing "in race" 3D model (CAR1).
  • The dashboard's got a mild vertical stretching due to it's aspect ratio being different from other game's cars, mainly seen on steering wheel height. The steering wheel got a higher position to increase dial visibility of the dials in which got dark background with light green lettering and orange needles (*2). Also a dark leather gear gnob is visible to comply with 25th Anniversary version. And windscreen whippers are now visible.
  • The performance was tuned respecting the European version of the V12 5.2L engine with 4 valve per cylinder and fuel carburated instead of US fuel injection version which has 455HP versus 420HP respectively. By opting for the carbureted engine, the rev limit is less perceptible due to natural power band drop.


Honda NSX

Zapper's Car Pack - Honda NSX - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Honda NSX - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Honda NSX - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape was fixed in several aspects found in the original game's version like surface gaps, asymmetric form, rear wheels positioned out of body shell and missing read wing "in race" model (CAR1).
  • The dashboard dial needles changed to color red (*2), speedometer maintains it's scale in MPH although intentionally based on original Japanese layout (which is in KPH).
  • The performance involved slight torque tuning and the rev limit was set to 8,000 RPM.


Porsche 911 Carrera 4

Zapper's Car Pack - Porsche 911 Carrera 4 - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Porsche 911 Carrera 4 - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Porsche 911 Carrera 4 - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape got a new retractile rear wing, which rises at high speed only, so its visibility is restricted to the "in race" 3D model (CAR1).
  • The dashboard got the correct dials replacing the original game's 930 based ones, gained reddish/orange needles (*2) and correct non "dog leg" gear pattern of the 4WD transmission.
  • The performance involved torque tuning.


Chevrolet Corvette ZR-1

Zapper's Car Pack - Chevrolet Corvette ZR-1 - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Chevrolet Corvette ZR-1 - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Chevrolet Corvette ZR-1 - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape got corrections on the long and non-proportional bonnet size of the original game's model, got a correctly placed third brake light on top of rear window from 1990 model year. Unfortunately the characteristic all around horizontal black body stripe could not be managed to be rendered due to game's faces limitation.
  • The dashboard got corrections on steering wheel turn right image mask, changes in cluster gauges with rev counter scaled to 8000RPM with needle colored in orange (2*) and a center LCD display with black digits, also got a correct Gear box console, all in respect to 1990 model version.
  • The performance was tuned according to 375HP LT5 Engine specification from 1990.


Ferrari 288 GTO

Zapper's Car Pack - Ferrari 288 GTO - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Ferrari 288 GTO - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Ferrari 288 GTO - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape modified to correct some missing features like the front spoiler and daylight/turning side lights and the horizontal black body stripe "in race" 3D model (CAR1). Unfortunately no characteristic bonnet grills included due to due to game's vertices limitation.
  • The dashboard got a higher position, windscreen wipers are also visible and the gauge cluster is represented equally with the same orange (which is the most reddish possible in game's 256 color palette) color on both tachometer and speedometer lettering, affecting it's needles color(*2). The gear box console changes to a narrower shape and the knob shows only their lettering (no pattern).
  • The performance was mainly tuned on gear box ratios.


Lamborghini LM-002

Zapper's Car Pack - Lamborghini LM-002 - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Lamborghini LM-002 - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Lamborghini LM-002 - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape got corrections on missing front headlights of race model (CAR1), bumpers, tail box and roof bars, and bonnet bulges which are characteristic of the carbureted engine models.
  • The dashboard received orange gauge needles (*2), 8,000 RPM tachometer scale, principal speedometer scale intentionally converted to MPH and secondary green scale to KPH (switched scale units against all real cars found in research), as well as a visible bulge on the hood.
  • The performance was tuned in line with the carbureted V12 engine with 444HP from European specification, so the rev limit is less noticeable due to natural power band drop. It has a more pronounced feel of a heavy SUV.


Lancia Delta HF Integrale 16V

Zapper's Car Pack - Lancia Delta HF Integrale 16V - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Lancia Delta HF Integrale 16V - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Lancia Delta HF Integrale 16V - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape gained the missing wing bulges, it's characteristic asymmetric double headlights, a bulge on bonnet and the black striped bumpers.
  • The dashboard is totally created from 1988-1991 model (before later "EVO" versions) using same viewpoint as the game's original one (wrongly taken from Lancia Thema 8.32). With yellow/orange colored dials and needles (*2) having rev counter scale layout based on real photos although official brochure uses an layout rotated 90 degrees clockwise (perhaps it was corrected after in production for better user readability).
  • The performance correctly tuned with the characteristic mid range turbo boost torque, and all terrain grip.

Porsche/March Indy (90P)

Zapper's Car Pack - Porsche/March Indy (90P) - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Porsche/March Indy (90P) - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Porsche/March Indy (90P) - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape got specific characteristics from 1990 CART season "90P" model including two "Quaker State" livery and gained a optional "speedway" low drag aerodynamic package visible in one of it's color option available to choose.
  • The dashboard based on the 90P-005 chassis with it's round analog rev counter with yellow needle (*2) and a digital speedometer intentionally shown on the "Bosch MSP DIS08" multi information LCD display. Rear mirrors are now present
  • The performance was tuned to comply with the 725 HP Porsche V8 Indy engine used in 1990 CART season, and grip was changed for a more realistic non-tarmac surfaces.

Jaguar XJR-9

Zapper's Car Pack - Jaguar XJR-9 - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Jaguar XJR-9 - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Jaguar XJR-9 - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape got form of the 1988 IMSA season model and includes "Castrol Jaguar IMSA" team and "Silk Cut Jaguar" WSPC team liveries being the later presented with a "speedway" low drag aerodynamic package on rear wing.
  • The dashboard in carbon fiber with offseted steering wheel, a visible front wing, a 5 speed "dog leg" gear pattern and a digital speedometer intentionally represented in one of the existing LCD displays.
  • The performance was tuned as the 670 HP Jaguar V12 in 6.0L iteration engine for IMSA 1988 cars and intentionally not the later 7L + engines revisions ('88 WSPC and IMSA following years) in order to stay under 700HP and maintain competitive other IMSA car, the Porsche 962. Also grip was changed for a more realistic non-tarmac surfaces.


Porsche 962

Zapper's Car Pack - Porsche 962 - new back showroom (CAR0) comparison with original car
Zapper's Car Pack - Porsche 962 - new front showroom (CAR0) comparison with original car
Zapper's Car Pack - Porsche 962 - Dashboard comparison with original car

(comparison new model on left VS original game on right)

Modification key points:

  • The 3D shape got based on various models that competed in the IMSA seasons 1987 and 1988 (chassis 120, 121 and 122) contanting 3 liveries from "Blaupunkt", "Havoline" and "Dyson/Royal Crown" teams associated with different aerodynamic package options (rear diffuser and/or front side wing flares).
  • The dashboard got a composition of several aspects of the different 962 chassis (102, 120 and C04), with an offseted steering wheel and visible front wing, a 5 speed "dog leg" gear pattern, an yellow needled (*2) rev counter and and an intentionally added digital speedometer where in fact there is a digital compressor discharge temperature gauge.
  • The performance got tuned as the 695 HP Porsche air cooled single turbo 3.0L SOCH engine used in IMSA 1988 cars. Also grip was changed for a more realistic non-tarmac surfaces.


(*2) Only shown when using Needle colour mod applied and present in Stunts 1.1 Mod 1.0 recompiled version

NOTE: All cars got CGA and EGA color palette recalibration on dashboard graphics for both better in game image quality and readability on those graphics modes.


Developments

3D modeling

The 3D model shapes where modeled taking original cars as base models, and using blueprint images as background reference to set position of vertices and form new shapes always within the limit of almost 255 for both.

Zapper's Car Pack - Anim8or development 3D shape with blueprints

Dashboard drawing

All dashboards went through several changes in best effort to reproduce with fidelity all cars interior aspects, that sometimes were missing like Ferrari 288 GTO central air vents, sometimes almost completely off like IMSA offset driving position and by inspiration of original game's design team present on all racing cars.

Here is an example of development iterations on replacing the original game's wrong dashboard based on Lancia Thema 8.32 for the original Lancia Delta Integrale 16V, starting from scratch based on a real photo of the interior. (Dashboard's top windscreen and whippers are not represented here in last animation iterations)

Zapper's Car Pack - Lancia Delta HF Integrale 16V - Dashboard recreation evolution
Zapper's Car Pack - Lancia Delta HF Integrale 16V - Dashboard recreation evolution

Braking tests

Braking tests went measured in a track containing long straight road elements taking "Dragstrip testing" measuging technics described in Car testing page Stunts Wiki, i.e., "a tile amounts to 204.8 feet".

Zapper's Car Pack - Brake test 60-0 LM-002

Braking distances were mostly set with very good precision in "60 MPH - 0" tests (0-1.55 m deviation at most) and "100 - 0 MPH" generally in all cars except in the case of the Lamborghini LM-002, which resulted in a considerable deviation of almost 20 m.

Zapper's Car Pack - Brake tests table


Grip test

Changes made to the grip parameters were extensively tested to take reference values ​​in order to be corrected in the best possible way, taking into account the measurements of real car models and their respective wheel traction, curb weight and balance defined by engine layout and stability control equipment (exclusive to the Honda NSX).

Grip tests occur in dedicated test tracks both with symmetric layout and different surface road types, but one with high speed corners, and the other with short low speed corners.

Grip tests table (grey column info has engine and traction layout acronyms (F)ront, (M)id, (R)ear, (AWD)-all wheel drive plus LW-light weight, HW-heavy weight and TC-traction control)

For better comparison testing, in order to avoid the game's easier steering bug on left turns, these two "Drift" grip test tracks have been given a mirrored version to ensure better grip tuning sessions.

Grip tests table containing also respective mirrored tracks (grey column info has engine and traction layout acronyms (F)ront, (M)id, (R)ear, (AWD)-all wheel drive plus LW-light weight, HW-heavy weight and TC-traction control)


These values are the result of "base grip" multiplied by their respective asphalt, dirt, ice and grass coefficients. Next to each car grip values are the respective lap times for track and type of surface path taken (ordered by fastest DRIFT asphalt lap times).

Additional tests

Default

Best lap times from short NoRH sessions on Default, driven by Duplode using the classic line (short path, free OWOOT, using fast grass on the chicane allowed). Times obtained with the original DSI cars under the same conditions are also shown for comparison.

Car Zapper's DSI
Honda (Acura) NSX 1:32.35 1:32.80
Audi Quattro Sport 1:39.00 1:30.75
Lamborghini Countach 25th Anniversary 1:27.45 1:32.20
Ferrari 288 GTO 1:25.35 1:31.85
Jaguar XJR-9 1:07.40 1:11.15
Lancia Delta HF Integrale 16V 1:38.40 1:30.90
Lamborghini LM-002 1:49.55 1:38.45
Porsche 962 1:07.15 1:10.20
Porsche 911 Carrera 4 1:35.05 1:34.20
Porsche/March Indy (90P) 1:02.80 1:05.30
Chevrolet Corvette ZR-1 1:31.50 1:32.40

Contributions

Special mention for Duplode and Marco for their contribution on internal testing of all cars before release of the pack to the community.

External links

Download Zapper's car pack from ZakStunts

MARCO : STUNTS - ZAPPER CARS (PC-DOS) from Youtube Channel - MARCO PLAYS DOS GAMES